- UI Polishes and Hotfixes - 4 September 2026
Hello everyone, here are the newest patch notes:UI & QoLUI layout has been changed to make the cards more visible Text size and fonts in cards altered to make them more readable and look betterFixed UI issues, mainly buttons not appearing on widescreen resolutionsFixed some of the shakes and tears cards had when you hover over themHitbox of cards has changed so they are easier to hold and dragIncreased the placement radius of cards in hand. The cards are now way more spread in the hand to make it easier to see when you have alot of them on in your handChanged camera shake effects on most skills to make them smoother.BugsShortcut: Three Odd dice required had to be exactly 1 3 and 5, its three random odd dice nowFixed black glitch issues In desert maps with sandstorms.Rage bar not showing after tutorial, first levels has been fixed.You can no longer spam cards infinitly if you hold middle…
- New Elemental Interactions and Hotfix - 9 June 2026
Hello everyone we have another small hotfix updateBug FixesFixed music not playing issues during raid and character screensFixed several issues which could cause reward screen to not show up after a winAdded a failsafe for going main menu -> continue after any "lock" issues happen, it will now push you to reward screen, if you already beat the enemy.Fixed issue with Blue Dragon aspect maxHP to not carry over in some instances after evolving.Fixed issue where you could spam Rage power of Blue Dragon without losing any rage(and it dealt no damage).BalanceSohei cards counters now have "OR" instead of "and" in her requirements. Ex: X attacks OR X elemental cards to counter instead of "and"DAICE We updated elemental Interactions for Daice.Energy + Gust = Draw 1 cardEnergy + Tornado = Draw 2 cardEnergy + Rubble = Gain 1 CoreEnergy + Boulder = Gain 2 CoreEnergy + Char = 100 attackEnergy + lava…
- Balance Changes, 3 New Cards and Hotfix - 1 June 2026
Hello everyone we have big balance changes for DAICE today, 3 new cards and some hotfixes, here are the changes:3 New CardsSmelter: Create 2 random fire element cards. Code: Dice total in hand is less than 7 Exhaust (2AP)Tri-Engine: Randomly create 1 fire 1 wind and 1 earth elemental cards. Fusion:2 ExhaustLiving Metal: Gain 3000 armor when you exhaust a card this turnWe decided to add ways to obtain elemental cards as DAICE. On our next update we will go over the energy tile interactions again, adding:Energy + Gust = Draw 1 cardEnergy + Tornado = Draw 2 cardEnergy + Rubble = Gain 1 CoreEnergy + Boulder = Gain 2 CoreEnergy +char and lava will remain as 100 attackBalanceVolley damage instance increased from 2 -> 3 timesBombardment damage instance increased from 4 -> 6 times. Damage reduced from 1000 -> 500Terminus code now requires two three Dice1. It now hits three times instead of sing…
- Hotfix for Project Unknown - 31 May 2026
Hello everyone, Sorry for the inconvenience caused by the issues you encountered while playing our new character. Here's a list of the hotfixes we've applied:HotfixesFixed a major issue where the first card played on the first turn would not work."Rebalance" card fixed. Cards like Rebalance and other Daice cards with special conditions showed as playable in the UI but failed silently when clicked. This is fixed.Fixed several issues in the tutorial that occurred if DAICE was the first character you played in your very first playthrough.We apologize for the bugs. We are closely monitoring any issues and will fix them as soon as possible.
