SPSTEAMPULSELIVE ANALYTICS
Deep Space Directive

Deep Space Directive Steam metadata

One Wheel Studio | Mar 3, 2025 | game

Released

0players observed · 8 October 2026 - 03:10:45 UTC

CasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Deep Space Directive metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews15
  • Release dateMar 3, 2025
  • DeveloperOne Wheel Studio
  • PublisherOne Wheel Studio

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: One Wheel StudioPublisher: One Wheel Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Deep Space Directive Steam metadata

Deep Space Directive metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2510180/metadata
Steam Storehttps://store.steampowered.com/app/2510180/
Steam Communityhttps://steamcommunity.com/app/2510180
PCGamingWiki search
IGDB searchSearch IGDB for Deep Space Directive

Reviews, pricing, and metadata

Review summary

Positive

87% positive, 13 positive, 2 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Text Size, Camera Comfort, Custom Volume Controls, Mouse Only Option

Achievements

31

Platform releases
  • Steam 3 March 2025

Latest Steam announcements

  • Update: Research Projects - 6 October 2026

    Research Projects & Colony ImprovementsThis update brings Research Projects to Deep Space Directive, improvements to resource locations, improved lighting, and a collection of quality-of-life changes and bug fixes - more than a few of which have come from player feedback.Research ProjectsResearch Projects are now part of the game! They give the game more story and more progression! Buildings such as the Orbital Lift, Beam Tower and Space Elevator are unlocked by completing research projects. Currently there are 6 research projects planned with 4 currently available. World Generation UpdatesWorld generation has been adjusted to give resource tiles more surrounding terrain. Enemy spawn points are now far less likely to appear directly beside resource deposits. These changes should provide more room to build around valuable resources.Building UpdatesHousing units now come with a cargo shut…

  • Patch: Connection Resource Display - 22 July 2026

    An optimization gone wrong resulted in resources not displaying correctly on delivery connections between buildings. The bug has been fixed on both the demo and the early access builds of the game.

  • Performance Update - 15 July 2026

    The version 0.21 update is focused at improving the performance of the game with larger colonies. The updates can result in a small FPS uplift, however the largest improvements targeted causes of lag spikes. For those pushing the edges of the tech tree and employing 100's of workers this should result in a smoother and more enjoyable game experience.

  • Tier 4 Tech Update - 25 June 2026

    I’m very excited to finally have this update out and shared with players! It’s been a long time coming and brings both small and large improvements. The update introduces a new defensive building, new crystal variants, a revamped tutorial experience, the opening of Tier 4 technology, and, of course, a collection of quality-of-life improvements and bug fixes.Tier 4 Technology UnlockedTier 4 of the technology tree is now available! With it comes several new resources and the buildings needed to produce them. Among the newly added buildings are the Deep Mine, Chemical Plant, Foundry, Atmospheric Compressor, and the all-new defensive building: the Beam Tower.Revamped TutorialThe previous version of the tutorial could feel rushed, with multiple concepts presented to the player at the same time. While it was an improvement over the very first version of the tutorial, it frankly needed some lo…

  • Patch: Tutorial Fixed - 19 April 2026

    Well that's embarrassing! The tutorial was broken, and maybe for far longer than I want to admit or know. My sincere apologies to those who tried the demo, and even more so for those who may have purchased the game and got stuck almost immediately. No excuses—it's my fault.👉👉This patch fixes the tutorial so that resources should now be correctly delivered to buildings and tiles during the first day of the tutorial.Other ChangesFixed: Issue where returning to the main menu was VERY slow.More fixes for importing resources via supply ship.Buildings now correctly "return" workers when powered down.Tweaks to market pricing. Intial drop from a large increase in supply is larger, but demand will also grow faster which should lead to more stablized prices as your colony expands.Please keep the feedback coming! The error with the tutorial was discovered because someone reported it. THANK YOU!…

  • Update to Version 0.17 - 15 April 2026

    This patch fixes some issues that have crept in with recent changes as well as some that have existed for some time. Changes:Fixed: Occasionally critical starting resources (water and iron ore) could fail to generate correctlyFixed: Relays did not properly saving/loading allowed resource typesFixed: Terrene drops could stop spawningDelivery connections now display a max of 10 transported resourcesFixed: Crashing when returning to the main menu and then loading a saved gameFixed: Placeholder tiles (blue) loaded as completed tiles.Shuttle flight speed now updates immediately with game speed changesAdjusted cloud height for improved visualsMinor min/max camera height changesFixed: Deep mines not producing on ore tiles with 0 resource remaining.

