Game Design at WVU Arcade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateJun 9, 2026
- DeveloperMonRiverGames
- PublisherMonRiverGames
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: MonRiverGamesPublisher: MonRiverGames
Game Design at WVU Arcade Steam news
Game Design at WVU Arcade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog #3: Summer '26 Wrap-up - 11 August 2026
Hey! It has been a long 8 months since the last devlog, and we have been very hard at work adding and polishing content. Let's get right into detailing what has changed since the last devlog!Early Access:Yep, that is right, the game is now in Early Access! Please let us know your thoughts and report any issues found so we can continue to polish it!New Content:Added more textures for purchase to decorate the arcadeIndividual games will now need to be unlocked via the in-game money systemIn-game money system updated to properly track and give money based on first-time plays and playtime of said gamesRefined the tutorial so it is easier to follow and understandAdded light switches to turn off the lights in and around the arcadeAdded a printer that will print easter eggsAchievements have been addedUpdated Content:Removed the ability to jump as it is not neededUpdated the volume slider so th…
- Devlog #2 - 10 November 2025
It has only been two weeks since our last devlog, and we’ve been hard at work adding new content :D What all have we added? Let’s get into it!! Our shopping feature is now available within the office! We are continuing to update it with new items and a cleaner look,Speaking of cleaner looks, we have added new models into the game to create a charming environment,Along with these new models, we have updated various textures to make everything look nicer and more like the arcade we envisioned!,Do you know that one law that makes you pay money because you use someone else’s work without asking? We don’t wanna pay money, we’re broke, so we fixed it,We have begun implementing our setting features, starting with audio sliders that will later change to allow more accessibility,We updated the visuals of our Steam page! Now we have our main art on the page instead of placeholders,For only two we…
- Devlog #1: The Arcade Takes Shape - 24 October 2025
It’s been over two months since Game Design at WVU Arcade was officially revealed, and a lot has happened in that time! From modeling to level design to art and optimization, the student-led team has been hard at work to take this game from a very basic layout with only a few implemented cabinets to a full arcade with a story! So let's get into everything we’ve accomplished so far:19 of our 20 games have been added to the arcade! The layout has been properly upgraded adding two levels for new additional ideas.GD@WVU Arcade now has a new mascot! Uncle Cletus who owns the arcade and shall assist you throughout the game.We have added and created many new models for the arcade, including our beloved: ✦ The froggy chair ✦We have been working on optimization for the game starting with the game Runnerman! It was originally 2.05 GB lowered down to 100 MBAfter our game was presented at the BitBr…
- SpyCats gains a new life through the GDIM Arcade - 14 August 2025
If you've been following this page since its launch, you may have noticed some changes. Spy Cats was our first attempt at releasing on Steam. We learned a lot by working on it. Eventually, we realized it probably was not going to get to a level we felt comfortable releasing as a full game. Unfortunately, that happens a lot when you work on a semester timeline, like we do. That also means, however, that we get the opportunity to see a lot of small, quick play unique ideas and prototypes. A lot of these get published individually on itch.io and are highlighted on our program's https://gdimwvu.itch.io/ page. We decided to start looking at what we think the best of these are and invite them to be part of our collection, then release here as its own unique story. This year's capstone class will be focused on building that experience from a prototype we began last school year. It will also be…
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