- Water Height and Color - 10 September 2026
Water can now be raised. A waterfall forms at the edge of raised water. The gradient of the waterfall can be adjusted. The water color can now be set individually for each body of water. You can also continue to set the water color globally via the Environment Panel as usual. Minor adjustments and fixes Thank you very much! :) Best regards Hannes
- Geometric Shapes - 29 July 2026
Geometric Shapes for paths, plots, and rooms: For example, you can place a forest or room directly as a customizable circle, rectangle, or hexagon Keep Scale and Keep Rotation for paths, plots, and rooms: This allows the next element to be placed with the same geometric shape, scale, and rotation as the previously placed element Groups: Panel for group content added. You can jump to the object or select it directly Added the ability to enable/disable handles for all path points when the entire path is selected Added scalability for entire plots and rooms Copied plots can now be edited directly, for example, scaled or regenerated Settings: Option to disable highlighting of elements on the map when hovering over them Minor adjustments and bug fixes
- Update - 28 June 2026
Paths and Plots can now be selected centrally, similar to rooms, and can thus be moved or rotated completely. When copying normal objects, the attached objects are now also copied, for example, a crate on a stone tower. It also works with multi select copy. You can now use Ctrl/Cmd + A to select the entire path, plot, or room directly. Paths, plots, and rooms can now be copied. Use the C key (default) when the entire element is selected, or Ctrl/Cmd + C at any time. When copying, attached objects, such as a crate in a room or on a tower of a Stone Wall path, are also copied. With Ctrl/Cmd + left-click, items are now added to the multi select list. If the item is already in the list, clicking again removes it. The selection list is now opened using Shift + left-click (previously Ctrl/Cmd + left-click). This allows you to select an item at the mouse position if there are multiple items at…
- Various things - 12 February 2026
Plateau Plot: With adjustable gradient, surface texture, surface texture rotation, edge texture (none, slope, various cliffs) and contour lines for elevation levels.Plateau Plot: Automatically replaces all previous Ground Plots.Height: Increased maximum height limit for all elements.Height / Settings: Heights are now always displayed with units. The default is meters. Can be changed in settings.Height / Settings: Added unit display for height of objects. Display at the bottom of the UI can be activated in settings with "Show Action Value." (Unit was already displayed for position).Height: Adjusted textures and shading of underwater slopes and elevations to make them less angular.District Plot: Selectable in detail via a separate menu, what should be created: Roads, Buildings, Nature, Busy Roads, and Roadside Decorations. Replaces the previous "Create Deco Objects" button.Light sources:…
- Undo/Redo Reworked - 13 November 2025
Undo/Redo now applies to objects, paths, plots, rooms, deco images/labels/legend, multi select, environment, map settings, and groups.
- District Plots - 22 September 2025
New District Plots: Auto-generated buildings, roads, and decorations in different randomly generated layouts (District of Farmers, Craftsmen and Merchants). -> Selectable layout (Grid, Curved Grid, Chessboard, Cells, Triangles, Circle). -> Density adjustable. -> Individual elements (objects and paths) can be subsequently detached. The progress of loading the elements of a map is now displayed. The storage path of the last saved map, map settings, and environments is now remembered. This makes it easier for you to manage elements on other hard drive locations. Settings: UI scale maximum increased. Settings: Beta tab: Extended scale limits: Now also applies to stair path and roof path. Settings: You can now set the export folder for images and videos. Settings: Unit (meter or foot) adjustable. This is now displayed in ‘Snap To Grid’ and when ‘Show Action Value’ is active.
- Bulk Asset Import, Improved Label, Legend - 11 July 2025
Bulk Asset Import: Several images (e.g. .png files) can be selected from a folder and imported directly as assets. Before importing, the height, search terms or tags can be set, for example. The bulk import assistant can be found in the Object Editor menu. Deco Tool: Labels extended by: Selection of icon, display of number, selection of frame, link to legend and more. Deco Tool: Display of legend. Legend shows automatically placed labels, as a list of numbers or as a list of icons.
