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Cantos

Cantos Steam metadata

Cantos Games | 2027 | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID2469560
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperCantos Games

Cantos metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2469560
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperCantos Games
  • PublisherCantos Games
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Cantos GamesPublisher: Cantos Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Cantos Steam metadata

Cantos metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2469560/metadata
Steam Communityhttps://steamcommunity.com/app/2469560
PCGamingWiki search
IGDB searchSearch IGDB for Cantos

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Playtest Patch Notes (0.0.1.2103.1.2552) - 11 July 2026

    Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues and introducing some new features. Please check it out:Upgraded Oath systemWe've mentioned before how we introduced the Objective (Oath) system that will give you options to claim and complete quests based on your playstyle. We've reworked it and expanded it with:- New Oath Board model (Now called Altar of Guidance)- Refactoring the system for improved stability and future expansion- Added different categories of Oaths to accommodate different play styles.- Added cancellation condition for Oaths. Abandoning the Oath will give you half of the resources you invested for triggering it. The same logic is applied to failing the oath.Here is the current types of available Oaths: Protection Oaths (focused on protection, endurance and stability)Kinship Oaths (focuse…

  • New Map - 12 June 2026

    Salutations, colonisers!If you've played Coloniser, you've probably explored a map that looks like this:This is Summit of Spears, a massive map that supports up to 30 players. It's large, sprawling, and has served us well throughout development. But after spending enough time on it, it can start to feel a little familiar.If you've been following our development blogs, you probably know that we're working on a map editor. To make that possible, we're first building the underlying rules and systems that will eventually power it. It's been a process of experimentation, iteration, and learning.When designing maps, we have to consider a lot of factors: elevation, water placement, player spawns, resource distribution, NPC locations, and much more.Using the tools and knowledge we've gained so far, we've created a new map: River CrossingRiver Crossing is a smaller-scale map designed for up to 1…

  • Oath System - 5 June 2026

    Salutations, colonisers!Let's talk about objectives.We've recently introduced Tenets and Oaths to the game, and playtesters have already started experimenting with them.Tenets act as guided objectives that help introduce players to the game's core mechanics and systems.Oaths provide smaller goals that encourage activities beyond simply attacking other players. You might be tasked with destroying raider camps, recruiting a certain number of units, or defeating specific enemies. Complete an Oath and you'll receive a reward, with a new one becoming available the following day.The system was... fine. But we felt it could be much better.Every player has a different playstyle and preferred pace of progression. With additional tribes currently in development, those differences will only become more pronounced. That's why we're already changing how the Oaths work.They will be available in the n…

  • Post Medieval Fest Goals - 4 May 2026

    Salutations, Colonisers!The public demo has officially ended. Thank you for joining us during this period - we hope you enjoyed your time with the game. We already received a lot of valuable feedback here, but we would appreciate a lot if you could fill out this short form to get a clear idea on progression and balance changes. So, what's next for us?We are keeping Playtest app active and will push another update with some nice QoL stuff, bug fixes and better objective system. More on that later today. Apply for playtest via our store page and be in queue. We’ll talk about features we want to implement in more detail over the coming weeks. For now, here’s a little tease:How does it seem to you? Did you enjoy the demo? Let us know in the comments. Also, wishlist the game, follow us on Steam and tell your friends about it!Cantos GamesDiscord Youtube Reddit X/Twitter Bluesky Instagram Face…

  • Defense Fortification - 24 April 2026

    Salutations, Colonisers!Are you enjoying the latest version of the game available through the public demo? It has changed significantly since the last release. The previous version was in a good state, but it showed some issues during long-running playthroughs. You can see this in a 7-day run by one of our team members:Simply put, being offline, especially when playing with certain types of players, can result in your colony being destroyed quickly. Being online is a huge advantage, and we don’t want the game to turn into a “wait until someone logs off and then attack” experience. We’ll talk more about how we plan to address this, but for now, we want to reduce the anxiety of being offline. That’s why we’re introducing a new feature: garrisoning (name still work in progress). Garrisoning allows units to occupy defensive buildings, increasing their effectiveness in defense and adding mor…

  • Patch Notes (0.0.1.1582.1.1954) - 23 April 2026

    Salutations, Colonisers! We had to do servers reset to fix the issue where some players experienced major lag. In addition to that, here are other things we did:Balance changesIf you've just joined us recently, units and buildings are now cheaper throughout, but tech costs are the same as before. The only changes that aren't purely numbers being up or down is that Stockades don't require Valor so you can get them very early, and Bowman require ore now.,If you've been playing the game during the PvP fest - techs are a lot more expensive. Also, we've fixed the horse animation.In case you missed it, be sure to check the previous log as it talks about a bunch of new features and bug fixes we did.We’ve received some great insights so far and will be using them to shape the next demo. And join our Discord server for the additional feedback, opportunity to talk other players, and a chance to t…

