SPSTEAMPULSELIVE ANALYTICS
Delver

Delver Steam metadata

Chad Cuddigan, Joshua Skelton | Feb 1, 2018 | game

Released

0players observed · 23 September 2026 - 08:09:56 UTC

ActionAdventureIndieRPGDungeon CrawlerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)123,000
  • Revenue (VGI)$923,000
  • Review score88% positive

Delver metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)123,000
  • Revenue (VGI)$923,000
  • Review score88% positive
  • Total reviews2,839
  • Release dateFeb 1, 2018
  • DeveloperChad Cuddigan, Joshua Skelton
  • PublisherPriority Interrupt

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Chad Cuddigan, Joshua SkeltonPublisher: Priority Interrupt

Top Steam chartsTop 100 gamesGame directorySteam Store page

Delver Steam metadata

Delver metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/249630/metadata
Steam Storehttps://store.steampowered.com/app/249630/
Steam Communityhttps://steamcommunity.com/app/249630
PCGamingWiki search
IGDB searchSearch IGDB for Delver

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 2,489 positive, 350 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Workshop, Partial Controller Support, Includes level editor, Family Sharing

Achievements

26

Platform releases
  • Steam 7 September 2013

Latest Steam announcements

  • Update v1.08 - Fireflies Fix - 22 October 2021

    Update v1.08 - Fireflies Fix Howdy folks! Turns out the fireflies are charming little critters that when angry will destroy the world. Turns out that the hang on launch some players are experiencing is due to the fireflies on the splash screen speeding up to extremely high levels of velocity and zipping off into infinity. Thanks to help from the community this has been fixed! Additionally some comfort options have been added for folks who experience motion sickness. TL;DR The hang on launch some folks have been getting has been fixed. Features: Option for always show crosshair Make player hand lag optional Adding Discord button to main menu Modding Changes: Adding a status effect that can speed up or slow down time for the world or for the player or both Adding spell support to guns Making when a monster flees configurable Delay for breakables Updating inkle to v1.0.0 Adding an ambush f…

  • Update v1.07 - Keybinds Hotfix - 10 February 2021

    Update v1.07 - Keybinds Hotfix Hey folks! Turns out the last update broke the loading of custom keybinds for many players. This hotfix corrects that. A big thanks to all the players who let us know this was broken and to our community members who helped test the fix. TLDR Q. Does this have any gameplay changes? A. Nope. It only addresses the keybinding issue. Bugfixes: Saved keybinds correctly load on launch of game. If you want to join in on the fun, the Priority Interrupt Discord server is where you want to be. For news as it happens, follow us on Twitter! @DelverGame @InterruptGames

  • Update v1.06 - Pathfinding fix - 11 January 2021

    Hey everyone! We have a fresh batch of bug fixes and new engine features. A big thank you to our community engine contributors, players, testers, and modders! ♥ TLDR Q. Does this have any gameplay changes? A. Yes! Monsters now properly navigate the level. Arrows no longer go right through monsters. And bombs now have a chance to be lit when they drop. Bugfixes Monsters pathing has been fixed and they will more intelligently navigate the level. Bombs have chance to spawn lit. There was a bug that prevented this from happening. Fix arrows passing through enemies when enemies are close to a wall. Broken shaders will now show as magenta. Cleaned up JSON of data files. Fix npc/group entities not showing correctly in levels generated in editor. Adding missing translation strings. Fixing sprite scales when using scaled atlases. Attached entities show correctly in editor. Fixed cases where mons…

  • First person dungeon-crawler 'Delver' properly open source again, pulls in lots of updates - 21 September 2020

    After only recently being released on itch.io, it seems the team behind the chunky-pixel first-person dungeon crawler Delver aren't done. Read the full article here: https://www.gamingonlinux.com/2020/09/first-person-dungeon-crawler-delver-properly-open-source-again-pulls-in-lots-of-updates

  • Update v1.05 - Maintenance update - 18 September 2020

    Hey everyone! The Delver release was pretty tiring, but I think we've finally... TWO YEARS?! It's been two years since release? Geez. During that time we released the Delver Engine as open source software (OSS) under the zlib license and have been working on fixes, performance improvements, and even new features. This release updates Delver to use the latest version of the open source Delver Engine. TLDR Q. Does this have gameplay changes? A. No. This update doesn't change Delver gameplay. Q. What if I don't like change? What if I want to stay on v1.04 forever? A. No worries, we got you. The public beta branch v1.04 is just for you. Bugfixes Improved mesh picking in editor. Prevent player from repeatedly bouncing on spikes. Fixed bug where dropped items would spin forever. Fixed how hitscan guns select their targets. Fix for platform discrepancies for setting cursor position in editor.…

