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Method Of Entry

Method Of Entry Steam news

Attack Dog Studios™ | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieEarly Access

  • Steam app typegame
  • Steam App ID2493050
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAttack Dog Studios™

Method Of Entry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2493050
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAttack Dog Studios™
  • PublisherAttack Dog Studios™
  • Parent gameNot available

Genres: Action, Indie, Early Access

Company pages: Developer: Attack Dog Studios™Publisher: Attack Dog Studios™

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Method Of Entry Steam news

Method Of Entry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • End of Summer Development Update - 23 September 2026

    Hello Operators!Hopefully everyone is getting in the last bits of summer before the days begin to shorten on us and we appreciate you keeping up with all things Method of Entry! The past few months have seen some major updates and improvements, and the team at Attack Dog Studios wanted to drop an update for the community to follow along with development! While the following is not an all encompassing list, theses were some of the biggest highlights;- Incorporation and implementation of Steam audio for better directional and vertical audio in game. - Addition of more polished in game and menu UI to replace the v.1 placeholders currently in game.- Fixed/reworked several weapon blocking distances for better QOL when moving around.- MAP FIXES! Reworks, lighting tweaks, routing changes, etc...all based on the continuous internal playtest feedback.- Implemented v.1 of our "specializations" sy…

  • Devlog Update: Major Lighting Overhaul, Performance Gains, and Next Steps - 28 August 2026

    Greetings Operators,First off, a huge thank you to everyone who downloaded our Technical Alpha Demo, ran through the training grounds, and shared detailed feedback over the past couple of months. Seeing the response and crossing over 10,000 wishlists was a massive milestone for our team, and we are incredibly grateful for your continued support.While the team took some well deserved summer downtime to recharge with family, we have also been quietly grinding away behind the scenes to get Method of Entry looking and running at its absolute best.One of the biggest talking points from community feedback was balancing visual fidelity with rock solid competitive performance. To address this, we took a deep dive under the hood and completely overhauled our lighting pipeline.We just released a brand new devlog breaking down the technical journey, explaining why we moved away from baked lighting…

  • New Lighting Solution - 12 July 2026

    Good evening operators!Over the past few weeks, the team at Attack Dog Studios has been sifting through all of the feedback you guys gave regarding the initial launch of our technical test demo!We've already implemented and tweaked several things, but the team is very excited to get the communities thoughts regarding one very specific (and fairly monumental) change. Our initial build revolved around Unreal Engines dynamic lighting solution, Lumen. While this solution looks nice and gives a ton of realistic light bounce and fill, it is very computationally heave to say the least. In an effort to try and bring everyone's experience up to what we feel is a must in a competitive shooter, we have overhauled the build to use a different lighting solution that is substantially less heavy and thus, should yield better performance for all systems, although the exact benefits will be unique to yo…

  • Method of Entry passes 10,000 wishlists! - 22 June 2026

    Hey everyone, We’ve officially crossed 10,000 wishlists alongside the release of our Technical Alpha Demo. This is a huge milestone for the team. When we started Method of Entry, the goal was simple: build a grounded slow paced 5v5 tactical shooter inspired by the golden age of FPS games. Seeing over 10,000 of you connect with that vision genuinely means a lot to us. A Massive Thank You A big thank you to everyone who has downloaded the demo, spent time in the shooting range, and shared feedback over the past week. We’re reading everything and working through fixes and improvements as quickly as we can. Community Challenges Update A special shout-out to everyone grinding the community challenges. The times on the time trial course have been insane, and it’s been great seeing people break into the locked dev area during the codebreaker challenge. Remember, you’ve got exactly one week lef…

  • Demo Patch Feedback - 22 June 2026

    Good evening Operators! Now that we've had a couple days of feedback under our belt the dev team is leaning into implementing some of the suggestions we've gotten. One point in particular that kept coming up was the fish eye lens on the player camera that was making some players feel queasy or disoriented. We will be pushing out a new build shortly that removes that fish eye effect and are curious to see what everyone thinks. This build also contains some other tweaks and bug fixes with more information to be found in ⁠patch-notes-and-updates official discord! Thank you guys again for a truly awesome week. We've got a lot more coming soon.Stay tuned! -JOMO

  • Method of Entry Technical Alpha Demo is NOW LIVE! - 15 June 2026

    Operators,The moment is officially here. The doors to the Method of Entry Technical Alpha Demo are open, and you can download the build directly from our Steam store page right now!This alpha is a focused training grounds experience designed to give you a direct, hands-on feel for our core mechanical foundations. You will have full access to the armoury to try out the weapon handling, and the Time Trial course to push your movement, target acquisition, and precision to the limit.Please remember that this is a true technical alpha. This build is all about testing our mechanics, breaking things, and uncovering early bugs so we can build a rock-solid foundation for when we move into the full 5v5 multiplayer tests. Your feedback at this stage is absolutely vital.The Launch Challenges Are Open! To celebrate the drop, our Discord challenge channels are now unlocked. We are running two communi…

  • Technical Alpha Demo Launching June 15th – Try the Build & Join the Competition! - 7 June 2026

