SPSTEAMPULSELIVE ANALYTICS
Renaissance Kingdom Wars

Renaissance Kingdom Wars Steam metadata

Reverie World Studios | Nov 26, 2024 | game

Released

0players observed · 4 October 2026 - 12:57:07 UTC

ActionIndieRPGSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak64
  • Units sold (VGI)6,233
  • Revenue (VGI)$104,000
  • Review score72% positive

Renaissance Kingdom Wars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak64
  • Units sold (VGI)6,233
  • Revenue (VGI)$104,000
  • Review score72% positive
  • Total reviews170
  • Release dateNov 26, 2024
  • DeveloperReverie World Studios
  • Publisherindie.io

Genres: Action, Indie, RPG, Simulation, Strategy

Company pages: Developer: Reverie World StudiosPublisher: indie.io

Top Steam chartsTop 100 gamesGame directorySteam Store page

Renaissance Kingdom Wars Steam metadata

Renaissance Kingdom Wars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2533020/metadata
Steam Storehttps://store.steampowered.com/app/2533020/
Steam Communityhttps://steamcommunity.com/app/2533020
PCGamingWiki search
IGDB searchSearch IGDB for Renaissance Kingdom Wars

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 122 positive, 48 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Family Sharing

Achievements

20

Platform releases
  • Steam 15 July 2024

Latest Steam announcements

  • Renaissance Kingdom Wars: The Age of Gunpowder - 1 October 2026

    It is 1510 and gunpowder has just changed what a war costs. Renaissance Kingdom Wars runs grand strategy across Europe, Africa and the Middle East in the age of mercenaries. Start as a leader of men and work up to ruling an empire, assuming nobody with better artillery objects along the way. Renaissance Kingdom Wars is on sale during the Steam Autumn Sale, October 1 to October 8.

  • Renaissance Kingdom Wars: 30% Off in the Steam Summer Sale! - 25 June 2026

    Renaissance Kingdom Wars is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2533020/

  • Update #15 - Major Improvements - 5 September 2025

    Hey Everyone,We’re rolling out a big new update for Renaissance Kingdom Wars. This release is focused on stability, performance, and long-standing technical issues that have been holding the game back. Most importantly, we’ve finally fixed the persistent crashes that happened during loading screens between levels. For many players this was the single most disruptive issue in the game, and it’s now fully resolved. You should be able to move smoothly from one level to the next without interruptions.Beyond the crash fix, this update also brings major performance upgrades and system-level improvements across the board. We’ve pushed optimizations on both the world map and RTS battlefields, leading to much smoother framerates and reduced stuttering. At the same time, we’ve rebalanced campaign AI to stop overwhelming players with endless attacks, and worked through dozens of smaller bugs that…

  • Update # 14 – Major Engine Improvements - 27 June 2025

    Hey EveryoneToday we’re releasing a major update for Renaissance Kingdom Wars focused on deep engine-level improvements and fixing the most disruptive issues reported by our players. This patch is the result of weeks of focused work — tackling major performance problems, rare crashes, AI bugs, and first-run issues that affected many new players.In addition to major stability and performance upgrades, we’ve expanded resolution support, overhauled AI behavior on both the world map and in RTS combat, and added numerous quality-of-life improvements across the UI. This is one of our biggest updates yet, laying a stronger foundation for future content and smoother gameplay.Full patch notes below, for game version 14 (please not that I`m only listing the biggest changes, a lot of work was on back end and not apparent from the usual gameplay)STARTUP ISSUESResolved various issues affecting the f…

  • Update # 12 - Across the Board - 11 April 2025

    Hey Everyone, We`re happy to be returning to updating RKW after a brief pause. Over the past few months, we've been making a lot of improvements to the game engine while also working on future projects — and now we’re excited to start bringing those improvements back into RKW. This marks the beginning of a new round of updates that will help improve performance, stability, and overall gameplay. Today’s update is mostly focused on backend work to lay the foundation for more content and fixes coming soon. That said, there are also some key improvements players will notice right away — especially around game stability, offline mode, and overall polish. Let’s dive into the highlights of this week's update: Fixed MAJOR issue causing game to crash in several scenarios Fixed infamous crash between loading screens Fixed common crash when returning from battles to the world map Offline mode is n…

  • Spring Updates & New Price - 11 April 2025

    Hey Everyone, We’ve got some solid updates on the way, with one going live later today... but in the meantime, there are a few important changes we wanted to highlight separately. First off, the game will now launch in offline mode by default — so no need to connect online unless you choose to. This gives players more flexibility, especially while we work on upgrading our servers behind the scenes. Once that’s done, online mode will be back, but entirely optional. We’ve also dropped the price of the game to make it more accessible and hopefully bring in some fresh recruits to the war effort. There’s plenty more coming soon — thanks as always for being part of the RKW`s community!

