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Goliath Depot

Goliath Depot Steam news

Vidvad Games | Dec 18, 2023 | game

Released

0players observed · 6 October 2026 - 05:51:32 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

Goliath Depot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews65
  • Release dateDec 18, 2023
  • DeveloperVidvad Games
  • PublisherVidvad Games

Genres: Action, Indie

Company pages: Developer: Vidvad GamesPublisher: Vidvad Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Goliath Depot Steam news

Goliath Depot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Minor update v1.0.13 - few bugs resolved - 22 March 2024

    Minor update with a bugs resolved: Fixed a bug where the achievement for beating the randomizer wasn't triggering Fixed a bug where the point combo achievement for kicking/hurting enemies wasn't triggering when fighting boss fights. You can now earn this achievement during a boss. Fixed a bug where the IL speedrun timer wasn't resetting properly after getting over 1 minute (when activating the timer from the options) Fixed a bug where the Dash would clip in walls in W3 when trying to dash through the yellow rails. Fixed a bug where if a player would play the randomizer, quit and then try to play a regular world, it would boot the last randomizer seed. Fixed a few translations issue Replaced the character sprites and colors to baked sprites instead of shaders and composition. Basically, it is more consistent and wouldn't cause small graphical noise in the pixels of the sprite. Once again…

  • Minor update 1.0.12 - fixing some achievements - 27 February 2024

    Minor update to fix a couple of things regarding achievements. The "Beat the 40 dev challenge" achievement was not triggering after completing the last one. The "Stun 3 enemies with 1 door" was triggering with only 2 enemies in 1-3 because there were 2 box enemies on top of each other at the top of the platform therefore, the door would record it as 2 hits. Correction in the names and descriptions of achievements. Thanks to @Cykette on Discord for helping with the grammar.

  • Update v1.0.11 - Fixing more bugs and small improvements - 20 February 2024

    Following the big 1.0.10 updates, I wanted to focus on fixing some smaller (but frustrating bugs) to ease the gameplay a bit more. Here's the list of new things: Improvements Improved the 2nd player box in the Player Selection screen box to make it more obvious that you can join the game. Added a level timer (blue) when activating "Speedrun Timer" from the options. It's just visual only, it's not saved anywhere. Slightly reduced the cooldowns again on the Super Crouch powerup to make it more interesting for speedrunning. Replaced the big firebar in 2-6 with a smaller one in "Normal" difficulty. Coded a new falling icicle behavior. After a lot of feedback regarding how frustrating the icicles were, I decided to make them deadly ONLY when they're falling. As an added bonus, just like the icicles standing up, you can walk on them to destroy them for as long as they're blue. Changed the bac…

  • Update 1.0.10 with new characters and achievements! - 18 February 2024

    After 2 months of post-release updates, this is the last "big" one with new content. Unless there are bugs and/or a sudden increase of players, I will be moving on to my next project. Thank you all for the support since release and I hope that you will enjoy grinding for the new Steam Achievements. Again, if you have problems with this update and/or you want to report a bug, please join the discord at http://discord.vidvad.games ! I will announce my new project on the Discord as well in the future weeks! ❤️💙❤️💙❤️ New features New title screen animation with an attract-mode (small demo playing when the game is idle on the title screen!) New UI for the Game Over screen with a countdown like old school arcade games. 5 new characters that you can play with that needs to be unlocked by earning medals. Also, the ending sequence (dialogue, hud, and cutscenes) will show the selected character…

  • Stability Patch - 1.0.9 - 1 February 2024

    New update following the addition of the new game modes in v1.0.8, there were a couple of bugs and improvements I wanted to nail down before doing another content update. Here is the list: Bugs Fix a potential crash in W4 when dying (game over) in the upside-down area and restarting. The sound would play in loop (player in a constant state of changing gravity) and It would cause the game to crash. Fix a softlock in the escape sequence of 4-10. When hit by the crusher, it would push you inside of the solid block preventing you from moving. Fix a bug that would make you invulnerable to spikes and other threats after your iFrames expire (ex; walking on spike). Despite being a fun exploit, that was causing the game to be inconsistent because the iframe would reset if you screen wrap. So I decided to make you vulnerable to anything and reset the hitbox when the iframe expires. Fix a bug with…