    Greetings Operators,We are excited to announce that full access to the Method of Entry Technical Alpha Demo will be available right here on Steam starting the 15th of June!This demo is designed to give you a proper hands on feel for the game's core mechanics. You will have complete access to the training facility to test how the weapons operate, see how the utilities work, and experience how the tactical movement feels. Our main priority during this phase is gathering your vital feedback to help us prepare for our upcoming full scale multiplayer tests.The Community Challenges Alongside testing the build, we are running a massive competition over on our official Discord server with exclusive community rewards up for grabs.When the demo drops, we will be opening two brand new, locked channels where you can compete for limited edition, custom Discord roles with unique name colours and cust…

  • Method of Entry - Official Development Road Map - 21 May 2026

    Hello Operators!The team at Attack Dog Studios is happy to present our official development roadmap for 2026 and beyond! We're pulling back the curtain to give the community some insight into our plan to get Method of Entry into your hands!We've broken it down into 4 phases, each containing different feature, mechanic, and community/advertisement goals to ensure not only an immersive and robust experience, but also to make sure the player base is as healthy as possible!Please note, this roadmap represents our current plan and intentions. As development progresses, priorities may shift based on testing feedback, technical challenges, or community input but rest assured we'll always keep you informed of any significant changes. Your feedback and involvement help drive our mission!Please check it out below and stay tuned for more updates from the team, and as always, stay sharp and check y…

  • Method of Entry - Spring 2026 Devlog - 18 May 2026

    Welcome back, Operators. First of all, a massive thank you to everyone who checked out our official gameplay trailer! Watching it pass 200,000 views has been incredible for the team, and the sheer volume of feedback in the comments has given us plenty to look at. While many of the technical upgrades we are sharing today were already part of our development pipeline, your comments helped us prioritise certain areas and reinforced what matters most to players. We have genuinely taken your feedback on board as we continue shaping Method of Entry into the tactical experience we want it to be. Lately, we have been focused on several major technical milestones. They may not always be the flashiest updates, but they are vital for a high-stakes tactical shooter. In this update, we are looking at the core foundations that can make or break the experience. Watch the full Spring 2026 Devlog below:…

  • Method of Entry - Technical Test - 13 April 2026

    Hello Operators!The team at Attack Dog Studios is happy to announce that Method of Entry will have a FREE technical test available during Steam's Next Fest event this summer! We're very excited to let you get the feel for the game so far and give us your feedback on things like movement, gunplay, and performance ahead of larger and more comprehensive playtests revolving around a full gameplay loop.If you haven't already be sure to wish list the game and check out our discord for more updates and information about the technical test as well as our internal testing schedule and all things Method of Entry!From the entire Attack Dog Studios team, thank you guys for the support and we'll see you very soon! -JOMO

  • Official Gameplay Reveal & Community Update - 12 March 2026

    We recently shared a first look at official gameplay for Method of Entry through a reveal featured on IGN and GameTrailers. The response from the tactical community has been significant, and we want to thank everyone for the feedback provided so far. As an independent team of five, our goal is to build a tactical shooter that prioritises deliberate, calculated play and mechanical precision. We are dedicated entirely to 5v5 competitive integrity. Our current focus is on technical polish and lighting fidelity to ensure the competitive experience is as surgical as possible. We will continue to share technical dev-logs and updates as we progress towards our next major milestone. Stay Connected: For up-to-date information and more technical deep-dives, join the official Method of Entry Discord Below Thank you for your continued support. — The Attack Dog Studios Team

  • Lights Out: Headshots That Remove Information - 6 February 2026

    Lights Out is one of the core gameplay features in Method of Entry, and it’s built around a simple idea: How you die has consequences beyond losing a teammate.In Lights Out, headshots and body shots lead to different outcomes.If you’re killed by a body shot, you briefly retain sight and audio as the screen fades. This gives you a narrow window to pass comms to your team. In these final moments, your operator can still hear footsteps, gunshots, and track enemy positioning.A fatal headshot however, cuts everything instantly.No sound. No vision. No callout.That moment doesn’t just remove a player — it removes information entirely. With no comms to rely on, teammates are forced to re-clear that space blind, shifting the round’s momentum and rewarding smart positioning and precision.This feature exists for two reasons:Competitive integrity — information is power in a 5v5 tactical shooterReal…

  • Method of Entry: Starting out 2026 - 4 February 2026

    Hello Operators!The team at Attack Dog Studios wanted to touch base as we begin 2026 to keep you up to speed on the work done already and where we'd like to go from here! There has been a lot of pivotal work done in the past several weeks and we're very excited for what this means moving forward. I'll touch on some of the bigger wins below, but be sure to check out the work in progress and updates pages on the Discord for the latest on Method of Entry development.Performance:The first, and most promising progress made recently was some MAJOR improvements in performance across the board. This has been the result of a mixture of lighting optimizations and back end work to try and eek every possible frame out of Method of Entry which, after all, is a competitive shooter where every frame matters. Of course, we also don't want to sacrifice visual fidelity to get those frames, and with the l…