  • A new season, a new deal! - 13 March 2025

    If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! Catch the game on sale from March 13th through the 20th. Make sure to check out other great indie games on sale during the Spring Sale to add them to your collection.

  • RTS Fest & New Update - 21 January 2025

    Hey Everyone, We’re thrilled to share some exciting news – Renaissance Kingdom Wars is proudly featured in the Steam RTS Fest! This is an incredible opportunity for us to showcase the game to a wider audience, and we’re delighted to welcome all the new players joining the battlefield. Whether you’re a seasoned strategist or just stepping into the world of Renaissance Kingdom Wars for the first time, we’re so glad to have you with us. https://store.steampowered.com/app/2533020/Renaissance_Kingdom_Wars/ Today we’ve also rolled out a new today, with a range of solid improvements. This update addresses various player feedback to enhance your campaign experience and ensure that battles feel smoother and more balanced. We’re committed to continuously improving the game, and this update is just another step toward making RKW the best it can be. Thank you for being part of our journey, and we c…

  • Update # 11 - Game Engine Update - 16 January 2025

    Hey Everyone, We’re thrilled to bring you another major update! While the patch notes may appear brief, the impact of these changes cannot be overstated. Each fix addresses long-standing challenges in our own proudly (if a bit clumsily) homemade game engine. This update focuses on tackling key technical and gameplay barriers that have been with us for years. With these improvements, we’re making huge strides in refining the core experience, ensuring smoother gameplay and greater immersion for all players. Let’s dive into the highlights of this week's update: REWORKED RESOLUTION Fixed all the startup issues related to the game not getting the right resolution Game now auto-detects max possible resolution on the first run and sets it New resolution menu only shows several resolution options instead of 20+ Fixed major issue where some players would get very dark visuals in-game Fixed major…

  • Comparing Renaissance and Medieval Kingdom Wars - 14 January 2025

    Hey Everyone, As we prepare to unleash our big game engine update later today, I wanted to take a moment to address some of the most common questions (and sometimes complaints) about RKW: What’s the difference between Renaissance Kingdom Wars and Medieval Kingdom Wars? Is RKW just MKW under a new name? Is RKW worth getting if I already own MKW? Let’s dive into these questions! And as they say, a picture is worth a thousand words—so we’ll compare the same locations and situations from both games with side-by-side pictures. First picture will be MKW, and second RKW. And in order to keep this as lighthearted as possible - there are some weak attempts at humor below... And for our players who have played MKW in the past and feel that RKW might be too similar - I believe these comparisons often come from how many games we all play these days. Over time, it’s easy to forget what MKW was reall…

  • Update # 10 - First Impression - 14 January 2025

    Hey Everyone, We have a pretty big update today that refines everything about players' first experience with the game. If you're already deep into RKW, you may not notice many changes, but new players will find the early game much more polished. The reworked tutorial is the highlight of this update. Based on community feedback, it’s now more accessible and provides clearer guidance. Gradual learning and a streamlined storyline ensure players can fully grasp mechanics while enjoying the experience. We’ve also resolved key technical issues, including startup glitches and graphical inconsistencies, to make the initial experience smoother. Early gameplay has been streamlined, letting players dive into the strategic depth faster. Finally, we’ve prioritized balancing and visuals. Changes to building durability, unit spawns, and textures improve strategy and immersion. Small fixes, like overla…

  • Update # 9 - A Major Update - 31 December 2024

    Hey Everyone, We’re thrilled to announce our biggest update ever for Renaissance Kingdom Wars! This major update is packed with game-changing features, visual overhauls, and countless improvements to gameplay mechanics, AI, and balance. It’s a milestone moment for the game, and we can’t wait for you to dive in. ***This might be a good time to start a new campaign, to explore all the new changes. Whats New? World Map and RTS visuals have been overhauled for more gritty and realistic look, while cavalry units and their formations have been completely redesigned for more immersive battles. Additionally, we’ve reworked core systems like looting, RTS unit buttons, and even Peasant AI, making every aspect of the game smoother and more engaging. Also of note – Mercenary Captains join the battlefield as versatile new dual-weapon heroes, offering a fresh layer of tactical depth in the early game…

