SPSTEAMPULSELIVE ANALYTICS
Lacuna Passage

Lacuna Passage Steam metadata

Candescent Games | May 17, 2017 | game

Released

0players observed · 6 October 2026 - 13:41:04 UTC

IndieSimulationEarly AccessSurvivalMarsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,571
  • Revenue (VGI)$41,671
  • Review score65% positive

Lacuna Passage metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,571
  • Revenue (VGI)$41,671
  • Review score65% positive
  • Total reviews105
  • Release dateMay 17, 2017
  • DeveloperCandescent Games
  • PublisherCandescent Games

Genres: Indie, Simulation, Early Access

Company pages: Developer: Candescent GamesPublisher: Candescent Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lacuna Passage Steam metadata

Lacuna Passage metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/252090/metadata
Steam Storehttps://store.steampowered.com/app/252090/
Steam Communityhttps://steamcommunity.com/app/252090
PCGamingWiki search
IGDB searchSearch IGDB for Lacuna Passage

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 68 positive, 37 negative

Price and discount

$9.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Partial Controller Support, Steam Cloud, Stats, Steam Leaderboards

Achievements

24

Platform releases
  • Steam 17 May 2017

Latest Steam announcements

  • Development Hold - 4 April 2022

    Hello folks, We've had to stop our development schedule for Lacuna Passage V2. Our goal with this project was to first expand on the original concept built by Random Seed, followed by raising funds & backing to ramp-up production. Due to various factors we have not been able to meet this goal. We understand the community here has been eagerly waiting to see this project thrive. Our team has also been committed to building out Mars and we've spent many hours and resources doing so. But sadly we cannot continue down this path. In the future, if we find the right backing, we might attempt to leverage the tech we've built to give the project another shot. But for now, development for Lacuna Passage V2 is on hold. The original Kickstarted version built by Random Seed will stay live. Sincerely, Vilas Candescent Games, Inc.

  • Dev Update 06 - 8 September 2020

    Hi folks, in our last update we touched on the dynamic weather system we’ve built to recreate conditions on the Martian surface. This update is a brief check-in to show you our new astronaut suit and some features we've built around it. Martian Suit We’ve designed and built a modern EVA ( Extra Vehicular Activity ) suit. It's light and flexible but still provides protection from the terrain and solar radiation. Features: The shoulder integrated Oxygen feed allows a greater range of head motion and makes the helmet more ergonomic. The external O2 and battery meters will let you visually monitor your co-op buddy. The forward looking sensor cluster will be used to survey and take pictures of Mars. The built-in harness will allow you to do some spelunking and use zip-lines. Modular Design As with many of our new assets the EVA suit is built to be modular. This means the helmet and life-supp…

  • Dev Update 05 - 16 June 2020

    As things slowly return to normal we’d like to talk about our new development timeline and progress. Update 04 touched upon new assets and items. This update will cover our launch timeline, new gear in the works, and weather systems. New Timeline We want to be upfront about delays. Update 03 layed out a July release of the new version of Lacuna Passage. This was an aggressive timeline that we set out to accomplish in earnest. Of course we did not expect the chaos of pandemic lockdowns and restrictions. Our launch timeline is now pushed to the end of this year. We know this is disappointing but we hope to illustrate how we’re expanding the foundation of what will be possible in the new Lacuna Passage. Martian Weather We’ve been working on a Martian weather system that can simulate a variety of conditions on the Martian surface. This includes wind and dust conditions near the surface and…

  • Dev Update 04 - 5 April 2020

    Hi folks we hope everyone is safe and well during these unexpected circumstances of the global pandemic. In Update 03 we talked about Rovers and a timeline for our new build. This update is a brief check-in towards that goal. At the moment we’re heads-down and focused on hitting the July timeline. We’ve had to make changes to our working setup due to social distancing restrictions in California. But work on the new build is continuing at a good pace. Among the many things we're working on are updated assets, animations and various elements that will flesh out the new Martian environments and Habitats. The Game Plan Our 2-month update cycle will continue. These will be shorter updates, which allows us to focus more resources on development. We know it’s been a wait but we’re excited to share our vision for the new version of Lacuna Passage once it's ready to jump in. Thank you for your f…