  • Patch Notes (0.0.1.1563.1.1925) - 21 April 2026

    Salutations, Colonisers! Servers are reset and progress is wiped after fixing a major issue some of you reported. In addition to that, here are other things we did:Bug fixesFixed the issue where some players experienced major lag.Fixed the issue that caused depleted resources to be visible but not interactable if they were depleted in player’s soft FoW. In case you missed it, be sure to check the previous log as it talks about a bunch of new features and bug fixes we did.We’ve received some great insights so far and will be using them to shape the next demo. And join our Discord server for the additional feedback, opportunity to talk other players, and a chance to talk to the devs.Stay tuned! Cantos Games Discord Youtube Reddit X/Twitter Bluesky Instagram Facebook

  • Coloniser Medieval Fest Demo is ready! - 20 April 2026

    Salutations, Colonisers!Happy Steam Medieval fest! Play the new demo for Coloniser and invite your friends as the demo will be live during the fest duration. Let’s push the capacity of players and persistence! What Coloniser is about:A survival-first multiplayer RTS set in massive, persistent worlds where early decisions determine long-term survival.Secure a foothold before you expand - poor positioning and overexposure can mean total loss, even while offline.Earn your colony through risk and strategy, then develop it across eras with new units, technologies, and tactics.Persistent worlds shared by up to 30 players, where territory, resources, and alliances are constantly contested.Large-scale RTS battles and sieges, where preparation and coordination matter more than raw numbers.Dynamic diplomacy and conflict, allowing players to forge alliances, offer peace, or wage war.A living world…

  • Upcoming Goals - 2 March 2026

    Salutations, Colonisers!Thank you for joining us during this period - we hope you enjoyed your time with the game. The stats look much better this time and you provided a lot of feedback via this form.So, what's next for us?We are keeping two Playtest servers live for those fans that still want to play the game with their friends and other players. The spots are limited but perseverance is part of the game. Apply for playtest via our store page and be in queue.We’re temporarily locking the demo access while we work on several major changes that will significantly improve gameplay flow and introduce new systems and features.We’ll talk about these in more detail over the coming weeks, so follow us here and join our Discord to stay in the loop. For now, here’s a little tease:How does it seem to you? Did you enjoy the demo? Let us know in the comments. Also, wishlist the game, follow us on…

  • Patch Notes (0.0.1.1221.1.1509) - 26 February 2026

    Salutations, Colonisers! Servers are reset and progress is wiped after fixing a major issue some of you reported, where progress could be lost after returning to the Main Menu or forfeiting a game. In addition to that, here are other things we did: Quality of Life Improvements:You will now be getting notification for High Table happenings ( like when someone tries to ally with you).Ranged units attack range has been readjusted - now those units will target nearest point of the building and not the center.Selecting unit will now show their attack range instead of line of sight in the UI.Balanced siege weapons and defensive structures.Added Wishlist button in the Main Menu. A little support comes a long way. :) Now’s the perfect time for one last push - the demo runs until March 2nd. After that, we’ll be gathering your feedback and focusing on improvements for the next iteration.If you ha…

  • Server Reset - 17 February 2026

    Attention, Colonisers!Servers have been reset. This means all current progress has been wiped and you can begin your conquest anew. We had to do this to resolve several issues where some players were unable to connect to the game. Everything should now be working as expected.In addition, we’ve reduced the number of Demo servers to two and will launch more based on demand..No worries! If you already have access to the Playtest, you can jump into the Coloniser Playtest app and claim your place on two additional servers there.In case you missed Demo and its content, here is what's new. Still playable, so invite your friends!Let us know if you have any issues! Cheers!Cantos GamesDiscord Youtube Reddit X/Twitter Bluesky Instagram Facebook

  • Diplomacy Evolution - 15 February 2026

    Salutations, Colonisers!If you are playing the Coloniser demo right now, by pressing the V button on your keyboard you will trigger the appearance of the High Table window on your screen. It will show you what type of game mode you are playing, how many people are on the current server and how much accumulated valor they have.It has come a long way since the original leaderboard introduction, but there is still much more to do. Right now the only thing you can do here is announce war (on by default), offer alliance or peace to other players. Peace - This is a formal non-aggression pact. Must be offered and accepted by both players before it takes effect. Right now this means that a player that accepts this state will not attack you if they encounter you, but you will not see their units and buildings under the fog of war. War - Open hostilities. Can be declared unilaterally by either pl…

