- v0.93.0 - 18 September 2026
Gameplay Guardian Rescue beam now provides +20% movement speed to both the target and caster for its duration Decrease Guardian range (400 -> 300) Decrease rescue beam break range (520 -> 325) Decrease rescue beam pull strength by 18% Archon Add recoil to psi-shockwave cast Recoil impulse set to 60% of dash impulse Show map powerups and obstacles on minimap Slightly increase view radius (425 -> 435) Client Add limited vsync support Only works with 60 Hz or 120 Hz refresh rates Add option to set flag pickup mode Add option to disable the unique color for your own units Misc Game logic optimizations
- v0.92.1 - 11 September 2026
Client Reduce stuttering and latency Use higher resolution timers Disable power throttling Rendering optimizations
- v0.92.0 - 4 September 2026
Gameplay Capture the flag Spawn team barriers around newly spawned base flags Team deathmatch Increase team lives per player (3 -> 4) Guardian Allow rescue beam targets to initiate the pull with a new “interact” keybinding Controls Allow buffering of flag pickups Pressing the flag button will now cause your overseer to automatically pick up flags for the next 2 seconds Visuals Add screenshake for psi-storm and psi-shockwave damage Bots Improve drone movement towards overseer targets casting siphon life Fix bugs in drone movement and powerup fetching logic Misc Minor rendering optimizations Small improvements to server stability
- v0.91.0 - 13 August 2026
Gameplay Decrease drone radius by 10% Capture the flag Change controls for picking up flags Overseers no longer pick up flags automatically To pick up flags, press or hold the flag button Gradually increase flag carrier burn damage during flag stalemates Templar Reduce psi-storm slow (+30% drag -> +22% drag) Phantom Remove blink cast range reduction in CTF mode Slightly increase collision damage of overlapping entities (e.g. after blinking on top of a target) Visuals Make CTF flag stalemate radius more visible Misc Rendering optimizations
- v0.90.0 - 19 July 2026
Server Add room codes for public games No support for private games Misc Scale team deathmatch required kills by number of players Show lives remaining instead of kills in team deathmatch Increase visibility of overseer fins Minor rendering optimization Increase duration of fade at end of psi-shockwave lifetime So that you can activate it before it expries Fix protanopia theme (colors of kill notifications and score) Add UI options to hide controls and ping
- v0.89.0 - 17 June 2026
Gameplay Team Deathmatch: Spawn overseers at full health Misc Major optimizations to game logic In preparation for a web version of the game Modest optimizations to rendering Fixes to render timing logic Fixes Fixed a crash that could occur when a player joined a multiplayer game
- v0.88.0 - 6 May 2026
Gameplay Templar Increase psi-storm slow (+15% drag -> +30% drag) Reduce psi-storm damage (9.0 dps -> 7.5 dps) Add 250 ms cast delay between psi-storm charges Archon Decrease drone terminal velocity (2.89 m/s -> 2.83 m/s) Increase drone acceleration (9.41 m/s^2 -> 9.80 m/s^2) Increase drone dash efficiency (0.65 -> 0.75) Dragoon Increase overseer stone form collision damage (25% of regular collision damage -> 30%) Guardian Increase rescue beam total healing (14 -> 16) Reduce obstacle repulsion force on guardian overseers to 50% Guardian overseers can now squeeze between obstacles more easily Misc Fix resource leak in client (graphics resources were not cleaned up on shutdown)
- v0.87.0 - 22 March 2026
Gameplay Dragoon Increase overseer health (56.0 -> 58.8) Increase stone form max duration (2.00 s -> 2.25 s) Phantom Decrease blink teleport end lag (250 ms -> 200 ms) CTF Allow overseers to interact with flags while casting blink or while in stone form Visuals Add vfx for siphon life lifesteal Increase transparency of psi-storm, psi-shockwave, and siphon life vfx for visual clarity Bots Make bots react faster to blink by reacting to the cast visual rather than the teleportation Misc Rendering optimizations
- v0.86.0 - 7 March 2026
Fixes Fix issue with windows builds run via wine or proton not being able to connect to servers Gameplay Templar Psi-storm now applies a small movement slow (+15% drag) Guardian Decrease rescue beam cooldown (9 s -> 8 s) Decrease rescue beam healing (16 -> 14) Decrease drone acceleration (7.02 m/s^2 -> 6.32 m/s^2) Increase total drone health (115.4 -> 121.5) Decrease drone count (6 -> 5) Phantom Increase blink range in CTF mode (50% -> 60%) Increase jump pad launch distance on small maps UI Add visual indicator for rescue beam target Bots Fix many, many small bugs in the bot logic Try to avoid damaging allies as much when casting psi-storm Add logic for dropping the flag when being burned by it during flag stalemates Misc Fix issues with kill and assist attributions
- v0.85.0 - 27 February 2026
Known issues The windows build cannot connect to servers when run via wine or proton Linux users should use the AppImage build from aetup.itch.io/pixelpusher Gameplay Extend spawn invulnerability of overseers that stay in the spawn area Max spawn invulnerability duration is equal to the respawn duration Bots Bots will now drop the flag when nearby human allies hold their drop flag button Misc Add a low-quality graphics option (under visual settings) Add initial support for balancing teams Players are ranked based on total wins minus losses Your rank does not persist between sessions (it will be lost if you disconnect from the server) When a new round starts, the game places players onto teams by taking the two unplaced players with the highest ranks and assigning them to opposite teams (at random), repeating until all players have been placed Add initial support for game mode voting dur…
