Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2517990 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Coming soon |
| Developer | STAS1S |
| Publisher | Independent |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2517990/ |
Short description
Project Stratarch is a movement FPS designed around wall jumps, rewarding good movement on top of good aim. There are two game modes, both completely kill-based: Solo Deathmatch (Free-For-All) and Team Deathmatch. Compete against other players and become the best you can be!
About this game
Project Stratarch is a movement FPS designed around wall jumps, rewarding good movement on top of good aim. There are two game modes, both completely kill-based: Solo Deathmatch (Free-For-All) and Team Deathmatch. Compete against other players and become the best you can be! FAQ: Q: How many people are working on this? A: Just one; this project was purely developed as a passion project. As such, bug fixes and patches may be slow, so please be patient. Q: Will this game have any cosmetics or skins down the line? A: There will not, for various reasons, but the most important being that there will be NO monetary factors attached to the game. The game will remain free-to-play and microtransaction-free forever. Q: Are there plans for controller/console support? A: Definitely a no for console; may add controller support down the line but if so there will be either no aim assist or a small amount. I'm not looking to get into the whole AA issue. Q: Will you add more movement mechanics to the game? A: Possibly down the road, will have to wait and see. Currently I lack the technical skill on the animation side to do much more, so for now I think I'm gonna leave it as-is and see what people can do.
Supported languages
English * * languages with full audio support
