- Update 16 - 7 September 2026
Here is a smaller update with a new soul and gun, and some fixes.Additions- Added Arak Warbringer- Added Soul of the BrashChanges- The Are You Sure pop-up buttons are now coloredFixes- Fixed not being able to load into the game
- Update 15.2 - 1 August 2026
Changes - Removed non-standard boons Fixes - Fixed Controller Mappings not appearing in the settings - Fixed a variety of typos - Fixed various minor bugs
- Update 15.1: Various Fixes - 22 April 2026
Here is a smaller update, including a variety of fixes and changes. Runes have been removed; a system in the works will replace them for meta-progression. Changes Removed Runes Converted Shaman and Graviton Rune into Artifacts Improvements to main menu UI Fixes Fixed Trinkets not always applying their stats correctly Potentially fixed a crash related to the Boomer enemy
- Update 15: QoL & Visuals - 10 February 2026
Here is a small QoL and visuals update. Next, we will be working on content.AdditionsAdded Controller DeadzoneAdded fade transitions when switching menusAdded an Are You Sure Popup WindowAdded the ability to delete your saveThe Exterminator's visual now follows the soul's colorChangesTrimmed tooltips dead spaceImproved Setting PagesCleaned up the noisy texturesImproved End Round ScreenFixesFixed Trinkets not workingFixed some Controller bugs
- Update 14: The Exterminator Update - 4 December 2025
Welcome, Wanderers!! Today is a juicy patch for you all! We have been cooking away, drawing out the essence of the vessel! Literally! You are no longer a floating gun, but an enraged Soul! With HANDS!!! No arms though, too far out of budget. That’s right, you have a character you can actually see that represents your hunger for slimy souls. We have a bit more work to do for the Exterminator, but we are happy with the manifestation as it stands now. Look forward to seeing some of the more dynamic updates to the character. Alongside the character, we went back to where it all started to rework the Forest map! No longer are you trapped in a square, or endlessly marching across the infinite wastes with a simple tree or lamp standing around. We have made the map more of a maze that you have to navigate. There are dead ends and alcoves that you could find yourself trapped within if you aren’t…
- An Echo From The Abyss - 26 October 2025
Greetings Voidlings!! It’s been a while, hasn’t it? We are reaching out from the shadows of our keyboards to give you an update on the update! Our last major update introduced changes to the game's visuals, enhancing the user experience and aligning with the theme. We brought you two new maps, 4 guns, and 6 souls. Alongside these were a slew of new artifacts, stats, and general rebalances. Since then, we have continued working on balance, maps, and making the game overall more fun. We have decided to move away from the flat map design of ye olde build. For example, you will find the classic Forest map has a layout that you are going to navigate to find the shrines and survive. The foul creatures of darkness will wander out from the trees as you fight your way through the sparse paths to gain more power. Enemy art tuning, menus, and a major change to the lore and your experience are here…
- Poison Balance Pass 13.6 - 4 April 2025
Balance Witch Doctor: Poison now scales off tribulation rather than enemy damage Witch Doctor: Poison Stack Range 100 - 600 -> 50 - 150 (10 - 30 seconds of poison) Poison: Max Stacks 10,000 -> 1,200 (4 minutes of poison) Poison: Tick Rate 10 -> 5 ticks per second Poison: Damage 5 -> 10 (With the above change, the total damage is unchanged) Poison is now non-lethal, and will stop damaging at least 1 health point left Dashing now removes poison stacks at a rate of 5 * Max Dash Charges, which is 1 second of poison per dash, up to 12 seconds Active shield charges now decrease poison damage by 1 per charge, reducing it to a minimum of 3 Regenerate applies to poison stacks instead of healing while poisoned VFX The health bar now turns green when poisoned Improved the visual effect color of poison on the gun Updated the visuals of the enemy's eyes Fixes Fixed the health bar not updating the cu…
- Balance & Visual Pass 13.5 - 28 March 2025
Some visual improvements, a variety of balance changes, and a fix to undetected input on a controller. VFX Improved the lighting effects Improved the look of ground drops Improved the collecting soul animation Improved the shoot particles Improved the animation of the gun firing Improved the visuals of the enemies Improved the look of the player’s bullet Changes Increased the drop chance of Runes by 50% Modified the rarity of properties in the artifact pool Increased max projectile size: 16 -> 20 Knockback now applies faster Reworked how buffs work Before: Small percentage stacking buff decaying over 6 seconds Now: Gain a charge until the buff is triggered, giving a 20% increase lasting for 8 seconds Armaments Increased Projectile Size by 25% Default Knockback 0% -> 25% Madrugar: Range 30 -> 20 The Judge: Range 20 -> 14 Orgrish Thumper: Range 10 -> 6 Sashek’s Draught: Range 30 -> 28 Bor…