- v0.84.0 - 21 February 2026
Gameplay Experimental: Add jump pads to the lower-left and upper-right edges of the map CTF Change flag carrier drag type from quadratic drag to linear drag Dashes and other speed boosts will now have more effect Terminal velocity when carrying the flag should also be a bit higher Dragoon Reduce overseer health (61.6 -> 56.0) Reduce stone form maximum duration (2.25 s -> 2.00 s) Reduce overseer stone form collision damage (35% of regular collision damage -> 25%) Zealot Add extra damage to the first tick of siphon life (1 -> 4) Archon Increase psionic shockwave stun duration in TDM mode only (0.75 s -> 0.95 s) Bots Fix bugs in bot logic for dodging and drone repel UI Include player names in CTF flag notifications Re-add keybinding to show leaderboard in-game (Ctrl) Misc Significant rendering optimizations (rendering time reduced by 50%) Reduce maximum intermission time (45 s -> 35 s)
- v0.83.1 - 7 February 2026
Visuals Adjust stone form spikes
- v0.83.0 - 6 February 2026
Gameplay Add local pathfinding to flag movement Visuals Add vfx for blink Add spikes to stone form visual Tutorialization Add more respawn tips Show class descriptions on respawn screen Fixes Fix flag steal notification not playing
- v0.82.0 - 19 January 2026
Gameplay Capture the flag Dropped flags no longer automatically recover themselves, but now slowly move towards their home base Current implementation is rudimentary: for example, no pathfinding around obstacles Add stalemate mitigation If both flags remain away from their base for 30 more than seconds, flag carriers take damage while they are further than a distance from the flag’s base. This distance shrinks over time Dragoon Allow overseer dash and stone form to be used simultaneously (on the same frame) This makes it easier to use stone form to avoid taking damage when headbutting someone Guardian Reduce rescue beam cooldown (10 s -> 9 s) Increase rescue beam healing (14 -> 16) Decrease rescue beam pull force by 15% Randomize game world size and obstacle count at the start of each round Visuals Reduce number of player colors To make it easier to tell which color belongs to which tea…
- v0.81.0 - 19 December 2025
Gameplay Guardian Decrease overseer health (51.8 -> 47.6) Increase overseer acceleration (5.48 m/s^2 -> 6.14 m/s^2) Decrease overseer terminal velocity (2.23 m/s -> 2.10 m/s) Decrease overseer dash distance (0.69 m -> 0.62 m) Decrease total drone health (121.5 -> 115.4) Reduce rescue beam healing (20 -> 14) Interrupt rescue beam if target and caster are too far apart (1.2 m beyond cast radius) Dragoon Overseers in stone form now deal collision damage to enemies (35% of regular collision damage) Increase stone form max duration (2.00 s -> 2.25 s) Allow use of stone form while carrying the flag Phantom Allow use of blink with reduced range while carrying the flag (50% range) Visuals Rescue beam: Add glow around target and caster Slightly adjust obstacles to be a bit less fuzzy and insubstantial UI Rework respawn class selection If a player changes their class, wait until they press their…
- v0.80.0 - 28 November 2025
Gameplay New class: Guardian Intended to be good at supporting allies Ability: Rescue Beam Heal yourself and an allied overseer Cast again to pull your ally towards you Bots Improve collision avoidance when dashing Deprioritize drone pursuit of targets outside of control radius Deprioritize drone pursuit of targets in stone form Avoid using psi-storm to protect allies that would die from the psi-storm
- v0.79.0 - 18 November 2025
Fixes Fix rendering bug where game visuals would freeze and strobe upon exiting a game Gameplay Increase drone maneuverability by 5% Increase acceleration by 5% Also increase drag by 5% to maintain terminal velocity Templar Increase psi-storm expansion rate Increase control radius (3.75 m -> 4.00 m) Increase overseer terminal velocity (2.05 m/s -> 2.10 m/s) Decrease overseer acceleration (6.45 m/s^2 -> 6.14 m/s^2) Increase drone terminal velocity (3.29 m/s -> 3.38 m/s) Decrease drone acceleration (7.37 m/s^2 -> 7.02 m/s^2) Visuals Rework obstacle visuals So that they actually look like they have a soft collision boundary Hide background texture outside of game world boundaries Audio Add sound effect for siphon life cast Adjust psi-storm cast sound effect Adjust psi-shockwave cast sound effect Misc Fix kill attributions for friendly-fire kills
- v0.78.0 - 27 October 2025
Gameplay Archon Decrease psi-shockwave minimum activation delay (500 ms -> 400 ms) Phantom Reduce blink startup time (250 ms -> 200 ms) Audio Add sound effect psi-shockwave cast Add sound effects for blink cast and teleportation Add sound effect for stone form cast Rebalance sound effects and music Visuals Increase visibility of background texture Add ripple for psi-shockwave cast Bots Minor adjustments to pursuit of enemy overseers
- v0.77.0 - 13 September 2025
Gameplay Templar Allow templar to store two charges of psionic storm Bots Improve overseer positioning Prevent overseers from pursuing enemy overseers with spawn invincibility Visuals Add faint texture to background Fixes Fix bug where the effects volume setting also affected the master volume Fix inconsistency in collision damage VFX where sparks would sometimes not be produced
- v0.76.0 - 24 August 2025
Gameplay Dragoon Increase overseer dash distance (0.74 m -> 0.88 m) This proportionally increases dash velocity so that more damage is dealt on collision Increase overseer dash stamina cooldown (3.0 s -> 3.2 s) Decrease stone form cooldown (12 s -> 11 s) Visuals Prevent drones and player names from covering overseers when they overlap