- Dominions 6.37 - 9 September 2026
This is a minor update that mainly fixes a few issues with the previous version. Most importantly level 9 spells were often impossible to research. Drowning didn't work properly for non-commanders either, both these issues and some other minor things have been fixed now. General Some lvl 9 spells were impossible to research Drowning didn't always take effect on non-commanders Drakes got too small delay after using breath weapon in melee Memory leak when switching between different games, fixed Anti cheat improvements Stat and typo fixes
- Dominions 6.36 - 17 August 2026
This update adds a touchscreen mode, useful for when you want to play using a touchscreen and with no or little keyboard use. With this mode enabled a long-click will be changed into a right click and scrolling can be done by everywhere by dragging. See the popup in settings for more hints on using the touchscreen mode. There is also a few small features added as well as a bunch of bugs fixed, most importantly a battle replay inconsistency that sometimes occurred after watching a previous battle past round 99. General Touchscreen mode Right click to raise/lower PD by 10 Right click on 't' for 'y' Use up/down keys to swap research targets Added ? help on research screen Press 's' to hide temp summons in battle overview New sprite for Mountain Vila Fix for some commanders having an incorrect sprite when unmounted Research scoregraph could fail to show leader at the top Fix for Shark Attac…
- Dominions 6.35 - 18 May 2026
This update adds Gnu Cavalry and Gnu summons to EA Machaka. There are also a number of tweaks and bug fixes, most importantly graphics performance should be ok once again on Mac computers. Map and score graphs are now revealed for everyone on victory, still nothing is revealed when a player is eliminated so only the players remaining until the end will see the graphs. General New unit for EA Machaka: Gnu Clan Cavalry New summon for EA & MA Machaka: Herd of Gnus New throne: The Throne of Violence Innate spellcasters no longer skip script if they fall unconscious for a while Cave walls provinces on overground map can no longer get snow look Never draw a few trees in overground empty cave wall provinces Hidden parts of map are reveal on victory All score graphs are revealed on victory AI better at keeping important mages safe Units that regain mounts automatically will now regain it at the…
- Dominions 6.34 - 27 February 2026
This update adds more Fay summons and two new pretender gods. There are also a large number of tweaks and bug fixes, e.g. many ritual messages have been improved and there are icons for some more abilities. There has also been performance improvements and a couple of new mod commands. General More Fay: Fay Archer, Unseelie Archer, Unseelie Folk New rituals: Summon Fay Archers, Summon Unseelie Folk, Summon Unseelie Soldiers, Summon Unseelie Archers, Summon Unseelie Knights, Summon Unseelie Prince New pretenders: Draugadrott and Buraq Sea of Ice global enchantment now makes all seas look frozen Eternal twilight didn't always affect resources correctly Better battle log text for mistform Temporary battle effects were not always removed on twiceborned units Max number of teams in disciple games increased 15 -> 20 Most automatic monster summoning effects will now work when besieged too Fix f…
- Dominions 6.33 - 16 December 2025
Another mostly bug fix update. In addition to the bug fixes this version will also be able to render the map a bit quicker and be able to detect some minor cheats that were still possible to do without the host complaining. General Improved map rendering performance It was possible to equip barding on some mounts that had no barding slot Better handling of corrupted saved gods Lacerating Winds now deals slash/blunt damage Got one angel too few from Angelic Host AoE single target popup explanations for spells Non-artifacts could start to yearn, fixed Cheat detection improvements Reset orders on charmed commanders to prevent illegal battle orders Nisean steeds now have darkvision 50 Queen of winter was missing poison res Mounted samurai commanders had wrong katanas (twohand reduced Att). Some Niefelheim pretenders did not take pretender status into account when calculating age. Some Phaea…
- Dominions 6.32 - 13 November 2025
This is a minor update that mainly fixes a few issues with the previous version. Most notably Dominions could crash when mounted units cast faery trod or gateway rituals, this should no longer be a problem. In this update Nidavangr also got new nation specific longdeads. General Mounted units doing faery trod or gateway could crash the game, fixed Nation specific longdeads for Nidavangr Soul slay will now kill units with secondary shapes properly Remote ritual casters can no longer be looted by the enemy if they are killed by blood vengeance Frost mist weapons didn't create cloud if target was killed Farstrike rituals will now target the largest enemy army in the province Spell AI less likely to cast invisibility late in battle Typo & stat fixes Modding / Map Making New monster command #forcess Maximum nbr of files to download increased, 5000 -> 10000
