- Build Update #MAR #104 - 22 March 2023
Added 1- Character portrait with scanlines to represent characters calling from distance in dialogue UI 2- Typing text effect in dialogue UI with speed control 3- Most menus optimized for higher FPS; combat and certain screens that contains pixel animations remain in low FPS for consistent retro pixel art aesthetic 4- Introducing single lane mission type, utilize all you learned when there's nowhere to run 5- New enemy perk to make conditional invincibility for further combat dynamics 6- New enemy perk to induce a self-destruct explosion 7- More tile assets added Fixed 1- Repeating dialogue popping up after skip hint triggered 2- A crash caused by switching between the prologue and continuing the existing save 3- End of mission level up carried over to the prologue 4- Frame stability issue switching between different types of scenes 5- Frame stability issue for dialogue during combat 6-…
- Build Update #DEC31 #103 - 31 December 2022
Added 1- Added new chapter area: Jussieu. Including 3 new mission areas, 2 new combat backgrounds, and numerous new tile decorations. 2- New combat feature: Enemy wave spawn. Now you might need to defeat waves and waves of enemies if you drag the fight too long. 3- New enemy: SDX. They move slowly but attack with rocket-propelled punches and huge bombs. 4- New info tag for wave spawn missions added across all chapters. 5- Updated tile system to support upcoming usage of animated tile decorations in combat. 6- Updated buff system to support upcoming usage of crowd buff. Some enemies might get buffed up due to the influence of their allies. 7- Enemy leveling system reworked. 8- Added "ATK" and "DEF" tags in Info Pad for a clearer indication of what the numbers represent. 9- Grenade related perks. When equipped, enable attack right after a throw or throw right after an attack. Fixed 1- Lan…
- Build Update #NOV16 #102 - 17 November 2022
Added 1- New wingman: Kurt 2- New wingman: Onery. Backer HeroU 3- New unit: Light Machine Gun Turret, SSP Chainsaw, SDX Powerfist 4- New chapter: Crystal Field, including 4 new mission areas 5- New mission area overlay and mission icon. You can see simple info displayed before heading into combat now 6- New Perk: Creature Hide, good for fighting against ranged enemies 7- STM damage and stun. Both player and enemy characters can do STM damage and be stunned when STM reaches 0. 8- Added dust animation effects to creature's heavy punch move 9- Added help screens for menu navigation and related gameplay 10- New mission type: Boss fight. Killing the boss enemy will end the combat 11- New enemy type: tossing hazardous objects (acid, crystal, etc) into the combat area with a lasting effect 12- Added hint of "Prologue Bonus Perk" in the game Fixed 1- A crash caused by wingman weapon break 2- A…
- Build Update #SEP23 #101 - 23 September 2022
Added 1- Reworked animation and code structure for throwable in combat 2- New enemy throwable attack type and animations 3- Control scheme for mission Area 4- More buttons to navigate mercenary UI 5- Penalty warning when returning to the title screen during combat 6- Penalty warning when returning to the title screen or withdrawing to map in the mission area 7- "+" sign as a level indicator in the weapon pad for upgraded weapons 8- Randomizer for LV Up attributes 9- Crisis HUD in dialogue 10- New perk drops in chapter 1 11- Boss and mini-boss added in chapter 1 12- Additional dialogues for chapter 1 Fixed 1- Mechanical character using a wrong material tag 2- Inaccessible grids for no reason 3- Dialogue line wrapping issues in a few locations 4- Wrong icons in UI control schemes 5- Wrong grid and tile layer issues 6- Typos in dialogue and descriptions 7- Mission countdown bar fissure iss…
- Build Update #DEC31 #100 - 31 December 2021
Added 1- Visual revamp for combat background and various UI elements. 2- Tutorial mode reworked into a new dialogue-heavy prologue. Player actions will trigger certain dialogue during combat. Also, rewards will be given based on how many dialogues are triggered in the prologue. 3- New progression design: Each chapter is represented in a different location. Each location has multiple mission areas. Finish mission areas to complete a location and move on to the next chapter. Currently, only 1 chapter is available. More chapters are already in production. 4- New weapon types and animations for player characters. 5- New way to inject more visual elements into dialogue. 6- New sound system in combat. Sound can be triggered by other conditions instead of only impact. 7- New perk system and more working perks that alter combat stats and behavior. 8- New economy system. Earn coins by defeating…
