- Update Notes for 1.1.1 (Hotfix) - 22 August 2024
Addressed a potential lock up when casting DUMAPIC under certain circumstances
- Update 1.1: The Fast Combat Update - 21 August 2024
Greetings, adventurers! We've heard your feedback since the release of Wizardry, and we appreciate all your suggestions. We've fixed numerous bugs and added a few features requested specifically by players, and we hope these changes make your time in The Maze even more enjoyable. New Features: Fast Combat Option Players can choose to deactivate animations to speed up combat. The enemy has to be fully inspected/deduced for this feature to appear. Once available, it can be activated with a button press. Level Cap Increase Players now have a limit of 99 million XP. Old-School Options > Castle Options > Honor Guard Terms You may choose to keep your gear after being invited to the Honor Guard. Old-School Options > Castle Options > Aging from Inn You can now remove the penalty for aging when staying at the Inn. Old-School Options > Maze Options > All HAMAN Results This allows HAMAN and MAHAMA…
- 43 years later, one of the most influential RPGs ever has full remake - 24 May 2024
What are the most influential games of all time? Doom. XCOM. Half-Life. Civilization. Baldur's Gate. The list goes on, but without some of these legendary masterworks, the entire world of gaming today would look very different. Originally released all the way back in 1981, one legendary RPG created the template for almost everything that followed, including Final Fantasy , Mass Effect, and Darkest Dungeon. Now, it's been completely remade from top to bottom, and you can play the entire thing today. Read the rest of the story... RELATED LINKS: Father of all party-based RPGs gets a remake, early access is out now
- Update Notes for 1.0 - 23 May 2024
Wizardry: Proving Grounds of the Mad Overlord has reached a major milestone with the 1.0 release of the game. Here are the items that were addressed/improved in this latest update: Numerous bugfixes Finalized localization implemented Various audio fixes and refinements Additional pass on visual FX Various level-based fixes and adjustments
- Update Notes for Patch 0.4.1 - 12 April 2024
Hello and happy Friday! We are releasing a small update to the current 0.4 version of the game to address some player feedback and introduce a new experimental feature! (As noted below, please back up your saves before you attempt it!) Automatically fully identify Level 7 Fighter if you resume a game with the ribbon Uncursing and Identifying items now properly contribute to "Boltac's Summer Home" achievement Fixed a lock-up from teleporter on floor 7 (Classic version) Experimental feature to switch level set with command line argument ("-modernlevels" or "-classiclevels" - back up your saves before you try this!)
- Update Notes for 0.4: March of the Mad Overlord - 20 March 2024
Friends and adventurers, we sincerely hope you find this massive March of the Mad Overlord update to have been worth the wait. We've spent the first quarter of 2024 bringing many planned features and upgrades into the game; here's what you can look for when you return to the Maze… Improved Graphics All 10 levels of the Maze now have received a significant visual upgrade. Please take notice of the cleaner textures and improved visuals as you run for your life, desperately searching for the gorgeously rendered exit. And Levels 6-10 now use a secondary tileset! New Music Winifred Phillips has composed several new tracks for Wizardry: Proving Grounds of the Mad Overlord, including a refreshed version of the original theme that console players remember and love. You'll also hear pieces specific to locations in town and special cues on certain in-game activities. Enemy Animations Creating det…
- Hotfix 0.3.1 - 14 December 2023
A work-in-progress version of Japanese localized text was erroneously enabled in Update 0.3. We are still working on this feature and it is not yet ready to be played. We have disabled it in this patch. Our apologies for the inconvenience.
- Update notes for Early Access Version 0.3 | Blessings of Cant - 13 December 2023
Well met, adventurers — it's time for another update to our reimagined version of Wizardry: Proving Grounds of the Mad Overlord. This time we've tried to focus on player feedback as much as possible, and we're expanding some of the core systems of the game to make the experience more forgiving — but only if you want it to be! Let's dive into what's new. Expanded Inn & Temple Functions Two key buildings in town have been enhanced. All the features of camp can now be accessed in town at the Inn, and you can now rest your whole party with one button press. At the Temple of Cant, you'll find resurrection prices are a little more generous based on the experience of the character you're trying to bring back to the land of the living. What's more, The Temple priests can now restore experience to characters who have been affected by Level Drain. Old School Menu The Old School Menu has become in…
- Nominate Us! - 21 November 2023
We have received the following scroll, with a message scrawled in what we hope is merely maroon ink: Woe to you adventurers who dare trespass upon my labyrinth! I, Werdna, devised my dungeon to punish any mortals foolish enough to challenge my supreme will. Let this be your final warning: Seek not your riches or Trebor's amulet -- I will keep what I've earned and take your life as many times as necessary to fulfill my destiny!
