- Patch 1.3.4 - 10 April 2026
Added special effects for building construction.Optimized pathfinding and animation performance.Rebalanced medicine demand - Citizens now require less medicine.Increased the average lifespan of citizens.Upgraded Unity engine version to resolve security issues.
- Patch 1.3.3 - 5 September 2024
Show a warning message if there is no warehouse Add some VFXs
- Patch 1.3.2 - 5 August 2024
some bug fix
- Language Support for French, German, Russian - 22 April 2024
I'm glad to announce that you can now enjoy French, German, and Russian in the Pixel Colony. If there are bad translations, please let me know. I'll try to fix it. Then, have fun with the Pixel Colony!
- Patch 1.3.0 - 13 March 2024
Tree Planting & New Artificial Dungeon You can plant trees in Forster. Also, you can build a harmless artificial dungeon with the dungeon core obtained after removing a dungeon. UI Rework The resources are shown in 2 columns. The resources can be opened or closed in groups, and the resources UI window resizes accordingly. Also, tooltip for building that had poor descriptions of adjacent bonus, such as farms is added. Localized citizen names (japanese, korean) Some natural features drop items when removed Increased starting resource amount (Herb, Clothes) Some bug fixes Demo updated After the upcoming Spring Sale, the price of the Pixel Colony will increase slightly.
- Minor Patch 1.2.7 - 10 February 2024
Add research icons Fix some UI
- Minor Patch 1.2.6 - 10 January 2024
Add building sprite variations (crops, natural features, etc) Add a new building that allow to gather herbs from berry (low efficiency) Make citizens less sick when health is low
- Linux Supported - 29 December 2023
I'm happy that Linux users can also enjoy Pixel Colony! Have a good time at the end of the year!
- Minor Patch 1.2.5 - 12 December 2023
Add a simple prologue (in tutorial) Change some texts and ui Demo Update
- Minor Patch 1.2.4 - 2 December 2023
Optimization : Autosave, Citizens' pathfinding, and more! Change some tutorial texts & last tutorial can be skipped.
- Minor Patch 1.2.3 - 24 November 2023
UI changes : main menu, resource panel Fixed : research effects would not play on pause.
- Minor Patch 1.2.2 - 19 November 2023
Allow settings to enable autosave on/off Minor performance optimization Idle citizens stay home (invisible)
- Minor Patch 1.2.1 - 13 November 2023
Fixed : when the top right warning disappeared, the popup disappear with it. Change the main menu UI.
- Patch 1.2.0 - 12 November 2023
Resource Exploration Add resource exploration buildings. Now, you can place resources. (Stone, Iron, Gemstone) New Buildings Add Large Well, effective during droughts. Add Fire Station, recruit a firefighter who moves faster, and puts out the fire faster. Trading Rework Change what traders sell and buy. And change the prices of resources. Some merchants sell tools or magic tools. New Recipes Add new recipes of the luxury workshops (sculpturer, brewery, perfumer, etc) Produce a lot of luxuries for your citizens. Show warnings when you're running low on medicine or food Enhanced tooltip descriptions (Happiness, Adjacency Bonus) Autosave optimizations Display accurate research resources Change some text & UI 2 new achievements
- Demo Update 1.1.1 - 30 October 2023
The demo has been updated!
- Minor Patch 1.1.1 - 28 October 2023
UI improvements Display the number of Jobs, Golems Fixed some tooltip bugs Add Happiness and Immigration, Health, and Efficiency icons Golem Limit : Now, you can maintain 6 Golems per Golem Maker.
- Patch 1.1.0 - 23 October 2023
Now, You can change the priority of the buildings in batches. You can also see the priority of the buildings at a glance. Citizens are hired first in high-priority buildings. A new advanced recipe * Tailor 3 cottons + 2 fairy roses + 1 magic tools -> 6 fine clothes (workload 180) And, change some recipes. * Plantation (Old) 1 herb (workload 45) (New) 1 herb (workload 36) => Increase herbs production * Tailor (Old) 12 cottons + 1 tools -> 8 clothes (workload 180) (New) 12 cottons + 1 tools -> 10 clothes (workload 180) => Increase clothes production * Potion Maker (Old) 4 herbs + 1 glass + 2 element dust -> 10 red potions (workload 180) (New) 5 herbs + 1 glass + 3 element dust -> 15 red potions (workload 180) => Increase red potions production Also, adjust prices of resources related to herbs. (beer, red potion) Add "Large Granary", which can store more foods. When you complete the Profes…
- Minor Patch 1.0.4 - 22 October 2023
Now, gemstones and dungeons are appear more than the minimum. (gemstone 6 / dungeon 3) Increase the cost of removing natural objects (stone : tools 1 -> 3 / iron : magic tools 1 -> 3) Bug Fixed : camera movement was unsmooth at the edges of the map.
- Minor Patch 1.0.3 - 20 October 2023
When inventory of storage building is full, it displays a notification icon Detailed explanation of weather effects (when cursor over the weather icon) Modifying some text (Well, Magic Generator, Nexus, About demolition tooltip)
- Minor Patch 1.0.2 - 19 October 2023
Cursor over resource in the trade window will display a description of the resource Modifying some text