  • Coloniser PvP Demo is ready! - 9 February 2026

    Salutations, Colonisers!Happy Steam PvP fest! Play the new demo for Coloniser and invite your friends as the demo will be live until the end of February. Let’s push the capacity of players and persistence! What Coloniser is about:A survival-first multiplayer RTS set in massive, persistent worlds where early decisions determine long-term survival.Secure a foothold before you expand - poor positioning and overexposure can mean total loss, even while offline.Earn your colony through risk and strategy, then develop it across eras with new units, technologies, and tactics.Persistent worlds shared by up to 30 players, where territory, resources, and alliances are constantly contested.Large-scale RTS battles and sieges, where preparation and coordination matter more than raw numbers.Dynamic diplomacy and conflict, allowing players to forge alliances, offer peace, or wage war.A living world wit…

  • Optimizing Endeavors - Part 2 - 1 February 2026

    Salutations, Colonisers! In the last dev diary, we talked about teaching Coloniser what information to send to each player and just as importantly, what not to send. But there’s another side to that problem. Before the game can decide who should know something, it first has to answer a much simpler question: What’s actually nearby? RTS games constantly ask questions like:“Which enemies are within attack range?”“What resources are close to this villager?”“Who should this tower shoot at?”Without any optimization, the only way to answer those questions is by checking every entity against every other entity. With large matches, that quickly turns into tens of thousands of distance checks every tick, even when most of those entities are nowhere near each other. That kind of work adds up fast - especially once AI, combat, and abilities all start asking the same questions at the same time. To…

  • Optimizing Endeavors - Part 1 - 25 January 2026

    Salutations, Colonisers!Let’s talk about the issue a lot of you experienced during the demo and playtest sessions. Let's talk optimization and some of the things we are doing! As Coloniser keeps growing into a large-scale multiplayer RTS, we ran into a familiar problem: the game knew too much. Every player was receiving updates about every unit on the map - even units hidden by Fog of War or fighting battles on the other side of the map. That’s fine early on, but once matches get big, it becomes a serious performance bottleneck. Some of the players reported those issues during our demo. Here is how it tended to behave: While the game improved performance-wise since the early days, there is still much to do about it. So instead of trying to push all that data faster, we stopped and asked a simpler question: Why are we sending it at all?That question led us to a system called Interest Man…

  • What's next? - 8 December 2025

    Salutations, Colonisers!The demo has officially ended! Thank you for joining us during this period - we hope you enjoyed your time with the game. It would help us a lot if you could fill out this short feedback form: https://docs.google.com/forms/d/e/1FAIpQLSfX-vg5nnr-p2V9APJg9Uv6oHMSQgZn_07D4QoVslHq23ULcw/viewform Your answers will give us a clearer picture of the current state of the game and help guide our next steps. So, what's next for us?We’re temporarily locking the demo and playtesting access while we work on several major changes that will significantly improve gameplay and introduce new systems and features. We'll talk about those things in our blogs here and on our Discord, so be sure to join us there. For now, here is a tease of stuff we are working on:How does it seem to you? Did you enjoy the demo? Let us know in the comments. Also, wishlist the game, follow us on Steam, t…

  • Patch Notes (0.0.1.775.1.983) - 28 November 2025

    Salutations, Colonisers! Servers are reset and progress is wiped in order to fix a bug that caused some people to be stuck in loading, never to enter the game. We try our best to avoid these things but it had to be done now as we want for everyone to play the game and have a nice session over the weekend. Without further ado, DEMO. STARTS.NOW. Let us know how it goes, and when you have time - fill out this form as it will give as a nice feedback if we are on the right track.And join our Discord server for the additional feedback, opportunity to talk other players, and a chance to talk to the devs.Stay tuned! Cantos Games Discord Youtube Reddit X/Twitter Bluesky Instagram Facebook

  • Brand new timed Demo is live, now! - 27 November 2025

    Salutations, Colonisers! Are you ready? Coloniser demo is now ready to play for everyone! What Coloniser is about:Classic old-school RTS experience expanded into massive multiplayer.Rise through the eras and unlock new units, technologies and research options.Play on a grand map with regenerating resources with respawning NPCs and wildlife.Large scale unit controls, battles and sieges.Forge alliances or declare war on other players.Collect valor and rise up on the leaderboards.Defeat is not an end - Start again, rebuild, and seek vengeance against your attackers. Each return is another chance to rise again.Dominate before the demo ends!You can play the demo here:What you need to know about the demo availability:Demo start 27th November, 12PM GMT / 7AM EST / 4AM PSTSupports up to 30 players per server at the moment. This will be expanded to 90 over the course of the development.Demo ends…