  • Logistics, New Tech, and Performance Improvements - 12 April 2026

    This update is focused on expanding your industrial capabilities, improving shuttle logistics, and tightening up performance across the board. This update also marks a place in the DSD development where the core systems and features are feeling more stable and allowing much faster development of content.New Upgrades & ProductionDeep Mines are now available as a blue tier upgrade. Deep Mines can be placed on ore tiles that have exhausted the resource. While more expensive to operate, Deep Mines can help keep the production lines churning when other mines stop producing.Plastics Production has been changed to a blue tier upgrade to help with progression through the tech tree and to make the production of oil more profitable.Additional Supply Ships can now be unlocked through upgrades, giving you more flexibility in scaling your logistics network and increasing colony profit.Shuttle & Logi…

  • Patch 0.161 Update is Live - 19 March 2026

    Version 0.161 is live with some balance tweaks, fixes, and world improvements:Sentry Towers now have increased sight range (6 → 8)Start sector updated with more landmass and better access to Al oreDesert sectors now contain fewer water tilesPowered-off buildings cost 50% less maintenanceDaily Corporate Directives now reward more Tech CreditsFixed issues with resource importsUpdated world map sector and biome distributionVarious fixes to the Repair HubAs always, feedback is welcome—more improvements are on the way.

  • World Map Update - Now Live - 7 March 2026

    The World Map Update has arrived! This update introduces a new way to explore and build your operations beyond the starting location.Sectors have unique biomes that dictate the appearance of the sector, but more importantly they control the types of resources available there. Each sector has an initial access fee along with daily maintenance costs.Sectors can be leased from the World Map window, which unlocks once your colony has earned sufficient reputation with The Corporation.Other ChangesAdded Relays for long-range transport with no limit on connection distance.Supply ships now reward reputation for each delivered load.When making connections to transport hubs, supply ships, relays, and HQ, the allowed resources are automatically updated.The tooltip for Tech Credits has been updated to provide more information about amounts earned and spent.Old save files will not work with the 0.16…

  • World Map, Long-Range Transport, and More – v0.16 Preview - 2 March 2026

    It’s been a hot minute since the last update! Even so, DSD is still 100% in active development, and the biggest update yet is close to being done!Much of the last few months have been spent working on the new World Map functionality. Initial prototypes took the game in one direction, but that direction proved to be unsustainable and very error-prone. But as they so often do, failures, constraints, and wrong turns became a source of creativity and led to an even better solution.What’s New?In the upcoming release, the world will be broken up into leasable sectors, allowing you to expand your industrial colony. Each sector will have a primary biome, defining both the look of the sector and the resources distributed throughout it. Need oil? Secure a desert sector. Need titanium? Head out to the rocky, barren sectors at the edge of the map.Overall world size and buildable area are currently…

  • Bug Fixes - 9 October 2025

    This patch is mainly aimed a fixing an issue with tweens/animations that may have been the cause of several issues that were breaking the game for some players. A few small issues were also addressed.Fix or partial fix for tween/animation issues that were blocking some players from some mechanics. Still more improvements for more reliable feedback reporting. Fixed quit screen "send" feedback button. The game should properly quit.Building buttons with limits should now respond better when removing unfinished buildings.

  • Small Patch for Repair Hub - 3 October 2025

    Small patch to fix the issue where resources could not be delivered to the repair hub. Repair hubs will now also display a fuel cell icon when their storage is not full.