- Hotfix 0.2.2 - 2 November 2023
Fixed an issue where starting equipment was not being given to new characters upon character creation.
- Hotfix 0.2.1 - 1 November 2023
New Identification System now automatically rolls to identify enemies as the original game did instead of requiring the player to use the Inspect Enemy action to do so. This makes the system more opt-in and the new system now provides an extra add to the original game instead of wholly replacing the original system. An issue with button focus being lost when opening the spell tabs on the character sheet has been fixed. This issue was most obvious with characters who had spells on both the Divine and Arcane spell tabs. It was primarily affecting players playing with a controller. Fixed missing chevron awarded on character sheet after defeating Werdna Fixed a bug that was causing crashes or lock-ups when returning to town with a character with an AC of -10 or lower Fixed a bug causing erroneous item awarding to fail if the item was initially awarded to a character with a full inventory (d…
- Update notes for Early Access Version 0.2 - 26 October 2023
Hello from the Digital Eclipse Wizardry development team. We have made significant progress in addressing much of the feedback that we have received over the last six weeks. Early access version 0.2 of Wizardry contains some new features planned by our team as well as a few things we added as a direct result of your feedback — so thank you for your patience and support as we improve! Here’s what you'll find in this update: Full Mouse & Keyboard Support Our initial release was heavily controller focused, but we promised mouse support in our first update. Now, you can navigate all the menus in the game using your mouse, as promised. We’ve also added keyboard shortcuts to many areas to reflect the button prompts in the original Wizardry game. Save Slots Players now have access to 5 save slots to mark their progress. Revised Mini-Map The mini-map should now better reflect your party’s aware…
- Hotfix 0.1.0.3 - 26 September 2023
WERDNA had a breakthrough warding himself against the madness of the amulet. He can now more easily differentiate between the loyal undead and pesky adventurers when unleashing the power of TILTOWAIT.
- Hotfix 0.1.0.2 - 19 September 2023
Fixed uncommon issue in combat that was causing the game to soft lock Fixed bug with HP generation at level up that was artificially keeping character’s hit points lower than they should have been Highlight on enemies for selection can now be seen even when the enemy is unidentified Changed MADI effect so that it no longer unpleasantly, rapidly flashes When casting spells in camp, the last spell cast will remain selected after the spell effect completes Message at Inn detailing the experience needed to level up now requires a button press to dismiss, preventing the player from accidentally selecting to rest again when attempting to dismiss the message Strafing in the dungeon can now be done by using the shoulder buttons OR the triggers Length limit on character names increased to 16 letters Fixed Trebor misspelling in Main Menu (“Trbor” sux.) Updated game credits Fixed an issue related…
- Hotfix 0.1.0.1 - 17 September 2023
Fixed an issue that was preventing new spells from being awarded properly when leveling Possibly addressed an uncommon issue that was causing save data to be overwritten by default data (Please let us know if you still see it - we're having trouble reproducing it!) Addressed the unnecessary launching of VR applications Fixed some legacy UI timing around chests that should reduce the likelihood getting into a bad state that would prevent you from opening chest (A proper fix is "coming soon") Reduced a potentially long delay, under certain situations, when the legacy UI was communicating a surprise round
- Father of all party-based RPGs gets a remake, early access is out now - 15 September 2023
Wizardry may not ring a bell instantly in younger gamers' minds, but it's one of the most iconic RPG games of all time. Way back in the '80s, this bad boy stood as the first party-based RPG ever, and as one of the first Dungeons & Dragons-inspired video games. Digital Eclipse set out to remake the masterpiece, recreating Wizardry over the original game's code. As if the developer's reveal of the remastered version isn't enough to get us excited, the studio also just released the new game in its early access state. Read the rest of the story...
- Initial Release Version 0.1 - 15 September 2023
This is the initial release version of Wizardry: Proving Grounds of the Mad Overlord.