  • Year End Development Update - 22 December 2025

    Hello operators! As we reach the end of the year, the team at Attack Dog Studios is wrapping up an extremely productive stretch of development — and getting ready for a bit of well-earned downtime with friends and family, but before we step away for the holiday season, we wanted to share a quick update on what’s been happening behind the scenes: Performance Optimizations Over the past few weeks, we’ve put a major focus on performance improvements across the project. Several systems have been refined and optimized to reduce overhead, improve frame pacing, and create a smoother overall game play experience. These gains are already noticeable in our internal builds, and performance will remain one of our key targets moving into the new year. Weapon Balancing/Custom Sounds We've also implemented the remainder of our initial weapon attachments as well as our initial system for their balancin…

  • Community Update: Optimization, Dedicated Servers, & The Road to Public Testing! - 15 November 2025

    Hello Operators! As we close out the year, we have some exciting news and a clear outline of the next steps in development for Method of Entry. Let's dive into the progress! Performance & Lighting Deep Dive Over the last few weeks, our focus has been on deep optimization work across the entire game, specifically around lighting solutions. We aimed to find the perfect balance between performance and visual fidelity—solutions that are both attractive and performant. Testing: We rigorously explored both Lumen (as a global lighting solution) and various iterations of baked lighting. The Winner: Baked Lighting showed extremely promising results, delivering significant performance increases while maintaining high visual fidelity. The Results You'll See: Dramatically smoother framerates. Faster load times. Far more stable gameplay overall. We’re incredibly proud of this progress. For the initi…

  • MoE Development Road Map - 8 September 2025

    Good evening operators! Over the past 12 months, development on Method of Entry has seriously ramped up. Our team has been pushing hard behind the scenes, and we’re finally ready to share a clearer picture of where things are going. The pace of development has never been higher, and with the road map we’re sharing today, you’ll be able to see exactly what we’re building toward in the months ahead.With the road map, we wanted to briefly show where we've been but obviously we also want to shine the most light on where we're going. The core game play loop has been implemented and is working. Now comes the time for the addition of all the "flavor" that will make Method of Entry the tactical experience we're aiming for and ensure that we stand out in the genre. The team has been hard at work with implementations all across the board including our unique sounds effects, animations, game play…

  • Development Update 8/31/25 - 31 August 2025

    Dev Blog Update – Building Toward Method of Entry,Over the past few months, the team at Attack Dog Studios has been hard at work taking Method of Entry from a proof-of-concept build into a fully realized Steam client build. This has been a big milestone for us, and with it came the opportunity to refine, rebuild, and push forward many aspects of the game. We wanted to give you a look behind the curtain at what’s been happening during this transition and highlight some of the major improvements that have gone into the latest build. From Proof-of-Concept to Steam Build,Moving to our new Steam build wasn’t just a matter of shifting platforms—it was a chance to rebuild the game’s foundation with more stability, scalability, and polish. Since May alone, we’ve pushed 500+ updates, changes, and tests, making sure every system feels sharper and more refined. Technical & Visual Upgrades,Engine U…

  • Attack Dog Studios - Summer Update - 9 August 2025

    Greetings Operators, We wanted to share some exciting news with you all. The entire Attack Dog Studios team recently had its first official in-person meeting in Chicago! After almost 3 years of constantly working on Method of Entry remotely, it was a fantastic opportunity to finally meet up and get some much-needed rest and relaxation.Pictured here, from left to right, are Hubert, Joe, AJ, Chris, and James—the entire team behind Method of Entry.We know updates have been a bit sparse lately, and we appreciate your patience. We've been heads-down and hard at work on some major milestones. We're thrilled to announce that we have successfully optimized major parts of the game and have ported the original client we have been working on for the past few years over to Steam! This is a huge step forward and we're incredibly excited to move into the next phase of development.We'll soon be sharin…

  • Method of Entry - Feature Showcase - 'Lights Out' - 8 April 2025

    In this showcase, we focus on the ‘Lights Out’ feature, a newly implemented game mechanic introduced to add uniqueness to the tactical shooter genre. Hitting the enemy with a fatal headshot displays an instant black screen for the player hit with no sounds or vision, which incentivises accurate headshots. Lights out removes the ability to communicate accurately to your teammates, drastically changing the game rounds' dynamic. This feature showcase explains the difference in first-person death animations depending on where the fatal shot hits. All footage is taken from the Pre-Alpha build, which is subject to change.

  • Development Announcement 3/28/25 - 28 March 2025

    Hello Operators! The team at Attack Dog Studios wanted to thank everyone for their support so far as well as give some insight into current development on the project! Our dev team continues to work on taking our proof of concept project and migrating/updating it to the newest version of the Unreal Engine. This upgrade brings with it a host of performance improvements and tools that will let us deliver a better looking final product without taking a massive hit to performance. As a competitive game we know that frames matter, and we want to maximize the end users experience while providing the best looking visuals and environments possible. On that note, we successfully held our latest play test on the newest finished map, The Museum. Final tweaks are in the works now but this marks another milestone towards getting the project into the players hands. Damon continues to plug away on the…

Patch notes and updates

S.noRelease datePatch nameGID number
122 June 2026Demo Patch Feedback1835871199311959

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