- Update - 15 August 2022
We’re excited to be releasing a new, early access update for Gravi. This update covers a number of bug fixes including some pertaining to Steam achievements. Movement and character control have been improved. Controls have been reworked to feel more responsive and satisfying. In-game textures and lighting have been reworked. We’re currently working to make obstacles pop more visually. We’re setting up the game to use the Universal Rendering Pipeline, so expect more upgrades in future updates. We will be continuing to support this game and will bring it out of Early access when it’s ready. Thanks to all our fans for patiently sticking with us throughout development. Please comment in the forums with any issues or requests.
- Gravi Development Update - 22 November 2021
We’re thrilled to announce that development on Gravi is recommencing. So far we have upgraded the game engine to Unity 2020 and addressed a number of serious bugs. Game controls and in-game physics have been reworked for a smoother experience. In the near future, we will be publishing an update that includes these fixes. We will be upgrading the in-game art and graphics. We are intending on adding new levels and content to the game. Stay posted for more updates.
- Beta changes are now Live. - 23 December 2014
Hello Gravi'ers, We have pushed our recent patch from our beta version to our live version. The beta will remain a new factor in our workflow as we make more changes to the game we will be now pushing them there first and any one can use the password (if you've acquired it via the forums) to participate in our beta & patch release testing. All is back to normal now, and you can enjoy the fixed controller features as well as no more crashing :) Upcoming fixes after the new years we are looking to fix the achievements. There are a couple that are not triggering when they are supposed to and we'll be fixing some visual bugs in the game as well. We are planning to remove Gravi from early access in February. Thanks all for your patience while we were fixing the game.
- Beta changes are now Live. - 23 December 2014
Hello Gravi'ers, We have pushed our recent patch from our beta version to our live version. The beta will remain a new factor in our workflow as we make more changes to the game we will be now pushing them there first and any one can use the password (if you've acquired it via the forums) to participate in our beta & patch release testing. All is back to normal now, and you can enjoy the fixed controller features as well as no more crashing :) Upcoming fixes after the new years we are looking to fix the achievements. There are a couple that are not triggering when they are supposed to and we'll be fixing some visual bugs in the game as well. We are planning to remove Gravi from early access in February. Thanks all for your patience while we were fixing the game.
- Gravi Beta - Patch 1 - 23 November 2014
Update as of 2:00 (my time PST ) - Crash bug is fixed. I think I've fixed the achievements bug. On top of that, I fixed a bug with the keyboard not working when a controller is plugged in but not being used. I have implemented our new Gamepad Kit. This should fix controller compatibility issues. Please test it out and let me know if your controllers are still having issues with the game. In theory, and tested locally, everything should be working. NOTE: There are still some visual bugs that need to be fixed, which our team will address this upcoming week. I have pushed this new update to the Beta branch. To access the beta branch do the following: • In the Steam main menu select: Library > Games • Right-click on Gravi and select Properties You should see a tab for "Betas" and select it. (Note this may require a Steam restart if you do not see the Betas tab) • In the Dropdown select: Bet…
- Gravi Beta - Patch 1 - 23 November 2014
Update as of 2:00 (my time PST ) - Crash bug is fixed. I think I've fixed the achievements bug. On top of that, I fixed a bug with the keyboard not working when a controller is plugged in but not being used. I have implemented our new Gamepad Kit. This should fix controller compatibility issues. Please test it out and let me know if your controllers are still having issues with the game. In theory, and tested locally, everything should be working. NOTE: There are still some visual bugs that need to be fixed, which our team will address this upcoming week. I have pushed this new update to the Beta branch. To access the beta branch do the following: • In the Steam main menu select: Library > Games • Right-click on Gravi and select Properties You should see a tab for "Betas" and select it. (Note this may require a Steam restart if you do not see the Betas tab) • In the Dropdown select: Bet…
- Patch Update - 6 September 2014
Hello Gravi-tier's, It has been almost 10 months since I posted an update to you and for that I really appologize. Our Gravi project has not progressed nearly as fast as we wanted. There is a lot of refactor that we have been involved with and there are a lot of issues with the game to address. We are aware of them and we do have the intention of fixing them. Before I give you a full status update, I would like the opportunity to plead our case with all of you and hopefully you will have a better understanding of why the updates are taking so long. Belive it or not, Gravi cost us roughly $60-70k to build. We had about 7 people working here at HBG at the time and while we were not paying anything near industry standard, it was still a fairly high burn rate and over the course of 7 months we spend about that amount. Gravi, thanks to all of you made some monies back, roughly about $7,500 o…
- Patch Update - 6 September 2014
