SPSTEAMPULSELIVE ANALYTICS
Eydigard

Eydigard Steam news

Frostisen Studio | Apr 29, 2025 | game

Released

0players observed · 15 October 2026 - 14:00:46 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

Eydigard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews62
  • Release dateApr 29, 2025
  • DeveloperFrostisen Studio
  • PublisherFrostisen Studio

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Frostisen StudioPublisher: Frostisen Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Eydigard Steam news

Eydigard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix 16 May 2026 - 17 May 2026

    Fixed remote unarmed human players showing armed idle and block animations. Fixed dead NPCs appearing in T-pose for clients who entered an area after the NPC had already died. Fixed coop help prompt appearing on players who had bled out or given up. Fixed lynx sneak animation failing to start when entering sneak while already moving. Effect visuals now behave correctly when changing forms and no longer replay unexpectedly. Fixed world map reopening slightly offsetting the saved pan/zoom position. Fixed dynamic scene unload saves attempting to serialize inactive interest objects during streaming transitions. Fixed enemy health bars sometimes remaining visible after re-entering an area. Journal and Codex update markers are now clearer, better aligned, and styled to match the Eydigard UI theme. Added distinct inventory sounds for moving and looting different item types. Added subtle clothi…

  • Hotfix 09 May 2026 - 9 May 2026

    Codex progress is now tracked per character instead of globally. Unlocks, hints, boss rewards, and saved progress should now correctly apply to the relevant player. Codex unlocks from kills now support nearby-player sharing and boss participant rewards. Players who participated in a boss fight can still receive the codex unlock even if they died or were running back. Added an equipped item comparison tooltip. When viewing equipment in inventory, chests, or loot, the game can now show the currently equipped item beside the hovered item. Added a gameplay setting to turn equipped item comparison tooltips on or off. Added settlement submap markers. These can now appear based on settlement state. Improved the commission context UI. Commission lists now behave more like crafting and trade lists, with cleaner selection, quantity display, ingredient/status information, and less duplicated detai…

  • Hotfix 07-May-2026 - 7 May 2026

    New featuresAdded new craftable jewleryAdded more rare metalsAdded more ranged skillsBugs:Relearning skills after unlearning all skills now works properlySecond mouse button can now be rebounded to actions

  • Major update to UI, gamepad support, and character customization - 20 April 2026

    We ran into increasing issues with gamepad support and adding new features due to the previous UI setup. We've therefore taken some time to rearchitecture how we developed the user interfaces. The entire UI has now been rewritten using a more modern, web-inspired approach. This improves flexibility, makes future updates easier, and results in a better overall user experience, especially for gamepad players.FeaturesReworked all UI panelsReworked gamepad support. The game now supports most controllers on Steam, including PlayStation and Xbox, with rumble.Added Steam Input supportAdded multiple gamepad sensitivity presetsKBM and gamepad can now be used simultaneouslyAdded glyph support for Xbox and PlayStation controllersImproved key rebinding system with more flexibility and reliability. Players can now rebind controls more easily, with better support for different input typesReworked cha…

  • Hotfix - 15 Nov 25 - 15 November 2025

    New FeaturesAdded Aggression as a stat. Challenging Growl now scales with Aggression and should feel more powerful in multiplayerAdded volume settings for ambianceImprovementsAdded a cap to the maximum number of arrows that can stick to any character to prevent extreme “pincushion” situationsChanged projectile exit speed for bows and guns to be more realistic and to better differentiate between different bows, especially in the early gameQuests are now marked as complete even if optional quest steps are not all completedNo stamina drain while idle in waterCraftable items are now always sorted alphabetically within craftable and not-craftable listsWhen inside a dungeon, the player position is now shown on the map at the dungeon entranceWhen defeated and losing gear in a dungeon, the player backpack marker is now shown on the dungeon entranceChanged design of UI slidersBear abilities now…

  • Howling Path is LIVE! - 11 November 2025

    This is our largest update so far, and it brings a set of radical changes that have been brewing for a long time. We have focused on core progression, clearer roles for each form, and a stronger on-ramp for new players. Thank you for the patience and feedback that helped shape this release.New FeaturesWolf formThe Wolf was the first form we designed, held back until we could balance all forms to fit the overall vision. Where the Lynx specializes in ambushes, precision strikes, and opportunistic windows, the Wolf is about staying power. It excels when it is close to its prey, trading quick burst damage for endurance, pressure, and reliable time on target. The Wolf’s skill options emphasize sustained engagement, stamina management, and tools that reward sticking with the hunt.New experience systemWe’ve introduced a whole new experience system, one of the biggest changes to Eydigard so far…

  • Early Access Roadmap for Eydigard - 15 September 2025

    Greetings adventurers,Eydigard has come a long way since our early access launch, and we’re thrilled with how the adventure has been shaping up. You’ve been reclaiming farms, solving mysteries, and testing your strength against the Fossegrim, and we couldn’t be more grateful for the support.Now it’s time to talk about what’s next. Our roadmap highlights four big patches throughout early access, bringing even more to explore.Each update builds on what’s already in the game, adding more ways to play and explore. Much of this comes directly from your feedback, and it’s helping us shape the direction of development. We’re excited to keep rolling out these updates and to keep building Eydigard together.– The Frostisen Studio Team

