SPSTEAMPULSELIVE ANALYTICS
Containcorp

Containcorp Steam metadata

Plasmarc Studios | 2026 | game

Released

0players observed · observation time unavailable

IndieRPGSimulationStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Containcorp metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release date2026
  • DeveloperPlasmarc Studios
  • PublisherPlasmarc Studios

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: Plasmarc StudiosPublisher: Plasmarc Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Containcorp Steam metadata

Containcorp metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2483140/metadata
Steam Communityhttps://steamcommunity.com/app/2483140
PCGamingWiki search
IGDB searchSearch IGDB for Containcorp

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Workshop, Steam Cloud, Stats

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • v0.1.24 - Hotfix - 13 December 2025

    Fixed bug where advance money for initial grant would not be givenFixed bug where appliances sometimes would not connect to wiresFixed right click contextual menu breaking at different screen resolutionsFixed bug with appliance connections not showing on saves from older versionsCan no longer quit to main menu when saving gameFixed memory issue with loading legacy saveFixed bug with le fishe and fishlings snapping to z level 0 when wandering

  • v0.1.23 - Experiments, Wires & Polish - 12 December 2025

    Dev NotesThis patch was quick! The last one was only a few days ago. This patch is the result of the final effort before the lead developer (one who is writing this) goes on holiday. 2 week holiday to be exact. However I can't say I achieved everything I wanted with this patch. I really wanted to get the interactive demos in, but that will have to wait till after my holiday. Anyway onto the changes:Cascading ExperimentsExperiment modules have gotten some design changes. The main change is that experiments when failing will make the experiments around them fail as well. You can see this below:Experiments get a yield bonus by being near other experiments but in turn have this cascade failure risk. However if you want to really increase your yields, look no further than the experiment relExperiment RelaysExperiment relays are objects you can place around experiment modules. What's its func…

  • v0.1.22 - The Patch of all Time - 8 December 2025

    Dev NotesThis update was a long time coming, its been a few weeks since the last patch. A lot of things has contributed to the slow down. For one we have moved back to sprint based work, which means there isn't a convenient time to upload patches. But I hope to address this and just release a patch a set number of days to capture any work we have done. Maybe a weekly patch would suffice instead of daily. Anyway, I'll briefly outline the changes in this patch below and be on my merry way,Tutorial QuestionsThe focus of this patch (and the next one to come) is to improve the onboarding experience of the game. We are doing this in multiple ways:Improving the handbookAdding visual interactive demosFixing unintuitive designAdding "training tutorials" (as a last ditch effort)Below you can see what the questions in the handbook look like, excuse the poor cropping. Oops.Aside from just questions…

  • 0.1.21 - 18 November 2025

    This update comes after a few days of silence. Definitely a departure from my normal schedule. However, I am hoping to get the pace back. On that note, there are some background changes with the development team that will improve the pace of updates, which I will get into below.New Science ModulesI finally got the new science modules into the game! Theres currently only two in the game but I hope to add the rest in, in the next few patches. Not much else to say about this, But if you want to see how they work, check out the next section.What's Next?Improving Player OnboardingImproving player onboarding has become an acute focus in recent days as we have been communicating with investors and the like. But generally, the onboarding process for the game is fundamentally flawed. Well, effectively non-existent really. The campaign failed to succeed as an onboarding and was way too complicate…

  • v0.1.20 - New Research Screen - 4 November 2025

    Dev NotesIntroducing the New Research Screen!The new research screen is here! I still need to add research trees for 2 anomalies that are currently in the game, but now that I've finished this new UI, I can move on to focusing on core content once more, and also fixing all those terrible bugs. The game also needs a bit more optimisation work, which will take a lot of brainpower and draining evenings to crack. But I turned this game from a 5 fps lag machine to a 10 fps lag machine, and then to a 20fps lag machine. And if I learnt anything about the power of exponentials in school, it's one thing: most of the change comes right at the end when you least expect it. So hopefully that notion carries over to optimising the game further.Anyway, here are some screenshots of what the new UI looks like. Tree SelectionBelow is the first page you see when you press the research tab. Here, you selec…

  • v0.1.19 - 27 October 2025

    Patches> Fixed sizing issues with text fitting in UI elements> Removed hauling issue notifications> Fixed spelling on Anomaly Database> Fixed bug with sticky issues not being selectable in construction mode> Right-click can be used to erase in construction mode> Fixed hauling bug with multiblock tile objectsDev NotesThere were some bugs I encountered whilst doing a quick demo of the game. I'll link that below. Anyways, the most concerning bug I found was one with hauling, which somehow had not been picked up in playtests. It was quite a significant one that affected all multi-tile objects! Took a few hours to track down and fix, but it was fixed for this minor version. The bug wasn't caused by the hauling system itself, but rather, multitile objects were shuffling position data internally (as an unwanted side effect of some unrelated internal logic), which was causing them to jump the h…

  • v0.1.18 - 22 October 2025

    Patches> Fixed issue with containment goal on contracts> Removed containment requirement from first grantDev NotesVery small changes. The first grant was completely broken due to a bug softlocking the game. Oops. One notable change is removing containment goals from the first grant entirely. I figured since there is no "beginner" anomaly anymore (they are all a hassle), it's best to give players a chance to develop the site and such before containing anything.Whats NextI'll be working on overhauling the research screen for the next patch. Also, there are some random UI bugs and saving bugs I gotta address, but I can't for my life recreate them :(. I'll keep cracking at it though!