  • Dev Update 03 - 31 January 2020

    We hope everyone had a great start to 2020. Post holidays our team hit the ground running with our build-out of Lacuna Passage and we’re excited to share more progress. In Update 02 we talked about new areas like the stunning Chandor Chasma, and our new Habitat design. Let’s start this update with a look at Rovers! Martian Rovers Want to colonize a harsh planet? You'll need a reliable set of wheels. This 4-Axle Mars Rover will be the backbone of long distance travel and moving stuff around. At work we’ve dubbed this machine the Toyota Hi-Lux of Mars (Top Gear reference). Our Rovers and vehicles have a detailed physics model! We’re working with a talented vehicle-physics developer ( see footnotes ) to give you a true simulation of suspension and wheel forces. Different surface types will have varied traction properties. We can simulate independent axles with electric motors driving each…

  • Dev Update 02 - 22 November 2019

    It’s time for Update 02 and we’re excited to share our progress on Lacuna Passage. In our last update we talked about the switch to Unreal Engine which allows us to create larger landscapes and build accurate maps from terrain data captured by NASA’s Mars Reconnaissance Orbiter. Let’s start this update with a look at a brand new map. :: ~~ Drum roll ~~ :: Candor Chasma Located in the heart of Valles Marineris, Candor Chasma is the deepest part of a giant canyon system that stretches across Mars. This map in the southwest quadrant of Candor Chasma, lies in a deep valley that is surrounded by harsh 5 kilometer tall canyon walls. This wind swept terrain will be a challenge for even the most seasoned astronaut. We’ve been working hard to recreate such Martian frontiers so that you can explore them in detail. Martian Habitats Survival in harsh environments like Candor Chasma will require rel…

  • Candescent Games Dev-Update - 20 September 2019

    Hi All, Since acquiring Lacuna Passage we’ve been planning out and building our new direction for the game. Today we’d like to share this direction with you and show some of our development progress. The current version of Lacuna Passage (on Steam) captures a glimpse of what it’s like to be an Astronaut on Mars. Our development goal is to build on Tyler’s original concept, while revitalizing and greatly expanding the gameplay possibilities. To accomplish this we are making some big foundational changes. Unreal Engine Future versions of Lacuna Passage will be built in Unreal Engine. Switching over to Unreal was something we thought long and hard about. We’re not starting from scratch, in fact we already have a lot built out. While this decision does increase the amount of development work needed, it opens up a lot of great gameplay possibilities. The first of which is the ability to grea…

  • Lacuna Passage Lives - 12 April 2019

    A couple months ago I had to make a very difficult announcement. Lacuna Passage was being put on ice. That decision was not made lightly and I kept looking for a solution that might allow the game to live on. Well, I’m happy to share that Lacuna Passage has found a new home. Effective immediately, Candescent Games is taking over development. I’ve been communicating closely with Vilas Tewari and the team at Candescent Games in Burbank, California and the future looks bright for Lacuna Passage. This game has been very important to me and I wouldn’t trust it to just anyone. They have demonstrated a great understanding of the themes and design, and they have really impressed me with their ideas on how to improve upon that foundation. I know the team at Candescent Games is excited to get their boots on Mars, but the important thing for me was that they were willing to let the current version…

  • Development Update - 27 January 2019

    Version 0.65 just went live to add a long requested feature. Mouse input for datapad screens. There are two ways to use the mouse controls. First, you can just hold down the datapad key (E by default) and the UI will switch to fullscreen with mouse input enabled as long as you have the datapad key held down. It will close the datapad when you release the key. The second way is to open the datapad normally by just tapping the datapad button instead of holding it. This will bring up the datapad like you are used to and then you can press R to switch between keyboard controls and mouse controls. Since the launch of Lacuna Passage on Steam Early Access I have put out 25 updates adding a wide variety of new features and improvements. Dust storms, rovers, scientific research, and more. This has all been done in an attempt to expand on the features that would support the eventual story mode. D…

  • UI Update Beta - 23 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28764393%2Ff32c189361f5e84bc6f4d2424279aa513b3a1530.png I was intending for this update to go live to everyone before Christmas, but I ran into some last minute bugs that I didn't have time to fix before I travel. Instead of leaving you all empty handed during the holidays, I figured I would put it out on the public beta branch. To enable it, right click on the game in your library and select Properties. Then go to the Betas tab and select the public beta. This is the preview for 0.65. It contains probably the most requested feature since the game launched. Mouse controls for the datapad. There are two ways to use the mouse controls. First, you can just hold down the datapad key (E by default) and the UI will switch to fullscreen with mouse input enabled as long as you have the datapad key held down. It will close the data…

  • Performance Update - v0.64.3 - 6 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28764393%2Fcd0c5143d30ca4c722896d3e22698859429deb43.gif There have been enough additions to the game that I felt it was time to go back and make some serious performance improvements. So there are fewer feature updates in this release, but it should make a big difference for some players on lower end systems. Check out the full change log below. Many of these fixes were suggested and tested by our helpful community on our official feedback forums. Significant performance improvements have been made across all gameplay systems. If the game ran slowly for you before, please report back if you see any improvements after these changes. Lighting improvements have been made inside habitats, including windows that now glow brightly from the light of the sun outside. This is most noticeable with the lights in the hab turned off. A…