- Balance Pass 13.4 - 21 March 2025
Another balance pass to balance the difficulty of the game better. Armaments Grim’s Delight: Fire Rate 160 -> 180 Grim’s Delight: Range 40 -> 36 Artifacts Teklan’s Feast: Pickup Range 100% -> 50% Teklan’s Ichor: Pickup Range 2% -> 1% Zillu’s Tithe: Damage 5% -> 2% Per 100 Missing Health Zillu’s Blessing: Damage 5% -> 4% Per 100 Missing Health Withered Branch: Health 5% -> 2% Per 100 Missing Health Boons Increased the scaling of the bomb damage Enemies Knight: Health 20 -> 24 Fire Sprite: Health 28 -> 32 Fisher: Speed 28 -> 26 Boomer: Health 80 -> 90 Dragon: Health 80 -> 140 Porcupine: Health 90 -> 110 Mage: Health 85 -> 150 Druid: Health 95 -> 170 Doctor: Health 90 -> 200 Doctor: Speed 25 -> 26 Coin: Health 95 -> 220 Coin: Speed 25 -> 26 Potion: Health 100 -> 240 Potion: Speed 30 -> 32 Scroll: Health 150 -> 280 Scroll: Speed 25 -> 28 Fixed Fixed Zho-Imket’s Melody having less Critical C…
- Hotfix 13.3 - 20 March 2025
Some balance changes to critical chances, while playtesting, we found a build where the critical hit damage was in the millions! Changes Regenerate is no longer applied instantly, but rather quickly over time Increased the brightness of the Shrouded Cove Changed the name of the Secluded Valley to Forgotten Valley Balance Zho-Imket’s Melody: Critical Chance 50% -> 40% Ntho’s Shell: Knockback 6% -> 5% per Projectile Size Viper Rune: Damage 40% -> 20% Ntho’s Ichor: Knockback 4% -> 5% Precision: Critical Chance 20% -> 5% Sashek’s Draught: Critical Chance 10% -> 5% Adiras’ Wrath: Critical Chance 10% -> 5% Grant’s Partner: Critical Chance 10% -> 5% Grant’s Partner: Critical Damage 0% -> 50% Gambler's Dice: Critical Chance 15% -> 10% Fixes Fixed Zho-Imket’s Melody having duplicate entries in the tooltip Fixed N’tho’s Ichor giving a different amount of Knockback than intended Fixed Adiras’ Wrat…
- Hotfix 13.2 - 16 March 2025
A variety of balance changes, performance improvements, and fixes. Changes When obtaining a harmony it now says what artifacts are combining Balance Harrath’s Piece: Min Damage -2 -> -4 Harrath’s Piece: Range 60 -> 40 Arcane now converts Velocity to Range at a rate of 50% Glancing Blows: Velocity 15% -> 10% Ogrish Thumper: Blast Damage 50% -> 100% Max Fire Rate: 2400 RPM -> 4000 RPM Reworked how Projectile Count affects fire rate The Tresher now has +50% Blast Damage The Tresher: Min Damage -1 -> -2 Fixes Fixed Arcane projectile getting stuck and not disappearing Fixed the colliders for the Cyclops Boos being offset Fixed coloring and sorting issues on the shrouded cove Fixed a crash when pressing escape on the end round screen Fixed explosives always critically hitting Fixed enemies moving slower than intended if they were too far from the player Fixed Fire Rate display value not takin…
- Hotfix 13.1 - 15 March 2025
An update with a variety of bug fixes and balance changes to prevent scaling so hard that the game’s difficulty gets trivialized. Changes Reworked Shrike’s passive Balance Teklan’s Deck: Soul Worth 12% -> 10% “Soul Worth!”: Soul Worth 2 -> 1 Helikul’s Flasks: Pickup Range 15% -> 10% Irtokan’s Apprentice: Pickup Range 30% -> 25% Targeting System: Tracking 8% -> 5% Arcane Scope: Tracking 2% -> 4% Hunter’s Mark: Tracking 4% -> 5% Hunter’s Mark: Velocity 5% -> 10% Undying Candle: Pickup Range 2% - 1% Max Projectile Speed: 2100 -> 2000 Fixes Fixed Teklan’s Hunger giving more soul worth than intended Fixed Teklan’s Feast giving more soul worth than intended Fixed display issue with stats on the pause menu Fixed Irtokan’s Prodigy not giving any Trinket Drop Chance Fixed the colliders on the Witch & Fisher feeling off Fixed Ro`Zak`s Distress giving less than intended Coil Speed Fixed Cathilan’s…
- Update 13: Ardent Explorer - 13 March 2025
Fair weather to thee, oh Gluttonous Ones! Today’s update is bringing more updates and changes to many visual elements of the UI, including the health and experience UI that guides your way, literally now! Now, shrines revealed on the map will have a small compass marker pointing toward them. On the larger and more exciting side, there are also content updates! New maps, guns, and souls have been revealed in your world. As the fog clears, you will notice the dark and moody Shrouded Cove and Secluded Valley await you. These new maps have different layouts, requiring different strategies to avoid the hungry souls that crave the safety and power granted by your firearm housing. Speaking of that, there are 4 new guns, with exciting properties and styles made to break the game even more! I don’t want to spoil them here, so hop in, figure out the unlock conditions, and wreak havoc! To pair wit…
