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ESCAPELAND

ESCAPELAND Steam news

eX Software | Nov 3, 2024 | game

Released

0players observed · 24 September 2026 - 11:13:25 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

ESCAPELAND news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews9
  • Release dateNov 3, 2024
  • DevelopereX Software
  • PublishereX Software

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: eX SoftwarePublisher: eX Software

Top Steam chartsTop 100 gamesGame directorySteam Store page

ESCAPELAND Steam news

ESCAPELAND news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.4.7 - 12 May 2026

    - Due to technical issues, the game's maximum frame rate has been reset to 60. - A softlock in Nikolaj's house after talking to Vera has been fixed. Load an earlier save before entering the house.

  • Update 0.4.6 - 11 April 2026

    - Fixed a critical bug where the weapon and use button would freeze after picking up pickups under certain conditions- Updated gamepad controls; the right stick now feels smoother. If you're playing with a controller, try lowering the Camera Sensitivity in the settings to improve microcontrol- Fixed an issue where the knife could start attacking behind certain menus (e.g. while using the in-game PC) when clicking mouse buttons- Added the ability to zoom in/out while aiming with a sniper rifle when playing with a gamepad (using the arrow keys)- Improved and optimized SSAO- Fixed some regressions from the previous update.

  • Update 0.4.5 - 28 March 2026

    - Test access to the "Arsarsk" level has been opened (many objects, plot, and characters are missing now). - Test access to the mansion after the "Meat Farm Outskirts" level has been opened (the level is unfinished; after a couple of cutscenes, you'll be teleported to the test Arsarsk, from where you can return to Rail). - Fixed broken level transition places in the Rail and doors that wouldn't open after Vera appeared in the "Rail: Nikolaj's House" level. - Another attempt was made to fix the Homyak's disappearance in the "Rail: Cafe" level. - Optimized battle scenes in open areas. - Reduced the health and damage of Tuners. - Improvements to detail in certain levels. - Reduced the number of Semyon's lines after awakening. - Reduced the volume of Borislav's lines at the game beginning. - Minor bugs have been fixed.🚨 A new game is required. If you'd like to skip ahead to a specific poin…

  • Update 0.4.4 - 11 January 2026

    - Significant performance optimizations to script systems; performance outside loaded scenes improved by ~30–35% - Improved eye adaptation post-processing behavior - Added a separate 60 FPS and 75 FPS frame limiters- Fixed issues with jumping at frame rates above 70 FPS- Increased dialogue text size for screen resolutions below 1080p - Fixed Matvey getting stuck in a side quest on the Selo (3) level - Fixed numerous minor issues on early levels - Fixed a rare bug causing phantom items to appear on screen - Pickups dropped by enemies no longer fall through the floor- Fixed a bug where the block would get stuck when attacking with fists while holding the RMB- Player can no longer use trigger buttons while healing - Minor fixes and improvements on levels; some models replaced with newer versions. 🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instruc…

  • Update 0.4.2 - 24 November 2025

    - Improved motorcycle handling and responsiveness; extended field of view - Fixed wounded companion Zhenya's behavior on the “Repair Base” level - All companions can now be script-teleported regardless of wounded state - Fixed incorrect weapon positioning in the hands of certain enemies - Fixed incorrect trap-snap sound playback under certain conditions - Added extra detail to several levels - General performance improvements and minor bug fixes on early levels 🚨A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.

  • Update 0.4.1 - 19 November 2025

    - Fixed a critical launcher bug that prevented it from opening if the game had never been launched before - Re-recorded several of Jurgen's lines in the "Arsarsk Gates" level - Fixed minor geometry issues in the "Selo" level - Minor performance improvements 🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.