- Build Update #MAR14 (PC and Mac) #99 - 14 March 2016
http://www.qiutec.com/steam_community/img/U99_1.gif Fixed 1- Stamina won't get depleted 2- Tile appear in wrong layer 3- Key hints will follow battle hints http://www.qiutec.com/steam_community/img/U99_2.png Tweaked 1- Prevent picking up non-bonus type disk when duration is full 2- Normal disk has higher priority when picking up 3- Food has the highest priority when picking up 4- Fenrir's Mecha Assult Rifle is more durable
- Build Update #MAR14 (PC and Mac) #99 - 14 March 2016
http://www.qiutec.com/steam_community/img/U99_1.gif Fixed 1- Stamina won't get depleted 2- Tile appear in wrong layer 3- Key hints will follow battle hints http://www.qiutec.com/steam_community/img/U99_2.png Tweaked 1- Prevent picking up non-bonus type disk when duration is full 2- Normal disk has higher priority when picking up 3- Food has the highest priority when picking up 4- Fenrir's Mecha Assult Rifle is more durable
- Build Update #MAR11 (PC and Mac) #98 - 11 March 2016
http://www.qiutec.com/steam_community/img/U98_1.png Added 0- New sound effect system ? Not impact triggered anymore. More agile ways to assign SFX for different weapons ? Variations for certain weapon's SFX ? Impact SFX for different materials. Hitting on metal and hitting on flesh will sound different ? SFX assets Overhaul. Creating more sophisticated weapon effects in game. Still work in progress, will add more in future updates 1- Music pieces assigned for different combat environments Fixed 0- Fail to load perk info from savefiles 1- Crashing issue caused by hero's movement 2- Rare crashing issue when picking item 3- Drop info UI display timing issue 4- SFX laging issue 5- Tacmap is repaired. It's having obstacle and foe display now. Use Shift/LB to active it http://www.qiutec.com/steam_community/img/U98_1_1.png 6- Hologram Grid is no longer covering corpses on the ground http://www…
- Build Update #MAR11 (PC and Mac) #98 - 11 March 2016
http://www.qiutec.com/steam_community/img/U98_1.png Added 0- New sound effect system ? Not impact triggered anymore. More agile ways to assign SFX for different weapons ? Variations for certain weapon's SFX ? Impact SFX for different materials. Hitting on metal and hitting on flesh will sound different ? SFX assets Overhaul. Creating more sophisticated weapon effects in game. Still work in progress, will add more in future updates 1- Music pieces assigned for different combat environments Fixed 0- Fail to load perk info from savefiles 1- Crashing issue caused by hero's movement 2- Rare crashing issue when picking item 3- Drop info UI display timing issue 4- SFX laging issue 5- Tacmap is repaired. It's having obstacle and foe display now. Use Shift/LB to active it http://www.qiutec.com/steam_community/img/U98_1_1.png 6- Hologram Grid is no longer covering corpses on the ground http://www…
- Build Update #FEB13 (PC and Mac) #97 - 12 February 2016
http://www.qiutec.com/steam_community/img/U97_1.jpg Added 1- Meet the young Fenrir with his hacked Roquin mecha! http://www.qiutec.com/steam_community/img/U97_2.gif Fixed 1- Possible crash caused by a leaking problem 2- Missing soldiers after auto-deployement
- Build Update #FEB13 (PC and Mac) #97 - 12 February 2016
http://www.qiutec.com/steam_community/img/U97_1.jpg Added 1- Meet the young Fenrir with his hacked Roquin mecha! http://www.qiutec.com/steam_community/img/U97_2.gif Fixed 1- Possible crash caused by a leaking problem 2- Missing soldiers after auto-deployement
- Build Update #FEB06 (PC and Mac) #96 - 7 February 2016
http://www.qiutec.com/steam_community/img/U96_1.png Added 1- Don't have the money to resupply units? No problem! Try beat critical missions or impossible missions and get free units to your squad. Keep in mind though, if your units are piled up to 9 then the mission won't give you anymore. So, just use them up! Fixed 1- Map was not refreshing when exiting inventory 2- Auto-aujusted deployed soldiers causing crash issue 3- Combat squad management saving issue 4- Wrong Effects layer issue Tweaked 1- Units list in store edited. You can access the unit store at completed critical missions. The further you proceed, the more units you can get. http://www.qiutec.com/steam_community/img/U96_2.png http://www.qiutec.com/steam_community/img/U96_3.png http://www.qiutec.com/steam_community/img/U96_4.png http://www.qiutec.com/steam_community/img/U96_5.png
- Build Update #FEB06 (PC and Mac) #96 - 7 February 2016
