Missile Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateFeb 16, 2024
- DeveloperRogue NPCs LLP
- PublisherRogue NPCs LLP
Genres: Action, Indie, Strategy
Company pages: Developer: Rogue NPCs LLPPublisher: Rogue NPCs LLP
Missile Wars Steam news
Missile Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Feature Update - 4 May 2024
Our first major feature addition since the release is now available in version 0.130r. We chose this feature to add some more single player options and give some goals / rewards (achievements) for taking down each AI. To celebrate this we'll be giving a week long discount from the 6th May. The full update contains:- Feature Beat the Bots Leaderboard per AI strategy to compete for most effective battle. Scoring is based on victory, skill, time and difficulty 35 acheivements to be gained for beating each AI strategy at different diffuculty settings. Minor fixes and Game play changes Adjusted Challenge mode selection to be with the menu options to make it more obvious for selecting the mode. This also now fits in with the new Beat the Bots menu that had more match options. Game end time reduced from 15 to 5 seconds when players surrender. We have reduced this as accepting defeat doesn't ne…
- Content Update - 12 April 2024
After several updates from the playtest / launch we thought it was about time we gave an update of the more notable changes and future plans. We have also updated the store page with latest screenshots. Changelog upto 0.129r Features / General improvements Added 6 PVE Challenge modes with leaderboards Added AI to matchmaking ensuring match availability. Its difficulty increases with you wins Added voice to the tutorial with added details UI Improvements (player feedback) Add highlights to affordable upgrades and indicate when there is a lack of resource for launching Added mini silo queues to the main control panel to show the full launch salvo Increase size of main panel control for VR. Making it easier to select and make more use of the available space in VR Double click to replace missiles queued on mass Restructued the main menu with clearer options Several tool tip improvements Imp…
- 0.129r - 30 March 2024
Improvements Added voice audio to the tutorial and updated text to provide additional info for new players. Reduced the number of meteors during the event in the tutorial to make it less deadly. Bug Fixes Fixed highlights in tutorial for missile upgrades as the affordable highlights had blocked them. Fixed AI abilility to make earlier than scheduled upgrades when it is affordable, this is only enabled after the first 5 minutes of the match.
- 0.128r - 24 March 2024
Hot fix Fixed AI strategy selection. Incorrect range taken causing the more aggressive strat to be selected for first time players / no wins (not the desired stat!).
- 0.127r - 24 March 2024
UI Improvements Improve visibility of the audio level bars, changed the colour / alpha levels as hard to see on some screens. Feature additons Added option to match against an AI for PVP. Players can choose to play against AI opponents if another player cannot be found within a minute. The AI difficulty scales with the players wins on the effected leaderboard. The AI turret aim improves, the available strategies and missile types also expand to increase the difficulty (no extra resource / AI cheating at this time).
- 0.126r - 10 March 2024
UI Improvements & fixes Potential fix for hidden button icons for some HW, this is caused by depth stencil calculations. Please report if still seen.
- 0.125r - 2 March 2024
UI Improvements & fixes Main Game pannel Add highlights to affordable upgrades (player feedback) Indicate when there is a lack of resource for launch using darkened red font in the launch costs Add double click on the missile selection controls that enable mass replacement in the queue. Updated its tooltip to reference this. Increase size of upgrade and queue controls for VR. Making it easier to select and make more use of the available space. Audio menu Updated the audio options to add buttons for volume control to make the existing select and scroll less confusing (select and scroll still functions). Updated the audio options to enable / disable the warning siren effect (aka the Dan button)
- 0.124r - 24 February 2024
UI Improvements & fixes Main menu options re-named, re-ordered and tooltips updated to make the options clearer Remove MW from custom lobby names Fixed some tool tips typos in custom game menu (player feedback) Fixed tooltips on upgrade items reverting on pause (player feedback) Added tooltip descriptions for missiles (player feedback) Added a continue button to the tutorial to allow the player control to continue at certain points (player feedback) Improved the tutorial text Added sound effect on player connections Bug fixes Fixed Olympian missile earning techpoints (5->10) Fixed Heavy Gemini missile armour rating (was 1/2 of intended)
- 0.123r - 19 February 2024
UI Improvements & fixes Fixed challenge board leaving badges on Disabled purchase of turret and silo's on defeat. Also set correct state for these items on return from pause menu during single player Bug fixes Updated standard game launch to skip VR detection. This prevent play for some users, it will also speed up launch for those that had VR device connected and but not on. Now the VR launch option is required to launch in VR mode (or defaults to non-VR if there is no device detected). Fixed Leaderboard names in the backend for challenge mode.
- Playtest - Closed - 4 February 2024
The Playtest is now closed and our release build is prepared. We are looking forward to the official launch on the 16th of February.
- Playtest - Closing soon - 23 January 2024
The Playtest will close shortly, for those interested we are still welcoming any new playtesters. The last day of the playtest will be the 2nd of Febuary. Take a sneak peak or join us on the playtest discussion forums to provide any comments or issue reports.
- Playtest - Open - 5 January 2024
The Playtest is now open, we are still welcoming any new playtesters so if you're not signed up already then please come and join us. Feel free to invite friends to try it out with you in custom games or try and match up in the leaderboards to compete. The playtest is anticipated to run for 4 weeks up to the 2nd of Febuary, this may run a little longer dependent on feedback and changes applied. Come see if you can find us on the matchmaking leaderboards to take us on. We'll post some times in the playtest boards when to expect us on. Join us on the playtest discussion forums to provide any comments or issue reports.
- Playtest - Opening in the new year - 23 December 2023
Playtest will be opening up shortly, anticipating the 5th January for those interested in taking a look and providing some feedback. We are interested in feedback for any improvements, game balance or ironing out those last few issues that may be seen. Please sign up and join us on the playtest discussion forums.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 March 2024 | 0.129r | 5749481331444888111 |
| 2 | 24 March 2024 | 0.128r | 5686430301729898139 |
| 3 | 24 March 2024 | 0.127r | 5686430301729815808 |
| 4 | 10 March 2024 | 0.126r | 5679673637662725469 |
| 5 | 2 March 2024 | 0.125r | 5688680204377005202 |
| 6 | 24 February 2024 | 0.124r | 5728086065189247592 |
| 7 | 19 February 2024 | 0.123r | 8033928544507205579 |
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