- Couch Co-op Update - 5 August 2026
Couch Co-Op Update Hey everyone! Today I'm excited to launch the Couch Co-Op update. This adds an entirely new way to play, with local multiplayer for up to 4 players on a single screen. How to play Select Couch Co-Op from the multiplayer menu, then press Start on any additional controller. Each player picks their character, and you're straight into the action. What's changed Nearly every UI element has been rebuilt for multiplayer. Ammo counts, current weapon, the building menu, and scrap totals are now displayed per player, all on screen at once. A new dynamic camera keeps every player in frame and automatically zooms out as you spread apart. Thanks for playing. I'd love to hear how the new mode feels once you've had a chance to try it with friends.
- UPDATE 0.5.5 - Christmas Update and Prestige Fixes - 14 December 2025
Hello defenders! The Christmas Update is back! And with it comes all of the cosmetic options only unlockable on this event.The followig bugs have been fixed:Fixed issue where hoverboard would make you move too fastFixed issue where pistol would not have the accurate star level on prestigeFixed issue of naraat-4 Bosses having apparently Infinite health. (Turns out they had 6 or 7 extra zeroes more health then they should)I also Added a number that indicates how much health a boss have on their health bar. This will help us see exactly how much health they have and fix any potential balancing issues easier. Thank you all for a wonderful year, and have a merry christmas and a happy new year!
- UPDATE 0.5.1 - Prestige Update Hotfix - 16 November 2025
Bugfixes: Fixed issue where plasma tower was spawning fireballs if you collect flame bullets perkFixed issue where Spintrap could completely stop enemies. Now the slowdown is capped and the slowdown amount was reduced
- UPDATE 0.5 - The Prestige Update - 8 November 2025
The ProblemBefore this update, all damage and health calculations followed a fixed, linear pattern. For example, your pistol’s progression looked something like this:50 → 100 → 150 → 200 … (until a fixed max) This system made progression feel less impactful the longer you played. Each new map felt like a smaller step up, and buying +damage or +health perks mid-run became increasingly underwhelming.Going from 3050 → 3100 just didn’t feel exciting — especially after the early thrill of doubling from 50 → 100. It was a fundamental flaw in the game’s core progression loop… and that’s what this update set out to fix.Introducing Star LevelsIn The Prestige Update, every weapon, building, and power up now has an accompanying Star Level.Each Star Level drastically boosts your weapon’s base power and redefines its progression curve:⭐ Star 0 → 50 → 100 → 150 → 200 (base cap) ⭐ Star 1 → 500 → 1K →…
- UPDATE 0.45 - Halloween Event - 16 October 2025
Happy Halloween Defenders! During this spooky season, Defender Bros will feature a limited time event that adds new unlockable skins, map changes and more. Start off the event by playing through the Garond Wastes, now with a new spooky vibe: Instead of gifts, during this halloween event you will be collecting pumpkins around the mapAfter getting enough pumpkins you'll be receiving spooky rewards that are only unlockable during the halloween season! Full List New Vampire Hunter Skin New Scarecrow Skin New Skeleton Skin (with glowing eyes!) 4 set of pumpkin Heads (one for each squad member) New Zombie Dog Companion Unit Skin Garond Wastes now with a spooky forest touch Changes to the main menu environment to make it spookierNext update will be huge for the game's balancing, so stay tuned! Thank you for being a part of this game's development and have a happy halloween!
- UPDATE 0.4 - The Chills of Cryvon Tundra - 19 September 2025
Welcome to the newest patch of Defender Bros: The Chills of Cryvon Tundra! This Patch Features a new building, gun, enemies, boss, and skins! The cryvon tundra can be unlocked by surviving the boss from the Zashir Depths and features a snowy planet environment that explores more verticality with a mountanous section.New ContentThe Plasma Tower is an offensive building that beams plasma at your enemies with a very long rangeThe Drone Gun Shoots projectile drones that shoot at enemies for a duration, aiding you in combat.There is a new set of skins unlocked by playing the Cryvon Tundra MapBugfixesBug where dialog would only show once now fixed.Rocket launcher would not deal explosion damage to enemies nearby, it now deals splash damage to all nearby actors correctlyPlaying the game at wider resolutions would cause the camera to be too close to the main character. The camera Field of view…
- Sneak Peek: The Chills of Cryvon Tundra - 10 August 2025
Hello everyone,First off, I want to apologize for the delay in updates. Defender Bros is being developed by just one person (me) and I’m also working on a few other games at the same time. That said, I’m fully committed to bringing more content and improvements to Defender Bros, and I’m excited to share what’s coming next.Here's a sneak peek into the Work In Progress Map coming in the next patch, The Chills of Cryvon Tundra!The next patch will introduce The Cryvon Tundra, a brand-new map that’s still a work in progress. This time, I’m experimenting a lot more with elevation — so expect sections where you’ll head up a mountain to gain the high ground. For example, you’ll be able to set up a missile launcher above a cave entrance and rain destruction from above.Alongside the map, there will be a new set of enemies that inhabit this planet (and a new Boss) that will prove to be a challenge…
- UPDATE 0.25 - Christmas Event - 2 December 2024
Merry Christmas Defenders! During this festive time of year, Defender Bros will feature a limited time event that adds new unlockable skins, map changes and more. Start off the event by playing through the Garond Wastes, now with a new winter touch: Then collect gifts around the map: After collecting enough presents, you can unlock limited time skins only available during this event: Full List New Santa Claus Skin New Snowman Skin New Reindeer Companion Unit Skin Garond Wastes winter season Changes to the main menu environment to be more festive Turrets now have a santa hat :) Thank you for an amazing early access launch, and have a Merry Christmas!
