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NEStalgia

NEStalgia Steam news

Silk Games | Apr 15, 2014 | game

Released

0players observed · 24 September 2026 - 04:17:38 UTC

IndieMassively MultiplayerRPGRetroPixel Graphics

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

NEStalgia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews370
  • Release dateApr 15, 2014
  • DeveloperSilk Games
  • PublisherSilk Games

Genres: Indie, Massively Multiplayer, RPG

Company pages: Developer: Silk GamesPublisher: Silk Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

NEStalgia Steam news

NEStalgia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • NEStalgia v1.73 Update + Original Soundtrack - 30 September 2016

    The NEStalgia v1.73 update doubles the game client’s frame rate and significantly improves the responsiveness of the movement controls. Also, the NEStalgia Original Soundtrack is now available for free for anyone who owns the game on Steam. Read the full post on the Silk Games blog...

  • NEStalgia v1.73 Update + Original Soundtrack - 30 September 2016

    The NEStalgia v1.73 update doubles the game client’s frame rate and significantly improves the responsiveness of the movement controls. Also, the NEStalgia Original Soundtrack is now available for free for anyone who owns the game on Steam. Read the full post on the Silk Games blog...

  • Spring 2016 Development Status Update - 13 April 2016

    Today’s v1.72.3 release tackles some long-standing bugs that I’ve been meaning to fix for awhile now, including that annoying issue with non-functioning battle hotkeys on private servers. Though my development efforts will remain focused on Key of the Exiles content, I’ll try to make a point of pushing out small updates more frequently as I make minor fixes/improvements that benefit the existing game... Read the full post on the Silk Games blog...

  • Spring 2016 Development Status Update - 13 April 2016

    Today’s v1.72.3 release tackles some long-standing bugs that I’ve been meaning to fix for awhile now, including that annoying issue with non-functioning battle hotkeys on private servers. Though my development efforts will remain focused on Key of the Exiles content, I’ll try to make a point of pushing out small updates more frequently as I make minor fixes/improvements that benefit the existing game... Read the full post on the Silk Games blog...

  • NEStalgia Podcast: Players' Questions Answered - 22 August 2015

    Silk, Spiff and Balzack host the latest NEStalgia podcast, discussing KotE and answering player submitted questions. Read the full post on the Silk Games blog...

  • NEStalgia Podcast: Players' Questions Answered - 22 August 2015

    Silk, Spiff and Balzack host the latest NEStalgia podcast, discussing KotE and answering player submitted questions. Read the full post on the Silk Games blog...

  • v1.70 Online + Submit Your Podcast Questions! - 13 August 2015

    NEStalgia v1.70 is online. Stop by and submit your questions to be answered on next week's podcast! Read the full post on the Silk Games blog...

  • v1.70 Online + Submit Your Podcast Questions! - 13 August 2015

    NEStalgia v1.70 is online. Stop by and submit your questions to be answered on next week's podcast! Read the full post on the Silk Games blog...

  • Another NEStalgia v1.70 Progress Update - 24 July 2015

    Today's NEStalgia Weekly Update includes news on v1.70 and some Key of the Exiles artwork for you check out. Read the full post on the Silk Games blog...

  • Another NEStalgia v1.70 Progress Update - 24 July 2015

    Today's NEStalgia Weekly Update includes news on v1.70 and some Key of the Exiles artwork for you check out. Read the full post on the Silk Games blog...

  • Weekly Update: YOU DIED… In the Overworld? - 25 June 2015

    It’s about time the NEStalgia overworld became a bit more treacherous. In Key of the Exiles you won’t just encounter the familiar JRPG "marsh" or "barrier" type terrain, you’ll also need to be on the lookout for new types of obstacles that could send you and your party straight to the dreaded death cutscene. Read the full post on the Silk Games blog...

  • Weekly Update: YOU DIED… In the Overworld? - 25 June 2015

    It’s about time the NEStalgia overworld became a bit more treacherous. In Key of the Exiles you won’t just encounter the familiar JRPG "marsh" or "barrier" type terrain, you’ll also need to be on the lookout for new types of obstacles that could send you and your party straight to the dreaded death cutscene. Read the full post on the Silk Games blog...

  • NEStalgia on Macs? Linux? Chrome? Yup! - 18 June 2015

    If you’ve ever wanted to play NEStalgia on other platforms, your wait is almost over. We now have a working HTML5 client for the game that is playable in most major web browsers. That includes Mac, Linux, Chrome OS, and even mobile platforms. Read the full post on the Silk Games blog...

  • NEStalgia on Macs? Linux? Chrome? Yup! - 18 June 2015

    If you’ve ever wanted to play NEStalgia on other platforms, your wait is almost over. We now have a working HTML5 client for the game that is playable in most major web browsers. That includes Mac, Linux, Chrome OS, and even mobile platforms. Read the full post on the Silk Games blog...

  • Weekly Update: Bolstering the Capacity of NEStalgia Servers - 12 June 2015

    The v1.70.0 update should keep NEStalgia’s core "island server" design intact while still allowing us to accommodate many more players on what is technically a single server. Instead of having every single instance of a server store its own savefile database, official servers will now operate in clusters of server instances that share savefiles. Read the full post on the Silk Games blog...

  • Weekly Update: Bolstering the Capacity of NEStalgia Servers - 12 June 2015

    The v1.70.0 update should keep NEStalgia’s core "island server" design intact while still allowing us to accommodate many more players on what is technically a single server. Instead of having every single instance of a server store its own savefile database, official servers will now operate in clusters of server instances that share savefiles. Read the full post on the Silk Games blog...

  • Weekly Update: Player Ships in Key of the Exiles - 5 June 2015

    In this week’s update I’ll be providing a brief outline of what player owned ships are like and how they work. What follows is meant as a primer for this topic, as I’m sure that you’ll be hearing much more about player owned ships in future previews. I’m going to avoid significant story and gameplay spoilers here, but if you are completely adverse to any type of spoilers for the expansion then this post probably isn't for you... Read the full post on the Silk Games blog...

  • Weekly Update: Player Ships in Key of the Exiles - 5 June 2015

    In this week’s update I’ll be providing a brief outline of what player owned ships are like and how they work. What follows is meant as a primer for this topic, as I’m sure that you’ll be hearing much more about player owned ships in future previews. I’m going to avoid significant story and gameplay spoilers here, but if you are completely adverse to any type of spoilers for the expansion then this post probably isn't for you... Read the full post on the Silk Games blog...

  • Dev Blog: Weekly NEStalgia News Updates - 30 May 2015

    I think that most players want to hear from me on a regular basis – even if I don’t have much to report. Therefore, my plan this summer is to drop the "only show up when you have something to say" approach and trying something new. From here on out I’ll be posting weekly development blog updates every Thursday. I can’t promise that the weekly posts will always be full of exciting new information, but players will at least have the opportunity to see what I’m working on and ask questions. Read the full post on the Silk Games blog...

  • Dev Blog: Weekly NEStalgia News Updates - 30 May 2015

    I think that most players want to hear from me on a regular basis – even if I don’t have much to report. Therefore, my plan this summer is to drop the "only show up when you have something to say" approach and trying something new. From here on out I’ll be posting weekly development blog updates every Thursday. I can’t promise that the weekly posts will always be full of exciting new information, but players will at least have the opportunity to see what I’m working on and ask questions. Read the full post on the Silk Games blog...

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