  • Eydigard Patch Notes - 11 September - 11 September 2025

    New FeaturesAdded quality settings for SSAO, including higher quality optionsAdded quality settings for Volumetric Fog, with the ability to set higher quality or turn it off completelyAdded option to disable shadows from the sun and moonAdded setting to reduce background load when the game is not focusedAdded setting to scale the UIAdded setting to adjust font size (increase or decrease)Added wind particle effects when in forestsAdded more sounds to UI navigationAdded a progress bar to track settlement influence progressionCharacters in the creation menu can now be rotated by clicking or using the scroll wheelUnlooted enemies now spawn a pouch containing their loot when despawningImprovementsUpgraded visual effects for combat, including:New visual effects for Perfect AvoidanceNew visual effects for special attack hitsNew visual effects for boons and buffsNew visual effects for berserk a…

  • Eydigard Patch Notes - 4 August - 4 August 2025

    While we're building up for our next major content update, we've added some more graphic settings and quality-of-life features that have been requested by players. We've also continued our UI overhaul. Lastly, after hours and hours of meticulous debugging, we found and fixed the performance issue that had caused some frame drops since the June patch. The good news is that we squeezed in a few more optimizations along the way.New FeaturesA new chest has appeared in your player house and reclaimed farms. Its contents are shared across all locations. Perhaps a gift from the "Gardsvord", the old farm spirits.Players can now transfer and drop gold. No more excuses for not sharing your precious skillings with your friends.Added option to turn Upscaling off. For purists, skeptics, and people whose PCs could heat a small cabinAdded settings to set a max frame rateAdded player setting for displa…

  • Eydigard Patch Notes - 25 July - 25 July 2025

    New Features Added options to enable Vsync Dialogue responses can now be selected using hotkeys Added new fur type for the Lynx form (Supporter Pack only) Added more in-game hints Improvements Major architectural change to tree rendering: The old GPU instanced indirect tree system has been replaced with a fully data-oriented approach using Unity’s Entities system (ECS). This improves culling, batching, and logic control of vegetation, offering significatly better performance and more flexibility for gameplay features. Updated lighting and atmosphere in the Prologue Many general visual improvements

  • Eydigard Patch Notes - 13 July - 13 July 2025

    Map Updates Improved world map quality Submaps now better scale to different map ratios Made the map navigable using a controller Fixed bug where player bag did not appear on the map after death New Features Added graphic options for upscaler quality (DLSS and FSR) Added feature to split inventory items into custom amounts Improvements Improved visual fidelity of many ground textures Improved quality of many nature assets Fixes Fixed collider for the Loft in Bardestad to allow traversal through upstairs door

  • Eydigard Patch Notes - 26 June - 26 June 2025

    New FeaturesAdded a new main story quest Added detailed maps of settlements with markers for key locations such as player chests and merchants Added game hints and tutorials to assist with game mechanicsImprovementsSignificant quality upgrade to ground textures Updated UI graphics and functionality, including highlights when hovering, more unified resolution, added item categories, and upgraded item tooltips Adjusted Eydigard environments to reduce complete darkness during nighttime Updated many localizations for improved consistency Many environment and prop adjustments in the Skartind dungeon Updated boss encounter for Galdmundr, now located in a dedicated boss room with upgraded mechanics Changed map zoom to zoom in and out relative to the cursor positionGameplay ChangesEydigards are now cleansed by interacting directly with Pesta Added gatherable fish in rivers, lakes, and the sea S…

  • Eydigard Patch Notes June 13 - 13 June 2025

    New Features Players can now remap movement keys Added settings for shadow quality, enabling players to select higher quality shadows than before Added gamma (brightness) adjustment setting Added Steam Cloud Save Added the ability for players to quit to the main menu directly from the game Improvements Updated ranged combat: - Quivers now increase draw speed and aiming speed - Gunpowder horn now increases reload speed and damage Updated cheat sheet to show additional hints Updated skill tree UI to better display available skills for training Adjusted attack animations for smoother blending and combo transitions Adjusted and increased lynx bite hit registration size Updated Undirveg entrance model - Entrances added as discoverable points of interest on the map Added more item icons for various items Some UI buttons now highlight on mouse hover Fixes Multiplayer dialogue log no longer int…

  • Eydigard Patch Notes - 30 May 2025 - 30 May 2025

    New Features Added functionality for rebinding keys Added key binding for autorun Improvements Opening a crafting station now activates the relevant category automatically Scrollbars are only interactable when a controller is connected Added "Trade Item" as a new item type Added new model for Bogbean herb Added larger player chest in Glimrheim Increased scrolling speed on scrolls and lists Updated visuals for doors to the Undirveg Removed confusing props in player house in Glimrheim Made player-dropped items static to prevent floating or incorrect placement Fixes Quest “Deeper Than Silence” is now possible to complete Fixed client not receiving host character customization Fixed bug where not all quest dialogue was sent to all players in a game Made join code copy-button hidden in local games Fixed player invulnerability while entering/exiting instanced dungeons to prevent dying in the…