- Spectator, Labels, UI Overhaul and more - 15 June 2025
Spectator Window: An additional window without UI can be opened with options such as own camera control or following the editor camera, full screen and pausing the display. Text Labels: Can be added via the Deco Tool. Text and design can be customized (font size, color, with icon, ...). Assignment to groups possible. UI: Properties panel per element on map. Values can be set manually (rotation, scale, height). Open/Close Properties Panel with Key (Default ‘B’). UI: Selection of elements on map revised. UI: Selection frames of elements on map become brighter with dark environment. UI: Camera zoom to mouse position. UI: Added possibility to manually enter certain values in Map Settings and Environment Panel (e.g. map size, shadow, wind direction). UI: Selection list in Object Editor added to display all selectable elements at mouse position (open with Ctrl + left click). The selection lis…
- Multi Images Export, Snap To Grid, Extended Grid - 31 March 2025
Map Settings - Multi Pages/Images Export: This allows you to directly export up to 4x4 contiguous images Map Settings - Extended Grid: This allows you to display a grid beyond the map area Map Settings - Snap Map Area To Grid Map Settings - Snap Elements (Objects, Paths, Plots, Rooms etc.) To Grid Map Settings: Grid rotation and Map Size Slider more sensitive (you can make individual steps with the arrow keys) Map Settings: Hex grid tile size adjusted. Hex tile height and thus vertical hex distance is now equal to the height of a square tile. Hex grid in “flat top” orientation UI: If Snap Elements To Grid is active, the position in the grid is displayed at the bottom of the UI (tile and distance) Roof Path: Overhang slider: This allows you to extend the roof surface beyond the start and end. Useful if you want to place e.g. a roof on a room in the grid Water Path: I have slightly adjust…
- Plot Editor, Asset Browser search and more - 20 February 2025
New Plot Editor: This allows you to create custom plots (currently only a forest-like plot). Assignment of up to 3 object groups. Adjustable size, chance and collision check per assigned object group. Asset Browser: Extended search with search term in “Title”, “Name”, “Object Group” and “Search Terms”. Filtering by tags now also possible. Asset Editor: In the “Add Original Texture” dialog: Button to save my textures as a png file. Asset Editor: Flip x and/or flip y of a texture now possible. For roads, you can now select the building type to be placed on the sides of the road in the bar at the top of the UI. Scaling, rotating and adjusting height with keys is now more sensitive. Action can be executed faster with shift pressed + key. Alphabetical sorting of elements in the tool lists is now possible. "Keep Scale" for objects can now be activated. Place new objects directly at the scale…
- Asset Editor, Steam Workshop support for custom assets - 4 December 2024
Asset Editor - Switch between normal editor and asset editor at any time - Create your own custom assets (No external 3D tools e.g. Blender necessary) - Add your own textures, original textures, boxes for solid shadows, smoke sources, light sources and wave sources - Activate wind for textures - Edit elements (e.g. scale of textures) via keys, buttons on the element and by entering values directly - Objects already placed on your map are updated directly when changes are made to the custom asset - Separate Multi Select/Multi Edit, Undo/Redo in the Asset Editor - Hide, lock against mouse clicks and rename individual elements (e.g. textures) - Add information to custom assets: Name, object group, preview image, search terms, tags and whether the object can be attached - Custom assets are displayed in the Object Tool and behave like normal assets and react to Multi Select and the environme…
- Minor adjustments and optimizations - 17 September 2024
Click priorities adjusted. Especially if you place several rooms on top of each other and use Deco Images. Working in general with stacked rooms improved. For example, you can no longer accidentally click on an object on the first floor through a room above it. “Layers” renamed to ‘Groups’. (These are not classic layers as known from image editing programs, but optional and do not affect the height of the objects. This may have been confusing) Minor things and bug fixes
- Layers, increased height, Godot 4.3 - 3 September 2024
Layer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows automatically - Assign objects, paths, plots, rooms and deco images to a layer (also works with water) - The number of elements assigned to a layer is unlimited - Button “add new objects to layer”: If active, new objects, paths, plots, rooms and deco images are assigned directly to the selected layer - Multi-select support: Add several objects to a layer at the same time - If an object locked by a layer is clicked, the affected layer flashes briefly - Invisible layers are not taken into account during collision check, e.g. when creating a forest on a hidden layer with road and cottages - New keys: Toggle visibility of selected map layer (default J). Toggle locking of sel…
