SPSTEAMPULSELIVE ANALYTICS
Kingdoms Rise

Kingdoms Rise Steam news

Flyleap Studios Pty. Ltd. | Nov 18, 2013 | game

Released

0players observed · 22 September 2026 - 06:14:14 UTC

ActionIndieRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score41% positive

Kingdoms Rise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score41% positive
  • Total reviews1,035
  • Release dateNov 18, 2013
  • DeveloperFlyleap Studios Pty. Ltd.
  • PublisherFlyleap Studios Pty. Ltd.

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Flyleap Studios Pty. Ltd.Publisher: Flyleap Studios Pty. Ltd.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Kingdoms Rise Steam news

Kingdoms Rise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Flyleap Studios Wrapping Up - 11 June 2022

    Developing games has been full of ups and downs over the long years. Unfortunately in the past few years attempting to push on and work by myself in such a competitive field has generally not been good for me. With the reception of my recently games being unexpectedly poor, the income I have been getting from this line of work has stopped being reliable to pay my bills into the future. As such I have found a new career and decided to stop Flyleap Studios. This will mean that all our games will be taken off sale soon. I apologize to anyone who may feel I have failed them and I extend my warm thanks to anyone has enjoyed my games. I wish you all the best and God bless.

  • Hotfix 7-7-17 - 7 July 2017

    > Fixed a bug that was forbidding saving of character customization > Removed the requirement of armour upgrade to see shoulder armour on characters > Removed nametags from non-human players > Flipped Colour slider images to match actual chosen colour Enjoy

  • Hotfix 7-7-17 - 7 July 2017

    > Fixed a bug that was forbidding saving of character customization > Removed the requirement of armour upgrade to see shoulder armour on characters > Removed nametags from non-human players > Flipped Colour slider images to match actual chosen colour Enjoy

  • Deathmatch Re-introduced! - 5 July 2017

    With this latest update we're bringing back the much loved deathmatch mode with some new twists! To streamline the action, players are given two random spells which will re-roll as a new random spell every time they are used. Additionally, special passive upgrades like stealth and shields can be collected from the new power-up points placed in the map. We think this should make for some frantic fun without any need to get stuck in complicated menus or too much worrying about getting the most optimal build. Jump in to a quick session of fantasy battle chaos and tell us what you think of the new deathmatch (Solo) mode!

  • Deathmatch Re-introduced! - 5 July 2017

    With this latest update we're bringing back the much loved deathmatch mode with some new twists! To streamline the action, players are given two random spells which will re-roll as a new random spell every time they are used. Additionally, special passive upgrades like stealth and shields can be collected from the new power-up points placed in the map. We think this should make for some frantic fun without any need to get stuck in complicated menus or too much worrying about getting the most optimal build. Jump in to a quick session of fantasy battle chaos and tell us what you think of the new deathmatch (Solo) mode!

  • New Kingdoms Rise Beta Live Now - 22 December 2016

    https://www.youtube.com/watch?v=S16rToijuuw The new Kingdoms Rise (rebuilt on Unreal Engine 4) is now playable through the 'Kingdoms Rise Test' app. If you own Kingdoms Rise you should already have 'Kingdoms Rise Test' in your steam library, simply download and play to try out the beta of the New Ue4 version of KR! Don't forget to tell us what you think of it, Stay Tuned and have a Merry Christmas! :) -Mittens

  • New Kingdoms Rise Beta Live Now - 22 December 2016

    https://www.youtube.com/watch?v=S16rToijuuw The new Kingdoms Rise (rebuilt on Unreal Engine 4) is now playable through the 'Kingdoms Rise Test' app. If you own Kingdoms Rise you should already have 'Kingdoms Rise Test' in your steam library, simply download and play to try out the beta of the New Ue4 version of KR! Don't forget to tell us what you think of it, Stay Tuned and have a Merry Christmas! :) -Mittens

  • Update now Live! - APRIL 2015 - Kingdoms Rise - 10 April 2015

    Video Highlights of this Update http://www.youtube.com/watch?v=EUDRg1uCrWs Features: -Purge spell -Area curse spell -Arcane Armour spell -Berserk spell -Soul Pin spell -Chain Blast spell -Dash spell -Firecircle changed to consist of multiple pulses -Trap now blocks 50% of sword damage taken from behind and return 20 damage -Put finishers back in game -Make sword drop when ragdolling -Countdown for starting a duel -LMS round announcer -LMS round end slomo -LMS round summary -Achievements are now all hooked in -Made MMR more reliable -Added experience system players now must get experience to unlock and use spells and weapons -Added particle effect to throwaxe when attached -Added HUD to show who is currently talking with VOIP -Added changeable VOIP button -Explosion and sword scrapes now leave marks on the world -Buy menu changed to more correctly show spell categories -Buy menu spells t…