- Dominions 6.31 - 20 October 2025
This update mostly fixes some bugs, but there are also a few new features and improved performance for turn generation. The regeneration ability has also been tweaked and is now accurate to the percentage value. Meaning it is no longer much better to have 11 HP instead of 10 HP, regarding regeneration. General Fixed bug with Looming Hell and mounted units Regeneration is now accurate to the percentage value, no more brackets Iron Walls & Enchanted Walls now last for at least 6 months Increased maximum number of bless effects per player 39 -> 59 Some mounts could desert when out of money, fixed Damage from crumble is now non-magical Oath Stone site now gives an undead PD commander too Fix for map move on commander token not updating instantly Curse on mount looked like green luck shimmer in battle, fixed Network lobby could fail reverting to setup if people were playing Fix rare mount in…
- Dominions 6.30 - 6 October 2025
A new nation called Zemaitia is now available for the late age. Zemaitia is a nation of Chudes and humans who have lived hidden in their forests since the Black Knights of Ulm conquered their heartland. With time the Ulmish conquerors succumbed to the dweomer of the forests and became part of the nation. Now the Chudes and humans of Zemaitia emerge from the forests accompanied by antlered knights to reclaim lands once theirs. There are also a few new features and many bug fixes included in this update. You can now transfer gems of any type quickly via keyboard shortcuts, hover the mouse over a commander and press e.g. alt+f to add a fire gem to the commander, alt+backspace removes a gem instead. There are also new kinds of fay folk that can be summoned as well as a new ability that improves fay folk summoning. And as usual there is some new commands for mod makers as well. General New N…
- Dominions 6.29 - 22 April 2025
This update fixes a few bugs and has improvements to the user interface, like improved messages and popups. There are also some improvements to the AI and the performance of huge battles has been improved. There are also a bunch of new stuff for modders as well. General F9 throne screen now has a popup showing number of claimed AP New launch option: --nouwthrones (to prevent underwater thrones) Battle performance improvement for large battles with spellcasters Can expand unit/commander entries in Income Overview Nexus can show more gates on the map New graphics for gate from Nexus Most rituals can no longer trace through void/non-void planar boundaries Secondary effects on missile weapons didn't always take effect properly Nbr of possible players was calculated incorrect for maps with multiple planes Battle enchantments could remain if enslaved and then killed, fixed. Better messages fo…
- Dominions 6.28 - 8 March 2025
This is a minor update that fixes a few issues with version 6.27. Most notably it was no longer possible to cast rituals that caused events since the previous update. General Call God no longer worked if not using shortcut Rituals causing events didn't take effect due to new host targeting check Cast item spells from map didn't work properly Modding / Map Making Scripting didn't overrule aibadlvl, fixed
- Dominions 6.27 - 7 March 2025
This update adds new Thrones of Ascension as well the ability to autosort magic items in the treasury (press ctrl + a). There has also been the usual bug fixes, performance improvements, stat fixes and small improvements. The Utterdark and Haunted Forest global enchantments also got some tweaks, making them a little bit more useful. General Magic item treasury autosort (ctrl-a) 7 new thrones Increased max nbr of thrones to 30/20/10 Utterdark now has more shade attacks Press 'b' to select all units with battle fright Disease res can now protect against disease spells too (including plague) Haunted Forest no longer affects plants Haunted Forest creates commander manikins from dead commanders Twilight removed the effects of some magic items too, fixed Battle inconsistency fix Extreme cold info was slightly off The new Praise special ability didn't work properly AI commander scripting tweak…
- Dominions 6.25 - 15 January 2025
This update mostly fixes some bugs, but there are also a few new features and a few new commands for modders. Angel-like beings now have a new Praise ability that will glorify the one true God. This automatically raises dominion in their province, but only if they are in a friendly dominion. General New magic item: Pillar of Truths New ability for angel-like beings: Praise Pressing ctrl-i in battle prints host version and current version Fix for shapeshifting mounts/riders not becoming re-recruitable Fix for armors/weapons sometimes not resetting when disabling a mod Fix for battle enchantment symbols for glamour and holy spells Magic Weapons bless didn't work fully when repelling, fixed Twilight will now remove enchantments from mounts as well Better scout message when observing a fort battle Information about false supplies in starvation messages Spell AI will now cast to get high res…
- Dominions 6.24 - 17 December 2024
