- Game Update #23 - v1.2.7 is Live! - 15 December 2025
Due to requests from some of the players, I have updated some of the levels to offer more clues! I did my best to do it in a way that doesn't spoil the challenge because sometimes I also receive opposite feedback suggesting the game isn't difficult enough!The Musicians' structure all 3 levels have been updated.The Painters' structure level 3 has been updated.The Gravitizers' structure level 4 has been updated.The Manual (Guide) in the pause menu has been updated to give more hints about how The Deactivators behave.
- Game Update #22 - v1.2.5 is Live! - 4 December 2025
Added support for the 16:10 aspect ratio, which is the new standard for gaming laptops! The Steam Deck also follows this ratio!If you are currently playing the game with 32:9, 21:9, or 16:10, please go to Visual Settings and re-apply the correct aspect ratio for your screen! 現在32:9、21:9、または16:10の画面アスペクト比でプレイしている場合、「ビジュアル設定」からお使いのディスプレイに合った正しいアスペクト比を再適用してください! 如果您当前正在使用 32:9、21:9 或 16:10 的屏幕分辨率玩游戏,请进入“视觉设置”并重新应用适合您屏幕的正确宽高比! Если вы сейчас играете с соотношением сторон 32:9, 21:9 или 16:10, пожалуйста, зайдите в «Настройки изображения» и повторно примените правильное соотношение сторон для вашего экрана! Se você está jogando atualmente com proporção de tela 32:9, 21:9 ou 16:10, por favor, vá até as Configurações Visuais e reaplique a proporção de tela correta para a sua tela! Si actualmente estás jugando con una relación de aspecto 32:9, 21:9 o 16:10, por favor ve a Ajustes Visuales y vue…
- Game Update #21 - v1.2.1 is Live! - 26 November 2025
ART IS RIFLE now supports more languages!EnglishFrenchGermanJapaneseKoreanPortuguese - BrazilRussianSimplified ChineseSpanish - Latin AmericaSpanish - SpainThaiI’m a solo developer who published this game entirely on my own. I could only make this update happen thanks to the huge help from my friends (and friends of friends), plus using online services that I could afford. I don’t have a QA team, but I did my absolute best to test everything! If you spot any major errors in the translations, please let me know on the official Discord channel and I’ll fix it ASAP! https://discord.gg/EmStxWP78e For my next project Death Counter I will do my best to support more languages on day one! Thank you all for playing! Regards, Arman
- Game Update #20 - v1.1.6 is Live! - 18 October 2025
Support for Ultrawide and Super Ultrawide monitors has been added to the game.The option is available in Settings > Visual > Aspect Ratio.
- Game Update #19 - v1.1.5 is Live! - 11 October 2025
The Gravitizers structure (level 4) has been Improved.The Magnets structure (level 3) has been improved.
- Game Update #18 - v1.1.2 is Live! - 12 August 2025
Handling connection delays and server timeouts in the achievement unlocking process.Projectile ricochet count reduced from 10 to 9.Considering both QWERTY and AZERTY keyboard layouts for movement inputs.
- Game Update #17 - v1.1.0 is Live! - 7 June 2025
Experience the game, with 9 new visual styles, in PLAY+ mode.Just go to the last structure to find 9 new Illusionists in the same location, where you can also change the main visual styles in the game. You can challenge yourself by replaying levels and solving puzzles while these effects are active in PLAY+ mode; there are a total of 18 Post-process effects available now! Here is a teaser trailer showcasing one of the visual styles:
- Game Update #16 - v1.0.0 is Live! - 27 February 2025
After more than a year of refining the game based on 500+ reviews from three online platforms, my game ART IS RIFLE just hit Steam with version 1.0.0 today! Thanks for your amazing support—can’t wait for you to dive in!
- Game Update #15 - v0.9.51 is Live! - 2 February 2025
Field of view (FOV) option has been added into the Graphic Settings menu.