- NEW Major Patch "Project Unknown" is Live! - 30 May 2026
Hello everyone! Our next Major patch Project Unknown is live! This update brings; New Playable Boss inspired by our next game D.A.I.C.E, balance changes, save slots and major bug fixes!If you are interested in Red Cores origin story, the demo for his game is also out!Here are details:New Playable BossMeet our new upcoming playable raid boss; D.A.I.C.E. He will introduce:A new character to choose from in the main menuFull new experience levels to gainNew unique CardsNew Unique Boss MechanicsNew Unique TalentsUnique gameplay mechanics Save slots3 save slots have been added.Players who tried beta or anyone who got their save file corrupted, we added a fix that should put your save back to an older working state. If you still have any issues please let us known in steam or discord.Dragon Aspect Card PoolsWe created separate card pools for each Dragon Aspect. You can now obtain their unique…
- NSI Beta Version For Major Bug Fixes Live - 17 April 2026
Hello everyone, we pushed a Beta version today testing all the bug fixes and new save slot system. We can't wait to hear your feedback whether these fixes work. Here are the contents in the beta:Save Slots3 save slots have been added. This system is still "under construction" so interact with it with caution until next beta update.Bug FixesEndturn Gets Permanently Stuck: Fixed many instances that caused endturn to either softlock or completly broke. Main causes were: Damage animations setting endturn conditions false (if they dont end prior), Card draw animation, and having no safety mechanism. Combat Never Ends After Killing All Enemies: Fixed multiple instances causing this, most known cause being unable to spawn on a tile previously or killing all enemies before an incoming new wave in 2-3 turns.Armament Boss Game Freezes: If the shared damage triggered after Armament Boss's shield w…
- None Shall Intrude: Project Unknown Announcement - 27 March 2026
Hello everyone, we are ready to announce the next major patch for None Shall Intrude: Project Unknown!Release DateEstimated to be mid to end of May 2026New Raid Boss: D.A.I.C.EMeet our new upcoming playable raid boss; D.A.I.C.E. He will introduce:A new character to choose from in the main menuFull new experience levels to gainNew unique CardsNew Unique Boss MechanicsNew Unique TalentsUnique gameplay mechanicsBugs And OptimizationWe will be fixing as many bugs as we can with this update, we have a full list of them that we are going throughMore optimizations are also coming, some game lags during excessive meteors and such should be smoother nowFuture Major Patch PlansWe want to explore new themes and new raid bossesExpand the universe of NSI by adding different variety of bossesMaking new maps that introduces new bosses. Example: A new Vampire boss that comes with a new gothic themed ma…
- 50% Discount is live! - 17 September 2025
Hello everyone! We’ve got great news - None Shall Intrude is now available at 50% off on Steam! It’s the perfect time to jump into destroying the country side as a Dragon Boss! Don’t miss your chance to experience the game at half the price!We are planing for an update end of year/Q1 of 2026. Please leave suggestions as to what would you want from a new content update for NSI. So far players wanted a longer game (act4) and infinty modes along with new playable dragons which we tried to deliver, if there is any other content that the players want the most we will look into it.
- 50% Discount is live! - 5 June 2025
Hello everyone! We’ve got great news - None Shall Intrude is now available at 50% off on Steam! This special discount runs until June 16th, so it’s the perfect time to jump into destroying the country side as a Dragon Boss! Don’t miss your chance to experience the game at half the price!There is a balance/bug and optimisation patch on its way, so stay tuned for that as well ! People also asked about more cards for the other aspects, we are looking into that too!
- Huge Optimization / Bug fix patch - 30 April 2025
Optimization Hello everyone, we have been working on optimizing the game past couple weeks. We have made some huge improvements and the game size itself downgraded to 1.2gb ish from 5.2gb. Hopefully this will increase the performance and iron out the occuring freezes. We are curious about your feedback on the game performance after this patch, will keep optimizing wherever we can and improve the game further. Bug Fixes Fixed multiple instances where gaining reward was not working properly and causing softlocks Rage power button not working after quit/continue even when theres enough rage - fixed. Golden dragon rage power bugs if you spam click it multiple times causing the target arrow to freeze and unable to continue to next fight- fixed Swaped lava tile/ char tile interaction with poison element as its intended Frost now properly erases tornado tile after interaction Fixed Rage Power…
- The Awakening Major Patch is Live! - 16 April 2025
- Next Major Patch "The Awakening" Date Announcement / Beta is out - 11 April 2025
Hello everyone, our next major patch release is 16th April! The Beta is out for those who want to try it until release. More info next week, stay tuned..