  • Update # 8 - Happy Holidays! - 26 December 2024

    Hey Everyone, The holidays are here, and we’re thrilled to share a festive update with you! First and foremost, we want to wish you all a very Merry Christmas and Happy Holidays. Your incredible support and feedback mean the world to us, and we’re so grateful to have you on this journey. This update brings a touch of winter magic to Renaissance Kingdom Wars, with a holiday-themed main menu, seasonal decorations, and even festive surprises scattered throughout the game world. We’ve also introduced brand-new hamlet walls for Hill, Seaside, and River hamlets, along with several gameplay improvements and balance adjustments. Thank you for making this year unforgettable. We hope this update brings a little extra cheer to your campaigns. Now, let's dive into the festivities and patch notes (version 1.08): HOLIDAY THEME Modified the game's logo to fit the season Main Menu scene changed to fest…

  • Update # 7 - Redesigned Balance and Hamlets - 23 December 2024

    Hey Everyone, We’re back with another update, and this one brings exciting changes to hamlet defenses, combat mechanics, diplomacy, and the economy. Along with these additions, we’ve implemented key balancing adjustments and addressed several player-reported issues to improve your overall gameplay experience. Of note – hamlets now have brand-new outer stone walls, completely changing their defensive dynamics. Naval combat also sees a significant overhaul, with ship-mounted cannons adding new depth to sea battles. And for those who enjoy trade and diplomacy, expect more dynamic options and increased rewards. This patch also brings more challenge and strategy to the early game. AI is now slower to upgrade hamlets but less predictable, and new mercenary units have been added for both cities and hamlets, offering fresh tactical opportunities. We’re incredibly grateful for all your feedback,…

  • Update # 6 - Across the Board - 21 December 2024

    Hey Everyone, We’re back with another update, and this one brings exciting changes to siege mechanics, world map functionality, and gameplay balancing. Along with many improvements, this patch focuses on refining AI behavior, enhancing performance, and adding new strategic depth to your campaigns. Of note – it`s now possible to select multiple armies on the world map, and the world map also sees significant performance boosts, especially for low-end PCs, and streamlined visuals for a cleaner, less cluttered experience. The world map AI is now more aggressive, frequently attacking with larger armies and using reinforcements more strategically, especially on higher difficulties. Early battles are tougher, with allies joining combat from greater distances. Mantlets and Battering Rams have also been fully reworked, and we’ve also addressed some long-standing balance issues. These changes ai…

  • Update # 5 - Naval Combat & Balancing - 19 December 2024

    Hey Everyone, We’re back with another exciting update, and this one brings major improvements to naval combat, visual enhancements, and gameplay balance. This patch introduces a fully reworked naval combat experience. Expect more immersive battles with cannons mounted on bridges, improved visuals, and mid-combat engagements that feel alive with props, dead bodies, and a battle-in-progress atmosphere. In addition to these updates, we’ve tackled long-standing pathfinding issues, including fixes for units teleporting to or getting stuck on stone gatehouses. Balancing changes have made buildings easier to destroy, AI less aggressive during combat, and large cities’ economies more rewarding to manage in RTS modes. As always, we’re deeply grateful for your continued support and feedback. Your insights drive us forward as we shape Renaissance Kingdom Wars into an unforgettable experience. Now,…

  • Update # 4 - Crashes Fixed & Total Rebalance - 14 December 2024

    Hey Everyone, We’re excited to bring you another solid update! This patch tackles critical crash fixes, game balance adjustments, and a host of other improvements to enhance your experience. And I`m glad to say that we`ve finally addressed last remaining crashes - including rare issues during combat and the loading screen, to ensure smoother gameplay for everyone. The game’s flow has been rebalanced, especially in the later stages. Prices and upkeep for units and buildings now scale higher with advanced technology, making late-game decision-making more strategic. Food has become a much more valuable resource, with production now taking center stage, and late-game units will have significantly higher food and wood upkeep. In addition we’ve enhanced animations for gunpowder infantry, reworked smoke effects, fixed several issues in the tutorial campaign, and resolved problems with controll…