  • Patch 1.0.8 - 29 January 2024

    Patch Note Update 1.0.8 Update 1.0.8 brings two new game modes to Goliath Depot: a speedrun practice mode and a randomizer. This update also improves the UI in various screens like the File Select and the World Select to try to make it more consistant. Randomizer Disclaimer that the randomizer mode was made for seasoned players. It is unlocked only when you have completed the game. In the randomizer mode, you play a random sequence of levels based on parameters that you will set before generating the sequence. The structure of the level stays the same but dynamic objects (doors, exit, enemies, coins) are shuffled around. It is procedural, so there is a list of predefined positions that is selected randomly based on the seed number. You can decide to turn on or off what you want to randomize from the menu. This mode is "seed"-based, which means that the randomization algorithm will alway…

  • Major update - Version 1.0.7 - 31 December 2023

    This is a big patch and for sure the last of 2023! First, I wish you a happy new year! This patch fixes many bugs and adds a few new features. There's going to be a version 1.0.8 next week, but after that, the focus is going to be for version 1.1. New features Extra life in Hard Mode is now given at each 100K points instead of 50K to make this difficulty a little harder. The level number is now displayed during the transition between levels. The level number and statistics (kills, deaths, points, etc.) are displayed when you pause the game or when you game over. It's now possible to check if you collected all coins, if you're deathless, etc. if you try to tackle the medals. Bugs and improvements Fixed a bug that would softlock the player on the menu after beating the 1985 Arcade-Mode. Fixed a bug where mashing the confirm button after starting a game would unselect/select a power during…

  • Update Version 1.0.6 - 22 December 2023

    Small update and probably the last one before the Holidays! Fixed a bug with the Dash power making it impossible to clip out of bound. Added credits at the end of W4 and Arcade-Mode. You can skip by holding the jump button. Happy holidays everyone! Enjoy!

  • Patch 1.0.5.1 - 22 December 2023

    I had to push a new version today because there was an urgent bug to resolve. Fix a bug with the W1 boss fight where the fist would destroy doors resulting in a softlock. I hope (and I think) it's the last bug involving disappearing doors! Minor visual bug with Georgette's glider shrinking in the animation

  • Patch v1.0.5 - 21 December 2023

    Another patch with bug fixes noted by the community on the Discord server. Fix a bug that made the game start with the wrong amount of lives based on the difficulty selected. It's 3 extra lives for Normal and 2 extra lives for Hard. Added a prompt in the HUD in co-op when a player is game over to "press X to steal a life". It steals a life from the surviving player. Various French correction and typos in the translation file Fix a bug during the last boss fight in co-op where the camera would continue following a player even if it is game over resulting in a softlock because the camera wouldn't follow the remaining player anymore. Fix a bug during the last boss fight in co-op where if you steal a life from the remaining player, you would respawn offscreen. Fix a bug in co-op resulting in both player being solid to each other. Now it is possible to walk/run through them.

  • Patch Version 1.0.4 - 20 December 2023

    Another round of bugs and improvements for the first week of the game. It's getting more and more stable but if you find anything game-breaking, let me know on Discord. Fix a bug where the difficulty would not load correctly if you select Normal or Hard, it would play the other one. It was due to a bad refresh in the game manager refreshing AFTER loading the world data. Fix an issue where you could still press back or change leaderboards while it was loading resulting in problems showing the time and score accurately. Fix a few visual bugs in the recap screen after beating worlds. Arcade-mode was shown as "Warehouse" and it also said 80 coins instead of 340. W4 was saying "X/80" as well instead of 100. Fix a bug that was resulting in deaths during the restart. There was a window of 1 sec where the player was unpaused and active and they could die, so the player had 1 less life when star…

  • Goliath Depot is OUT! - 20 December 2023

    The Launch The last 72 hours were crazy! From staying awake all night the day before the release to fix bugs and implement the last key features, to releasing the game live on Twitch with more than 50 concurrent viewers supporting the game right away, it has been quite an amazing ride so far! Follow my Twitch channel here if you want to watch! I'd like to say a HUGE thank you to everyone who took the time to play. Some of you reported bugs, your cool bragging achievements, new game ideas, and everything has been noted carefully (and some are even already implemented!). Keep in mind that I'm a solo developer, so I can't fix everything right away. I need to prioritize features. I'm still working hard to fix urgent bugs but I think that all game-breaking and major issues were solved withinin the first 48 hours. You can check out the Patch Note that I made for V1.0.3. The best way to report…