  • Changes Coming to Research - 22 October 2025

    What's up?I have decided to use my brain for once and address a problem that has plagued the game for a while. Communication. Specifically, the communication of one of the core pillars of the game Research. There are three core pillars: Containment, Research and Profiteering. And a lot of the changes to the game have been an effort to more effectively communicate those pillars to players.The research screen just did a terrible job at providing an easy-to-use to use and understandable interface. I'll leave all the reasons as to why below, but first, let's see a comparison of the new design vs the old.RedesignNEWMockup of New Research UI Above is a mockup of what the new research screen is going to look like. I'll post what the current one looks like below:OLDIn-game screenshot of the current research treeSo why is it changing?So the problem, as I said earlier, was the fact that it didn't…

  • Version 0.1.16 - New Anomaly! The Sun made small. - 16 October 2025

    Introducing S-0001I've started work on a new anomaly. A miniaturised sun that eats things and creates unlimited energy. I'll be releasing the content for the anomaly in multiple patches, and some changes are going to come to the research screen, which needs to be redone to make it more streamlined and less janky.It's a pretty fun anomaly to play around with and extract energy from.This was the most optimal setup I could create.This anomaly introduced a lot of new interesting mechanics regarding radiation, which will be used a lot going forward for other anomalies that may emit harmful radiation. Right now, radiation doesn't have any serious harmful effects on Nuggets, but I'm definitely going to add radiation sickness and other such horrors.With the new "View Radiation" lense, you can get a visualisation of the deadly radiation emitted from S-001. And that reminds me. I restarted the nu…

  • v0.1.15 - 12 October 2025

    > Fixed janitor cleaning job

  • v0.1.14 - 12 October 2025

    > Added "Sub Anomalies" section to database> Fixed "Save For Later" button putting grants in the wrong dropdown section> Fixed unavailable grants from being selectable and being able to be accepted> Changed behaviour of S-0010 "Gate to Hell". Gate now absorbs power from its surroundings and automatically turns on at night if sufficient power is absorbed, turning off during the day. Gate can still be powered manually.> Containment regions no longer need to be indoors> Subanomaly instances leaving containment cell now cause a breach> Issues are visible in top left corner of game UI> Removed duplicate title from contract display box in contract menu> Added "subobject" and "exports" sections to anomaly database entry page> Le Fishe now lays eggs> Eggs hatch into "fishlings"> Fishlings magnify le Fishe's negative effect> Issue Jumptos can now run arbitrary logic> Added event for when S-0010…

  • v0.1.13 - 7 October 2025

    > Overhauled database menu> Added new database entries for existing anomalies> Removed unnecessary grant prerequisite for anomalies

  • v0.1.11 - 30 September 2025

    > Machine translated all content files> Added daily stipend to anomaly detail UI page> Increased daily stipend> SAFE anomalies now generate money> Added visible floating text to anomaly stipend> Fixed bug with modal not closing when overwriting saves> Containment procedures are now saved properly> Fixed null error with battery slider display> Added save file validation step to protect against file writing misses> Added modal for terrain layer generation> Accounted for construction hauling edge case where building resource is on top of an object of the same type as the object to be built> Janitors no longer attempt to clean positions that cannot be reached

  • v1.0.10 - 27 September 2025

    > Fixed issue with delivery store stocks being too low and restock time being disproportionately high, leading to construction softlock> Corpses are less annoying to inspect> Fired staff are forcibly removed from the site at the end of the day> departure shuttle bus no longer spawns for fired staff, to avoid the issue with infinite bus spawning> Optimised audio system with lazy sound sources, and sound object pooling> Nuggets regularly take mugshots> Fixed bug where containment breach message wouldn't disappear> Fixed bug with duplicate containment breach messages> Revised containment procedure handbook tutorial> Fixed issue with slow loading with many generated floors

  • v0.1.9 - 25 September 2025

    > Translated settings> Modified classic scenario starting items> improved navigation notifications> rewrote tutorials> Adjusted sorting order of ghost wall and floor objects> Fixed price of razorwire> Added easy way to fire staff via new "fire Staff" menu> Fixed store page navigation bug> Fixed visual issues with nugget mugshots> Fixed issue with research tree nodes being unlocked too early> Fixed issue with ceilings being built even if not supported properly> Fixed squished UI on custom haul modal> Fixed memory error when loading save whilst pathing calculation process was running> Nuggets will try to unstuck themselves from glitched jobs after 10 ticks of being stuck> Added event for anomalies being assigned containment cell> Storage regions now accept all items by default