  • Have you played Delver? - 23 October 2018

    Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Delver marries the first-person simplicity of Doom and the randomness of the roguelike in such an admirably straightforward way that I m sorry it doesn t get more praise. I ve championed it before as a cheap n cheerful adventure that ll keep you occupied for a few afternoons. It s a forgettable game, but only because it s so unassuming. That s what I like about it. It sets out to do one thing: spritey, twitchy dungeon diving. And it does that without complaint or distraction. (more…)

  • Update 1.04 - Bugfixes and more modding support - 30 March 2018

    Hey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding. There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!) Gameplay Changes: Added a levitate scroll. Cursed items no longer sell for negative gold. Bugfixes: Fixed cases where the game could crash on level load. Clearing more memory on level transitions. Fixed strange flickering artifacts on edges of fire / dust. More assets are loaded as needed now, instead of up-front. Game starts at a bit lower resolution in windowed mode. Jumping works at high framerates now. Put a max cap on the number…

  • Update 1.04 - Bugfixes and more modding support - 30 March 2018

    Hey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding. There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!) Gameplay Changes: Added a levitate scroll. Cursed items no longer sell for negative gold. Bugfixes: Fixed cases where the game could crash on level load. Clearing more memory on level transitions. Fixed strange flickering artifacts on edges of fire / dust. More assets are loaded as needed now, instead of up-front. Game starts at a bit lower resolution in windowed mode. Jumping works at high framerates now. Put a max cap on the number…

  • Update 1.03 - Smarter monsters, more bugfixes! - 9 March 2018

    It's Delver update time again! Since last time we've completely rewritten our monster pathfinding system to make them smarter, and we've been getting a TON of good feedback from modders on what would be useful for them so there has been work on opening up more of the game to customization. The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can be designed. We've also been watching the support and bugfix threads, there are bugfixes aimed at issues we've been seeing in them as well. Thanks for pointing out the bugs that you see! And now, onto the changes: Changes Brand new pathfinding system, monsters should be much smarter about getting to…

  • Update 1.03 - Smarter monsters, more bugfixes! - 9 March 2018

    It's Delver update time again! Since last time we've completely rewritten our monster pathfinding system to make them smarter, and we've been getting a TON of good feedback from modders on what would be useful for them so there has been work on opening up more of the game to customization. The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can be designed. We've also been watching the support and bugfix threads, there are bugfixes aimed at issues we've been seeing in them as well. Thanks for pointing out the bugs that you see! And now, onto the changes: Changes Brand new pathfinding system, monsters should be much smarter about getting to…

  • Bugfix update 1.02 - 18 February 2018

    Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod. For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs! For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information! Give this update a shot, and as always let us know what you think of these changes. Bug Fixes Fixed a savegame loading issue that could occur after picking up the Orb. Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes. Fixed…

  • Bugfix update 1.02 - 18 February 2018

    Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod. For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs! For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information! Give this update a shot, and as always let us know what you think of these changes. Bug Fixes Fixed a savegame loading issue that could occur after picking up the Orb. Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes. Fixed…

  • Bugfix update 1.01 - 7 February 2018

    Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates. Fixed slow memory leak in held item rendering - this could cause a crash after a while. Sewer levels no longer generate random floating entities. The Pit saves properly now, can no longer run it repeatedly. Fixed button models not animating in the right direction sometimes. Wand damage is increased now by the magic stat. Fixed rendering issue for dust particles with FXAA enabled. Main menu scaling revamped. Fix for custom texture related crash that could h…

  • Bugfix update 1.01 - 7 February 2018

    Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates. Fixed slow memory leak in held item rendering - this could cause a crash after a while. Sewer levels no longer generate random floating entities. The Pit saves properly now, can no longer run it repeatedly. Fixed button models not animating in the right direction sometimes. Wand damage is increased now by the magic stat. Fixed rendering issue for dust particles with FXAA enabled. Main menu scaling revamped. Fix for custom texture related crash that could h…

  • Dungeon-diving Delver done and dusted declares dev - 2 February 2018

    The dungeon crawling and doddering daggers of sprite-filled roguelite Delver is good and pure , if you believe my early access impressions. So it s a happy day for all you I ll wait until it s finished types. Delver has left early access and is considered complete by its developers, Priority Interrupt. They ve also doubled the price on Steam, now that it s done. It used to be about a fiver in British quids, but now it s over a tenner (a change from $7.99 to $14.99 for US folks). My instinct when this happens is always “ugh!” But on reflection, no, it’s fine. (more…)

  • Delver 1.0 is available now! - 2 February 2018

    Hey Delvers! I'm very excited to announce that the 1.0 update is now available for everyone, and that Delver has officially left Early Access! We're very proud of the game that we've made and very thankful for those that helped make it a reality with your early support and great feedback. Thank you so much for everyone that has played the game or are playing it for the first time, the most exciting thing about making Delver for us has been sharing it with everyone. Since the last update we've added a ton of stuff, most of which we'll leave for you to find. We've also fixed more bugs than we can count, and managed to sneak in some more fun features like post processing - because why not?

