- Player Statistics: A Look Back at Our First Months in 1.0! - 20 June 2026
Hi everyone!It's been a thrilling and unpredictable journey since we launched It Has My Face in early April. We've watched as you've navigated the psychological horrors, outsmarted your clones, and made some difficult choices. Today, we're pulling back the curtain to share some statistics from our first few months. The numbers tell a story of cunning, paranoia, and the chilling decisions you've made in the face of your own reflection! Agent G: Human or Clone?Chapter 7 presented a pivotal moment: was Agent G one of us, or another clone? The community was divided:Agent G is a human (Human choice): 735 players (58%)Agent G is a clone (Clone choice): 525 players (42%)Agent G's Early DeathNot everyone made it to Chapter 7 with Agent G by their side. A large number of you decided to eliminate Agent G before this critical moment:Total Agent G kills before Chapter 7: 494 players The Arena of An…
- Full 1.0.12 Patch Notes - 17 June 2026
New patch! Bug fixes and we have Polish language now!Whole game translated to Polish (Thanks to Krzysztof Zandecki !)Now there is no cooldown for daily run! You can attempt that day’s run indefinitelyFixed Clone tracker achievement is triggering for free in last chapterA workaround implemented for custom bindings missing entriesFixed analytics not being recorded for arena and hubFixed dialogue analytics not being recordedFixed target being pushed after teleportationUnlock invasion mode permanently for old saves. Fix for in the old save files, the invasion mode is tied to save file only. Now if you've unlocked invasion mode at any point in the past, it's unlocked permanently and not tied to save fileAgain, thanks Krzysztof for translating the game and making the game more accessible to Polish players! If you want to localize It Has My Face to your language, feel free to send us a message…
- Demo 1.0.15 Changes - 14 June 2026
We've added new language supports for the demo! Now the demo have all the language full game includes.Changes:Added font support for non-latin languagesNew localizations: Spanish, Chinese, Japanese and RussianChanged wishlist the game capsule to Buy the Full gameChanged newsletter icon to steam page followFixed options opening scrolled to bottom by default-wolderado
- Daily Challenges and Retro Screen Effects! - 2 June 2026
Hi everyone!We have been absolutely blown away by the response to It Has My Face. The tension, the chaos, the heart-pounding moments of nearly escaping your own clone... it has been incredible to see so many of you experiencing it and sharing your hunt. Seeing the community grow and reading all the positive feedback genuinely keeps us going. Thank you. Now let's talk about what's new.New: Daily ChallengesOn top of the existing Invasion mode we are introducing Daily Challenges, a brand new way to play It Has My Face every single day.Each day a new randomized run is generated specifically for that day. Many parameters and mutators are randomized and can reach wildly different values from what you might be used to. Some days will feel manageable. Other days will feel completely unhinged. And occasionally you will encounter anomalies, which are exaggerated effects where certain parameters g…
- Full 1.0.10 Patch Notes - 21 April 2026
We got a new patch! Finally a fix for the watcher sequence at the end. Fixed watcher sequence being stuck while playing on Low Graphics setting or Blood effects are disabledNull reference error is fixed in consume behaviourAdded MainTex texture to clone pods shader (so unity can stop complaining)Fixed elevator button being interactable after already been interactedFixed Chapter 8 door being interactable even though it's unlockedNow save file and player pref data is being logged inside Player.logNew system for zipping necessary logs and opening the correct folder so it’s easier to send logs to devs-wolderado
- Full 1.0.9 Patch Notes - 16 April 2026
We got a new patch! Fixes to bugs caught by players. These bugs were located near the end of the game so *spoiler warning* Changelog:Fixed getting softlocked during watcher sequence when your knife gets brokenAdded a failsafe that continues the watcher sequence if player hasn't stabbed them in 60 secondsFix result screen continue button not appearing when awakening mutator is set to “do not age”Controller sensitivity option now goes up to 200 instead of 100Now game ignores resolution setting when game is windowed. Added support for "MaximizedWindow" fullScreen modeIt can't be explicitly set, but when set by the user (via maximizing a window with OS), it should be respected by the game. When that mode is toggled, resolution seems to be forced by the OS so we don't apply that either.Refactored Cursor code to fix the flickering issueFix chapter 7 spawn bug causing misaligned story sequence…
- IT HAS MY FACE 1.0 is Out Now - 3 April 2026