- Update 12: The Beyond Update - 4 December 2024
Greetings, Exterminators! Today’s update is a special one! To start with, we have revamped all of the enemies currently in the game to match the upgraded art for our weapons. With a shiny new coat of paint, the starving souls of the fallen will march toward you with renewed beauty, almost making you sad to destroy such artful renditions of the Old Ones’ will. But once you see the new Bosses barreling toward you, only then can you appreciate the power Their Will can grant upon a wayward soul. Moving BEYOND the enemies, a new Tribulation has been revealed: BEYOND!! See what we did there? ;D This new Tribulation adds a new level of difficulty for our hungry Vessels. With steeper enemy scaling, we are introducing a new challenge, and are planning updates coming to add more depth to these brutal levels. On another note, we have removed the Transmutations, as we felt their attainment relied t…
- Hotfix 11.1 - 19 September 2024
Changes Reworked the Witch Doctor Rune Fixes Fixed the Witch Doctor Rune dropping when it has already been unlocked
- Update 11: Arsenal Update - 17 September 2024
Greetings Flagellants! As we approach the haunting season see fit to browse our new armory for a fitting weapon to protect yourself! We present your new Vessels! We are aiming to unify our art style in preparation for the manufacturer variants system coming in! These shiny new toys are gorgeous and ready to please the eye as easily as they slay slimes. In addition, we have brought in 3 new Vessels: Grant’s Partner, a hard-hitting coach gun, meant to hammer targets that venture too close to you. The Judge, a shotgun pistol that packs a wallop and maintains a small profile and light step. Virin’s Atomizer, our local mad scientist’s tool for rapid restructuring into palatable soul fragments. We think you will like these 3 new tools of the trade and their associate souls, and are always open to feedback! On top of this, we have added a flurry of new artifacts, trinkets, and ichors of variou…
- Hotfix 10.3 - 2 August 2024
Fixes Fixed Bloodletter and Bombardier unlocking each other instead of themselves.
- Hotfix 10.2 - 2 August 2024
Balance Reduced the speed scaling per Tribulation Slightly reduced the size of the Beach’s vertical size Fixes Fixed not being able to unlock gun-related Souls Fixed Unstable Portals missing the Ichor Tag Fixed Banishing an artifact not reverting the color back to normal Fixed an issue where enemies' base speed wasn’t the correct value, this sometimes made some enemies not move Fixed various typos
- Update 10.1: Balance / UI Polish / Steam Deck Verified - 18 July 2024
Salutations, fair friends! With today’s update you can officially build your deck on the Deck! We are officially Steam Deck Verified, meaning you can battle the forces of darkness on the go, never giving them a chance to rest. Further work has gone into polishing the UI, with changes to the HUD, Artifact Cards, and Grimoire. Further QoL and balance work has been performed on the cursor, guns, and Artifacts, further developing the ability to be challenged and to challenge your foes with full force. As always, thanks for reading. You can check out the full patch notes below! Gameplay Added an option for different auto-aim types: "closest to the character" or "closest to the crosshairs" UI Added a play again button to the end-round screen Improved the look of the artifact cards Improved the look of the in-round top bar UI Improved the look of the Grimoire Improved the visual clarity of the…
- Update 10: The Grand Design Part 1 - 27 June 2024
This is Part 1 of our Grand Design Update. We decided not only did our game need improved visuals, but it needed lots of gameplay changes, the following patch notes are structured differently than our usual patch notes. We wanted to provide more insight into the decisions we made. There are a lot more changes than the ones listed. This update went through a lot of iterations. Some highlights are that we reworked every artifact in the game, doubled enemy counts, cut their health in half, and reduced their speed. Some insight on our short-term plans, we plan on working on build diversity, balancing, performance, UI Polish, and QoL. You can always give feedback to us directly on the Steam forums or at our discord Major Changes Removed Curses Dev Note: Curses were not fun at all, and removing them was the best option. Debuff Tag is now the Slow Tag and reworked how Slows Dev Note: Debuff Ta…