- Update v1.08 - Fireflies Fix - 22 October 2021
Update v1.08 - Fireflies Fix Howdy folks! Turns out the fireflies are charming little critters that when angry will destroy the world. Turns out that the hang on launch some players are experiencing is due to the fireflies on the splash screen speeding up to extremely high levels of velocity and zipping off into infinity. Thanks to help from the community this has been fixed! Additionally some comfort options have been added for folks who experience motion sickness. TL;DR The hang on launch some folks have been getting has been fixed. Features: Option for always show crosshair Make player hand lag optional Adding Discord button to main menu Modding Changes: Adding a status effect that can speed up or slow down time for the world or for the player or both Adding spell support to guns Making when a monster flees configurable Delay for breakables Updating inkle to v1.0.0 Adding an ambush f…
- Update v1.07 - Keybinds Hotfix - 10 February 2021
Update v1.07 - Keybinds Hotfix Hey folks! Turns out the last update broke the loading of custom keybinds for many players. This hotfix corrects that. A big thanks to all the players who let us know this was broken and to our community members who helped test the fix. TLDR Q. Does this have any gameplay changes? A. Nope. It only addresses the keybinding issue. Bugfixes: Saved keybinds correctly load on launch of game. If you want to join in on the fun, the Priority Interrupt Discord server is where you want to be. For news as it happens, follow us on Twitter! @DelverGame @InterruptGames
- Update v1.06 - Pathfinding fix - 11 January 2021
Hey everyone! We have a fresh batch of bug fixes and new engine features. A big thank you to our community engine contributors, players, testers, and modders! ♥ TLDR Q. Does this have any gameplay changes? A. Yes! Monsters now properly navigate the level. Arrows no longer go right through monsters. And bombs now have a chance to be lit when they drop. Bugfixes Monsters pathing has been fixed and they will more intelligently navigate the level. Bombs have chance to spawn lit. There was a bug that prevented this from happening. Fix arrows passing through enemies when enemies are close to a wall. Broken shaders will now show as magenta. Cleaned up JSON of data files. Fix npc/group entities not showing correctly in levels generated in editor. Adding missing translation strings. Fixing sprite scales when using scaled atlases. Attached entities show correctly in editor. Fixed cases where mons…
- First person dungeon-crawler 'Delver' properly open source again, pulls in lots of updates - 21 September 2020
After only recently being released on itch.io, it seems the team behind the chunky-pixel first-person dungeon crawler Delver aren't done. Read the full article here: https://www.gamingonlinux.com/2020/09/first-person-dungeon-crawler-delver-properly-open-source-again-pulls-in-lots-of-updates
- Update v1.05 - Maintenance update - 18 September 2020
Hey everyone! The Delver release was pretty tiring, but I think we've finally... TWO YEARS?! It's been two years since release? Geez. During that time we released the Delver Engine as open source software (OSS) under the zlib license and have been working on fixes, performance improvements, and even new features. This release updates Delver to use the latest version of the open source Delver Engine. TLDR Q. Does this have gameplay changes? A. No. This update doesn't change Delver gameplay. Q. What if I don't like change? What if I want to stay on v1.04 forever? A. No worries, we got you. The public beta branch v1.04 is just for you. Bugfixes Improved mesh picking in editor. Prevent player from repeatedly bouncing on spikes. Fixed bug where dropped items would spin forever. Fixed how hitscan guns select their targets. Fix for platform discrepancies for setting cursor position in editor.…
- Have you played Delver? - 23 October 2018
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Delver marries the first-person simplicity of Doom and the randomness of the roguelike in such an admirably straightforward way that I m sorry it doesn t get more praise. I ve championed it before as a cheap n cheerful adventure that ll keep you occupied for a few afternoons. It s a forgettable game, but only because it s so unassuming. That s what I like about it. It sets out to do one thing: spritey, twitchy dungeon diving. And it does that without complaint or distraction. (more…)
- Update 1.04 - Bugfixes and more modding support - 30 March 2018
Hey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding. There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!) Gameplay Changes: Added a levitate scroll. Cursed items no longer sell for negative gold. Bugfixes: Fixed cases where the game could crash on level load. Clearing more memory on level transitions. Fixed strange flickering artifacts on edges of fire / dust. More assets are loaded as needed now, instead of up-front. Game starts at a bit lower resolution in windowed mode. Jumping works at high framerates now. Put a max cap on the number…
- Update 1.04 - Bugfixes and more modding support - 30 March 2018
Hey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding. There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!) Gameplay Changes: Added a levitate scroll. Cursed items no longer sell for negative gold. Bugfixes: Fixed cases where the game could crash on level load. Clearing more memory on level transitions. Fixed strange flickering artifacts on edges of fire / dust. More assets are loaded as needed now, instead of up-front. Game starts at a bit lower resolution in windowed mode. Jumping works at high framerates now. Put a max cap on the number…
- Update 1.03 - Smarter monsters, more bugfixes! - 9 March 2018
It's Delver update time again! Since last time we've completely rewritten our monster pathfinding system to make them smarter, and we've been getting a TON of good feedback from modders on what would be useful for them so there has been work on opening up more of the game to customization. The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can be designed. We've also been watching the support and bugfix threads, there are bugfixes aimed at issues we've been seeing in them as well. Thanks for pointing out the bugs that you see! And now, onto the changes: Changes Brand new pathfinding system, monsters should be much smarter about getting to…
- Update 1.03 - Smarter monsters, more bugfixes! - 9 March 2018
It's Delver update time again! Since last time we've completely rewritten our monster pathfinding system to make them smarter, and we've been getting a TON of good feedback from modders on what would be useful for them so there has been work on opening up more of the game to customization. The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can be designed. We've also been watching the support and bugfix threads, there are bugfixes aimed at issues we've been seeing in them as well. Thanks for pointing out the bugs that you see! And now, onto the changes: Changes Brand new pathfinding system, monsters should be much smarter about getting to…
