- Weekly Update 06/23/2025 - 23 June 2025
I've been working on Orion and Sirius, a boss from the Dark Forest. During this fight, your ship will leave a "scent" behind that Sirius will use to track you and alert Orion if you're spotted. You briefly see Sirius wagging his tail in the original game trailer.
- Weekly Update 6/15/25 - 16 June 2025
I've got the Fronde ships behaving mostly how I want, and I've moved on to working on bosses for the update. Currently I'm working on Mimic, which makes clones of your ship if you let it strike you with its barbs. ZEANIX has the Fronde themes ready, and they are amazing. I'm excited to pair the Fronde ships with the epic soundtrack he has created for them.
- Weekly Update 6/9/2025 - 9 June 2025
Sorry that this update is late, we're in a different week now. Nice weather has been causing distractions. So here's a look at Suncatcher in action. Suncatcher will be a tanky Corvette that is fairly slow but highly resistant to beam weapons. The Fronde have been the most technically difficult race to develop. Their artwork is organic, their movement mechanics are not straightforward, and I'm covering them with Unreal's foliage system - which wasn't really designed to move around. Oh yeah, and the tentacles were a pain. It's been fun!
- Weekly Update 6/1/2025 - 2 June 2025
Next week 6/6/2025 ZEANIX will be releasing the first volume of soundtrack for the game! It will be available here separately or in a bundle. I should also have some gameplay footage of Fronde ships. They are coming along nicely.
- Weekly Update 5/18/2025 - 18 May 2025
I've got the Fronde visuals good enough to share with you guys. It's still not complete and I'd really like the tentacles to collide properly with the ship itself. This Ship is Songbird, the first Fronde Strikecraft you'll see. Currently there are no weapons on the ship.
- Weekly Update 5/11/25 - 11 May 2025
I'm still working on adding Fronde ships to the game. Nobody has brought in any horrible bugs lately so hopefully most of the bad ones are gone. Next week I'll try to have some images of the Fronde or maybe a brief preview video. Zeanix is preparing to release the first volume of the game's soundtrack so expect more info on that coming soon.
- 1.250502 - 3 May 2025
Hitboxes were showing on a few items. Fixed a bug where Striker Black may not load properly after being unlocked.
- Weekly Update: May 2, 2025 - 3 May 2025
Thanks everyone for helping in the first week of Early Access. Many bugs were found and squashed, and I'm sure there are many more! Right now I am working on ships for the Fronde race. They are living creatures and move in a different way than the other ships. I also have more bosses being polished up and another mission to add. In July I hope to release 3 Fronde ships, at least one new boss, and a new mission. If I have time I will also get out a new ship or two for the existing races. Keep bring me bugs! It's very helpful to get feedback. And if you don't understand something, feel free to ask me either here or on Discord.
- 1.250428 - 28 April 2025
Too many Raptorlings If you kill the egg, it will now launch at most half of the Raptorlings of a full egg. Something something omelettes. Eye of Chaos was firing continuously in certain cases. Stopped him from firing continuously Cursor resetting to default after clicking buttons I fixed this in a couple cases, this is ongoing and I'm hunting for a universal fix that isn't hacky.
- 1.250427 - 27 April 2025
Fixed a bug preventing missions from ending. Fixed a bug that sometimes caused boss music to persist after the boss died.
- Patch 1.250426 - 27 April 2025
CLOSED/FIXED Issues Ship unlocks count up every time main menu is entered Counter was not clearing between checks. Because I wasn't telling it to. Getting stuck in objects (Multiple fixes) Added unstuck command to console. In-game pause, go to dev panel, and type "unstuck" (no quotes, all lowercase) and hit enter. You will be moved 500 meters forward. Some obstacles were invisible due to a shader bug. Turns out invisible walls are only fun when I plan them! Removed solid obstacles from DarkForest altogether. Sometimes the best solution is nuclear. Objects spawn on boss Beefed up sweeping for objects around boss area. The boss deserves better than having random junk cluttering their personal space. Rifts causing confusion during missions Turned off rifts during missions. I decided players should only be confused by my game mechanics, not random rifts. Unable to identify friendly vessel M…
- Early Access Release!! - 25 April 2025
This is the initial Early Access release for GALACTIC WARSHIP. It's a very crude version of the game and I hope you'll see the potential and help me improve. My plans are: Better interface, more mission-focused gameplay, more ships, more bosses, more cool stuff, more polish. There's a complete roadmap available here and I'll provide regular updates. Thanks to anyone who has helped so far.
- Demo Update 04/20/2025 - 20 April 2025
Based on feedback from NextFest, I've added some features to the demo as I prepare to go into Early Access: Direct Targeting - You can now select and enemy directly. Your weapons will attempt to target that enemy if they are able. Enemy Info - Information on a given enemy now displays when you hover your cursor over it. Objective and Enemy Indicators - Icons will appear at the edge of your screen to tell you where important objects or enemies are in relation to your viewpoint. Objectives now have a HUD icon that will follow them for easier identification.
- GALACTIC WARSHIP RoadMap!!! - 18 February 2025
The GALACTIC WARSHIP Roadmap!!! I'm excited to finally share this with everyone- Galactic Warship is hitting Early Access this April 2025! This Early Access release will just be the start of something bigger. The game is definitely playable and packed with cool stuff, but I've got so many more ideas and features planned. I want you all along for the ride as we make this game even more awesome. What's in the Early Access release? The Early Access version will have plenty of features and allow me to gather feedback on what people like and what they don’t. You get to play with 9 different ships from 3 totally different alien races (The final game will have 6 races.) • Humans: Classic no frills “Human race in a game where nothing else is normal” warfare - solid armor, hard-hitting guns, and getting better with experience • Velox: Space-raptors who LOVE explosions. These guys are fast and ev…
- February 3 2025 Demo Update - 3 February 2025
Replaced some placeholder art with... better placeholder art. Fixed some UI scaling issues. Updated some upgrades that were using the wrong weapon models.
- Demo Update Jan 25, 2025 - 25 January 2025
Weapons that can target projectiles will now check to see if a candidate projectile is likely to hit a friendly target or your Ship before accepting it as a target. Fixed some text bugs.
- GALACTIC WARSHIP Demo Release and Roadmap - 18 January 2025
I’m excited to finally release a demo for GALACTIC WARSHIP and share my plans for the game. Your feedback and patience are going to be critical to shaping and improving this into the best game it can be! The Roadmap: Demo (Today): • Three Playable Races – Human, Caligo, Velox • Three Ships • One Realm • One Mission • One Boss • Limited Controller Support Release 1: Early Access (April 1, 2025) • Nine more Ships • 3 Realms with at least one Boss for each Realm • More Missions • Permanent Progression • Upgrade and Story Libraries for each active Race • Steam Achievements • Better Controller Support Release 2: Fronde (July 1, 2025) • Fronde Race • More Ships • More Bosses Release 3: Occultum (October 1, 2025) • Occultum Race • More Ships • More Missions • More Bosses Release 4: Apparatus Race (Jan 1, 2026) • Apparatus Race • More Ships • More Bosses Final Release: Apparatus Race (April 1,…