  • New Demo coming soon! - 25 November 2025

    Salutations, Colonisers!We're happy to report that the public demo for the game will go live on Thursday, 27th November, and will remain available for 7 to 10 days, depending on player count, reception, and overall stability. Once the demo ends, we'll lock both public and private servers for a couple of months. This will give us enough time to go through your feedback and implement several meaningful changes we’ve been planning for a while. The last time the demo was public was during Steam 4X Fest, and since then, we’ve improved a lot of things:Fixed numerous backend issues related to server joining and overall stability.Resources now regenerate over time, along with NPCs, making persistent servers actually functional.NPC buildings, camps, and outposts can now be destroyed, rewarding you with resources.New biomes added across the map to create more distinct regions.Defensive banks intr…

  • Keepers: Era III - 12 November 2025

    Salutations, Colonisers!Last time, we talked about the Keepers’ Era II buildings and the units that come with them. But after some time playing and gathering enough resources, you’ll be able to transition to the final era (for now) - the Era of Dominion. This stage unlocks new units, new buildings, and upgrades for your existing forces. Let’s take a closer look:The Lorekeep is an essential late-game building, offering the ability to research a variety of upgrades. As gameplay speeds up during this phase, the order in which you choose your research can significantly impact your strategy and outcome.The Sanctuary allows you to train support units that heal allies, boost morale, and help turn the tide in prolonged battles. The Cleric and Holy Mason are the key representatives of these support roles.With the Cleric, you finally gain the ability to heal your troops. It takes time to reach th…

Patch notes and updates

S.noRelease datePatch nameGID number
111 July 2026Playtest Patch Notes (0.0.1.2103.1.2552)1837955055359538
223 April 2026Patch Notes (0.0.1.1582.1.1954)1830797770233513
321 April 2026Patch Notes (0.0.1.1563.1.1925)1830163047268762
426 February 2026Patch Notes (0.0.1.1221.1.1509)1825727806707684
528 November 2025Patch Notes (0.0.1.775.1.983)1817483467040228
628 October 2025Patch Notes (0.0.1.597.1.766)1814309641610582
77 October 2025Patch Notes (0.0.1.454.1.576)1811772772636919
818 September 2025Patch Notes (0.0.1.358.1.465)1811138915394792
92 September 2025Patch Notes (0.0.1.279.1.379)1809235871751776
1019 August 2025Patch Notes (0.0.1.225.1.316)1808061939503182
1112 August 2025Patch Notes (0.0.1.199.1.287)1807332909731670
1228 July 2025Patch Notes (0.0.1.97.1.170)1806064758753007
138 July 2025Patch Notes (0.3.16.21.1.1018)1803527891901349
1424 June 2025Patch Notes (0.3.14.24.1.925)1802893906896798
1516 June 2025Patch Notes (0.3.12.225.1.869)1802354289695181
1613 June 2025Patch Notes (0.3.12.225.1.869)1802354289604380
1730 May 2025Patch Notes (0.3.7.153.1.757)1800991756350561
1823 November 2024Interim Patch and Hotfix1783872412042982

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2469560
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2027
DeveloperCantos Games
PublisherCantos Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A survival-first multiplayer RTS. Secure a foothold, outlast rivals, and earn the right to build your colony in massive persistent worlds.

About this game

Join our community About the Game Crash-landed on the hostile alien world of Hastaris centuries ago, survival remains a way of life. In Cantos, a persistent survival-first RTS game inspired by classic isometric real time strategy titles, building a colony is earned. Players are thrown into massive, persistent online worlds shared with rival tribes and hostile wildlife. Govern a colony whose way of life has been shaped through years of conflict and desire for dominance. The safest place is rarely where you begin, and early decisions can mean the difference between establishing a foothold or being wiped out before your story truly begins. Only those who survive the early struggle will live long enough to build, advance through eras, and shape the future of Hastaris. Upon entering a server, players must contend with dangerous spawn zones, roaming threats, and other players competing for the same land and resources. Finding defensible terrain, managing limited resources, and knowing when to stay hidden or move on are critical to survival. Poor positioning can leave your colony vulnerable not only while you play, but even while you’re offline. Only after securing defensible terrain, stabilizing resources, and weathering early conflict can true expansion begin. Once your foothold is secure, Cantos opens into a deep base-building and strategic experience. Develop your settlement, research new technologies, and shape your colony’s identity as you progress through eras. Whether you fortify your borders, dominate key resources, or maneuver through alliances and betrayals, every expansion is a calculated risk in a living, player-driven world. Hastaris is home to many competing tribes, each defined by their origins, beliefs, and approach to survival. Some guard ancient crash sites and cling to fading hopes of rescue. Others roam the planet as nomads, adapting constantly to its dangers. Some reject advanced technology entirely, seeking harmony with the land itself. These tribes rise, fall, and clash across each server, forming shifting alliances and rivalries. No two worlds develop the same way, as your actions contribute to the evolving political and cultural la…

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Cantos's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cantos's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cantos at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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