- Bugfix update 1.02 - 18 February 2018
Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod. For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs! For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information! Give this update a shot, and as always let us know what you think of these changes. Bug Fixes Fixed a savegame loading issue that could occur after picking up the Orb. Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes. Fixed…
- Bugfix update 1.02 - 18 February 2018
Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod. For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs! For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information! Give this update a shot, and as always let us know what you think of these changes. Bug Fixes Fixed a savegame loading issue that could occur after picking up the Orb. Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes. Fixed…
- Bugfix update 1.01 - 7 February 2018
Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates. Fixed slow memory leak in held item rendering - this could cause a crash after a while. Sewer levels no longer generate random floating entities. The Pit saves properly now, can no longer run it repeatedly. Fixed button models not animating in the right direction sometimes. Wand damage is increased now by the magic stat. Fixed rendering issue for dust particles with FXAA enabled. Main menu scaling revamped. Fix for custom texture related crash that could h…
- Bugfix update 1.01 - 7 February 2018
Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates. Fixed slow memory leak in held item rendering - this could cause a crash after a while. Sewer levels no longer generate random floating entities. The Pit saves properly now, can no longer run it repeatedly. Fixed button models not animating in the right direction sometimes. Wand damage is increased now by the magic stat. Fixed rendering issue for dust particles with FXAA enabled. Main menu scaling revamped. Fix for custom texture related crash that could h…
- Dungeon-diving Delver done and dusted declares dev - 2 February 2018
The dungeon crawling and doddering daggers of sprite-filled roguelite Delver is good and pure , if you believe my early access impressions. So it s a happy day for all you I ll wait until it s finished types. Delver has left early access and is considered complete by its developers, Priority Interrupt. They ve also doubled the price on Steam, now that it s done. It used to be about a fiver in British quids, but now it s over a tenner (a change from $7.99 to $14.99 for US folks). My instinct when this happens is always “ugh!” But on reflection, no, it’s fine. (more…)
- Delver 1.0 is available now! - 2 February 2018
Hey Delvers! I'm very excited to announce that the 1.0 update is now available for everyone, and that Delver has officially left Early Access! We're very proud of the game that we've made and very thankful for those that helped make it a reality with your early support and great feedback. Thank you so much for everyone that has played the game or are playing it for the first time, the most exciting thing about making Delver for us has been sharing it with everyone. Since the last update we've added a ton of stuff, most of which we'll leave for you to find. We've also fixed more bugs than we can count, and managed to sneak in some more fun features like post processing - because why not?
- Delver 1.0 is available now! - 2 February 2018
Hey Delvers! I'm very excited to announce that the 1.0 update is now available for everyone, and that Delver has officially left Early Access! We're very proud of the game that we've made and very thankful for those that helped make it a reality with your early support and great feedback. Thank you so much for everyone that has played the game or are playing it for the first time, the most exciting thing about making Delver for us has been sharing it with everyone. Since the last update we've added a ton of stuff, most of which we'll leave for you to find. We've also fixed more bugs than we can count, and managed to sneak in some more fun features like post processing - because why not?
- Delver 1.0 is dropping on Feb 1! - 29 January 2018
Hey all! I just wanted to let everyone here know that the 1.0 update for Delver is going to drop soon, just days away on February 1st. This has been a long time coming, and we're really excited to get this in your hands. We've managed to fit a ton of fun stuff into it that we've wanted to add for a long time, including some much asked for quality of life improvements. We're really proud of the game that we've created, a game that you've all been a part of in supporting us through our time in early access. We quite literally wouldn't have been able to do it without you all. In preparation for the release the price for Delver will be going up soon - up to $14.99. Grab it now if you haven't already if you want in at the lower price!
- Delver 1.0 is dropping on Feb 1! - 29 January 2018
Hey all! I just wanted to let everyone here know that the 1.0 update for Delver is going to drop soon, just days away on February 1st. This has been a long time coming, and we're really excited to get this in your hands. We've managed to fit a ton of fun stuff into it that we've wanted to add for a long time, including some much asked for quality of life improvements. We're really proud of the game that we've created, a game that you've all been a part of in supporting us through our time in early access. We quite literally wouldn't have been able to do it without you all. In preparation for the release the price for Delver will be going up soon - up to $14.99. Grab it now if you haven't already if you want in at the lower price!
- Update #14 - Modding and Steam Workshop Support - 4 April 2017
http://i.imgur.com/ECApHhM.gif Good news everyone! Joshua and I have been working hard lately on adding Steam Workshop support to Delver, a feature that we have been looking forward to having for a long time. This is an important feature, as our awesome community can now easily share their additions to Delver and help make the game bigger and better or even help translate the game for their language. Along with this update, we're opening up our Steam Workshop to everyone. We've already added some example mods ourselves (with source code available, if you want to see how we made them!) alongside some mods from our community members that are all available to play right now. Go check it out! To play a mod, just subscribe to it via our Workshop page. Steam will then download the mod for you, and the next time you open up Delver it will add it into the game. Some Mods to try Guns for Delver…