  • Update: Balance and Fixes - 16 September 2025

    This update is focused on polish, improving player feedback, economic balance, and other quality of life improvements. Gameplay & SystemsEnemy Spawning issues fixed (or greatly reduced) cases where enemies didn’t spawn or only partially spawned. You should see more consistent waves now.Laser Tower ImprovementsTowers now correctly fill their inventory with fuel cells.Added a fuel cell warning icon when they’re running low.Missile Tower's functionality improvemented for more reliable air defense.Repair Hubs now properly works with the new transport system.Buildings should now keep producing even when off-screen.Fix for mines failing to recognize nearby ore tiles.Economy & BalanceAdjusted iron, aluminum, and copper prices/recipes for better balance.Upgrade prices Now scale by both upgrade type and tier, adding more strategic depth to your decisions.Upgrade prices increased to better match…

  • Delivery Bug Fix - 30 August 2025

    A recent update that included a fix for the issue where laser towers did not always fill their inventory with fuel cells was causing deliveries to sometimes stop. The fix has been reverted until a better solution can be found. My apologies introducing a big bug by trying to fix a small bug!

  • Transport Overhaul Update - 24 August 2025

    The transportation update is here! Global storage is out and supply chains are in! This update fundamentally changes how you’ll design and optimize your colony. You'll need to plan carefully, connect strategically, and keep those workers fed and housed if you want productivity reports that won’t get you reassigned. New Transport SystemNo more global storage! Every resource now moves through your transport hub network. Storage buildings have been replaced with Transport Hubs — the backbone of your supply chain.Connections are now more important and are no longer made automatically.Build connections between buildings and tiles to move goods where they’re needed. "Allowed Resources" per transport hub allow control of the flow of resources.World ChangesResources are spawned in fewer but larger clumps to reflect the organizational changes required by the new transportation system.WorkersWork…

  • Updates: New WIP Game Systems - 11 July 2025

    It’s always a bit scary to talk about possible or potential features, but that’s what this update is going to do. With the worst of the bugs and performance issues fixed and, if we’re honest, sales slowing after the initial release it seemed like a good time to turn my focus to potential future features for DSD. Not because the game is perfect and flawless, but because some of these ideas will help shape the solutions to other design questions.One of the earliest systems prototyped for DSD was a world map or galactic map. Some basic ideas were mapped out and functional, but after that the prototype was shelved for possible use in the future. And that time? It’s getting close. The current vision is to have the player start in a small and simple world. The world will have just the few resources needed to get the player started and learn the core systems of the game. Then! With enough reso…

  • More ships! More trading! More Credits! - 18 May 2025

    This patch is all about the early game economy. Getting those resources shipped out and the tech credits rolling in faster and easier. This means more supply ships, increasing the transaction limit and letting the auto trader put in more orders. The patch also comes with a healthy dose of QOL improvements and bug fixes. New Features Added build +1 supply ship upgrade to the first tier of tech tree. More supply ships allowed per upgrade. Max number of market transactions now scales with the number of supply ships. Max number of autotrader transactions now scales with the number of supply ships. QOL Production tooltips now reflect game time, not real time. Directives now sorted by type. Range indication no longer shows overlapping ranges. UI scaling preference now correctly saving. Destroying partially constructed buildings now returns delivered resources. New crystals take longer to powe…

  • Performance Improvements - 8 May 2025

    This update is all about performance plus some quality of life improvements. The game went through another round of optimization which should be very noticeable when the number of buildings is large. Load and save times should also be significantly shorter. With the shorter save time, proper auto-saving has been implemented. At the start of each day the game will now automatically save. Auto saving can be turned off and the save interval can be increased in the game settings menu. New Features Proper auto-save functionality. Resource amounts in resource tiles are now randomized within a range. You can now send save files from the load/save menus if you encounter an issue with game. QOL Much better performance for larger outposts with larger numbers of buildings. Player set game speed now resets at the start of a new day. Load and save times should be significantly shorter. Iron ore tile…