- Game Update #14 - v0.9.50 is Live! - 11 December 2024
The game now supports three screen modes, including true FullScreen and Borderless FullScreen. (Reapplying the visual settings is recommended!) 1800p resolution has been added to the options. The cursor icon has been fixed for low-resolution monitors. An additional story-related hint has been added after the final boss fight. All "Tutorial" hints have been modified or relocated within the first two structures. An original soundtrack has been added to the in-game credits cutscene that plays after the final boss fight.
- Game Update #13 - v0.9.49 is Live! - 12 September 2024
The quote at the beginning of the level has been changed to provide a hint about the hidden meanings behind the symbols used in the game.
- Game Update #12 - v0.9.48 is Live! - 9 April 2024
More improvement in the Visual Settings' menu for more clarity regarding the Motion Blur effects. Manual pages has been updated to add more information regarding 'out-of-body experience' and The Hiders. Hidden family achievements' descriptions have been updated Inputs Summary moved to the first page of the manual.
- ART IS RIFLE to be part of the Day of the Devs: San Francisco Edition 2024! - 12 March 2024
ART IS RIFLE has been officially selected to be a part of Day of the Devs: San Francisco Edition 2024! Big thanks to Double Fine Productions & iam8bit. RSVP here: https://www.dayofthedevs.com/
- Steam Awards 2023 - Most Innovative Gameplay Nomination Request - 21 November 2023
Dear ART IS RIFLE Community, I'm reaching out to kindly request your vote in Steam Awards 2023 for ART IS RIFLE, under the category of Most Innovative Gameplay! Your support means a lot, and if you believe my game deserves your pick, I would truly appreciate it! Kind regards, Arman Pakan
- Game Update #11 - v0.9.47 is Live! - 18 November 2023
Design improvement in Tower / Structure 5 - Level 1 & Tower 11 - Level 5. Added sound cues for bridge like movements in Towers 5-9-10-11. Reducing the default volume for the background music in Tower 11 (The Jumpers) - Level 5.
- Game Update #10 - v0.9.46 is Live! - 14 November 2023
All achievement thumbnails have been updated. One of the primary colors of the world has been changed (Dark Blue/Navy changed to Dark Purple). Added escaping sound effects for the King of CHAOS. Added a new original background music for Tower 11 (The Jumpers) - Level 5. Design improvement in Tower 1. More improvements in the manual menu. The warning screen has been updated to include additional phobias!
- ART IS RIFLE to be part of the Day of the Devs: The Game Awards Edition 2023! - 7 November 2023
ART IS RIFLE has been officially selected to be a part of the Day of the Devs: The Game Awards Edition 2023! Big thanks to Double Fine Productions & iam8bit. In addition to the digital event, the game will also be featured at the In-Person Celebration event, and everyone is welcome to try the hands-on demo of ART IS RIFLE. The digital event will take place on December 6, 2023, and the free in-person celebration event in Downtown Los Angeles will take place on December 8, 2023. RSVP here: https://www.dayofthedevs.com/
- Game Update #9 - v0.9.44 is Live! - 13 October 2023
The game now supports Steam Cloud saves. Two new, original background music tracks for the levels.
- Game Update #8 - v0.9.42 is Live! - 8 October 2023
Added a new original BG music for Tower 11 (The Jumpers) - Level 4. Design improvement in Tower 4 (The Illusionist) - Level 3. More improvements in the manual menu. Save files structure has been updated.
- Thank You for Your Support - ART IS RIFLE Price Update! - 6 October 2023
Dear Early Adopters and Valued ART IS RIFLE Community, I want to express my heartfelt gratitude to all of you who have been with me from the beginning, providing invaluable feedback and support. Thanks to your dedication, ART IS RIFLE has undergone remarkable growth and improvements! Your feedback has been the driving force for me, and I am proud to announce that the game is now ready to offer a complete, immersive experience. To reflect this milestone, the game's price will increase to $19.99, effective on October 13, 2023. I want to assure you that this price adjustment is the final step in acknowledging the enhanced quality of the game. There are no plans for further price increases, not even for the full launch! Your loyalty and support have been instrumental in shaping this project into what it is today. As the game moves closer to the full release, I can't wait for you to experien…