Hello Gravi-tier's, It has been almost 10 months since I posted an update to you and for that I really appologize. Our Gravi project has not progressed nearly as fast as we wanted. There is a lot of refactor that we have been involved with and there are a lot of issues with the game to address. We are aware of them and we do have the intention of fixing them. Before I give you a full status update, I would like the opportunity to plead our case with all of you and hopefully you will have a better understanding of why the updates are taking so long. Belive it or not, Gravi cost us roughly $60-70k to build. We had about 7 people working here at HBG at the time and while we were not paying anything near industry standard, it was still a fairly high burn rate and over the course of 7 months we spend about that amount. Gravi, thanks to all of you made some monies back, roughly about $7,500 o…
- Patches coming soon. - 15 January 2014
Hello Gravi-tier's I know you all have been wondering what is going on and why you have not seen any patches for Gravi yet. Let me assure you that they are coming! The Gravi experience is very important to us. While we have been just as anxious as you to get updates pushed out to you, we feel that it is important that we do it right. We have been addressing some serious issues that you all have been expressing to us. Including, better controller support, fixes to the achievement system, cloud storage of player preferences, Linux & Mac support and many more. Before I go into what is complete and what is not, I wanted to give you a little bit of background about Gravi. Gravi was first designed in the KillScreen OUYA Create Game Jam. We didn't win any prizes, though I thought we should have, but we did end up with a solid game concept that we could build off of and has formed into the Grav…
- Patches coming soon. - 15 January 2014
Hello Gravi-tier's I know you all have been wondering what is going on and why you have not seen any patches for Gravi yet. Let me assure you that they are coming! The Gravi experience is very important to us. While we have been just as anxious as you to get updates pushed out to you, we feel that it is important that we do it right. We have been addressing some serious issues that you all have been expressing to us. Including, better controller support, fixes to the achievement system, cloud storage of player preferences, Linux & Mac support and many more. Before I go into what is complete and what is not, I wanted to give you a little bit of background about Gravi. Gravi was first designed in the KillScreen OUYA Create Game Jam. We didn't win any prizes, though I thought we should have, but we did end up with a solid game concept that we could build off of and has formed into the Grav…
- Mac & Linux Deadline Pushed - 20 October 2013
Hey y'all, I hate to be the bearer of bad news, and for that I'm very sorry. We are not going to make our deadline of 22nd for MAC & Linux Release. We've been trying, but with the bugs reported and trying to get the steampipe setup properly on those platforms it is just too much to handle for our small team. We are going to have to extend the deadline for about two weeks. Again, on behalf of our entire team we appologize for getting your hopes up for the 22nd. We will continue to keep you updated and will get MAC & Linux support for you A.S.A.P! With bad news comes good news, and the good news is that you all have done such a wonderful job reporting minor glitches within Gravi and we've compiled a nice bug list which we've been working through. We think that it's important to get all these bugs worked out before we start adding our features list. So were "roughly" 1 to 2 weeks away from…
- Mac & Linux Deadline Pushed - 20 October 2013
Hey y'all, I hate to be the bearer of bad news, and for that I'm very sorry. We are not going to make our deadline of 22nd for MAC & Linux Release. We've been trying, but with the bugs reported and trying to get the steampipe setup properly on those platforms it is just too much to handle for our small team. We are going to have to extend the deadline for about two weeks. Again, on behalf of our entire team we appologize for getting your hopes up for the 22nd. We will continue to keep you updated and will get MAC & Linux support for you A.S.A.P! With bad news comes good news, and the good news is that you all have done such a wonderful job reporting minor glitches within Gravi and we've compiled a nice bug list which we've been working through. We think that it's important to get all these bugs worked out before we start adding our features list. So were "roughly" 1 to 2 weeks away from…
- OST - Gravi Soundtrack will be included first update. - 12 October 2013
We'll be adding and fixing a lot of little things for our next update; however, one of the few non-bugs which we're excited to bring you is the music from the game. There will now be a folder called "Gravi OST" in the root of the game. Inside, you should find all the musical tracks from Gravi (along with a couple awesome bonus tracks). This addition is among a lot of other fixes and requests we've had for the game, and it's also our way of saying thanks to everybody who's supported us from the start. You can expect our next update on 10.22.2013. Thanks! Hashbang Games Team
- OST - Gravi Soundtrack will be included first update. - 12 October 2013
We'll be adding and fixing a lot of little things for our next update; however, one of the few non-bugs which we're excited to bring you is the music from the game. There will now be a folder called "Gravi OST" in the root of the game. Inside, you should find all the musical tracks from Gravi (along with a couple awesome bonus tracks). This addition is among a lot of other fixes and requests we've had for the game, and it's also our way of saying thanks to everybody who's supported us from the start. You can expect our next update on 10.22.2013. Thanks! Hashbang Games Team