  • v0.1.8 - 24 September 2025

    Closing menus no longer unpauses gameFixed crash when opening bar chart displaysReduced size of modal button optionsAdded pages to delivery storeOption save buttons are now disabled during savingFixed issue with goal progress not being calculated properlyAppliance satisfaction goal no longer counts unplaced tilesFixed bug with double placing wallsFirst grant is accepted immediately on entering new saveAdded sound effect for when a contract goal is metAdded button to assign anomaly to cell from transport box inspector menu

  • v0.1.7 - 23 September 2025

    Stair top sprite now visible on higher z levels.Fixed the issue with nuggets infinitely falling down laddersFixed issue with spooky action at a distance concerning nugget jobsFixed graves

  • v0.1.6 - 23 September 2025

    Vehicle no longer appear on incorrect z levels when spawning inTick process now catches errors with running ticks, in cases where tickers are made invalid or removed from memoryReduced some text sizesRemoved "Build Roof" orderFixed issue with anomaly UI icon positionChanged the colour of the anomaly ui icon to brighter yellowFixed anomaly containment grant not being completableFixed terms in some event descriptions

  • Containcorp Visual/Gameplay Overhaul - v0.1 - 20 September 2025

    > Rebuilt user interface from the ground up> Added WIP campaign mode> Added various QOL features> Redesigned construction gameplay> Optimised game for large sites> Added helicopters> Fleshed out S-0010> Added localisation support> Added machine translations for non-English languages

  • Containcorp Overhaul Complete... it only took 6 months... - 20 September 2025

    After 6 months of what could only be called "very arduous work" (I burnt out multiple times), it's eventually."Done" is a nebulous term because the game is never really done. There bugs. There are design issues. There are 6 months' worth of content that needs adding. But perfection is the enemy of progress.I'll be pushing patches to fix bugs, but for the most part. I just want to start adding anomalies and getting the game some meat on its bones, because currently it's sort of lacking in the anomaly department.And that's the entire point of the game...So anomalies will be coming thats for certain.The major changes in the overhaul are as follows. Completely new artstyleCompletely new UIMany gameplay changes and vocabulary changesLore and aesthetical changes i.e. new/fresh creative directionLots of OptimisationsUmm. That's probably it. Also, machine language support. A couple of languages…

Patch notes and updates

S.noRelease datePatch nameGID number
113 December 2025v0.1.24 - Hotfix1818752592130424
227 October 2025v0.1.191814309641570728
322 October 2025v0.1.181814309641408605
412 October 2025v0.1.151813041031317743
512 October 2025v0.1.141813041031307968
67 October 2025v0.1.131811772772645085
730 September 2025v0.1.111811772772414083
827 September 2025v1.0.101811772772318548
925 September 2025v0.1.91811772772256154
1024 September 2025v0.1.81811772772218573
1123 September 2025v0.1.71811138915562750
1223 September 2025v0.1.61811138915559922

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2483140
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperPlasmarc Studios
PublisherPlasmarc Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

An absurd Corporate Horror & Logistical Management Sim where you contain & milk anomalies for tremendous profit. Construct your facility across multiple floors, design containment areas, employ brilliant minds to study anomalies. Contain, Research, and build a machine of Profit.

About this game

Welcome to the Perpetual Containment Initiative ! Containcorp is a logistical management simulation game, where you are tasked with building and managing a facility to contain and study and profit from the most bizarre and mysterious entities and objects on the planet. Media inspirations include the SCP Universe, Aperture Laboratories (Portal), Maniac (TV Series), Dune (Book), Loki (TV Series), Cabin In The Woods (Movie), and Severance (TV Series). Gameplay inspirations include Prison Architect, Rimworld & Evil Genius. Hello, Extradimensional friends! Micheal here. Yes, Mich-E-al. I run this company. What do we do here? It's in the name. We contain anomalies. Research them. Turn them into value for our customers. Forget the apocalypse, the Corporation has you covered. My family has been in the containment business for generations. My dad. His mom. Her dad. Another one before him. Probably even more, but we lost the records in the ‘Accounting Fire. The point is, we’ve been in the containment business a long time. Each generation brings new ideas to the table. And if I’ve learned anything, it’s that you can’t make a profit from an empty cell. Our founder, Issac Ksicher, gave us core principles that we at the corporation hold true. Think Outside the Box. Expand Your Knowledge. Profit No Matter the Cost. These principles have guided us gracefully for 100 years. And I am proud to say… we are broke. That’s where you come in. Say hello to... the Pataverse. The revolutionary science that enabled anomalies to exist has conveniently created a whole world of disembodied minds to run containment cells. Infinite Minds. Infinite cells. We’re conducting a strategic pilot initiative to drive organisational excellence and align profit motivations. Whatever that means. You will be handling all construction, staffing, and research. And we won’t be paying you. You’ll be making a profit for us! Why us? So why would you agree to this? Because it'll be FUN. We're talking eyes glued to the screen, fun. Our eggheads developed a fake translation layer between your world and the Pataverse. We've found a way to gamify containment. Containment is now entertainment. We are calling it…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
30Steam Workshop
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Drogas lícitas
steam germany18Drastische Gewalt Alkohol / Tabak
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Containcorp's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Containcorp's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Containcorp at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2502,47522 September 2026 - 10:10:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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