  • Update #3 - Performance, Fixes, Ottomans - 11 December 2024

    Hey Everyone, And we are back with our Week 2 update, that we`ve been rolling out over the past week. And this is a good one! To start things of we were able to make a major breakthrough with performance in RTS mode. Now in almost all battles and town build up you should have perfect 60 FPS on most machines. We`ve also reworked the sound engine - greatly improving immersion into battles - now each weapon hit or arrow can be heard with hundreds of sounds FX playing at once. We have also added a new playable nation - and it`s the biggest one in-game - the Ottoman Empire. It presents a very challenging start, as the rules of the Ottoman Empire controls countless cities and hamlets and overthrowing him is really challenging. In addition we fixed majority of remaining bugs, the only major issue left now is the occasional crash when changing levels - but at least now all the progress will be…

  • Update #2 - Across the Board - 4 December 2024

    Hey Everyone, We have a great update for you today – including some major improvements, new features, a new nation, and fixes to some of the remaining issues. This update focuses on enhancing both the strategic and combat aspects of the game. From the addition of the Kingdom of Sweden to a fully reworked melee combat system, there’s a lot to explore. We’ve also addressed several long-standing issues with world map pathfinding, ensuring smoother gameplay. Plus, the new battle stats window brings an extra layer of depth to every encounter. Now... let's take a look at what exactly today’s update (game version 1.02) has to offer. I’m only listing the bigger changes here: NEW NATION New Nation – Kingdom of Sweden added to the game Re-enabled Kingdom of Castille in campaign BATTLE STATS WINDOW New victory or defeat window with combat stats added to all game modes Battle stats window shows typ…

  • Join the Revolution - 26 November 2024

    At long last, head back to the past and plot your ascent to the throne in Renaissance Kingdom Wars! The long-running real time strategy series is back with bigger, bolder challenges for aspiring conquerors. Military prowess and political savvy are both necessary to manage a burgeoning empire through the trials and travails of an epic campaign. Evolving Gameplay Big things have small beginnings. Start the game as a mercenary captain with few resources except a generous hunger for advancement. Win land, fame, and fortune through conquest. Capture cities, gain allies, establish trade routes, and build a prosperous empire! Epic Battles By land or by sea, wage war with massive armies. Fleets of ships, batteries of trebuchets, cavalry brigades, and legions of men are all ready for orders. Historically accurate forces deployed with cunning and precision will win the day and take the spoils of…

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2024Across the Board6242640076594433252
215 July 2024Day 1 Update - 0.356000566704281358447

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2533020
Live current players0
SteamPulse tracked peak64
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateNov 26, 2024
DeveloperReverie World Studios
Publisherindie.io
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent72%
Positive reviews122
Negative reviews48
Total reviews170
Steam recommendations141
Achievements20
Average playtime forever998 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2533020/

Short description

The year is 1510. As wars rage across Europe, Africa, and the Middle East, it is the age of gunpowder and mercenaries - that changed the course of history. You can do it as well, going from a leader of men to the ruler of an empire in this unique mix of RTS and grand strategy.

About this game

Renaissance Kingdom Wars brings back the golden days of strategy games, reinvented with modern standards and complete with retro 2000s graphics. Renaissance was an era of science, arts, philosophy—and the art of war. Split between warring kingdoms, merchants, and religions, the Renaissance saw the rise of mercenary armies, waging war across Europe, Africa, and the Middle East for the highest bidder. As the captain of these forces, you hold the power to forge or shatter nations. Your campaign begins as the captain of a mercenary company, engaging in epic battles across diverse terrains. From the icy tundras of Scandinavia to the sun-scorched Holy Land, your journey will test your tactical skills in sieges, naval combat, and field warfare. Rewards come in the form of cities to govern and lands to rule. Oversee economies, forge alliances, and expand your influence. As your ambitions grow, so does your reach—becoming the emperor of the known world is within your grasp. Will you seize the opportunity? Experience the Renaissance like never before, with a unique blend of grand strategy and full-on RTS. Evolve your armies from medieval weaponry to Renaissance innovations like arquebuses and cannons, transforming the battlefield with the march of progress. With over 500 provinces to conquer, from the Sultanates of Africa to the steppes of Russia and the Kingdoms of the West, your journey is set against a backdrop of endless war. Every battle, every city, and every decision brings you closer to mastering this dynamic and tumultuous era. Lead armies to victory, build thriving cities, and navigate the political intrigues of the 16th century. Whether through brute force or delicate diplomacy, you will carve your path to power. With its innovative mix of city-building, real-time strategy, and a rise-to-power progression, Renaissance Kingdom Wars delivers a truly immersive experience. The Renaissance is yours to command. Will you build an empire to stand the test of time—or watch it crumble under the weight of ambition?

