SPSTEAMPULSELIVE ANALYTICS
LOCURA

LOCURA Steam news

Nerpa Production | Sep 6, 2023 | game

Released

0players observed · 24 September 2026 - 07:45:00 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

LOCURA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews5
  • Release dateSep 6, 2023
  • DeveloperNerpa Production
  • PublisherNerpa Production

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Nerpa ProductionPublisher: Nerpa Production

Top Steam chartsTop 100 gamesGame directorySteam Store page

LOCURA Steam news

LOCURA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.0.0.26.1 small patch - 1 October 2025

    UPDATED: Increased walking speed Increased sprinting speed Increased stamina amount Increased stamina recovery amount Decreased stamina consumption Adjusted playrate for sprinting animation Changed conditions for sprint recovery code Decreased volume multiplier of sprint recovery sound cues Changed values on curve for acceleration and deceleration for walk to run states Decreased values for eye adaptation Decreased values on atmospheric scattering when night comes in Many static objects have been simplified Many materials now have master_material_domain Reduced amount of emissive lights for serums materials Increased amount of emissive lights for random sparks across mansion Increased amount of emissive lights for fireflies at night Adjusted volume for several sounds NEW: Added lore-note’s: logbook_1; logbook_2; logbook_3 OTHER_FIXES: Fixed few foliage types who were “dancing” while day…

  • DEMO is live! - 21 March 2025

    Current version v.0.0.0.26

  • LOCURA is not abandoned! - 19 March 2025

    Genre Shift: LOCURA was originally developed as an atmospheric horror, but recently I decided to add other genres as well, thus we get - survival-horror action-adventure with a non-linear gameplay. Demo version: In the near future LOCURA will have a demo version (on a review right now). At the moment the purchasable version of the game will match the version in Demo, at least until the 0.0.0.5 update. What to expect in the next updates: Transition to UE5 New trailer Dialog system Simple combat system Hiding system UI redesign More hostile creatures Location finalization And much more!

  • Major update v.0.0.0.26 - 12 March 2025

    UPDATED: Now the player does not take damage every second from the corrosive fog on the island. The corrosive fog now only increases the player's contagion level. Beartraps now properly react to different NPC’s Birds no more flying as a flock. Birds now could be killed by beartraps Now players do not drink serums immediately by clicking on them, instead player now takes them into his pocket Sound area effect of mine's trolley now got a bit bigger giving player more time to react on Text redrawing on widgets with a new fonts that can support both languages Updated bp_pick_up widget Pathfind changed Doors blueprints now have dynamic obstacle navigation area instead of proxylinks Updated doors blueprints, now upon opening not starting calculating pathfind All necessary blueprints and AI now have NavigationInvokers Re-designed tutorial pop_ups widget during playthrough All serums now apply…

  • 0.0.0.25.2 small fixing patch - 29 September 2023

    UPDATED: 1. Updated behavior of lights draw distance for street_lamps when player is inside the Mansion 2. Updated BP_doors code 3. Changed solar_time for FX_fireflies to appear 4. Changed static mesh of spiral_staircase that leads to the roof_level 5. Revamped conditions checks of AI for tasks subject_037 6. Updated behavior of lights draw distance for wall_lamps when player is outside the Mansion OTHER_FIXES: 1. Fixed level bounds of outside environment to prevent player to stuck in streamed static objects. 2. Fixed rendering method for several button in main_menu when button is pressed to prevent them to disappear 3. Player can no longer climb on drawers boxes or knobs 4. Player can no longer climb on commode boxes or knobs 5. Level bounds of Floor_1 is extended a bit. 6. Fixed unchecked loop bool on short_river_sound near the Mansion BUG_FIXES: 1. Fixed a bug where trolley is not tr…

  • 0.0.0.25.1 - 13 September 2023

    OTHER_FIXES: 1. Added missing collision on several objects to inspect 2. BP_Gramophone, vinyl disk now correctly rotating around itself while active 3. Some actors from farm_base level were moved to a proper environment_farm level to prevent too sudden pop-ups 4. Changed sound of unlocking Pier gate 5. AI_Subject_037, changed light draw distance of crystal growths on his body 6. Deleted UI pop-up from Pier gate when the player do not have required key to unlock it VALUEs_TWEAKING: 1. Street lamps, light attenuation radius has increased 2. Street lamps, light color has changed 3. Street lamps, light max draw distance has increased 4. Player character, changed the color of light for crystal 5. Changed overall world brightness ENGINE: 1.Added EMS plugin for upcoming save/load system

Patch notes and updates

S.noRelease datePatch nameGID number
11 October 20250.0.0.26.1 small patch1811772772452516
216 March 2025Updated day/night cycle.1794102528179527
316 March 2025Company logo update.1794102528179518
412 March 2025Major update v.0.0.0.261794014851395083
529 September 20230.0.0.25.2 small fixing patch5220291886491941027
613 September 20230.0.0.25.15211283418277992597

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