- Random chaotic puzzle-platformer Mosa Lina gets a big free expansion - 30 May 2025
Mosa Lina is a crazy game, one that sometimes the levels don't exactly work right. It's all part of the fun in this random puzzle-platformer. Read the full article here: https://www.gamingonlinux.com/2025/05/random-chaotic-puzzle-platformer-mosa-lina-gets-a-big-free-expansion/
- Mosa Lina: Second Layer - 28 May 2025
Second Layer 24 new tools (48 total) 189 new levels (360 total) 30 new boss level parts (60 total) 38 new music tracks (100 total) the new content is available now for free on both Steam and Nintendo Switch™ versions of the game! it was designed to become a core part of the game from now on and is enabled by default, but it can also optionally be disabled in the menu 10 New Languages the game is now also fully available in: German, French, Spanish (Spain), Portuguese (Brazil), Turkish, Russian, Ukrainian, Japanese, Korean and Chinese (Simplified) thanks to the work of Dwimpeon, David T. Marchand, Mila, Bilge, AntonLT, Yuki Fujita, Bada Im and Deimos Price Bump on June 13th the game's base price on Steam will increase to 7.99$ USD back in 2023, when the game was almost finished and Wombat was working towards releasing it, he had no idea we'd ever end up expanding it this much!! new price…
- The Collaboration Update - 13 September 2024
Collaborate the game now supports 2-player cooperative multiplayer local & online two new co-op exclusive modifiers that stack on top of existing ones cool point +1 (you get it for being cool) available across all existing gameplay modes supports custom levels can be found in the multiplayer submenu pass&play gameplay mode has been moved from main menu to multiplayer submenu Tech Stuff the web browser that was previously running the game is now gone, underlying systems have been rebuilt to run fully natively it runs much much faster! and it's much easier for me to extend with weird cool tech type of stuff (like core features of this update) also a kinda cool side effect of this is that the entire game's size is now less than 90mb (you only need like 60 floppy disks to store it) the game logic now runs at fixed 120 ticks per second the game is now consistent and behaves the same way for…
- Mosa Lina: Director's Cut - 14 March 2024
This update reverses the previous updates. Backflip has been disabled Turtle, Moon, Dropspikes and Worm have been removed This update also reworks the settings. Settings are remembered between sessions Submenus with more detailed settings have been added Option to disable the effects of the Director’s Cut Update has been added Additional patchnotes can be found at the bottom of this post. This update was supposed to add new content to the game. Like with the previous updates, there were some interesting ideas: A new world (purple)! Three new tools (themed around bees)! A new modifictaion (sometimes spawning bee themed segments into existing levels)! I prototyped them, but they never really worked. These things would have needed a lot of care and attention and experimentation (a lot of iterations!) to become as solid as the base game. I found myself unable to focus on them. They never de…
- The Tiny Patch - 12 February 2024
We just pushed a tiny patch thingy! - Raw Random now only has a modification on every 2nd level - The Moon has a no-grav zone as well as a pull-zone now These two tiny changes should make the game a bit less aggro :) cheers, josh
- The Sometimes Update (& Mac Support) - 30 January 2024
Yehaw! More Modifiers - Sometimes there is a worm - Sometimes there are bombs - Sometimes there is the moon - Sometimes some solid tiles are loose - Sometimes some loose tiles are solid Tim Apple is happy - We now have Mac support! Rawer Random - Every Level in Raw Random is affected by a randomly selected modifier Slight Clamp Rework - Placed clamps move consistently - You can move clamps without having the item selected - Clamp ammo -1 (3) Small stuff - Fixed some visual bugs - Removed the mysterious planet that sometimes spawned in boss levels (that was a prototype of the moon modifier lol) With the backflip and the modifiers done, there's not a lot of stuff to do left before I consider Mosa Lina finished! The next update will be the biggest one yet, but it will also take the longest. Expect more news in early March :) We'll still push smaller fixes & tweaks and be around for bug rep…
- The Backflip Update - 17 January 2024
You can now do a backflip! "Why", you ask? I really wish I had a good answer to that. But it's now in the game. You can Backflip. Yehaw. It's not intuitive at all, so here's how to do it: - aim down - jump - quickly turn around - .... - profit? Also, some smaller changes: - turtle now spawns above player & walks - spikeball spawns above randomly chosen tile - bamboo is now framerate independant - clamps can now be moved by aiming up/down - top clamp no longer hooks to tiles - gungun only teleports you on death, not on respawn - small tweaks to some levels - press f5 in speedrun mode to immediatly start another run - highest score of session is now displayed in Raw Random mode Besides the backflip, these are just some more smaller things! I'm going to do some heavy thinking now, to figure out where the most effective additions to the game can be made with the next update, which should co…
- The Key Rebinding Update - 10 January 2024
it's Rollin'Barrel again! you know the drill!! there's now a menu where you can change all (or none) of your keyboard bindings! it looks like this! you can access it by going into the Modding Menu (open the Pause Menu -> press the M key) and pressing this button!! gotta run! see ya soon!