  • Research Achievements - v0.64.2 - 1 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28764393%2Fda673d74752debb59dfb216addcaaaacffe040b6.gif This month's update is focused on expanding the research mechanics of the game. You now have a new research bench inside each habitat that lets you track your research progress towards four new achievements. There are lots of other bug fixes as well. Check out the full change log below. Many of these fixes were suggested and tested by our helpful community on our official feedback forums. Change Log There are four new achievements based on mission research progress. There is a new workstation in each habitat called the Research Bench. Similar to the Crafting and Salvaging Bench, you can interact with the Research Bench to see an overview of your research progress for each research category. This can help you track your progress towards the new research achievements. H…

  • Research Update - v0.64 - 30 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28764393%2F068910ec4786a963f5c033e15d20375c5083c44d.gif This month I'm introducing the first of many new late-game goal mechanics. No longer will the survival mode be entirely based on survival time. You now have the optional side objective of completing mission research. Much of this update consists of background implementation that will allow me to expand on the research features down the road, but for this first iteration I have added rock sample collection as the first type of research. So how does it work? Collecting research is a critical goal for these manned missions to Mars. There will be many types of research samples to collect and then deposit in the storage sections of each habitat. You only have five slots for each type of research sample in your personal inventory, so make sure to deposit these samples in ha…

  • Radiation Storms Update - v0.63 - 1 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28764393%2Fef67eafd227a4ca497924f9450845fc5ac32283c.gif Radiation storms are a new environmental hazard for Lacuna Passage. They will not occur if you pick the "No Storms" scenario, but otherwise they are randomized low levels of radiation exposure that you can only escape by taking shelter in a habitat. This update is a bit lighter on additional features than I was hoping for, but I just wanted to get something out for this month. Because of the rush to publish, there are also some balance issues that may need to be addressed in the near future since I didn't have time to properly test everything. The main change that may cause balance issues is the lengthening of the day-night cycle. Players have requested for quite some time now that the days should be extended a bit to feel more realistic. Previously, 30 minutes real-t…

  • Radiation Storms Update - v0.63 - 1 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28764393%2Fef67eafd227a4ca497924f9450845fc5ac32283c.gif Radiation storms are a new environmental hazard for Lacuna Passage. They will not occur if you pick the "No Storms" scenario, but otherwise they are randomized low levels of radiation exposure that you can only escape by taking shelter in a habitat. This update is a bit lighter on additional features than I was hoping for, but I just wanted to get something out for this month. Because of the rush to publish, there are also some balance issues that may need to be addressed in the near future since I didn't have time to properly test everything. The main change that may cause balance issues is the lengthening of the day-night cycle. Players have requested for quite some time now that the days should be extended a bit to feel more realistic. Previously, 30 minutes real-t…

  • Driveable Rovers Update - v0.62 - 31 January 2018

    Driveable rovers are finally here! There will be at least one rover guaranteed to spawn in every playthrough. There are two possible areas towards the center of the map where they may spawn randomly, but if you can't find any there you can be sure to find one parked at the third habitat. If you haven't played much before, the third habitat is also randomized, so happy hunting! If you choose to continue a saved game keep in mind that you may run into errors, but if you have already discovered a rover previously, then you should be able to return to it and it will now be operable. I would still recommend starting a fresh save however. Here are all the major additions that have made it into this update: Change Log PRTs found in the environment are now driveable. Added Charged Backup Battery items that can be used to recharge your suit while out on an EVA, which after using will change to e…

  • Driveable Rovers Update - v0.62 - 31 January 2018

    Driveable rovers are finally here! There will be at least one rover guaranteed to spawn in every playthrough. There are two possible areas towards the center of the map where they may spawn randomly, but if you can't find any there you can be sure to find one parked at the third habitat. If you haven't played much before, the third habitat is also randomized, so happy hunting! If you choose to continue a saved game keep in mind that you may run into errors, but if you have already discovered a rover previously, then you should be able to return to it and it will now be operable. I would still recommend starting a fresh save however. Here are all the major additions that have made it into this update: Change Log PRTs found in the environment are now driveable. Added Charged Backup Battery items that can be used to recharge your suit while out on an EVA, which after using will change to e…

