- Version 1.37 Released - 9 November 2025
Fixes a minor bug involving mods and dialogue script overrides. Should only affect one NPC when using the PaletteForms mod.
- Version 1.36 Released - 3 November 2025
This version fixes a memory leak that occurs when using certain mods. Phew!
- Version 1.35 Released - 31 October 2025
Bugfix patch. Fixed shoulder buttons going backwards on status/equip UI. Also added a lot of backend that the new version of PaletteForms mod will need.
- Version 1.30 Released - 23 July 2025
The big change this time around is the addition of compression-level subtexturing for large images, and subtexturing during font generation. The game should now use smaller blocks of allocated memory rather than a single large block to upload image data. This means the "out of memory despite there being tons of memory available" bug should be sorted out. It should also hopefully allow the game to run the JP translation much more smoothly. Also fixed the irritating Strange Key bug.
- Witches of Ravenbrook Kickstarter Launched! - 4 July 2025
https://www.kickstarter.com/projects/bottledstarlight/witches-of-ravenbrook Our next major project, in partnership with InkyFluffDraws, is Witches of Ravenbrook! Don't worry, we're still working on RoP and our other projects, this is just the next big one. If you like TF RPGs then you're going to like this one. Check out the KS and, if you like the look of it, consider backing it. Thanks!
- Version 1.26 Released - 29 June 2025
Fixed an error with the options menu not appearing due to an outdated autoloader file Added display name clearing which will be needed with the upcoming Ghost Maid Mod.
- Version 1.25a Released - 25 June 2025
Fixed an outdated autoloader error causing the options menu not to display.
- Version 1.23 Released - 7 February 2025
-Fixed %i appearing in the level up menu. -Fixed some incorrect strings on the equip and gems UI. -Fixed incorrect font being used for chest pickups. -Gave Caelyn's Gore Hit an icon so you know it is active in battle. -Fixed a few memory issues.
- Version 1.22 Released - 3 February 2025
-Added an achievement for beating Hard Mode. Old saves work, talk to the ant on the dev island. -Fixed Caelyn's Gore Hit ability not providing a damage bonus to crits. -Optimized the loaders to reduce VRAM usage by about 31MB and hard drive space by about 300MB. Should make the game load faster, too! -Exposed (most/all) UI strings externally for translations. -Fixed internal list sizes not being evaluated correctly due to static calls. -Removed sell/buyback from skill purchase screen. -Realigned the vendor UI to fix overlaps, made it so the help text won't overlap. -Ingredients will no longer overlap if their names are really long (important for translations).
- Version 1.21 Released - 21 January 2025
-Corrected description on Grave Blow. -Corrected damage values of Grave Blow for Caelyn and Cyrano (Izana was correct already :3) -Fixed Caelyn's skill description of Incessant Squawking. -Fixed help text for some of the combat commands showing the wrong text. -Added a description to the slime charm to indicate what it does in battle since it's a passive ability. -The Corrupted Seal of Purity is now an accessory that must be equipped to increase the power of monster abilities, and can be used by anyone. -The Extra Special Spices item is now an accessory that must be equipped to double consumed item effectiveness, and can be used by anyone. -Fixed the Insect Charm skill Returning Blow now appearing on the skills menu. -Fixed erroneous recreation of Level Up UI when starting a new game after having loaded one. -Fixed the Status UI not being spaced for having extra charms. -Fixed the Quit…
- Version 1.20 Released! Hard Mode and Workshop Support! - 14 January 2025
This version contains official mod support, the workshop, and Hard Mode! There will probably be a bunch of bugs and balance tweaks in the coming weeks. I have managed to get the workshop uploader working using Steam's SDK tools, so you can use the workshop to download mods but not upload them. I am currently getting Valve's help to fix the internal issues and hopefully an in-game uploader is in the near-future. Here's the changelog! -Typos. -Fireburst will now correctly hit all enemies. -Adjusted "Phylactery" to be "Anima Crypta". -Kangaroo gem now has the correct description. -Gavin no longer has two "All" categories in the upgrade window. -You can now continue to move the cursor when showing option details on the options menu. -Journal cat is now partially transparent for translations that might need the whole dialogue box. -Divine Storm is no longer always-hit. -Made item effects no…
- Version 1.06 Released - 23 September 2023
Small bugfix patch, fixed a major weighting issue with green chests, tending to give the same item repeatedly rather than spreading them out.
- Version 1.05 Released - 20 September 2023
A very minor patch, fixing a single bug. Examining one of the signs in the hall of memories would cause the good ending to put the player in the hall of memories instead of the developer island.
- Version 1.04 Released - 15 September 2023
This one is the NG+ patch. You can now jump back to the start of the game once you get the good ending! You keep all your equipment, levels, and skills, and can mop the floor with all opposition. Unless someone encounters a serious bug that needs an immediate fix, this will be the last patch for a little while. Hard Mode, a higher difficulty game mode with new enemy abilities, new player abilities, and an overhauled combat balance, is in the works but will be a little bit. I also have other projects to tend to. Rest assured it will come out, and you'll have an excuse to play the game again when it does. Changelog: -Added New Game +. You'll need to get the best ending and reach the developer island. You can then restart the game but keep your equipment, levels, and skills. -Added 'Grandma's Defeat Mixture', which can be found in a chest in Heronstadt. Deals a lot of damage to your party,…
- Version 1.03 Released - 8 September 2023
Bugfix and QoL patch. Changelog: -Added tentative OSX support. -Fixed some typos. -Fixed an incorrect examination in the vaults. -Fixed Defend erroneously saying it generates 2CP. -After completing the Well Water quest, the topic will be highlighted so you can turn it in to Sage. -A certain profile while update after doing a later quest involving the character in question. -Added some more examinable spots in the Monastery. -You can now view the remaining endings in the Hall of Memories, including the not-canon-good ending and the bonus endings. -Reduced the size of the combat fonts. This should use a lot less memory speed up loading, in exchange for the fonts looking very slightly worse. Worth it. -Verand now shows both the attack up buff and the defense down buff so it's more obvious what her boss gimmick is. -Verand's Power Trade now reduces her protection by 5 per stack (was 3), Att…
- Version 1.02 Released - 3 September 2023
Fixed Izana's Rush ability not generating MP. Fixed the postgame Izana-becomes-invisible bug.