http://www.qiutec.com/steam_community/img/U96_1.png Added 1- Don't have the money to resupply units? No problem! Try beat critical missions or impossible missions and get free units to your squad. Keep in mind though, if your units are piled up to 9 then the mission won't give you anymore. So, just use them up! Fixed 1- Map was not refreshing when exiting inventory 2- Auto-aujusted deployed soldiers causing crash issue 3- Combat squad management saving issue 4- Wrong Effects layer issue Tweaked 1- Units list in store edited. You can access the unit store at completed critical missions. The further you proceed, the more units you can get. http://www.qiutec.com/steam_community/img/U96_2.png http://www.qiutec.com/steam_community/img/U96_3.png http://www.qiutec.com/steam_community/img/U96_4.png http://www.qiutec.com/steam_community/img/U96_5.png
- Major Build Update #FEB04 (PC and Mac) #95 - 4 February 2016
http://www.qiutec.com/steam_community/img/VB2_15.gif http://www.qiutec.com/steam_community/img/VB2_9.gif http://www.qiutec.com/steam_community/img/VB2_6.gif http://www.qiutec.com/steam_community/img/VB2_7.gif http://www.qiutec.com/steam_community/img/VB2_8.gif http://www.qiutec.com/steam_community/img/VB2_1.png http://www.qiutec.com/steam_community/img/VB2_2.png http://www.qiutec.com/steam_community/img/VB2_3.png http://www.qiutec.com/steam_community/img/VB2_4.png http://www.qiutec.com/steam_community/img/VB2_5.png http://www.qiutec.com/steam_community/img/VB2_10.png Added 1- On screen hints and helps. 2- Temporary perks. These consumable perks will give you useful buffs in combat. For example auto-regen HP or STM. HP Regen Card http://www.qiutec.com/steam_community/img/VB2_11.png Stamina Regen Card http://www.qiutec.com/steam_community/img/VB2_12.png 4- Auto formation correct for Comba…
- Major Build Update #FEB04 (PC and Mac) #95 - 4 February 2016
http://www.qiutec.com/steam_community/img/VB2_15.gif http://www.qiutec.com/steam_community/img/VB2_9.gif http://www.qiutec.com/steam_community/img/VB2_6.gif http://www.qiutec.com/steam_community/img/VB2_7.gif http://www.qiutec.com/steam_community/img/VB2_8.gif http://www.qiutec.com/steam_community/img/VB2_1.png http://www.qiutec.com/steam_community/img/VB2_2.png http://www.qiutec.com/steam_community/img/VB2_3.png http://www.qiutec.com/steam_community/img/VB2_4.png http://www.qiutec.com/steam_community/img/VB2_5.png http://www.qiutec.com/steam_community/img/VB2_10.png Added 1- On screen hints and helps. 2- Temporary perks. These consumable perks will give you useful buffs in combat. For example auto-regen HP or STM. HP Regen Card http://www.qiutec.com/steam_community/img/VB2_11.png Stamina Regen Card http://www.qiutec.com/steam_community/img/VB2_12.png 4- Auto formation correct for Comba…
- Build Update #DEC23 (PC and Mac) #94 - 23 December 2015
http://www.qiutec.com/steam_community/img/HINT_KB.png http://www.qiutec.com/steam_community/img/HINT_CTL.png We DO support Keyboard in this game! Prove? The keyboard control hints!!! Added 1- Control hint for Keyboard added. The game will detect your input device at the title screen. If you want to change the hint for another input device, just return to title and use the desired input device to start the game. Fixed 1- Squad formation, tacmap rare freezing issue
- Build Update #DEC23 (PC and Mac) #94 - 23 December 2015
http://www.qiutec.com/steam_community/img/HINT_KB.png http://www.qiutec.com/steam_community/img/HINT_CTL.png We DO support Keyboard in this game! Prove? The keyboard control hints!!! Added 1- Control hint for Keyboard added. The game will detect your input device at the title screen. If you want to change the hint for another input device, just return to title and use the desired input device to start the game. Fixed 1- Squad formation, tacmap rare freezing issue
- Build Update #DEC21 (PC and Mac) #93 - 21 December 2015
http://www.qiutec.com/steam_community/img/PEACAKE_DROP.gif Added 1- Pea flour cake. An imperial snack in the ancient China on earth centuries ago. Now it's one of the high-end desert on moon. http://www.qiutec.com/steam_community/img/DEF_UP.png This food will give you a temporary DEF up buff.
- Build Update #DEC21 (PC and Mac) #93 - 21 December 2015
http://www.qiutec.com/steam_community/img/PEACAKE_DROP.gif Added 1- Pea flour cake. An imperial snack in the ancient China on earth centuries ago. Now it's one of the high-end desert on moon. http://www.qiutec.com/steam_community/img/DEF_UP.png This food will give you a temporary DEF up buff.
- Build Update #DEC20 (PC and Mac) #92 - 20 December 2015
http://www.qiutec.com/steam_community/img/FRDROC_DROP.gif Added 1- Fried cockroach. Chunky, crispy and full of protein. Yummy! http://www.qiutec.com/steam_community/img/DMG_UP.png This food will give you a temporary DMG Up buff.