- Gamepad Fix Done! No More Wipes! - 25 March 2026
This is a repost! Picked the wrong option last time. Gamepad Fix is done and there will be no more wipes so play all you want! Thank you once again!Gamepads Should Be Able To Walk Left And Right.Fixed Some of The In Game (When Player Is Controllable) Menus To Work A Little Bit Better With Gamepads.If You Have Lost Your Save File With This Update Please Use The Save Editor To Rebuild It or If You Have A Copy of Your Last Save Copy Paste It Here: Dead Wells Local Files > Dead Well_Data > Save Profile!
- Gamepad Fix Is Done! - 24 March 2026
Gamepads Should Be Able To Walk Left And Right.Fixed Some of The In Game (When Player Is Controllable) Menus To Work A Little Bit Better With Gamepads.If You Have Lost Your Save File With This Update Please Use The Save Editor To Rebuild It or If You Have A Copy of Your Last Save Copy Paste It Here: Dead Wells Local Files > Dead Well_Data > Save Profile!
- Gamepad Left Right Movement / Save Profile Grace. - 22 March 2026
Last Update was suppose to be the last one but I have found the issue regarding left and right movement for gamepad users and can fix it but updating will cause a wipe like it always does unfortunately.I always feel bad updating because the wipes so I'm giving a grace period before I do the update. You can expect the update by the end of tomorrow.You can find your save data by: Browsing Dead Wells Local Files > Dead Well_Data > Save Profile. Just make a copy of *Save Profile* save it to your desktop or anywhere that isn't in the games folder.Alternatively you can use the save editor to rebuild your save. I understand If your upset by this and I'm sorry.
- Final Update / Hard Mode and Gameplay Modifiers - 21 March 2026
New Hard Mode and Gameplay Modifiers!Both Hard Mode and Gameplay Mods can be found when starting a new file and can be changed in the settings menu!Hard Mode:Enemy Health X1.35Enemy Falter X1.25Enemy Damage X1.75Enemy Hitstop HalvedNew Instant Kill Enemy Attacks:New Colored Attack PurpleWill Kill On ContactCan Not Be Dodged Through And Are UnblockablePlays A Warning Sound And Sign When HappeningNew Encounters:New Spawn Points For More Challenging EncountersPossibly Unfair Encounters For Even More ChallengeEnemy Health Regen:Enemy Health Slowly Restores At A Steady PaceEnemy Hyperspeed:Enemies Move X1.35 FasterToxic Status:Both Player Health And Magic Drain By A Small Amount Every 2 SecondsLimited Lives Mode:Playthrough With A Limited Amount of LivesFind More In Special ChestsFind More By Defeating BossesGame File Will Enter Into Game Over Status When Out of Lives Locking You Out of The…
- Bloodshed Manor: Horde Survival + Fixes - 30 January 2026
Bloodshed Manor is the new Survival Horde Mode.Fight waves of monsters to earn money to buy your way through the manor.HP, MP, and SP are locked to temp levels to make the game mode more difficult.Earn and Buy powers to Improve stats.Find special drops to help you survive.Explore and Unlock a secret!Earn New Weapons!Dualies: Generate Ammo on Base String attacks.Manage the Dualies Heat/ Rate of Fire bar.Use Mana to enter the Dualies Heat Breaker Mode where your rate of fire becomes uncapped.???: Unlocked by completing the Bloodshed Manor secret!This update Also comes with a update to the menus: Weapon Equip, Sub-Weapons/Gears and Customization Menus are now all connected and can now open on another!The Upgrade Menu has also been updated to allow upgrading to all weapons that you own.Some other improvements:Reworked enemy Gibs to give a slight boost to performance when destroying a enemy.…
- Save Editor Is Done! And Whats Next! - 25 December 2025
The in game Save Editor is finally here just in time for Christmas! You can edit your save however you like from the Load Game Menu. What is included:Set your level and stats which also tracks your shards needed for the next level.Pick your Weapons that you own and set if you have the upgrades for them.Choose Sub-Weapon and Gear Held.Set your Customization items.Set your Levels Visited which will also allow you to visit pervious levels.Set up what Shards, Stones, Tears and ect. that you want.What is Next?A Quick look at what is in the works. The next big update will be a Horde/Survival mode set in a old manor somewhere on the countryside. I will be looking at how many enemies I can have within the map at once. This will be round based with light progression and few more goodies!Have a Merry Christmas and Happy Holidays!!!!
- Custom In Game Save Editor. - 18 December 2025
So with each update comes save issues, causing Save wipes. It seems that the save system Ihave created doesn't seem to be compatible with updating with steam or I am doing somethingwrong. I am still learning as I go and I'm sorry that it comes with issues such as Save wipes.Since this issue keeps on happening I'll be looking into adding a In Game Save Editor making itfar more simple to remake your save in game from the main menu when opening Load Game.Once again I am sorry for this major problem. I still have a lot to learn when it comes to steamand game development.
- Devils Rise / Boss Rush Update - 16 December 2025
Devils Rise: The Dead Wells Boss Rush is finally here. Take on a new challenge of endurance and see how far you can make it up Devils Rise.Fight all 17 standard bosses from the main game.One chance. Full reset after death.Keep what is earned. Shards will spawn at the base of the tower after death.Possible surprise at the top of the tower?Can be entered through the Timeless Hold.With this update comes some Fixes and Weapon Tweaks.Fixed some of the cases where weapons would get stuck at the end of a attack animation. Toned down the slowing penalties of weapons when attacking across the board allowing for a little faster movement.Added missing penalties for some weapons.Bracer of Thorns: Giving Forest no longer gives health orbs but now gives bullets instead.Salamander Gauntlets: Now requires mana to fire and base attack has been slightly nerfed.