  • Power System Rework Update - v0.61 - 3 November 2017

    v0.61 focuses on a complete update of the power management system for exterior habitat modules, but a bunch of bug fixes are included as well. Check the change log below. Change Log Fixed incorrect east hab map marker location. Fixed datapad UI navigation issue that would discard inputs that were entered too quickly. Fixed bug that prevented you from strafing while auto-walking. Fixed bug that caused dust storm effects to be visible and charging with portable solar panel to be possible while inside east hab airlock. Made change to WayStat discovery view colliders so that they hopefully trigger more reliably. Made change to mouse sensitivity range (this may require you to adjust your sensitivity in the control options menu). Fixed bug causing the minimum solar charge during a dust storm to go lower than intended. Game performance should be slightly improved after doing a recent optimizat…

  • Power System Rework Update - v0.61 - 3 November 2017

    v0.61 focuses on a complete update of the power management system for exterior habitat modules, but a bunch of bug fixes are included as well. Check the change log below. Change Log Fixed incorrect east hab map marker location. Fixed datapad UI navigation issue that would discard inputs that were entered too quickly. Fixed bug that prevented you from strafing while auto-walking. Fixed bug that caused dust storm effects to be visible and charging with portable solar panel to be possible while inside east hab airlock. Made change to WayStat discovery view colliders so that they hopefully trigger more reliably. Made change to mouse sensitivity range (this may require you to adjust your sensitivity in the control options menu). Fixed bug causing the minimum solar charge during a dust storm to go lower than intended. Game performance should be slightly improved after doing a recent optimizat…

  • Controller Support Update - v0.6 - 6 October 2017

    v0.6 focuses on making the control options much more flexible. This required a complete rework of the input system in the game to support most PC-compatible controllers and full key remapping options. This continues my current pattern of alternating major updates between gameplay system additions (like the previous pop tent and dust storm updates) and quality-of-life additions (like this one). Check out the full change log below. Change Log Controller support has been added for most dual joystick controller types. Keyboard and controller button remapping is now available via the Controls option menu. Increased frequency of dust devils. Fixed bug that caused hab status panel to display information from a different hab. Fixed production levels of oxygen and water modules relative to the impact that broken components should have. Changed locomotion settings for moving up and down slopes an…

Patch notes and updates

S.noRelease datePatch nameGID number
131 January 2018Driveable Rovers Update - v0.623819571572130733817
23 November 2017Power System Rework Update - v0.613819571572130733942
36 October 2017Controller Support Update - v0.63819571572130734070
48 September 2017Pop Tent Update - v0.593819571572130734193
59 August 2017Dust Storms Update - v0.583819571572130734319
64 July 2017Survival Stats Update - v0.573819571572130734432
726 May 2017Balance and Comfort Update - v0.563819571572130734562

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID252090
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 17, 2017
DeveloperCandescent Games
PublisherCandescent Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent65%
Positive reviews68
Negative reviews37
Total reviews105
Steam recommendationsNot available
Achievements24
Average playtime forever617 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/252090/

Short description

Explore the vast terrains of Mars, generated from real NASA satellite data, and survive threats like dust storms by discovering randomized supply caches and habitats. Adventure on foot or in driveable rovers with this otherworldly first-person sandbox.

About this game

AWARDS AND ACCOLADES “A gorgeous game of mystery and survival” - Kotaku "I’ll happily play" - Rock Paper Shotgun "Lacuna Passage stands out from the competition with gameplay and "realistic" environments" - "A massive, convincing game world" - Red Bull "A very realistic portrayal of what life is like on the Red Planet" - GameSkinny "The game has captured the imagination of many space and science fiction fans" - Mashable "There is plenty to enjoy about Lacuna Passage" - GAMR "Pretty damn neat" - Select Button "The landscapes are magnificent" - Game-Guide "The game's music is completely off the hook" - Cinema Blend "They’ve captured the vibe of Mars very well" - Tech Raptor About the Game You wake in an landing pod, check your equipment, and venture out onto the red Martian soil in search of a nearby habitat. With 25 square miles of the Red Planet to explore and survive, you must gather resources from randomized points-of-interest, supply caches, and other habitats in order to continue your mission. But survival is more than just tracking status bars. Maintaining your life-support equipment is just as important as maintaining your health. Explore a massive terrain generated from actual Mars satellite imagery. With features generated from scans collected by the HiRISE project and details painstakingly designed to reflect the photography captured by planetary rovers, this is as close as you can get to visiting the true Red Planet. Survive the harsh Martian environment with mechanics based on real health metrics like blood glucose levels, heart rate, caloric intake, and more. You will feel like a true interplanetary pioneer as you conquer the elements and survive randomized threats like dust storms. Capture the beauty of Mars with an in-game photography mechanic that allows you to document your discoveries. Photos are saved to your computer at full 1920x1080 resolution and can be referenced in-game where you can set objective points to navigate back to where the photos were taken. Interact with the various astronaut technologies through your dependable datapad. You will need to manage inventories, salvage and craft supplies, and repair vital life support systems in…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Lacuna Passage's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lacuna Passage's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lacuna Passage at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,144,5576 October 2026 - 14:55:04 UTC1,818,368
2ICEY1,6056 October 2026 - 13:49:57 UTC3,173
3Escape From Duckov5,4056 October 2026 - 14:43:30 UTC301,322
4Once Human18,9176 October 2026 - 14:03:04 UTC231,343
5Party Animals11,7996 October 2026 - 14:07:25 UTC57,806
6Wallpaper Engine99,6566 October 2026 - 12:06:58 UTC150,271
7Dota 2817,9206 October 2026 - 14:54:02 UTC1,291,328
8Subnautica4,0586 October 2026 - 13:10:15 UTC51,446
9LoveChoice4896 October 2026 - 13:57:43 UTC1,139