- UPDATE 0.2 - The Balancing Update - 26 November 2024
Hey there friends! This patch brings much needed balancing changes to the game that will make matches a lot more challenging the more consecutive nights you survive, as well as tweaks to scrap collection and enemy speed. This patch also brings in requested features like skin perks: With skin perks you can equip yourself with Uber weapons, increasing your damage and firerate. Equipping 3 of the same Uber weapon perk will also grant you with unlimited ammo without needing to reload ...And there's even a new Companion Unit Skin: Here is the full List: Improvements New Skin Perks Balancing Adjustment based on consecutive nights Scrap Collection reajusted Added option to change HUD scale New "Domesticated Spider" Companion Unit Skin Balancing Tweaks Decelerating bullets perk slowdown was decreased from 50% to 20% Enemy Base Health and Damage was increased by 20 on Naraat-4 and by 40 on Zashi…
- UPDATE 0.13 - 14 October 2024
Improvements After a lot of work recompiling the game using Unreal Engine Source, we now have improved Crashlog Generation which will help immensely in fixing any crashes the game could have from now on Improved Monkey Unit AI Added a custom cursor and an option to change the cursor size on the gameplay options tab Bug Fixes Now pressing escape closes out of the building interaction, build mode, medkit mode, and building placement
- UPDATE 0.12 - 7 October 2024
Improvements Added option to change resolution scale in the graphics tab Bug Fixes Rocket sound was tamed Sometimes daytime music on Zashir depths goes mute When piloting a mech and mech is destroyed, player was becoming invisible Fixed issue with daytime skip where it would sometimes skip the next day Boss Burrowing inside a cave and locking the player from clearing the night Potential fix for the corruption of save file issue Thank you so much for your patience and feedback for the last few days while we iron out these bugs!
- UPDATE 0.11 - 4 October 2024
Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again. Improvements :check_mark: Stamina Recharge Cooldown was reduced by 75% :check_mark: Added Radius for objects to fade out between the player and the camera :check_mark: Big Tree with Hole in the Middle from Naraat-4 now fades out when between Player and Camera Increased Radius for object interaction, making it so you don't have to look at dropboxes to interact French Proofreading :check_mark: Added Option to Hold or Toggle Sprinting in the Options Menu under the Gameplay Tab :check_mark: There is now a "Your base is under attack" message that displays when your base takes damage :check_mark: Added a "Skip Day" functionality once all players have reached their building limits We are working on fixing bugs and adding more requested Quality of Life features, but we wanted to share what…
- Defender Bros Launch - 2 October 2024
Hello there! I want to start off by thanking all of you that played the closed beta or the demo. You provided a precious feedback and many bugs could be fixed because of that, thanks a lot! Well... Today's the day! After a long journey, we are finally reached this important milestone. Now the game is public and we are doing it as Early Access, so we can make it better each day, together with you, our great community! Our goal is to bring you and your friends the best experience possible, so throughout the entire Early Access process we'll I will be constantly fixing bugs and doing improvements based on player feedback. So please, don't hold back on letting us know if you have any issues or feedback. In order to do so, you can either use the Steam's Community or join our discord server. Also another great way to give your feedback is by leaving a review, it is highly appreciated. As soon…
- UPDATE 0.1072 - 29 September 2024
Improvements All languages Proofreading Bug Fixes The second boss couldn't die.
- UPDATE 0.1071 - 22 September 2024
Balancing Some abilities and structures were under utilized, so things like the mech were moved to be unlocked during the third map and received a huge buff. There were more balancing changes related to what abilities unlock at which maps as well Improvements French and Italian Proofreading The entire soundtrack was remastered Bug Fixes It was possible to put buildings outside the map. The Flamethrower and the Energy Gun sometimes weren't showing the ammo. Few bugs related to the Boss of the third map. On day 20 in some cases the Boss health bar wasn't appearing. A rare bug that after a specific situation the sounds would turn off.
- Enter the Zashir Depths! - 9 September 2024
The Zashir Depths is an unforgiving map that brings an underwater theme alongside new enemies and areas to explore! Alongside this map, there are also new Items such as a new Companion Unit skin (for those that want to go the extra mile and conquer the map) And a new Energy gun, which deals very rapid damage through an energy beam And lastly, the update brings a new building type: the Energy Wall The energy wall does not have health, and cannot be destroyed. But when its energy is depleted it deactivates, allowing enemies to pass through to the other side. There is still some bugtesting left to be done on this map, and I will be polishing and adding more features as we approach early access. Thank you so much for your attention and support, Leo, the game's developer
- Heading Into Early access - 26 June 2024
Dear Playtesters and Curators, Defender Bros is Heading into early access in 3-4 months. With that there are a couple of news to share: The Demo will be de-activated within the next 2 days. After this period, those who have already downloaded the Demo will no longer be able to play it. The Playtest will receive new updates and testers with keys will still be able to playtest until early access launch The Demo will come back in a more polished and final form at a later date (before early access launch) The game will be localized to multiple languages including, Brazillian portuguese, Chinese (Traditional and Simplified), French, German, Italian, Japanese, Korean and Russian. Thank you for your support and patience. -Leozera, the game's developer