  • Update 0.4.0 - 31 October 2025

    - Added three new story levels (still WIP)- Improved and rebalanced in-game voice line volume; some placeholder lines have been re-recorded- Enhanced detail on the "Rail" level and related levels- "Rail" level: implemented a full day-night cycle and added nighttime outdoor lighting- "Rail" level: certain buildings now close at night; added on-screen text warnings when attempting to use doors after hours- Interactive beds now correctly fast-forward in-game time by 6 hours- The inventory now displays the number of days and weeks passed- Re-mixed ambient music tracks and improved the overall sound quality of radio tracks- Restored campfire sounds in places where they were missing due to a bug- Fixed overly high gamepad sensitivity- Minor performance optimizations- Multiple bug fixes and launcher presets tweaks 🚨 A new game is required. If you'd like to skip ahead to a specific point, foll…

  • Update 0.3.8 - 31 August 2025

    - Significant improvements to the launcher for proper config updates, - Restored engine-based vertical sync (available in the launcher and options menu), - Fixed issues with sinking under water on the "Swamp" level, - Adjusted "Deck" preset's configuration parameters, - Tweaked player movement speed - calibrated sprint acceleration start, - Slightly reduced player footstep sound volume, - Documentation and minor bug fixes. 🚨A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.

  • Update 0.3.7 - 19 August 2025

    - Major improvements and optimizations for screen-space shaders: DOF, Motion Blur, SSAO, and more - Enhanced grass rendering, with a reworked sway effect in the wind - Fixed a potential crash during a side quest in the Village - Restored missing quest items in the Rail - Various minor fixes and documentation updates🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.

  • Update 0.3.6 - 16 July 2025

    - Remastered and enhanced soundtrack audio on levels- Music volume rebalanced- Fixed crash when loading the game from the menu while using the motorcycle- Fixed merchant inventory not updating after the first in‑game week- Fixed technical problems in the day‑cycle system- Revised certain character lines for better integration with upcoming story updates- Level 'Village': added a checkpoint before the repair base- Level 'Rail: Construction Site': added missing effects to the crane cutscene- Level 'Arsarsk‑2 Bunker': added more environmental details and replaced elevator panel models- Level 'Rail: Town Hall': added the Administrator's Assistant, to whom you can turn in Olga's quest- Level 'Rail: Nikolaj's House': fixed bed interaction logic and Vera's letter sequence- Level 'Swamp: Action Scene': general scene improvements, timing and camera adjustments- Level 'Town Hall: Siege': improved…

  • Update 0.3.5 - 29 June 2025

    - Updated game launcher design and icon, re-enabled gamepad navigation - Additional performance optimizations in open-world areas (~5–7% boost) - Ammo is now a proper inventory item - Added new item types in the 'Food' and 'Consumables' categories - New items added to traders and loot tables - Added the ability to melee while sprinting - the character stops after the hit - Improved game randomness calculations - fixed healing animation loops and more - Technical improvements to in-game video playback - Many visual and technical fixes to inventory, quest journal and trading menus - Fixed bug where a weapon's crosshair could stay on screen even when weapon mode is disabled in the level - Fixed use/reload button logic when using a gamepad with a weapon equipped - Added a new trader near the town entrance after finishing the Dorogin's quests - 'Water Reflections' setting is now available ag…

  • Update 0.3.3 - 1 May 2025

    - Redesigned the dialogue window - "Convince" and "Lie" options in dialogues now appear in different colors - Added a hint system in the quest journal. Hints reflect the current state of the main quest and remind the player of world changes caused by their decisions - Fixed missing padding for text in the quest and help journals - Experimental implementation of a random ambient sound system. Sound sets and playback frequency vary between town and outdoor locations - Reputation changes added to most quests that previously had no effect on global or local reputation - Updated teeth textures for characters with some "ceramic" effect - Minor bug fixes.

  • Update 0.3.2 - 4 April 2025

    - Fixed a possible crash when pressing certain trigger buttons - Fixed an issue preventing story progression after the dialogue with Semyon when playing with the English localization - Minor adjustments to first levels - Fixed minor bugs 🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.

  • Update 0.3.1 - 31 March 2025

    - Refined the tab-switching logic in the trading menu - The outcome of Vitaliy's quest now affects Vera's dialogue in the player's house - Minor edits to the warning message on the game's first launch - Minor bugs fixed 🚨It is recommended to start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.