  • Delver 1.0 is available now! - 2 February 2018

    Hey Delvers! I'm very excited to announce that the 1.0 update is now available for everyone, and that Delver has officially left Early Access! We're very proud of the game that we've made and very thankful for those that helped make it a reality with your early support and great feedback. Thank you so much for everyone that has played the game or are playing it for the first time, the most exciting thing about making Delver for us has been sharing it with everyone. Since the last update we've added a ton of stuff, most of which we'll leave for you to find. We've also fixed more bugs than we can count, and managed to sneak in some more fun features like post processing - because why not?

  • Delver 1.0 is dropping on Feb 1! - 29 January 2018

    Hey all! I just wanted to let everyone here know that the 1.0 update for Delver is going to drop soon, just days away on February 1st. This has been a long time coming, and we're really excited to get this in your hands. We've managed to fit a ton of fun stuff into it that we've wanted to add for a long time, including some much asked for quality of life improvements. We're really proud of the game that we've created, a game that you've all been a part of in supporting us through our time in early access. We quite literally wouldn't have been able to do it without you all. In preparation for the release the price for Delver will be going up soon - up to $14.99. Grab it now if you haven't already if you want in at the lower price!

  • Delver 1.0 is dropping on Feb 1! - 29 January 2018

    Hey all! I just wanted to let everyone here know that the 1.0 update for Delver is going to drop soon, just days away on February 1st. This has been a long time coming, and we're really excited to get this in your hands. We've managed to fit a ton of fun stuff into it that we've wanted to add for a long time, including some much asked for quality of life improvements. We're really proud of the game that we've created, a game that you've all been a part of in supporting us through our time in early access. We quite literally wouldn't have been able to do it without you all. In preparation for the release the price for Delver will be going up soon - up to $14.99. Grab it now if you haven't already if you want in at the lower price!

  • Update #14 - Modding and Steam Workshop Support - 4 April 2017

    http://i.imgur.com/ECApHhM.gif Good news everyone! Joshua and I have been working hard lately on adding Steam Workshop support to Delver, a feature that we have been looking forward to having for a long time. This is an important feature, as our awesome community can now easily share their additions to Delver and help make the game bigger and better or even help translate the game for their language. Along with this update, we're opening up our Steam Workshop to everyone. We've already added some example mods ourselves (with source code available, if you want to see how we made them!) alongside some mods from our community members that are all available to play right now. Go check it out! To play a mod, just subscribe to it via our Workshop page. Steam will then download the mod for you, and the next time you open up Delver it will add it into the game. Some Mods to try Guns for Delver…

Patch notes and updates

S.noRelease datePatch nameGID number
122 October 2021Update v1.08 - Fireflies Fix4103335143110100673
210 February 2021Update v1.07 - Keybinds Hotfix4053772703629941188
311 January 2021Update v1.06 - Pathfinding fix3942305442260091690
49 March 2018Update 1.03 - Smarter monsters, more bugfixes!3819571572130714479
57 February 2018Bugfix update 1.013819571572130714740
62 February 2018Delver 1.0 is available now!3819571572130714870
74 April 2017Update #14 - Modding and Steam Workshop Support3819571572130715130
824 December 2016Update #13 - So Magical!3819571572130715263
912 September 2016Update #12 - Undead!3819571572130715400
1020 September 2015Update #11 - Sewer revamp!3819571572130715526

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID249630
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateFeb 1, 2018
DeveloperChad Cuddigan, Joshua Skelton
PublisherPriority Interrupt
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent88%
Positive reviews2,489
Negative reviews350
Total reviews2,839
Steam recommendations2,366
Achievements26
Average playtime forever1,270 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/249630/

Short description

Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.

About this game

Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make. Slay monsters, blast wands, hoard potions, and loot everything. A silky smooth mix of 90s FPS combat with classic RPG mechanics. In these dungeons once you're dead you stay dead. Permadeath means that when you die, you begin each run into the dungeon anew. Tough as nails gameplay will test your skills, no grinding will save you here. A procedural dungeon that will keep you on your toes, no two runs will ever be the same. Delicious chunky pixels! Easy to pick up gameplay, but difficult to master. The dungeon has been waiting for you.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
18Partial Controller Support
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Drogas lícitas Violência fantasiosa
steam germany12Alkohol / Tabak Fantasy-Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Delver's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Delver's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Delver at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley35,30223 September 2026 - 08:06:27 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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