Hello everyone!Today marks the full official 1.0 release of IT HAS MY FACE. This game started as a crazy idea and grew into something much bigger thanks to everyone who played, streamed, shared thoughts, and stuck with it throughout development. Your feedback shaped the experience, and we can’t thank you enough for being part of the journey. Version 1.0 represents the complete vision of the game, with major improvements and new content. Read the full 1.0 changes here: It Has My Face - Steam News HubWatch the official 1.0 launch trailer: Whether you’ve been here since early builds or are just joining now, thank you for playing IT HAS MY FACE. We are incredibly excited to finally share this full release with you. Your clone awaits. — The IT HAS MY FACE team
- Early Access vs 1.0: A Complete Breakdown - 2 April 2026
Hey everyone! Since launching in Early Access last September, IT HAS MY FACE has evolved significantly. With version 1.0 officially releasing tomorrow morning at 10 am (EST), we wanted to give you a clear breakdown of everything that’s changed, so you know exactly what to expect when diving into the final version of the game. Early Access showcased the core concept and heart of IT HAS MY FACE: its eerie story chapters, mutators, core gameplay loop, challenges, and the first version of multiplayer. With the full release, we’ve completed that vision. Version 1.0 represents the game we set out to make from the beginning. So… what’s new? Multiplayer was one of the most requested features since the launch of our demo. As soon as players discovered the core concept, many immediately saw its multiplayer potential, and they were right! During Early Access, multiplayer was limited to a 1v1 exper…
- Kill your clone in It Has My Face with the expanded 1.0 release in April - 24 March 2026
It Has My Face is a unique idea that sort of blends Hitman with hide and seek, as you try to hunt down and kill your clone before they get you. Read the full article here: https://www.gamingonlinux.com/2026/03/kill-your-clone-in-it-has-my-face-with-the-expanded-1-0-release-in-april/
- Final Showdown - 1.0 Launch date and more! - 20 March 2026
Hello everyone!We are so excited to bring you the FINAL sneak peek milestone. This week, we aren't announcing another multiplayer mode, but we have some pretty exciting news! IT HAS MY FACE 1.0 will be releasing on.... *drum roll* That's right! On April 3rd IT HAS MY FACE 1.0 will be available to purchase. If you already picked it up in Early Access, you’ll be able to jump into the full version the moment it releases :)So what’s waiting for you in 1.0?Two new multiplayer modes: Team Deathmatch and Free For AllPlay with up to 8 players! All clones, all ready to kill each otherExperience the awakening first hand and survive the apocalypseLevel up and collect multiplayer badges and flaunt your clone-killing skillTwo new single‑player chapters that complete the storyPublic match hosting and joining for multiplayer, play with random people and join public lobbies! Or host private and play wi…
- 0.9.183 Patch Notes - 16 March 2026
We got a new patch! We're publishing less patches because our focus is on the full game. Lots of improvements and polish will be included in 1.0Changelog:Fixed a bug that if player drops their weapon then pick it up, upgrades weren’t applyingFixed telephone overlay effect in the hub being misaligned if FOV is different than defaultFixed speech bubbles were not appearing on top of NPCs head if FOV is different than defaultFixed a bug where bomb gun upgrade weren’t applyingDisabled a seasonal event-wolderado
- Team Deathmatch Multiplayer! - 6 March 2026
Hey Everyone!!Thanks for all the love you've shown our last milestone sneak peek Free For All, we cannot wait for you guys to play it. This week we are showing off yet another multiplayer mode coming to IT HAS MY FACE in 1.0: Team Deathmatch. Team Deathmatch is a brand new multiplayer mode where you can play a game with up to 8 friends but this time in teams. You can do any teams you want (1v2, 3v3v2, 2v6, 2v2v3...), and for the brave ones, you can even pick "no team" where you will be reeking havoc on everyone. It will look slightly different to Free For All because you will be spawning next to your teammates. In order to decipher who's on your team and who's not, you'll be able to see your teammates names floating above their heads. This version opens up exciting new strategic paths, and we can’t wait to see how you explore them!Additionally, we've listened to your feedback and we are…
- Free For All Multiplayer! - 20 February 2026
Hey everyone!!We’ve been looking forward to this moment for a long time, and we’re thrilled to finally share with you one of the multiplayer modes that will be in 1.0! You’ve been super clear about what you wanted from multiplayer, and we’ve been working hard behind the scenes to make it happen. Now we can finally talk about it!Free For All is a brand‑new multiplayer mode where every player has to fend for themselves. Previously, multiplayer only supported 2 players, but in 1.0, you’ll be able to jump in with up to 8 players! You’ll be able to customize:Time limits (even disable time limits if you wish to!)And yes… mutators are coming to multiplayer too, and you'll be able to adjust their frequency in your lobby settings!Free For All has been so much fun to work on, and we’re excited to finally give you a peek at what it will look like in 1.0.We’ve also reached out to a couple creators…
