SPSTEAMPULSELIVE ANALYTICS
Idle Weaponshop

Idle Weaponshop Steam news

Deki | Feb 28, 2024 | game

Released

24players observed · 5 October 2026 - 16:49:45 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed players24 · 5 October 2026 - 16:49:45 UTC
  • SteamPulse tracked peak106
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score58% positive

Idle Weaponshop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players24 · 5 October 2026 - 16:49:45 UTC
  • SteamPulse tracked peak106
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score58% positive
  • Total reviews81
  • Release dateFeb 28, 2024
  • DeveloperDeki
  • PublisherDeki

Genres: Simulation, Strategy, Early Access

Company pages: Developer: DekiPublisher: Deki

Top Steam chartsTop 100 gamesGame directorySteam Store page

Idle Weaponshop Steam news

Idle Weaponshop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.4 update - 2 October 2026

    Idle Weaponsmith – Beta 0.4 Beta branch Before you start: this update changes the save format. If any issues arise, please post in the bug reports channel in discord. This is a big update, nearly everything has been touched on. If you haven't been following the discord, this is one of 3 updates since the last main branch release from over a year ago. New Content Constructions: Large multi-stage megaprojects that require long voyages to send or receive resources and manpower New professions: Bard (Chance for free Quality rankup), Researcher (faster research), Sailor (faster sailing) and Builder (more workers per shipment). Story: Part 1 is now complete. 10 new chapters, Though only 5 available now through story progression. 15 new achievements Lifetime stats tab in Records. New crafted item type: Construction Items. Only the one for your active project will be available. No cluttering yo…

  • Beta update 0.3 on experimental branch - 30 September 2026

    Hello, there's a new beta update out in experimental. A lot of bug fixes. A lot of lot of bug fixes. And the start of the research mechanic. This update is only on experimental until I can be sure the save versioning works for everyone, then its back to the main branch. Patch notes will be updated with the full version since it'll be merged with a more content-heavy update, though the notes for the current experimental build are in game and on the discord.

  • Build 0.2.5 - 2 February 2025

    New Content - 10 new Prestige upgrades - New Ship based Upgrades - Ability to filter the Hiring pool by increasing the minimum tier and selecting worker jobs you do not want to generate. - Added Sound effects to a few locations and a Sound effect mute button (volume controls to come soon) - Added more Background music and gave dungeon types their own themes. Bugfixes - Fixed issue with upgrading worker weapon skill - Additional tweaks to Shift system - Fixed issue with some timers not initializing on new game

  • Minor Hotfix 0.2.4.1a - 1 February 2025

    Fixed bug causing the tutorial to crash and repeat "Mister" over and over.

  • Build 0.2.4.1 - 28 January 2025

    New Content - Added a new world map screen the the Adventures menu Bugfixes - Fixed an issue with Shifts not re-assigning workers intelligently if the Bench would be full.

  • Build 0.2.4 - 26 January 2025

    New Content 2 new dungeons have been added 14 new relics have been added. 3 new Blueprint mods have been added. Additional reputation bonuses have been added A few new retirement upgrades have been added, and 2 NYI tagged ones have been implemented Minor Changes Relic drops will now pop up and notify you when they happen. You can toggle this off. Sound effects are now their own toggle separate from music. Sound effects have been added in a few places. All Achievements except the Discord and Steam ones now have Steam tags, so they'll have associated steam achievements once the storefront changes replicate. A few more achievements have been added. Filled in some additional information for some things that had none existing. Bugfixes Some values were being truncated while determining item price and power, Items should be worth more. Some issues with the old notification system have been fi…

  • Build 0.2.3.3 - 11 January 2025

    Minor Changes - 2 new Prestige upgrades have been added that allow you to start new runs with your adventurers given default base level items - Loot animation in the Dungeon menu improved - Loot labels have been changed in the Dungeon menu, you can now see their drop rates and explanations by mousing over them - Monthly relic drop rates have been increased by 2.5x so that its much less likely to miss one with casual play. - Tier 1 resources have had their initial production rate increased to speed along the early game on an entirely fresh run - Monthly relic items now have additional properties, and proper names/descriptions. Bugfixes - Fixed a few minor calculation errors, mostly to do with rounding - Some Incorrect/Ambigious text has been rewritten - Automatic Error reporting functionality improved. - An issue that could cause a save to not load has been fixed