  • Day 1 Patch - 19 December 2023

    Thank you to everyone who reported bugs on Discord. As a solo dev, keep them coming, I appreciate greatly! If you're not yet on the Discord and want to contribute, you can join here. Bugs Hide the "Insanity" difficulty still shown in leaderboards and on the world select screen because it is not possible to unlock it right now in V1.0. Corrected a few grammar typos and errors in English and French. Fix a bug that would play the wrong song or victory jingle after a game over. Security Guards in the W4 Headquarters are not able to jump on the moving platform at the bottom of the screen and stay stuck. Fix a bug that would result in the World Unlock animation to play again after quit, restart or game over, and reentering the world select screen. Fix a bug that wouldn't refresh the total coin after purchasing a power. Fix a bug with the music being too loud on the world selection screen beca…

  • Solo developer live Q&A - 12 October 2023

    Are you competitive? Do you like score-chasing and time attack? You want something simple to pick up and play? Goliath Depot might be for you! Join Vidvad (David), a solo developer, for a live Q&A while attempting speedruns of its own game! I will showcase the different categories you can do and show new content that is not yet in the demo! This is not going to be a pre-recorded stream, you can ask questions and I will answer live!

  • Live Q&A and Speedruns - 9 October 2023

    Are you competitive? Do you like score-chasing and time attack? You want something simple to pick up and play? Goliath Depot might be for you! Join Vidvad (David), a solo developer, for a live Q&A while attempting speedruns of its own game! This is not going to be a pre-recorded stream, you can ask questions and I will answer live!

  • New demo for the October Steam Next Fest - play it now! - 5 October 2023

    New demo! Ever since the demo was released in August, I've been receiving tons of positive feedbacks and it's super motivating to keep working on it. Thank you to everyone who played it! I'm super happy to publish this new update just in time for the Steam Next Fest. Here's what's included since the last update! New features Online leaderboards for best time and best score. The demo is fully playable in 12 languages (English, French, Spanish, Portuguese, Russian, Polish, Ukrainian, German, Turkish, Japanese, Simplified Chinese and Traditional Chinese). Big big shoutout to all who helped with the translations! New UI font to help the readability for all languages. Tweaks in the design of levels 1-2, 1-3, 1-7 and 1-8: primary goal was to accelerate the gameplay and remove constant waiting and annoying enemies. New combo system if you kick successive enemies. A bonus of 1000 points if you…

  • Demo available for a limited time! - 17 August 2023

    You can try Goliath Depot right now! For the Zen Arcade Weekend, a demo of the game is available for you to try (limited-time only, hurry up!!)! It contains the first world of the game: THE WAREHOUSE! 10 regular fast-paced levels 🏃 A boss fight 📦 5 extra medals that you can earn by replaying the world 🏅 Local co-op (you can play the entire demo with a friend) 💪 Compatible for Windows and SteamOS 🖥️ The demo is going to be live until August 31st 2023. I will pull it out in order to make room for the October Steam Next Fest. This 2-week period acts as a test for Vidvad Games to gather feedbacks about the game. If you played and would like to help, make sure to join the Official Discord Server and fill out the survey about the demo. What's next? The final game will have 6 worlds of 10 levels. I'm planning on adding a few extra game modes, but I'm not sure yet if it's going to make the…

Patch notes and updates

S.noRelease datePatch nameGID number
122 March 2024Minor update v1.0.13 - few bugs resolved5686430301721660719
227 February 2024Minor update 1.0.12 - fixing some achievements5728086065200193982
320 February 2024Update v1.0.11 - Fixing more bugs and small improvements8033928544511803553
41 February 2024Stability Patch - 1.0.95582843074941344709
531 December 2023Major update - Version 1.0.75410576585167765968
622 December 2023Update Version 1.0.65410576585134735139
722 December 2023Patch 1.0.5.15410576585131721667
821 December 2023Patch v1.0.55410576585130964299
920 December 2023Patch Version 1.0.45410576585127646111
1019 December 2023Day 1 Patch5409450219992060200

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