- Dev Livestream + New Franchise Bundle! - 15 February 2026
Hey everyone!As we shared earlier, we’ll be rolling out sneak peeks and community events as we move closer to the 1.0 launch of It Has My Face. Today, we’re kicking things off with something special.Join Our Developer Livestream!We’re going live this Sunday, February 15th at 10 AM EST, right here on Steam! Come hang out with the dev team as we:Answer your questions liveShare insight into what’s coming nextPlay some It has My FaceAnd give away free Steam keys!You’ll be able to tune in directly from our Steam Store Page, don’t miss it!New Franchise Bundle!We’re also excited to unveil a brand-new bundle:It Has My Face x Forgive Me Father FranchiseDescend into a world where sanity is a luxury and your own reflection is the ultimate threat. Check it out now on our store page!We can’t wait to show you what’s ahead. See you at the livestream!The It Has My Face Team
- An Inside Look At Our 1.0 Plans! - 23 January 2026
Hi everyone!We’re very excited to share our 1.0 plans with you!2026 is a huge year for It Has My Face: we're heading toward our full 1.0 release. To celebrate, we’ve put together this timeline of announcement and exclusive sneak peeks so you can easily see what’s coming in the weeks ahead.We’ll be revealing new parts of what is waiting for you in 1.0 every couple of weeks (after our livestream), right here on Steam. Make sure to follow along so you don’t miss any updates, previews, or surprises we have planned!What to expect: The Livestream (Feb 15th): An exclusive interview/playthrough with the dev team filled with funny stories and anecdotes along with a bunch of sneak peeks.& 3. Free For All & Team Deathmatch (Feb 20th and March 6th): Discover what 1.0 Multiplayer will look like! 4. Final Showdown (March 20th): Find out what the final chapters have in store for you!We’re doing more t…
- IT HAS MY FACE Now Has Steam Trading Cards! - 16 January 2026
Hi everyone!We’re very excited to announce that IT HAS MY FACE now has a full set of Steam Trading Cards, along with profile backgrounds, and emoticons to unlock. Everything we've added: 5 brand new Trading Cards:Collect and trade 5 unique trading cards! Profile BackgroundsEarn beautifully themed backgrounds to customize your Steam profile.EmoticonsUnlock a variety of emoticons to use in chats. -Emoticon illustrations by our dev friend AhsooThis trading‑card update is just the beginning. We’ve got plenty more surprise planned for the year ahead, and we can’t wait to share it all with you.Here’s to new collections, new adventures, and a fantastic year of gaming together.Happy New Year, and happy collecting!
- 0.9.182 hotfix2 - 30 December 2025
Changelog:Fixed a bug where sprint toggle and FOV option being reverted after the session-wolderado
- 0.9.182 hotfix1 - 27 December 2025
Changelog:A bug in mutator count calculation is fixed. Now active mutators count can go above 2-wolderado
- Winter Comes to It Has My Face (Sale + Event) - 18 December 2025
Hey everyone!The end of the year is almost here, and we’re stepping into the season with something special.As part of the Steam Winter Sale, It Has My Face will be 10% off from December 18th to January 5th. Whether you’ve been watching from the sidelines or you’re ready to dive back in, this is the perfect time to explore the uncanny, unsettling world of It Has My Face.But that’s not all.A Seasonal In-Game EventFrom December 18th to January 5th, It Has My Face is getting a holiday makeover, clone-style. During the event, you will be able to discover a brand-new Christmas-themed weapon, a festive weapon case, and a colder version of the world, all while still being hunted by your killer clone!(If you are not in the mood for snow or presents, just toggle off seasonal events in the menu options!)As the year comes to a close, we want to say thank you.Thank you for playing, streaming, sharin…
- 0.9.182 Patch Notes - 15 December 2025
New patch is out!Changelog:New FOV toggle in the OptionsAdded a new Sprint Toggle in the OptionsFixed the bug where upgrades applying indefinitely if you drop your weapon and pick up it Require at least 2 other sections for exploration mission to be pickedImproved the KillDistanceClose optional mission detection accuracyRemove duplicate device name entry logs in Player.logFixed dash upgrade working only once in the LabAdded new invisible boxes to outside acid area in the AcidPool Section so players can get out of the acidImproved data handling for runtime changes to the weaponNow the clone will avoid their own dynamite after they throw it so they wouldn’t kill themselvesNo Chance Left system improvements. Now it’ll trigger correctly and won’t trigger in certain situationsNow in multiplayer, if player drops through the map multiple times, it’ll teleport them in a random location instead…