  • Eydigard Patch Notes - 25 May 2025 - 25 May 2025

    Improvements Player death marker now persists through save/load so you can find your dropped items Some NPCs will now acknowledge your heritage and provide different dialogue based on your character's background Added more item descriptions Added more item and creature localizations Added ragdoll physics to Red Fox Fixes Fixed bug where character rig would break when using ranged weapons Fixed Lynx jaw damage box size so bite abilities now properly register hits on enemies Fixed gold values of items Fixed farm buildings disappearing when viewed from a distance

  • Eydigard Patch Notes - 21 May - 21 May 2025

    Bug Fixes Fixed a bug where the player could get stuck after killing an enemy Fixed a bug where the glittering effect from gatherables showed even if the gatherable hadn’t respawned Gameplay Added a vendor to Olderbach Workbenches now share the same design and are easier to locate. Workbenches added to Thyristrand and Skievva Alchemist tables now share the same design. Alchemist table added to Thyristrand NPC names are now localized Quadropeds no longer tilt if the character is not grounded. Lynx jumps should feel smoother Skievva village reworked: added vendor hut, workbench, and cooking trainer hut. Villagers now follow clearer work routines and are easier to find Gjermund will complete the Sulfur quest after Thyristrand is upgraded to level 2

  • Eydigard Hotfix – 18 May - 18 May 2025

    Bugfix Solved an issue where saving didn’t work after being in the areas: Wyvern cave, Kringhei, Birkarl camp

  • Eydigard Patch Notes – 15 May - 15 May 2025

    Fixed Issues Fixed display issues with special characters (ø, æ, å), which now render at the correct size. Resolved bugs affecting all Sámi-related quests. Fixed multiple issues with kill quests not tracking or updating correctly. Solved a bug where plague effects remained at Bokkergard even after cleansing. Fixed an issue where some bear abilities failed to register hits on enemies. Addressed a bug that prevented switching from the crafting view to the equipment view. Fixed several cases of missing item names. The Saivo portal is now visible for clients in multiplayer sessions. Solved a bug where Ursine Vitality was re-applied on each new game start, causing players to gain increasingly higher health. Gameplay & Systems Reinite now respawns in Skartind after some time (approx. 1 hour). Eira in Thyristrand can now buy and sell goods. Gunpowder weapon aiming has been reworked and should…

  • Eydigard Patch Notes – 09 May - 9 May 2025

    Additions & Improvements: Added Snute, a friendly dog now found in Glimrheim. Signposts have been added to shops and key buildings in the main village for easier navigation. Expanded the number of Points of Interest shown on the map. Introduced larger chests to reclaimed farms to support extended storage. Most items now stack up to 20 (previously 10 or 5), reducing inventory clutter. Added more huntable animals to the world. Visual Updates: Updated item and effect icons. Improved visuals for birch trees. Gameplay Updates: Updated gunpowder weapons (more ammunitions, better aim). Adjusted sulfur spawn locations for better balance and discoverability. Bug Fixes: Fixed numerous minor bugs and inconsistencies with localization and quests

  • Eydigard Patch Notes – 06 May - 6 May 2025

    Bug Fixes: Fixed a bug where buildings at Fagrheim farm would not appear correctly. Resolved an issue with Astri’s quest that could block progression. Fixed various minor visual bugs and updated select textures. Improvements: Added player chests to all farms in the Elvegard region. Refined visuals in the prologue area, including updates to nature and scenery. Updated flower spawns in bogs.

Patch notes and updates

S.noRelease datePatch nameGID number
117 May 2026Hotfix 16 May 20261832700592795550
29 May 2026Hotfix 09 May 20261832065502817142
37 May 2026Hotfix 07-May-20261832065502813444
415 November 2025Hotfix - 15 Nov 251816307528966439
511 September 2025Eydigard Patch Notes - 11 September1810503566420197
64 August 2025Eydigard Patch Notes - 4 August1806698490820307
725 July 2025Eydigard Patch Notes - 25 July1806064758646100
813 July 2025Eydigard Patch Notes - 13 July1805065414311231
926 June 2025Eydigard Patch Notes - 26 June1803527891518317
1013 June 2025Eydigard Patch Notes June 131802354289599593
1130 May 2025Eydigard Patch Notes - 30 May 20251800991756349029
1225 May 2025Eydigard Patch Notes - 25 May 20251800357164496203
1321 May 2025Eydigard Patch Notes - 21 May1800357164384368
1418 May 2025Eydigard Hotfix – 18 May1799817379560659
1515 May 2025Eydigard Patch Notes – 15 May1799817379479397
169 May 2025Eydigard Patch Notes – 09 May1799088287869689
176 May 2025Eydigard Patch Notes – 06 May1798454487770438
184 May 2025Eydigard Patch Notes – 04 May1798454487709996
193 May 2025Hotfix – Improved World Loading (May 03)1798454487666062
201 May 2025Eydigard Update Notes – May 021798454487616981

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