Charles the Bee news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews56
- Release dateAug 19, 2024
- DeveloperBlue Pin Studio
- PublisherBlue Pin Publishing
Genres: Action, Adventure, Free To Play
Company pages: Developer: Blue Pin StudioPublisher: Blue Pin Publishing
Charles the Bee Steam news
Charles the Bee news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.4 Multiplayer Update! - 5 November 2025
Welcome to the biggest update to date! Multiplayer Mode!You can now battle against your friends in the new Online Versus mode! This works cross platform for Itch/Newgrounds/Steam users :) Arcade OverhaulRe-did the entire arcade menu which is now easier to navigate and has a new game mode!Triple Terror is a new arcade game mode that plays the same song 3 times, each time faster and faster. Opponents in Triple Terror are better dancers than Easy or Hard, watch out! Bug Fixes & Other Changes:Made the hazards in mountain and swamp area slow you downAdded VFX for the stinkbombMade Levar's dance arena fancier with a music visualizerAdded a "News" section of the title screen for past and future updatesNote trail setting for disabling the trails notes spawn Changed colors of letter grades Changed letter grade system to reflect maximum score of the difficulty you're playing on instead of total p…
- Charles 1.25 - 26 August 2024
Day 4 of bug fixes and additions! Here's what we have today: Added "Quick Restart" button in options menu (esc or p) for dance battles. Now you can quickly restart mid-song Changed note offset slider to move in increments of 15ms instead of 20ms Changed note offset slider to have higher minimum and maximum offset values by 50% Worldmap music doesn't get restarted everytime you go back and forth to shop Fixed cutscene for Beela and Beegana being in the wrong order Added VFX for note chart maker tool Removed unnecessary stuff in the note chart maker tool Fixed a really problematic bug that was causing everyone to have issues with progressing, this one is a major fix. Fixed the V.I.B items (stink bomb and vitamins) functionality, they weren't working properly before Added cute Charles art for the sleeping cutscene (more of that stuff coming soon!) Fixed a bug that caused Pip the God to not…
- Charles 1.20 - 24 August 2024
Day 3 of crunching on bug fixes! Here's what we got for today! removed the note ID numbers, oops! added text to clarify stuff on the world map moved custom mode to Extras added more fan art! Thank you added more people to special thanks due to more steam reviews! Thank you added teasers for future content like the airport and multiplayer fixed Stingmis in her cutscene improved performance on laptops that have two graphics cards by a lot Thank ya, love ya. More bug fixes and updates coming within 48hrs as more reports and testing get done.
- Charles 1.15 - 22 August 2024
Day 2 of crunching on bug fixes! Here's what we got for today! fixed steam achievements even more, they don't spam the poor steam servers anymore fixed custom songs not starting, caused by Note Per Minute value not having a default fixed note offset not saving to hard drive and cloud saves pollen gathering pause menu was wrong size fixed stingmis eyes in versus screen fixed more gamestate issues, mort will now appear properly and there should be no remaining sequence breaking between cutscenes fixed missing Devious Mort visual effects refactored the World Map a bit to be more clear Thank ya, love ya. More bug fixes and updates coming within 48hrs as more reports and testing get done.
- Charles 1.1 - 21 August 2024
Welcome to the world post-launch! We're going to start the version numbers over again. Arguably, I should've just had versions 0 to 0.99 as the pre-launch versions. Aww well! Here's some stuff I bug fixed over the first 24 hours of launch. Keep the reports and feedback coming! Thanks! fixed steam achievements fixed free roam mode when going back somewhere you already completed cleaned up unused files for smaller download size fixed a blocker that prevented people who own the dlc from playing the dlc content fixed music continuing to play when going back to menu fixed taking damage while talking to mort fixed buzzopolis smoke still being on at night fixed pip text box not reappearing fixed top note getting eaten instead of bottom note sometimes added some sounds expanded the special thanks to include everyone who left a steam review, thank you! There are lots of bits of bobs that weren't…
- Charles Version 1.9 - 21 November 2023
The last update before the launch! Thanks so much for following along and we're excited to show off the full experience. In the meantime, you'll notice some of the changes we've made, many more are behind the scenes in preparation for launch :) Changed how sensitive the note timings are. There is a 33% more generous margin of error! Overhauled arcade menu, added lots of opponents and changed how the decoration works Added keyboard scrolling for the arcade menu Revamped the cutscenes and dialogue potions of the game to look better Added more people to the credits! Thank you for filling out the feedback form :) Changed the night-time lighting outdoors Added some functionality for Charles to steer better at night, as long as you're going in the right direction
- Charles Version 1.8 - 16 November 2023
Getting very close to launch! Two weeks away! Most of the stuff we're working on is behind the scenes. Next week should be a bigger update than this one. :) Credits are more verbose Changed the "Play" menu Fixed a bug where the wrong opponent would get chosen on Night 1
- Charles Version 1.7 - 8 November 2023
Most of the work this time around was behind the scenes, but things are starting to become finalized. The cutscenes and dialogue stuff have been a huge undertaking. It's looking like we're going to change the way we display text in the game to address a few issues. We'll see y'all in a week for another small content update. Launch is just around the corner! Switched Smooth Samuel and Rotten Roger in the story mode Added Dialogues with the random bees that fly around. Try talking to them by pressing "E"
- Charles Version 1.6 - 31 October 2023
Hello again! A quick update for y'all. Still working on the big release, with lots of systems coming closer and closer to completion. The art and music are nearly done as well. A November 30th release date looks very strong. Added hard mode and easy mode for Arcade and Story! Changed the scoring system. Streaks/Combos shouldn't matter as much as before (they used to be the only thing that mattered basically) Changed the letter grade system on the recap screen Changed art on the title screen for better contrast with interactive elements Added a "quit to title" button in the options menu Added note trails As always, more work is being done behind the scenes. You'll see hints towards that stuff in the game as disabled content
- Charles Version 1.5 - 24 October 2023
Hello hello! Another medium-sized update. Lots of stuff going on behind the scenes, but some of it is also IN FRONT of the scenes. Here's a list of the stuff that was done this time around. We'll see you all next week for another update. Reduced CPU usage of the game by 50% Shrunk the overworld levels by 20%. This will make it seem like there are more bees and hazards without increasing the amounts. Added recap screen that shows the breakdown of your performance and your opponent's performance Changed how wrong-notes are displayed Added more flowers and pollen to all overworld levels Added a small cutscene when going into the hive after gathering pollen Upgraded visuals for boosting Disabled collisions with bees as an experiment, might bring it back in the future Lots of work in preparation for future content and full release, of course 😊 Changed some timings on the notes, hopefully, t…
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