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS129,2006 October 2026 - 13:41:41 UTC399,748Not availableBULKHEAD
Valheim99,5486 October 2026 - 13:57:25 UTC498,478533,888Iron Gate AB
Slay the Spire 285,7536 October 2026 - 14:22:17 UTC574,638199,438Mega Crit
Project Zomboid59,8596 October 2026 - 14:21:56 UTC122,811467,999The Indie Stone
Palworld56,3866 October 2026 - 13:10:15 UTC2,101,535451,088Pocketpair
VRChat53,0796 October 2026 - 14:37:57 UTC74,217269,026VRChat Inc.
ARK: Survival Ascended24,7906 October 2026 - 14:39:56 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Path of Exile 223,5486 October 2026 - 13:55:41 UTC578,562209,717Grinding Gear Games
R.E.P.O.21,2916 October 2026 - 14:37:11 UTC266,908420,693semiwork
The Isle20,1406 October 2026 - 13:45:20 UTC27,916121,501Afterthought LLC
BeamNG.drive19,6676 October 2026 - 14:14:58 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,4456 October 2026 - 06:21:57 UTC39,10324,686Jagex Ltd

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat174,6156 October 2026 - 13:20:31 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS129,2006 October 2026 - 13:41:41 UTC399,748Not availableBULKHEAD
Stardew Valley79,8676 October 2026 - 13:21:55 UTC236,6141,016,067ConcernedApe
War Thunder75,1456 October 2026 - 14:46:34 UTC125,317781,076Gaijin Entertainment
Project Zomboid59,8596 October 2026 - 14:21:56 UTC122,811467,999The Indie Stone
VRChat53,0796 October 2026 - 14:37:57 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2751,1496 October 2026 - 13:12:13 UTC90,706842EA CANADA, EA Romania
Don't Starve Together48,5266 October 2026 - 14:53:43 UTC122,662531,182Klei Entertainment
Euro Truck Simulator 236,9436 October 2026 - 13:37:00 UTC73,289940,058SCS Software
Yu-Gi-Oh! Master Duel36,5996 October 2026 - 10:59:30 UTC262,33398,126KONAMI
Mount & Blade II: Bannerlord34,9366 October 2026 - 14:49:34 UTC248,034297,199TaleWorlds Entertainment
Hearts of Iron IV32,4856 October 2026 - 09:36:03 UTC93,196377,014Paradox Development Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat174,6156 October 2026 - 13:20:31 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS129,2006 October 2026 - 13:41:41 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,6566 October 2026 - 12:06:58 UTC150,2711,008,495Wallpaper Engine Team
Valheim99,5486 October 2026 - 13:57:25 UTC498,478533,888Iron Gate AB
The Outlast Trials93,8916 October 2026 - 13:35:07 UTC93,891101,323Red Barrels
Slay the Spire 285,7536 October 2026 - 14:22:17 UTC574,638199,438Mega Crit
Stardew Valley79,8676 October 2026 - 13:21:55 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero73,3866 October 2026 - 14:40:33 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust64,5566 October 2026 - 08:38:29 UTC259,6461,403,838Facepunch Studios
Project Zomboid59,8596 October 2026 - 14:21:56 UTC122,811467,999The Indie Stone
Palworld56,3866 October 2026 - 13:10:15 UTC2,101,535451,088Pocketpair
Don't Starve Together48,5266 October 2026 - 14:53:43 UTC122,662531,182Klei Entertainment

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