- Fullscreen patch - 10 September 2024
Fixed issue with full screen mode
- Runtime patch - 10 September 2024
runtime patch to prevent unwanted stalls at game start
- Patch notes 1.0.2. - 26 August 2024
- Loot descriptions now show below the loot instead of a hint (community feedback) - Drastically reduced memory size - Use optimized graphics format - Reduced anti aliasing - In the map, when backtracking, don't show dialog, but just update the points on the map (community feedback)
- Zero day patches and improvements - 24 August 2024
- New runtime that should reduce lag and fix fullscreen issues (community feedback) - Agression card now functioning correctly - Minor issue on the options screen - Previewing artifacts, issue with text - Resized cards & artifacts in inventory screen (community feedback) - Hints take longer to disappear (community feedback) - Made cards in upgrade screen bigger (community feedback)
- Release notes version 0.1.21 - 30 July 2024
0.1.21 - Effect for savage bite - Tweaking of collectable descriptions - The first points on a map, away from the starting point is always a battle - Bugfixes & modifications to the chalice card - Decreased chance of getting coins as loot - Aelfrin now starts with the Purple Feather artifact - Bugfix with blind creatures trying to hit the sidekick - Incorporated healing of creatures as spells - Enforce that battles are more forced than optional - Bugfix in inventory management - Relocation of the innate icon when managing the cards - Bugfix with artifacts in the shop - Bugfix with sidekick kill - Added sound for blind ability - Fixed bug with creature healing effect - Cursed and Cloaked are less overpowered - Bugfix with pick up rune not being the one shown in the overview - Maximum 5 runes per island are possible - Option to have faster battle animations - Medium difficulty is a bit le…
- Release notes version 0.1.20 - 13 July 2024
In this patch some issues were fixed and some extra content was added. The crafting station still needed some work, so that's been fixed too. - Type-o fixes - Font issues - Smaller bugfixes - Collectables : 4 horsemen - Collectables : Fallen angels - Make cards in card management a bit bigger - Move achievements and collectables back to the starting screen - Bugfixes in crafting station - New starter deck for Aelfrin - Survivor achievement - Make achievements a bit bigger in the achievements menu
- Watch the developer play Runes of Aereal - 21 May 2024
In this livestream I will play the game and add extensive commentary on the gameplay, how the game is played, and some history behind my story as a solo developer. Join me as I showcase the game, doing battles, trading, crafting, roaming the island, managing my deck & artifacts, and much more. All this, in search of the nine runes of Aereal.
- Watch the developer play Runes of Aereal - 21 May 2024
In this livestream I will play the game and add extensive commentary on the gameplay, how the game is played, and some history behind my story as a solo developer. Join me as I showcase the game, doing battles, trading, crafting, roaming the island, managing my deck & artifacts, and much more. All this, in search of the nine runes of Aereal.
- Runes of Aereal November Update - 30 October 2023
Hi there, Another month has gone by, and yet again, some more nice updates for the Runes of Aereal. From this build onwards, the heroes have separate starter decks. Each hero has its own speciality like poison, fire, electricity, etc... I introduced some new cards for that like Lucifer, Penetration and Escalation. The escalation card is also the first card you can upgrade, where the upgrade doesn't increase the effect, but rather decreases the cost of the card. Also, some new artifacts were added. The serpents medallion will make sure you cannot be poisoned, whereas the blood thorn dagger will make sure you cannot be set on fire. The whispfire lantern will double the damage of a lucifer card. Another trait has also been implemented : the innate trait. When you have that trait, you can pick 1 card that is always drawn as the first card when you start the battle. In the interface where yo…
- Runes of Aereal October Update - 1 October 2023
Hello everyone, It's october 2023, so time for a new update on the Runes of Aereal. A lot of work has been done this time, mostly based on feedback of the community. In terms of consistency of look and feel, I've changed quite some visual assets. The spellbooks and crafting items have had an overhaul, as you can see in the screenshot below. I've added hints for them as well, where as that wasn't the case up until now. The crafting interface has also been improved, and now allows to upgrade multiple scrolls in one session. A lot of pesky bugs have been fixed here. Also, the runes have had an upgrade, and I've provided them with a name and some extra lore. Based on community feedback, I also revamped the shop interface. Basically, made it much easier. Instead of working with baskets, there's the possiblity to sell items just by clicking on it, and also buying items while clicking on them,…
- Runes of Aereal September Update - 7 September 2023
Hello everyone, I'm excited to share with you, the new stuff added to Runes of Aereal for the month of September '23! First of all, there's a brand new island named Fairie Glen. A nice new island with 6 new cities you can explore. Next to that, some more collectables were added to the game, this time the 7 deadly sins. Some nice new cards to gather as you play the game. Another new trait has been implemented : the Blind trait. As the name suggests it's the ability to blind all enemies every 8 turns. There's a nice new button in the interface, and also an indicator by the creature to indicate it is blind. When a creature is blind, it will miss you when it shoots a projectile. Lastly I would like to mention that achievements were also added to the game. Not too many for the moment, but much more to come. I was just setting up the system, and testing some achievements as I move along with…