- The Performance Update - 4 January 2024
Rollin'Barrel here! hi again! me and wombat have made a bunch of adjustments to the game to make it run faster! and in some cases a lot faster! so yeah, that's a great opportunity to play a bunch of Workshop Levels that were previously running kinda slow 😉 (also there's some small new things in the Level Editor if you're into that!) that's it that's the update! see ya soon!
- Workshop support is now a part of the main game! - 19 December 2023
hello, Rollin'Barrel here! nice to meet you/been a while! (
- The Turtle Update - 21 November 2023
- 3 new tools! - sometimes a turtle appears and you have to keep it alive - phaser moves a bit faster - Raw Random Big Level Bug Fixed - Raw Random stuck in empty screen Bug Fixed - some other tweaks I have forgotten about This is going to be the last update for a while, I need to take care of some other stuff & clean up the code a bit to get ready for some big additions in december thanks for playing & enjoy :) josh
- The Stabiliser Update - 10 November 2023
*Please note that this update will take some time to propagate to the Level Editor Beta!* Two New Gamemodes - Speedrun Mode (more precisise timer, sped up animations & score) - Raw Random Mode (endless amount of completely randomly chosen combinations) Gameplay Updates - Stabiliser is now called Camera & shoots little capsule in the opposite direction - Reroll directly from the item screen by pressing R/Y - 1 out of the 9 levels will spawn a falling spike block - Cannon Projectiles now explode rather than float Quality of Life Updates - Fixed the "stuck on continue" bug - Recordings shoulnd't be cut off anymore (will take some extra time to compile though) - Various Sound effects are now affected by mute - A bunch of other small stuff - Removed Debug Key Access (hold down jump to speed up animations though) - Replaced Timer & Attempt count with level names & affirmation New Content - 15…
- Level Editor Beta - Available Now! - 1 November 2023
Our very own Rollin'Barrel has been working on a Level Editor and the first Beta is out now! - Make your own Level packs! - Upload them to Steam Workshop - Play each other's Levels! Keep in mind that the Level Editor is still in it's early phases and we're doing this Beta to get more info on crashes and bugs! Acess the Level Editor Beta - Right click Mosa Lina in your Library - Select "Properties" - Select "Betas" - Select "Level Editor Beta" The game should now update, downloading the version that has all the new functionalities. If you want to get back to the base version, just select it in the "Betas" Menu. Please keep in mind that the Level Editor Beta will lag behind the latest updates to the normal game. Download User Generated Levels - Go to the "Workshop" tab on the steampage of Mosa Lina. - Select a Level Pack (you can find them under "items") - Subscribe to the Level Pack This…
- The Tech Update - 20 October 2023
Thank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long! It took me some time to get my bearings, but now I am happy to present the first Update! TECH - Linux build available now! - Steamdeck support! - Steam Overlay should work now! OBSTACLES - Reworked Cannons (start asleep & can wake up, projectile weightier) TOOLS - Portals can now be deleted - Tentacle rotation force is a bit stronger - Rocket now moves less while preparing for launch - Rocket sfx now affected by mute option - Pomegranate limited to 2 ammo - Destryoed butterflies no longer kill you on teleport LEVELS - 20 new levels with cannons - put that one fruit in the one final level a bit lower lmao - fixed wonky tile-angles on first attempt at final level - box that allows you to access the Discord has been added back USER INTERFACE &…
- Mosa Lina is an immersive sim for people who hate the perfectionism of immersive sims - 19 October 2023
Immersive sims like Dishonored or System Shock can be very fulfilling, but they are also oddly stressful. After all, the flipside of the genre mantra of solving problems through imaginative application of the tools is that when you achieve a boring solution, that's all your fault. Did you miss the final jump while trying for a complex, third-storey infiltration in Deathloop , resulting in a sadly non-immersive firefight in the courtyard below? Did you fail to combo those magical abilities and terrain variables as the developers hoped - nay, dreamed you would, forcing you to rely on ye olde cover-shoot tactics to reach the checkpoint? Shame on you! Don't you know how much imsims cost to develop? Go back to Open-Ended Systems School and retake that course in The Power of Choice. Also, consider playing Mosa Lina instead. Read more
- final demo update! - 17 October 2023
Mosa Lina launches in a few hours! Exciting! But having a free demo on the page appereantly stops people from checking out the full game. It's algorithm magic and I am following the advice of a very wise wizard :) Shortly before Launch, I will remove the demo from steam! Of course I still want people to be able to play the demo, so, later today, I will upload a html build of it to itch.io and newgrounds, where it will stay online until all servers turn to sand. Hope that's okay with everyone :) More announcements soon! cheers, josh
- mosa lina demo update #2 - 9 October 2023
- 9 new levels - 1 new tool (the deleter has been swapped out with the phaser) - controller issues still plaguing us, but attempts are made!
- mosa lina demo update 01 - 5 October 2023
just a small bunch of little fixes :)) - backgrounds rotate slower - press B on keyboard at any time to stop/start background rotation - all controllers should work now (hopefully ^^) - removed the ability to jump off of projectiles you just spawned - spears kill frogs - changed one level that was beatable without tools - unstuck a cannon - cannon projectiles despawn after 10 seconds - cannon projectiles are smaller and floatier