  • Hotfix Build 0.2.3.2 - 5 December 2024

    Fixed a bug that could cause employee identifiers to reset to 0, leading to weird behavior within the shift system

  • Build 0.2.3.1 - 4 December 2024

    Major Changes The Shift system has been added in. You can now define predefine groups of employees, and set active groups at once. You can also set a defined shift on a job loadout, to change employees based on specific needs. Note: this system, like the party system, is still likely to change quite a bit in the future Bug Fixes Worker cap bonuses were being reset on retirement until the game was reloaded due to a misordering of operations while resetting the game, this has been fixed. Druids were not being generated with inherent Mana. This is not retroactive to existing employees. A CTD error tied to a specific hardware config has been fixed.

  • Build 0.2.3 - 1 December 2024

    Major Changes - The Party system has now been added. You can now pre-define groups of adventurers for quicker adventure allocation, or even set pre defined dungeons to automatically run. Minor Changes - Added the ability to limit leaderboard records to friends only or completely opt out through the Options menu. - Added 2 more Loadout slots Bugfixes - Fixed the Item design weapon power estimation not accounting for Item mod choices. - Fixed a CTD that could fire in extremely specific circumstances - Fixed some Z-fighting issues with menus - Fixed an issue inflating Leaderboard records when de-encrypting them back to BigNum values from the steam API to display

  • Build 0.2.2.0.2 - 26 November 2024

    Minor Changes - Leaderboards for Achievements and prestige counts have been added. For now, they will only update on retirement. Bugfixes - The Avatar customization modal was not pulling in your avatar sprite, and Avatar specializations were defaulting to sword on retirement. This has been fixed. - The leaderboard was not pulling in the scores around you correctly if you were not in the top 20. This has been fixed. - Knowledge leaderboard scores were being posted even if you have 0 - The Avatar modal changes inadvertently gave all employees the tag that prevents them from being fired. This has been fixed, you are now free to fire your poor workers right before the holidays, you monsters. -The re-done Sidebar on the title screen was overlaying the save import window - A CTD that could occur in rare circumstances has been fixed.

  • Hotfix Patch 0.2.2.0.1 - 24 November 2024

    The Friends leaderboard was pulling from the global pool, not your friends list. This has been fixed.

  • Patch 0.2.2, "I'm really not dead, guys" edition. - 24 November 2024

    Major Changes The Steam integration layer has been redone. Steam Achievements are now earnable. I'll be slowly adding most of the existing ones to the Steam There is now an experimental leaderboard for the most total knowledge earned where you can see how you rank globally and between your friends. Your rank on the leaderboard will never provide a mechanical advantage, its just for fun, its not meant for FOMO. I will also likely not be particularly proactive with culling non obvious cheaters, so don't stress it too much. Depending on the reception and any potential issues arising form it, it might go away or be limited to your friends list. I will also be adding more leaderboard categories once I am sure there are no major structural issues with the system. Promoted employees can now learn new skills up to what their rank allows through a gacha system, you do not have to accept the resu…

  • Build 0.2.1c - 25 April 2024

    Minor Changes: - You can now rename your avatar character and change it's portrait and gender from the Settings page (Some settings probably reset) - You can now use custom avatar images (Images must be PNGs at least 512x512 stored in your (\Documents\My Games\Idle Weaponshop\Custom Avatars) folder - A introductory tutorial walkthrough has been added, up to designing your first item so far - The Story tab has been added to the Records Menu. If you've been dying for genre fiction written by a STEM major, you're in luck! Bug Fixes: - Some Pixel scaling was not setting properly - Resolution tab in the Settings page was defaulting to the highest resolution regardless of setting - Hourglass label was wrong - Hourglass generation was off due to being on a 90 sec timer instead of a 60 sec one. - The game Quit button and game resolution options was showing for the WebGL version when it should o…

  • Build 0.2.1b - 22 April 2024

    Minor Changes: - Resolution and fullscreen settings should now persist through playthroughs. You will need to change them one more time to make sure they save. - Pixel art assets/icons that were scaling up poorly will now maintain their original size through resolution changes - Minor cosmetic facelift to Adventurer detail menu - Change to Explorer dungeon trait to explain how Explorer league exp is gained. - Gold preview for blueprints now accounts for mods - A quit button has been added to the interface for players playing in full screen Bug Fixes: - Employee Haulers were not resetting their values on levelup leading to them scaling to ludicrous levels quickly, allowing for nearly instant material commissions. - New Relic indicators were not working, and notification for earned relics was not firing from relics earned on offline time - Rebirth qualification percentage was not showing…