- Wall without towers, dock path, new houses - 16 August 2024
New path: Walls without towers New path: Docks New path: Only battlements New objects: Houses with wood and tiled roofs Max and min limits of object scale increased Grid: Max height increased so that grid can now be placed above everything again Bug fixes and small adjustments
- Room Tool for interiors and more - 15 July 2024
Room Tool for interiors - With auto-generated elements - Individual objects can be attached and individual generated objects can be detached - Room and objects can be moved, rotated and changed in height together - Wall and floor design can be freely changed - New points and handles can be added so that any shape is possible - Multiple points can be selected and moved using shift - Individual walls can be hidden - Rooms among others: Bedroom, kitchen, chapel, blacksmith, ... New interior assets: beds, fireplaces, chairs, latrines, chests, windows, doors, ... Selection of multiple path points or all path points via shift now possible. This allows you to move several points or the whole path/plot Keep Rotation added: This creates the next object or room directly with the same rotation Lists of objects, paths, plots and rooms now switchable: icons as now or as text Small other things
- Stairs and other small things - 25 June 2024
Stairs: Wood and stone. The path points can be raised or lowered individually. The width can also be adjusted Endless Placing Mode slightly improved Multi Select adjusted Several bug fixes and small optimizations
- Water & Land performance improvements - 2 June 2024
Water: Performance increased Water: Combination system improved Water: River course now better adjustable Water: Size limit of Lake and Ocean removed Land Plots/Castle Surface: Performance increased Land Plots/Castle Surface: Size limit removed Land Plots/Castle Surface: Outline resolution increased, making it less angular Field: Performance slightly improved. Maximum size increased UI: Scaling of elements by camera zoom improved Size of save file further reduced. Memory and loading times further reduced
- Optimizations and more - 21 May 2024
Save file size reduced by up to around 50% Save speed increased Settings: New button "Large Map": Enlarge map to 5 times its original size (beta). Warning: RAM load and loading & saving time of the map increases with each object! Settings: Export screen resolution increased to 9600x5400. Adjustable in Settings Settings: Display of performance values such as VRAM used Performance: VRAM load reduced. Improves render performance slightly overall Performance: Generation of plots e.g. forest increased up to about 30% Performance / UI: Larger area for forest plot: "Populate" button visible in UI when regular maximum plot size is exceeded. Forests up to 3 times the size are now possible. However, filling must be triggered manually (currently only possible for forest) Performance / UI: "Collision Check" can now be switched off for paths and plots via button in UI. If deactivated, a forest, for…
- Steam Workshop for maps - 8 May 2024
Steam Workshop for maps: Upload, update, browse, download. This also allows you to use Steam as a private cloud storage for your maps by simply limiting the visibility of your published maps Added a Steam achievement Export of webp adjusted. An image with 10k x 10k resolution now has about 9MB instead of about 60MB In the settings dialog it can be switched off that the movement speed of the camera by mouse depends on the zoom level The direction of walls and palisades can now be reversed Plot Tool for citizens Small performance optimizations and other small things
- Custom translation, custom key bindings, improved control - 8 April 2024
Custom translation via "translation.csv". There is a "translation" folder in the user directory. Save a "translation.csv" there. Feel free to check my discord for more details: https://discord.gg/JTBS2xWedR Custom key bindings: You can now change the input for the keyboard keys in the settings dialog Switching through the clicked objects via Ctrl/Command and left-click now possible "Create Deco Objects" button for forest added. Trees now vary slightly in height Rotation speed + scale speed + height change by key of objects/deco images faster when shift is pressed The movement speed of the camera with pressed mouse wheel or keys now depends on the zoom level The movement speed of the camera with keys can be accelerated by holding down the Shift key Zoom speed with mouse wheel can be accelerated by holding down the Shift key Export: Added warning when setting the image resolution for expo…