SPSTEAMPULSELIVE ANALYTICS
Mechanical Fury Playtest

Mechanical Fury Playtest Steam news

Aug 3, 2023 | game

Released

0players observed · 25 September 2026 - 00:46:29 UTC

  • Latest observed playersNot available
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Mechanical Fury Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 3, 2023
  • DeveloperNot available
  • PublisherNot available

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Mechanical Fury Playtest Steam news

Mechanical Fury Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Changelog [07/02/24] - 7 February 2024

    Updates: Fixed UI MultiInput Issue. Replaced Modals with Animated windows instead. Updated E1M2 to be playable until the Bridge Arena Added E1M3 for playtesting Phone UI is now buggier but thats fine let that be a problem for our future selves Fixed major bug with Bulldozers where they just hang in the air forever Replaced interactibles with a podium switch. Using that for everything now. E1M1 wallrunning tutorial section made easier. Minor bugfixes. Known Issue: Loading E1M2, then another level, then back to E1M2 causes some insane untraceable bug. Bear with us and dont do that In E1M2, Collision is missing in certain areas. While we probably know of it, we'd appreciate you guys sharing the locations for us as well! Rebinding keys might be inconsistent and the UI might not work reliably. Its because we want to add controller mappings as well and we'll probably have to rewrite the whole…

  • ITS CHRISTMAS! - 25 December 2023

    Can you believe it? Its Christmas already! We've opened up to public playtests, strongly urge everyone to play and give as much feedback through the in-game link! If you haven't already, join the discord to stay up to date on our game as well as playtest in front of one of the devs!

  • Changelog [6/12/2023] - 6 December 2023

    Implemented Phone UI Placeholder Updated First Person Clipping Shader to solve the warping issues Implemented Phone Camera and Photo Mode (Check Documents/MechanicalFury/PhoneLibrary/) Improved Aim Assist on weapons Significant bugfixes E1M2 Partial Implementation (needs performance fixes still) Known Issue: Switching to Phone, then Gun, then Phone again prevents you from accessing other weapons again

  • Changelog [2023/11/18] - 18 November 2023

    Aim Assist Options in Settings Menu Fixed Main Menu issue Fixed Issue where game would get stuck during the epilepsy warning Implemented an End Screen with a Ranking System

  • Changelog [10/11/23] - 10 November 2023

    Full Controller Support in UI and Gameplay Tweaked the Bullet Kick to be a little harder to execute Updated Level Design Forcing Player to Kick Bullets to progress Updated E1M1 Keycard Area to make the moment more "clippable"

  • Changelog [Spookymonth 2023] - 31 October 2023

    The build you played at IGDC!

  • Changelog [2023/10/24] - 24 October 2023

    Completely revamped Main Menu to include epilepsy warnings, and logos Added Controller UI and option to switch between Xbox and Playstation glyphset Reworked Agni's model, Animations not yet made Updated lighting and Shaders for E1M1 Dev Tip: Play this build with a Dualshock/Xbox controller

  • Changelog (30/09/23): E1M1 is Now Playable! - 30 September 2023

    E1M1 is now Fully Playable! Updates Replaced Animations for all enemies Implemented new enemy types Fixed Major bugs Switched to a Quake Style trigger sequencing system Removed Motion Blur Setting Updated Tutorial Prompts Minor Bugfixes with AI animations Known Issues: Bulldozers dont hold up shields Opening and Closing Cutscenes not implemented End Screen not implemented Join the discord to report bugs and issues: https://discord.gg/E3w6Uzd3GK

  • Changelog (11/09/23) - 12 September 2023

    Wallrunning is now only possible on particlar surface E1M1 Environments are partially done (major collision issues are known) Minor Bugfixes Replaced Puncher Model with final Removed old Grappling Hook from Player model (arms now visible) Inverted Mouse Controls Join the discord to report bugs and issues: https://discord.gg/E3w6Uzd3GK

Patch notes and updates

S.noRelease datePatch nameGID number
17 February 2024Changelog [07/02/24]5589599109261701772
225 December 2023ITS CHRISTMAS!5410576585144049650
36 December 2023Changelog [6/12/2023]5395938616791436409
418 November 2023Changelog [2023/11/18]6560117310270089043
510 November 2023Changelog [10/11/23]5302486388002567567
631 October 2023Changelog [Spookymonth 2023]5229301621595000054
724 October 2023Changelog [2023/10/24]5218041989061884413
830 September 2023Changelog (30/09/23): E1M1 is Now Playable!5220291886493101382
912 September 2023Changelog (11/09/23)5159491482925700796

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