  • Update now Live! - APRIL 2015 - Kingdoms Rise - 10 April 2015

    Video Highlights of this Update http://www.youtube.com/watch?v=EUDRg1uCrWs Features: -Purge spell -Area curse spell -Arcane Armour spell -Berserk spell -Soul Pin spell -Chain Blast spell -Dash spell -Firecircle changed to consist of multiple pulses -Trap now blocks 50% of sword damage taken from behind and return 20 damage -Put finishers back in game -Make sword drop when ragdolling -Countdown for starting a duel -LMS round announcer -LMS round end slomo -LMS round summary -Achievements are now all hooked in -Made MMR more reliable -Added experience system players now must get experience to unlock and use spells and weapons -Added particle effect to throwaxe when attached -Added HUD to show who is currently talking with VOIP -Added changeable VOIP button -Explosion and sword scrapes now leave marks on the world -Buy menu changed to more correctly show spell categories -Buy menu spells t…

  • December 2014 Update - Now Live! - 19 December 2014

    http://steamcommunity.com/sharedfiles/filedetails/?id=358357793 -Added early MMR tracking (still in early development stages) -Added stat tracking fro kill, deaths, duels wins, duel losses -Added voip press "G" to use -Added new spell icespike -Added new disarm attack press attack and then roll -Parry accuracy now effects next attack time eg. the closer your parry is to perfect the faster your next attack -Doing a perfect parry - matching opponenets directions perfectly will now make your next attack require a much more accurate parry -changed sword damage system to do more damage at lower power swings but same damage with higher powered swings -Fixed sword system constantly returning to 0 -Attempted to fix loading crash bugs -Fixed chat box problems -Fixed double taunt bugs -Fixed controller support problems -Fixed comboing happening from same direction -Fixed push not effecting player…

  • December 2014 Update - Now Live! - 19 December 2014

    http://steamcommunity.com/sharedfiles/filedetails/?id=358357793 -Added early MMR tracking (still in early development stages) -Added stat tracking fro kill, deaths, duels wins, duel losses -Added voip press "G" to use -Added new spell icespike -Added new disarm attack press attack and then roll -Parry accuracy now effects next attack time eg. the closer your parry is to perfect the faster your next attack -Doing a perfect parry - matching opponenets directions perfectly will now make your next attack require a much more accurate parry -changed sword damage system to do more damage at lower power swings but same damage with higher powered swings -Fixed sword system constantly returning to 0 -Attempted to fix loading crash bugs -Fixed chat box problems -Fixed double taunt bugs -Fixed controller support problems -Fixed comboing happening from same direction -Fixed push not effecting player…

  • New Update Now Live! - October 2014 - 22 October 2014

    The October Update of Kingdoms Rise is now Live! https://www.youtube.com/watch?v=IDHqOKhYlu8 Full change-log here; http://steamcommunity.com/app/248630/discussions/3/619569340981081820/

  • New Update Now Live! - October 2014 - 22 October 2014

    The October Update of Kingdoms Rise is now Live! https://www.youtube.com/watch?v=IDHqOKhYlu8 Full change-log here; http://steamcommunity.com/app/248630/discussions/3/619569340981081820/

  • August Hotfix now Live! - 26 August 2014

    Changelog 26/08/14 Melee System - Missed have added back-swing time, increased to make initiative like the original system - Getting parried bars you from re-attacking for a short time (like original system) - Damage is now based on swing speed (avoid taking hits from back-swings and swing beginnings http://steamcommunity.com/sharedfiles/filedetails/?id=297410732 - scaled damage based on hit position along the blade (so hitting with handle hurts less, hitting with blade tip hurts lots) - increased time window to parry a parry-lock swing - made parry-locks no longer require holding the parry button all the way up to the contact point (it's now automatic this like old system) - REMOVED: Dash attacks - (slightly) reduced the 'player facing' angle threshold for parries (so shields can't block attacks coming from behind) - Moved the attack-v-attack clash timing so that they happen more like…

  • August Hotfix now Live! - 26 August 2014

    Changelog 26/08/14 Melee System - Missed have added back-swing time, increased to make initiative like the original system - Getting parried bars you from re-attacking for a short time (like original system) - Damage is now based on swing speed (avoid taking hits from back-swings and swing beginnings http://steamcommunity.com/sharedfiles/filedetails/?id=297410732 - scaled damage based on hit position along the blade (so hitting with handle hurts less, hitting with blade tip hurts lots) - increased time window to parry a parry-lock swing - made parry-locks no longer require holding the parry button all the way up to the contact point (it's now automatic this like old system) - REMOVED: Dash attacks - (slightly) reduced the 'player facing' angle threshold for parries (so shields can't block attacks coming from behind) - Moved the attack-v-attack clash timing so that they happen more like…

