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Non-Fellows

Non-Fellows Steam news

Fireshade Studios | Sep 8, 2023 | game

Released

0players observed · 6 October 2026 - 04:55:32 UTC

AdventureCasualSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Non-Fellows news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateSep 8, 2023
  • DeveloperFireshade Studios
  • PublisherIMAQLIQ

Genres: Adventure, Casual

Company pages: Developer: Fireshade StudiosPublisher: IMAQLIQ

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Non-Fellows Steam news

Non-Fellows news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Jewelmix - 25 August 2026

    Hello, fellows! Soon we will be publishing our new old game - Jewelmix, the remake of venerable Columns from a good 35 years ago, with the new graphics, achievements, Steam leaderboard and full support for the keyboard, mouse and whichever controller you might use!We expect to release the game in October, and for now we hope you will be interested enough to wishlist it!

  • Happy New Year! - 18 December 2023

    End of the year festivities are coming. For some countries, the Christmas is approaching, while other will wait for a New Year holidays. Still, surely, this is the happiest and best time of all. Wherever you live, we wish you the greatest holidays and the coming year. I am sure our characters are meeting up somewhere, friendly bickering and teasing each other as they prepare to celebrate. And to give you all the more reasons to celebrate, we added 7 achievements to the game, and enabled cloud saves, so you could play from your other computer or laptop may be. Happy New Year everyone!

  • Devlog #4 - 8 September 2023

    Finally, we've finished the testing and ready to share the game with you. It was a rough month, and I would like to thank everyone who was a part of this game - both back then 12 years ago and now; as well as our friends and families who helped us in our work. We hope you'll forgive 'Non-fellows' their shortcomings, and will like the game. This game was a start of a tough path into a world of a game development, and it marks the return to this path now. And I hope there will be a lot of fun along this path ahead. We wish you a nice game, your 'Non-fellows' team.

  • Devlog #3 - 5 September 2023

    This week, we've finsihed the recovery of the game, and started the longest and tirestome process of the development - the testing. Unfortunately, because of the nature of the engine, aging codebase and some poor decisions in the past, we can not fix all the bugs - we hope you'll understand. After all, the game is 12 years old by now. Nonetheless, we'll try to resolve as much problems as possible and make the game more convenient for modern players. We'll also try to release additional patches later on, if there will be some more problems. As I've player through the game times and times again, I was flooded by the old memories. When you participate literally in everything, you start to memorize every little aspect of the game. "Beast, oh Beast, please, help me, it won’t be a bother!" "I work here... as an admin", "It’s so simple – and you don’t have to queue on!" Somehow, I remember peo…

  • Devlog #2 - 18 August 2023

    Recovering a game made over ten years ago is quite a testing task. One of the biggest mistake we made 12 years ago, is to write a game using components which was losing popularity even back then. Now those components are niche at best. They have changed its licensing scheme, they've changed the way they're used in your program. Luckily, it turned out to be possible to build an old version with modern instruments, however, it took some time. Much bigger problem was lack of any single repository with game source files, both the program code and media assets. Actually, for an entire first week I was sifting through my old HDDs looking for materials and trying to assemble some sort of frankenstein. Some files were lost forever, so I had to adapt the source code to the new reality. Other files were from different game versions, and I had to change them greatly so they'd work together. Despit…

  • Devlog #1 - 8 August 2023

    Almost 13 years, one rainy november night, as I was going back from the work, I had an idea which I immediately shared with my closest friend. 'Let's make a game for young adults', - went I. 'Something light and funny'. That's how Non-Fellows, our first project was born. Non-Fellows, by the way, is not a broken translation, but you will learn more as you play. We were inspired both by western point-and-click adventure games, more specifically, then popular hidden object genre, and Asian visual novels. We decided to make an episodic project - a new episode was supposed to be released every month, just as the tv show. We've managed to gather a team of people whose dream was to make games. We had absolutely no experience, and lot of stuff we have to find the hard way. We made mistakes, discoveries, and eventually, on 1st of September, 2011. we've released first 3 episodes of Non-Fellows. A…

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