  • Build 0.2.1a - 21 April 2024

    Minor Changes: - New items have been added to the animation panels in the Current Job and Dungeon Menus - 2 new Prestige upgrades have been added Bug Fixes: - Item display choices should persist through prestiges - Druids being able to roll other classes' traits has been fixed - Haulers should now properly increase the max speed of finishing material contracts

  • Build 0.2.1 - 19 April 2024

    New Content: - Tier 2 Blueprints and Adventurers have been enabled. You may already have found their unlock relics, but you will also need to purchase a prestige upgrade to use them - A new Dungeon has been added, the Boundless Frontier. This dungeon has it's own special mechanic, in that traversing it levels a new Building, the Explorer's League. This building has no associated tools, nor does it provide a bonus other than converting levels earned this run into permanent experience. But as the Explorer's league gains permanent levels, you will eventually unlock new dungeons, materials, and improvements to the dungeon itself. - Additional milestones have been added - Additional Prestige upgrades have been added. There are no remaining (NYI) tagged upgrades - Steel and Faewood have been added as the new highest tier materials. But you will also have to unlock some of their materials. - D…

  • Build 0.2 Update - 15 April 2024

    New Content: - A new Commission system where you can take out contracts to provide permament upgrades has been added and can be unlocked from the Retirement tree at 1 million reputation Minor Changes: - The Retirement button now shows at all times and will either show you how close you are to unlocking it, or how many points you can earn currently. - You will now unlock an additional bench slot for every active worker slot you earn. Bug Fixes: - A minor fix to daily dungeon relic drops being off by a weekday

  • Build 0.12a - 19 March 2024

    Minor Changes: - Pause button for jobs has been added - A new Retirement upgrade that boosts the Minimum tier of hireable employees has been added Bug Fixes: - Bug changing the required amount of items to perform weapon mods has been fixed - Bug where Dungeon speed talents were working but not showing their effects on the GUI has been fixed - Bug where some Dungeon loot was not showing as earned on restart - Bug where unlocked employee types weren't being reset on retirement has been fixed - Bug where Daily dungeon wasn't generating on prestige has been fixed

  • Build 0.12 - 16 March 2024

    Content Changes: - New Weapon mods have been added that take new resources. Unlock these via dungeon exploration - New worker traits that unlock for worker generation when the relevant content is unlocked Misc changes: - Blueprint refining levels now show on the blueprint menu - An additional resolution option has been added - Dungeon relic listed drop rates now take into account building bonuses on the tooltip (the actual drop rate didn't change) Bug Fixes: - Dungeon completion achievements will now trigger - Refinement loadouts were not being saved through new instances of the game - Dungeon achievements were not being unlocked on clear properly - Fixed Employee traits that scale with level not properly adjusting for employee level on tooltip - Misc String fixes

Patch notes and updates

S.noRelease datePatch nameGID number
130 September 2026Beta update 0.3 on experimental branch1845383656376153
22 February 2025Build 0.2.51790214123165046
31 February 2025Minor Hotfix 0.2.4.1a1790214123139141
428 January 2025Build 0.2.4.11789580505452214
526 January 2025Build 0.2.41789580505387814
611 January 2025Build 0.2.3.31788311419093405
75 December 2024Hotfix Build 0.2.3.21784506359254301
84 December 2024Build 0.2.3.11784506359194915
91 December 2024Build 0.2.31784506359095950
1026 November 2024Build 0.2.2.0.21783872412127455
1124 November 2024Hotfix Patch 0.2.2.0.11783872412064142
1224 November 2024Patch 0.2.2, "I'm really not dead, guys" edition.1783872412064138
1325 April 2024Build 0.2.1c5759616966662970568
1422 April 2024Build 0.2.1b5762994032406676476
1521 April 2024Build 0.2.1a5762994032399795710
1619 April 2024Build 0.2.15762994032394747913
1715 April 2024Build 0.2 Update6474562312193892176
1819 March 2024Build 0.12a5686430301712249901
1916 March 2024Build 0.127309977427443350592
2010 March 2024Build 0.11c - 3/10/20245679673637663532358

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.