  • Version 0.1009 Update - 29 March 2025

    Bug fixes! The latest build (version 0.1009) brings with it primarily bug fixes and one new feature to help with sharing bugs and providing feedback. In the save and load menu to the right of each save file is a new bug icon that will open the feedback form. When the form is submitted the log files and the save game file will be submitted. Hopefully this will lead to identifying bugs faster. New Features Bug Reporting: Share save files and log files from the save and load menu. Bugs Fixed Random crashing from the game scene - due to accidental loading of a save file. Missing build cost for some players should now be resolved. On a personal note, I deeply appreciate the support and patience of all of the DSD players. The timing of the game's release coincided with a significant family emergency. My ability to update the game and respond to bug requests was not what I had hoped. While I e…

  • Performance, Polish and New Upgrades - 22 February 2025

    This update (v 0.1) has been all about improving performance, adding polish, building out the 3rd tier of the tech tree (full version) and of course getting ready for releasing Deep Space Directive into early access! The all new auto-trader can be unlocked in the 3rd tier of the tech tree - think of it as an assistant to help keep the credits flowing. Plus new special projects bring more progression to the DSD story and timeline! This build also brings with it all new voice over rendering! It’s been the most requested feature so far. It’s still not perfect, but much of the robotic-ness of the voices is gone and replaced with smoother and more natural sounding voices. The performance and quality of life improvements will be in demo and non-demo builds of DSD. Additional content is only accessible in the full-version. New Features 3rd tier of the tech tree! New buildings and new resource…

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2026Patch: Connection Resource Display1839041357022750
215 July 2026Performance Update1838407329253175
315 April 2026Update to Version 0.171830163047256099
49 October 2025Bug Fixes1813041031194805
53 October 2025Small Patch for Repair Hub1811772772494470
630 August 2025Delivery Bug Fix1809235871639213
718 October 2024Fix: Loading Saved Games6212244583177669461
89 September 2024Patch 0.04526242640076611722006

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2510180
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateMar 3, 2025
DeveloperOne Wheel Studio
PublisherOne Wheel Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent87%
Positive reviews13
Negative reviews2
Total reviews15
Steam recommendationsNot available
Achievements31
Average playtime forever369 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2510180/

Short description

Resource management without micro-management! Build, defend, and optimize your ever-growing industrial colony in a dynamic hex-tile world. Buy low, sell high to expand and upgrade your base. Even your enemies are a resource to be exploited. Profit waits for no one!

About this game

Curator Reviews About the Game Deep Space Directive is a base-building and resource management game about expanding, exploring, building, upgrading, and of course, defending. Your directive is to generate corporate profit by expanding and exploiting the resources in the world around you. Build supply chains of mines and power sources to feed your hungry smelters, factories and refineries. The corporation demands profits and rising stock prices! A constant stream of fuel cells and raw resources are needed to keep your defenses functioning and your colonists fed. Collect, refine, and process resources. Fuel cells and ore are needed for buildings and colonists need water and food. As your population grows you can support more and more buildings. You were sent to build mines and factories, but when you landed you discovered it wasn't that easy. How will you defend your base? Powerful stationary towers or mobile but weaker units? Keep your energy supplies topped up before night falls or risk destruction. The enemies are more that just a drain on your resources. The Terrene resource dropped by the enemies can be used to help expand outward to find new resources.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
69Stereo Sound
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 8, 2026 to Oct 8, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

Deep Space Directive's USD price history spans from Oct 8, 2026 to Oct 8, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Deep Space Directive's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Oct 8, 2026 through Oct 8, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Deep Space Directive at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-08$10.99$10.99No discountSteam Store

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Project Zomboid43,6348 October 2026 - 03:44:37 UTC122,811486,203The Indie Stone
VRChat40,7508 October 2026 - 03:01:13 UTC74,217269,026VRChat Inc.
Palworld34,6738 October 2026 - 02:45:49 UTC2,101,535451,088Pocketpair
RuneScape: Dragonwilds18,3327 October 2026 - 19:23:57 UTC39,10324,686Jagex Ltd
Path of Exile 216,4838 October 2026 - 00:19:33 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,1497 October 2026 - 22:35:33 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,6808 October 2026 - 03:45:59 UTC27,916121,501Afterthought LLC
BeamNG.drive12,0258 October 2026 - 03:10:24 UTC44,232392,944BeamNG
Schedule I11,0648 October 2026 - 03:02:02 UTC455,652297,022TVGS

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