  • August 7th - Update now Live! - 7 August 2014

    Key Changes explained in Video; https://www.youtube.com/watch?v=6LKo8QnmzoE Changelog: -Totally remade sword system to use traces for hit detection -Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced -Ground-up remake of All Menus and User Interface -New HUD -HUD now shows a Log of incoming damage -New Game mode: Team Last Man Standing -Full controller support throughout the entire game -New survival mode with AI note: It is possible to play this mode multiplayer although it is balanced for single player so we are not hosting any servers for it -Easy, Medium and Hard training bots in the tutorial level -Attack-Inversion button now works (M&B Mode) -Attack and Parrying dashing have been implemented as features (press attack/parry and roll to do them) -New context specific death animations -Sword and shield added as a new sword type…

  • August 7th - Update now Live! - 7 August 2014

    Key Changes explained in Video; https://www.youtube.com/watch?v=6LKo8QnmzoE Changelog: -Totally remade sword system to use traces for hit detection -Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced -Ground-up remake of All Menus and User Interface -New HUD -HUD now shows a Log of incoming damage -New Game mode: Team Last Man Standing -Full controller support throughout the entire game -New survival mode with AI note: It is possible to play this mode multiplayer although it is balanced for single player so we are not hosting any servers for it -Easy, Medium and Hard training bots in the tutorial level -Attack-Inversion button now works (M&B Mode) -Attack and Parrying dashing have been implemented as features (press attack/parry and roll to do them) -New context specific death animations -Sword and shield added as a new sword type…

  • Change Log 29/05/2014 - 29 June 2014

    Changes: -Fixed last used spell effects happening on death -Fixed throwing axe discrepancies -Fixed fatalities going out of sync -Tweaked cloth physics -Fixed bug in which player could get stuck in no jump state -Made tapping sprint key leave sprint state faster -Attack vs attack new sound -Shortened pull and tweaked the pull power scale -Pull damage changed to 17 -Push damage changed to 5 -Fixed double casting pull leaving effects -Increased player step height -Widened horizontal swing registration -Throwing knife damage reduced to 29 -Player always running while not dueling -Fixed bug in which player could stay sprinting with sword out -Fixed bug where player could move while using firecircle -Added voice sounds to push/pull -Fixed broken female skin -Added correct animation blending to new spells -Fixed bug in which player could get stuck in a swing -Fixed player voice changing on op…

  • Change Log 29/05/2014 - 29 June 2014

    Changes: -Fixed last used spell effects happening on death -Fixed throwing axe discrepancies -Fixed fatalities going out of sync -Tweaked cloth physics -Fixed bug in which player could get stuck in no jump state -Made tapping sprint key leave sprint state faster -Attack vs attack new sound -Shortened pull and tweaked the pull power scale -Pull damage changed to 17 -Push damage changed to 5 -Fixed double casting pull leaving effects -Increased player step height -Widened horizontal swing registration -Throwing knife damage reduced to 29 -Player always running while not dueling -Fixed bug in which player could stay sprinting with sword out -Fixed bug where player could move while using firecircle -Added voice sounds to push/pull -Fixed broken female skin -Added correct animation blending to new spells -Fixed bug in which player could get stuck in a swing -Fixed player voice changing on op…

  • March 2014 Update NOW LIVE! - 29 March 2014

    The latest update for KR is now live, Check out a summary of some of the new features here on youtube; https://www.youtube.com/watch?v=t8n-zT5GYUY Changelog quoted from Paul; " -New map duel_sahara -New map duel_forgotten -New main menu background level -New Spell Lightning -New Spell Push -New Spell Pull -New game mode duel -Female characters added -All missing loudout options have been added -Graphics optimization -Capture point mode has been replaced with team deathmatch -Sword countering system has been removed, if swords collide at equal power they will hit in the middle -All swords have had damage increased by 30 -A menu will appear if you matchmake into a high ping game We apologize that this update has taken so long, we had a couple of non-KR issues to work through. We have a LOT of exciting nearly finished new content that we really wanted in this update but decided we were tak…

Patch notes and updates

S.noRelease datePatch nameGID number
17 July 2017Hotfix 7-7-173819571572130605419
27 July 2017Hotfix 7-7-172078825132634915878
35 July 2017Deathmatch Re-introduced!3819571572130605552
422 December 2016New Kingdoms Rise Beta Live Now3819571572130605648
510 April 2015Update now Live! - APRIL 2015 - Kingdoms Rise3819571572130605756
619 December 2014December 2014 Update - Now Live!3819571572130605877
726 August 2014August Hotfix now Live!552009641978090555
826 August 2014August Hotfix now Live!3819571572130606130

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.