This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders. General Ind muster heathen ability more effective and can give commanders also New spell: Army of Immaculate Mounts Three new thrones Throne of Eternal Suffering now gives +2 morale to blessed units Fire damage area spells leave scorch marks on the ground Meteors now leave craters Gifts from Heaven increased casting time -> 125% Chaos power less affected by unrest Many 10 gold cost archers reduced to…
- Dominions 6.23 - 3 December 2024
This patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more balance tweaks, bug fixes, new mod commands as well as one new spell and one new unit. General National rebates for many artifacts New unit: C'tissian Medium Infantry New spell: Featherweight Army Ranged frost mist weapons now create a cloud on misses too Friendly units are now immune to the effect of Unholy Weapons Paralyze effects were not updated to new size system, fixed Fear and Dread blesses are now more expensive Fear can now lower morale by at most the same value as the fear effect (or max 10…
- Dominions 6.21 - 10 October 2024
This update is mostly a bug fix update, but there are also a few general improvements. Games in the network lobby will now remain longer (up to 6 weeks of inactivity) to prevent them being deleted during longer vacations. However lobby games that are still in the setup stage, will be deleted more quickly (after 1 week of inactivity) to prevent cluttering. The income overview is now color coded in the same way as battle reports, making it easy to see which entries are commanders and mages. General Color coded income overview Income overview now also shows units with 0 upkeep cost Better flag centering on random maps Fix for mounts retreating after fort siege defence Tweaks to cave PD Armor of twisting thorns can now longer be used by inanimates or undead Host crash fix Potential crash fix for browse pretenders AI improvement for sieges Network games (in lobby) are now only deleted after…
- Dominions 6.19 - 26 August 2024
This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline. General Performance improvements (especially for large game battles) Commanders can now also reclaim mount if it is afflicted Home sick ability now shows home province when clicking on it Fix for incorrectly being able to issue assassin order Fix for mirror image regarding weapon blesses Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase Fix for go…
- Dominions 6.18 - 9 July 2024
This is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders. General Added commoners for underwater tavern AI > normal now get bonus when hunting blood slaves Battle viewer could crash when the 3d fog changed, fixed Better at remembering all 3 names of triple gods Healing spells didn't work properly on units with undying Nation income bonuses from thrones didn't show up in income overview Fix for old network connections being forgotten Fix a potential hang on corrupted fatherland file Fix for skirmish ability negated by mounts Team colored squared were so…
- Dominions 6.17 - 20 June 2024
A quick fix update to fix two bugs introduced in the previous version. That gemlongevity was on by default and that newly saved game settings couldn't be loaded again. There are also a a few minor changes that made it into this update. General Could not load gamesettings from previous version, fixed Gemlongevity was set to 2 by default for vanilla game, now 0 Lobby server better at keeping track of which players are connected
- Dominions 6.16 - 18 June 2024
This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders. General Shadow on map move cost text Fixed bug that could result in the loss of a magic barding Removed duplicate dracolich pretenders Gale Gate didn't produce hurricanes correctly Can no longer trick bid mercs to drown in a sea Can now close merc screen by pressing 'b' again Local multiplayer game setup could crash if using a mounted pretender Undying bless and shroud of the battle saint no longer results in wrong HP Repelling with a fatigue weapon will now only deal fatigue damage Fix for false damage interacting with some other abilities Retreating units with mindless mounts didn't work, fixed Immortality and twiceborn effect…
- Dominions 6.15 - 29 May 2024
This update introduces the Grand Communion. It is a new type of ritual communion that can be used to bolster the strength of global enchantments as well as the dispelling of global enchantments. Grand communions can only be used by priest mages of a few select nations, e.g. Pythium and Ur. There are also a lot of bug fixes and some other new features in this update. E.g. it is now possible to view unit details such as magic gems and afflictions by pressing tab in the battle unit overview (F1). General Grand Communion (new type of communion for global rituals and dispels) 3 new magic items: The Quintessence Chest and 2 new dragon scale mails Press Tab to show details in battle unit overview Press K in F1 screen to show only blood sacrificers Graphs for other players are no longer set to zero when someone wins a throne victory Fix for too many global dispel messages Fix fluctuating HP on…