- Bug Fixes - 19 March 2025
Hello everyone, Here's the list of bugs fixed. Bug Fixes Fixed issue with Game Victory not giving proper rewards if Dorian was not the ACTIII fight Fixed several issues that broke Victory rewards Fixed several issues that broke Forfeit rewards Sohei Mirror image deaths would cause fight to end - fixed Several bugs with whelps have been fixed. Molthrax fight, Flames to Whelps, Essence Reclaimer, Blessed Father and scorched destiny went through control checks. Flames to Whelps no longer can spawn more whelps than number of tiles available(which was causing the issues) Negate First attack and Dodge passives are no longer available for the Green Menace even if double passive armament is picked Cinderstorm, Advanced Tactics and Blitz cards AP reduction codes have been reworked to fix their issues Counter no longer goes negative during city nodes Added scroll bar for relics top of UI to fix v…
- Balance Changes to new ACT Bosses/ Hotfixes - 7 March 2025
Hello everyone, here are the changes for today Balance Nerfs The Armament HP reduced from 1 Million to 850k Generators on death: Deal 10k damage to the Armament. Removed entire top row tiles. Will adress visibility issues in future updates. Removing top row is both for balance(less nexus tiles to deal with) and helps remove some of the tiles that are directly behind the boss Arcane Protocol now grants all 2000 attack, meaning your whelps aswell(was self only). His massive power core boost everything around him. Dev note: We did this change mainly to buff up whelps builds against the armament, as the more whelps you have the more attack you now gain in total. Primal Resonance is no longer an AOE attack but a single target attack to Dragon. Dev note: As whelps can not hit cleave or aoe as they are single target, whelps build had massive trouble dealing enough damage required, as other sou…
- None Shall Intrude - Resurgence is OUT! ACT IV & New Bosses Unlocked! - 6 March 2025
Hello everyone, our first Major Patch for None Shall Intrude: Resurgence is out! Act IV Act IV offers 5 more map movements and 2 fully new unique Act fights. New Act Fights There is 5 new act fights(boss fights) added with the new update. 1 new alternative for Act I,II,III and 2 new fights for Act IV Trailer Armament 50 We added our final Armament Cap being 50. At 50 you can no longer heal after any raid or boss fights. Conquer the whole Map After defeating Act IV, players are now given 3 choices how to continue. First is to just go to victory screen. Second is to keep going (currently "Not enough" option) lets you keep conquering the entire map "Infinity Mode" A third choice after beating ActIV, is now to start currently called newgame+. In this option you keep all your upgrades (HP, attack,cards,relics,talents..) from your run but the whole map resets with everything having x3 Attack…
- Beta and Date Announcement for Major Patch - 28 February 2025
Hello everyone our beta is live for the Upcoming Major patch. The patch itself will go live at 6th March! We would like for those who are interested to try out the beta and give us your feedback until the release. Act IV Act IV offers 5 more map movements and 2 fully new unique Act fights. New Act Fights There is 5 new act fights(boss fights) added with the new update. 1 new alternative for Act I,II,III and 2 new fights for Act IV Note: During beta for testing purposes we only included the new boss fights, actual release will ofcourse have old alternatives aswell. Armament 50 We added our final Armament Cap being 50. At 50 you can no longer heal after any raid or boss fights. Conquer the whole Map After defeating Act IV, players are now given 3 choices how to continue. First is to just go to victory screen. Second is to keep going (currently "Not enough" option) lets you keep conquering…
- Hotfix8 - 10 February 2025
Bug Fixes As we are adding New ACT fights behind the scenes, our last hotfix broke Dorians ID and this caused issues with players save file thinking they did not beat him, armaments and cave was not showing unless you beat him again, this is now fixed, sorry for the inconveniance. Reality Warp -200 attack debuff was only applied for first turn, this was not intented, it now works for entire fight.
- Hotfix 7 - 8 February 2025
Bug Fixes Fixed Rapid Empowerement breaking the game, causing cards to be not drawn. Space button no longer replays the ACT cutscenes Armament Bar filling to max at 30 has been fixed to be full at 40 instead Emelgian Scepter no longer works if Dragon has died ( was still working after dragon died to a normal attack) The 2 passives enemies get from Arcane Armory armement were the same in some occasions, fixed that
- Card&Relic Codex and Hotfix - 6 February 2025
New Added Card and Relic codex in the Cave room. Undiscovered cards will remain as question mark in the codex. Changed Whelps targeting AI, they no longer hit 0HP targets (like twins) Bug Fixes Fixed Forfeit bugs Fixed Backdoor curse breaking Molthrax fight Fixed some UI issues with talent tree. Handsize is now properly capped at 9 Fury Infusion II icon in game now shows properly. Fixed Volcanic Forge Fixed some issues with Rapid Empowerment Dragon Heart Boss mechanic unlock wasnt working properly on some occasions, should be fixed. Whelps who died previous turn would spawn as 0HP if you quit game and continue-fixed Using rage power or end turn is not available anymore after Dragon is dead( in that brief moment before next screen) During tutorial, we added auto skip dialogue to the next, in missions 2 and 5 once the required task is complete. Quit Game in Tutorial yes/no now properly wo…
- Upcoming Major Content Patch Info - 4 February 2025
Hello everyone, we are reading every review and feedback carefully, as we are trying to fix our bugs we also hear you guys want more content, and we will deliver. We would like to announce that we are working on two content patches in a fast cadence. Heres the Roadmap: First Major Patch Content Adding Act IV. Comes with 5 new map moves, 2 different ActIV Hero(boss) fights. Option to continue your run even after beating ActIV for those who want complete destruction of the entire map for fun.(no rewards or achievements for this). Idea here is to disable any healing after raids, and every 5 move you make we will throw you a random ACT fight in the raids to keep things interesting still until you conquer the whole map ActI ActII and ActIII each get 1 alternative Hero(boss) fights. This way all 4 acts will have 2 alternative fights instead of current 1. So our total "ACT Hero fight" count wi…