  • Update 0.3.0 - 30 March 2025

    ** Main Improvements & Fixes: ** - Added an alternative questline in Rail, concluding the story for Vitaliy's people - Increased performance by 20-30% in battle scenes - Added a quick-access selector to the inventory, assigned to the G key - Throwing knives moved to the selector key - New weapons: Werner's Assault Rifle, Mine, Grenade - Added animations for picking up items and interacting with objects - Implemented trading system (initial version) - Navigation system reworked: now displays sprite quest markers in 3D space. The compass has been removed. - Now possible to untrack selected quests in the journal - Added hit markers when hitting an enemy in zoom mode. In normal shooting mode, the reticle briefly turns red. - Reworked noise filter, improving performance and fixing visual artifacts - Improved enemy hearing logic in stealth mode - Improved AI shooting behavior for two-handed w…

  • Update 0.2.2 - 12 January 2025

    - Fixed a bug causing loss of control on the gamepad during cinematic dialogue mode - Level "Rail's Outskirts: Bridge Side": reduced wolves health and improved vegetation density - Level "Rail: Well": fixed objects with missing collision - Level "Swamp": additional optimizations - Level "Rail: Cafe Basement": added English-translated dialogue for Vitaly - Numerous English text corrections - Re-recorded some story-related voice lines - Fixed incorrect line breaks in certain subtitles - Fixed numerous minor bugs To ensure proper functionality, please start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.

  • Update 0.2.1 - 7 January 2025

    - Additional redesign and optimization of the early levels - Fixed character animation jitters under certain conditions - Minor bug fixes A new game start is required. If you want to skip to a specific chapter, read the instructions in the "skip.txt" file in the game folder.

  • Update 0.2 - 1 January 2025

    - Continued the game storyline: now it's possible to complete the main questline in Rail on the "good" path - Redesign and optimization of outdoors - Expanded the number of vegetation types in outdoors - Optimization of character and player code: performance increase of up to 10-15% - Rewritten screen shader overlay principle, improving performance and fixing some visual issues - Fixed random shifts of player and dialogue audio to the left and right channels - Optimized game vehicles - Fixed various animation bugs - Added animation interpolation for talking heads - Fixed an issue with patrolling enemies not noticing the main character - Fixed bugs with weapon spamming during fast attacks and while using painkillers - Fixed a bug where weapon animations would freeze in the inventory and menu - Enemies now die in stealth mode only from firearm headshots. Any body hit triggers an alarm, wh…

  • Update 0.1.2 - 10 November 2024

    Changelog: • Implemented character animation interpolation (switching between animations is now smooth) * Minor optimizations have been made to the early levels * An attempt has been made to fix performance drops while riding a motorcycle * Fixed potential crash when the player's character dies in cutscenes under certain circumstances * A number of minor fixes To ensure proper functionality, please start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.

  • Update 0.1.1 - Day One Patch - 5 November 2024

    Changelog: * Fixed door-opening logic for Dorogin * Fixed object logic in certain sub-quests * English localization improvements * Adjusted volume for certain phrases and fixed playback issues * Changed timings for subtitles appearing in cutscenes * Adjusted parameters for consumable food items * Various fixes and minor improvements To ensure proper functionality, please start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2026Update 0.4.71832065502824509
211 April 2026Update 0.4.61829528821311886
328 March 2026Update 0.4.51828441623107280
411 January 2026Update 0.4.41821288646584467
524 November 2025Update 0.4.21816849002020736
619 November 2025Update 0.4.11816849002008834
731 October 2025Update 0.4.01815034432917632
831 August 2025Update 0.3.81809235871696136
919 August 2025Update 0.3.71808061939513226
1016 July 2025Update 0.3.61805431065290970
1129 June 2025Update 0.3.51803527891618703
121 May 2025Update 0.3.31798454487596670
134 April 2025Update 0.3.21795917897361874
1431 March 2025Update 0.3.11795283637960836
1530 March 2025Update 0.3.01795283637927722
1612 January 2025Update 0.2.21788311419121468
177 January 2025Update 0.2.11787858252884381
181 January 2025Update 0.21786573931047525
1910 November 2024Update 0.1.26148070194801695132
205 November 2024Update 0.1.1 - Day One Patch6146943657174067345

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