- First Look At Devil's Rise/Boss Rush! - 2 December 2025
Here is the first look at the boss rush area I have been working on! Devil's Rise. A tall gloomytower sitting in the middle of a endless well of darkness. This map will include all 17 base bosses but notthe final cinematic boss of the game.
- Enemy and Player Hitstop. - 30 November 2025
So I noticed some players talking about not liking slow-motion moments. This is a feature in the game on heavy hitting attacks, It's also a optional feature that can be turned off in the settings.It's there so you have a brief window after landing a strong attack to decide what you want to do next.Player Hitstop: is slow-motion moments with different lengths depending on the attack. Turning it off should remove all slow-motion hits unless part of a specific attack.Enemy Hitstop: is between short stops and heavy stops, this is also toggleable option. Turning it off will make it so that enemies wont have any pause frames on hit allowing them to be more aggressive.
- Save File Fix Patch! - 27 November 2025
I believe I have mostly fixed the save file bug! I tested the method that would trigger the bugand it seems that your save file should stay. I did have one instance where I was sent back tothe start of the level but even then the save file was kept.Save File bug should be fixed (Let me know if you run into issues and how it happened)Fixed issue where rest menu would reopen after closing.Hopefully there will be no more save file killing bugs! Happy Thanksgiving to those whocelebrate it!
- Possible Save File Fix - 26 November 2025
I believe I have fixed the save file issue. The update will come out later tonight!This will give you time to make a backup of your current save and me a bit of time to stress test the fix before launching it.
- Update On Save File Issues - 26 November 2025
So I have a rough Idea of what is causing the issue but I still don't have a fix atm but I havefound some ways to prevent lost of save and how its triggered.On Loading into level from Main Menu or Level change save at a soup pot Immediately and then close the rest menu tab (The First Button At Top of The Menu)On load from Main Menu if you have died before saving find a soup pot and save and repeat the step above with closing the menu with the top button.This save file bug is created after loading your game and dying without saving first. I should have a fix for this soon but I would still recommend making a back up of your save if you have a clean save file.
- For Those With Broken Saves - 25 November 2025
I'm currently at work so I can't hot fix the game. If you don't want to wait until then you can edit your save file to revert some issues. (Before editing save a copy)On a new file load into Timelesshold from a soup pot and save in the Timelesshold then close the game.Before editing save file please save a copy. You can find your save data by browsing Dead Wells Local Files > Dead Well_Data > Save Profile.Set your stats to what you need. Set all the levels visited to true to gain access to all to all paintings in Timelesshold. And then you should be able to save and load into Timelesshold.Even with the fix I intend to add I will not be able to recover your lost save. I am truly sorry. It is my first time making a save system and never encountered this problem before.
- A Few Different Fixes - 25 November 2025
Noticed a few players having issues with repeating death videos. Added a delay timer to hopefully fix getting stuck in death loop pressing skip until you respawn.Movement failsafe takes sprinting into account. Movement failsafe did not take sprinting into account so it would turn off sprint after failsafe trigger.Now spawn at level start if spawned out of bounds. Problem caused by save issue that's still being looked into more. Mostly replicable in Shaded Overpass. Please be sure to save your game normally/often while this is being figured out.Added some missing death triggers in levels.
- Movement Patch Plus Misc Items - 24 November 2025
This patch is to help movement and fix a few things: - There is now a failsafe on movement speed and gravity that should unslow and stop gravity lift issues. - Changing/Swapping weapons will reset your movement speed. - Rolling will return you to the speed you are supposed to be at. - Water Armor, Chainmail and Feather Bound Boots should also be improved by the above. - Your movement is now locked at a soup pot so the player can't trigger events. (If needed for event scenes they will be added but for now its just soup pots) Other items touched up in this patch: - Most gameplay menus should now be able to close by pressing Escape. - Removed unnecessary shadows from a few levels to improve performance. - Soup pot now says L2 instead of R2. Slight Nerfs: -Soup pot *Weapon* now uses mana to use heal drink. -Soup pot move speed while heal drinking is slightly slower. -Soup pot drink speed is…
- Movement Update. - 24 November 2025
In about an hour or 2 I will be pushing the first set of fixes I have been working on. Focused onMovement and a handful of other improvements! While I don't think it'll effect your save filesplease consider making a Back of the file just in case. You can find your save data by browsing Dead Wells Local Files > Dead Well_Data > Save Profile.
- Looking Into Patching A Few Things - 22 November 2025
I'll be looing into patching a few things. It'll take a little time but here is a few things:Performance/Optimization and performance options.Some menu improvements.Combat improvements.Movement bugs.And more.Most of what's implemented was my first go at making such systems as I am still learning as I go.Some other things ill be looking into adding if possible:Boss Rush.New Game + and/or Harder Difficulty options in class selection menu.Respec System.Thank you to those who have bought the game and to those thinking about it. I will try my bestto improve your experience!
- Dead Wells Is Finally Out! - 21 November 2025
After 3 long years the game is finally out and playable! Thank you for your patience!
- Demo Download Info. - 20 November 2025
Since the demo is not up to date with the current build of the game it will be removed for the time being.It will be coming back at a later date with everything updated to current build!