Supported languages

English * , French, Italian, German, Spanish - Spain, Portuguese - Portugal, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Renaissance Kingdom Wars's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Renaissance Kingdom Wars's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Renaissance Kingdom Wars at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$19.99$19.99No discountSteam Store

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Bongo Cat171,3504 October 2026 - 18:03:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust144,5934 October 2026 - 18:29:48 UTC259,6461,403,838Facepunch Studios
Project Zomboid80,9404 October 2026 - 17:13:20 UTC122,811467,999The Indie Stone
Wallpaper Engine76,6404 October 2026 - 18:09:21 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,4544 October 2026 - 17:04:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld64,3904 October 2026 - 18:06:50 UTC2,101,535451,088Pocketpair
The Outlast Trials63,5834 October 2026 - 16:41:16 UTC90,646101,323Red Barrels
Slay the Spire 261,6544 October 2026 - 18:11:33 UTC574,638199,438Mega Crit
How to Fish57,9374 October 2026 - 17:03:11 UTC373,97130,342Dazed Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Rust144,5934 October 2026 - 18:29:48 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt127,1754 October 2026 - 17:17:47 UTC137,187877,306CD PROJEKT RED
Project Zomboid80,9404 October 2026 - 17:13:20 UTC122,811467,999The Indie Stone
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Warframe71,7064 October 2026 - 17:19:12 UTC181,509676,031Digital Extremes
Baldur's Gate 368,8714 October 2026 - 17:45:45 UTC875,343836,282Larian Studios
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,4544 October 2026 - 17:04:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld64,3904 October 2026 - 18:06:50 UTC2,101,535451,088Pocketpair
Cyberpunk 207751,3274 October 2026 - 18:33:22 UTC830,387932,948CD PROJEKT RED
Arena Breakout: Infinite45,0904 October 2026 - 17:47:21 UTC65,94478,112Morefun Studios

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS258,8604 October 2026 - 18:31:54 UTC399,748Not availableBULKHEAD
Bongo Cat171,3504 October 2026 - 18:03:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
War Thunder91,0994 October 2026 - 13:53:32 UTC125,317781,076Gaijin Entertainment
EA SPORTS FC™ 2787,1944 October 2026 - 16:23:31 UTC88,015842EA CANADA, EA Romania
Project Zomboid80,9404 October 2026 - 17:13:20 UTC122,811467,999The Indie Stone
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
Hearts of Iron IV58,0864 October 2026 - 16:18:36 UTC93,196377,014Paradox Development Studio
How to Fish57,9374 October 2026 - 17:03:11 UTC373,97130,342Dazed Games
Euro Truck Simulator 256,7774 October 2026 - 16:00:20 UTC73,289940,058SCS Software
VRChat54,7294 October 2026 - 17:07:41 UTC74,217269,026VRChat Inc.
Farming Simulator 2547,8464 October 2026 - 13:30:19 UTC135,88351,357GIANTS Software
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2821,5554 October 2026 - 18:33:01 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III81,7304 October 2026 - 17:05:24 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 368,8714 October 2026 - 17:45:45 UTC875,343836,282Larian Studios
Slay the Spire 261,6544 October 2026 - 18:11:33 UTC574,638199,438Mega Crit
Hearts of Iron IV58,0864 October 2026 - 16:18:36 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite45,0904 October 2026 - 17:47:21 UTC65,94478,112Morefun Studios
Transport Fever 339,0084 October 2026 - 18:07:56 UTC42,161Not availableUrban Games
RimWorld38,4194 October 2026 - 15:41:39 UTC95,851239,107Ludeon Studios
Football Manager 2637,6884 October 2026 - 16:39:37 UTC82,75036,155Sports Interactive
Mount & Blade II: Bannerlord37,0554 October 2026 - 16:33:05 UTC248,034297,199TaleWorlds Entertainment
Sid Meier’s Civilization® VI36,3414 October 2026 - 18:32:26 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Crusader Kings III33,7234 October 2026 - 18:22:43 UTC98,474138,767Paradox Development Studio

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