- Bug Fixes - 25 April 2024
Hello, Just a quick update to fix a couple of bugs reported in the latest build that would affect some players, plus some minor changes - fixed an issue with enemy cities not showing tutorial sometimes - fixed an issue with main menu sometimes showing when starting a new campaign - added Esc key shortcut for closing main menu windows - rearranged building order to match resource bar order Our apologies to those who experienced these bugs We're still trying to track down a reported bug where cities don't load in battle, causing automatic loss - if you encounter this bug or any other bugs, please let us know with as much detail as you can provide so we can fix them Thank you for playing
- Tutorial and Improvements - 10 April 2024
Hello everyone, We have a new major update that adds tutorial, improves a lot of things and brings the Prologue closer to what the full game will be The update has a lot of player suggested improvements and fixes, including: - a new playable tutorial that teaches the world map basics - an option to include some of the tutorial instructions in new campaigns - more information in the UI and new windows for managing units and buildings - a new main menu, separating things out so it's easier to read - new load campaign screen that provides more information about the saved campaigns - a new feature where armies too far away when tasked on a city or army will move to the location and then initiate the action, e.g. Attack or Unit Transfer, instead of having to be re-tasked when they arrive We hope you all enjoy the changes included in this update and we welcome player feedback and suggestions
- Update Preview - 3 April 2024
Hello everyone, Just thought we'd say that even with work ongoing with the full game, we haven't forgotten about the Prologue and we will have a major update out next week The update will have a lot of player suggested improvements and fixes, including: - a playable tutorial - more information in the UI - a new main menu Updates will continue as we approach the release of the full game and we welcome player feedback and suggestions We hope you all enjoy the changes when the update is released next week
- Performance and Healing - 13 February 2024
Hello everyone, We've got another update for you This time improving performance, reducing GPU utilization and overall making the game run smoother We've also made a minor change to healing units in armies, in that the army no longer needs to be near a town to get the option to heal when you click on the unit in the army on the world map
- Selection Update - 10 February 2024
Hello everyone, Just a small update to fix some issues with looting and razing cities and to make selecting units and armies easier - Fix for issues with looting and razing cities - Armies are easier to select on the world map - Units are easier to select in battle
- Fix for missing city - 8 February 2024
Hello everyone, Just a another quick update to fix a missing city There was a small error in the ciy generation code that meant Assema on the eastern island that starts in the Kingdom of Oleria didn't load correctly in battle Apologies for any issues you had with this
- A Quick Fix - 8 February 2024
Hello everyone, Just adding a quick fix for the World is Mine achievement as someone reported it wasn't working for them even though they had captured all cities If anyone else is having issues with the game, please let me know as I'm working on more updates
- Quick Update - 7 February 2024
Hello everyone, We've released an update for the Prologue, fixing an important glitch that would sometimes end the campaign early We're also working on other fixes and improvements based on player feedback and we've included some even though they are a bit work-in-progress as we thought it important to get the glitch fix out as soon as possible Fixes include: - Fix for issue where campaign ended early - Removed wall bonus from town (as countered by attackers siege equipment) - AI army more random in targeting cities - Increase AI chance to capture cities rather than raze or loot - New Upgrade Building window showing cost (WIP) - Showing looted/razed on city info Apologies to those who have experienced the glitch
- A Wider World - 5 February 2024
We've expanded the world map, adding in islands for 2 new playable kingdoms with 6 new cities, bringing it to a total of 4 kingdoms and 12 cities. Existing saved campaigns remain unchanged. We've also made some changes to combat and information around houses/citizens, based on player feedback Additions - 2 new Kingdoms to play as or defeat - 6 new Cities to rule or conquer - 2 achievements for the new kingdoms Combat - units do an attack move when targeting units (will fight back against nearby units on the way) - units do a non-attack move when targeting a location (will move to location ignoring other units, useful for retreating) - added cursor mouseover changes to show attack and move option when units are selected World Map - changed citizen and housing space counter to a house icon - citizen cost of units shown in the training window - updated house tooltip Performance - changed u…
- House & Balance - 9 January 2024
Happy New Year! It's our first update of 2024! We took a little break over Christmas but have also been quietly working on another update and preparing for the upcoming Steam Next Fest in February In this update we're adding a new building (House) and doing some balancing to make battles fairer/better Additions: - Houses can be constructed at cities to increase the civilian population cap (used to train military units) - Houses provide a small trickle of silver income Balancing - Increased Bowman range and HP - Reduced Catapult range and damage - Reduced Knight damage and HP Art - Updated Add Building and Add Unit button art
- Simplifying Changing Language - 6 October 2023
Hello, Just a small update to make it easier to switch languages - handy if you've chosen the wrong language and don't know which button is Options or which drop-box is Language There is now a small flag in the top-left corner of the main menu - click it and you'll be prompted to select a language
- Parles-tu français? - 2 October 2023
Hello We've added the French translation to Small Kingdoms Prologue The main Small Kingdoms game will also be translated into French If you find any problems with the translation, please let us know so we can fix it
- Stable Update - 28 September 2023
Hello, Small Kingdoms Prologue has been out for a month now and, while we've released a few minor updates in that time, this is the first major update adding new content The update adds in a new building (Stables), a new unit (Knight), some Steam Deck compatibility changes, as well as some other changes, fixes and additions Update Details Main Changes New Building: Stable New Unit: Knight Additional Changes Changed: Larger font by default throughout the game Added: Option to increase or decrease the font size Fixed: Changing resolution works a bit better now Changed: Mouse cursor hidden during loading screens and cinematics Changed: Mouse cursor hidden until mouse is moved (for Steam Deck compatibility) Changed: Level of Detail (LOD) adjusted for units, props and environmental elements to improve visuals and performance We have more updates planned as we continue to develop the Prologue…
- Update Preview - 23 September 2023
Hello! We've released a few minor updates since launch, now we'll be releasing the first major update to Small Kingdoms Prologue in the coming week The update will include a new building (Stables), a new unit (Knight), some Steam Deck compatibility improvements, as well as variour other changes, fixes and additions We'll do some more testing in the coming days and plan to release the update on Thursday the 28th of September If you have suggestions for other changes, fixes or additions you'd like us to make, then please let us know
- Playable on Steam Deck - 18 September 2023
Hello everyone, Valve have tested Small Kingdoms Prologue for Steam Deck Compatibility and have officially deemed it Playable The only issues that stopped Small Kingdoms Prologue from getting fully Verified on Steam Deck were some fonts appearing too small and some in-game glyphs for mouse and keyboard being shown, but it is otherwise fully functional and performs well We will release an update to increase the smallest font sizes and give the option for players to increase font sizes generally This means that when the full version of Small Kingdoms releases, it too should be at least Playable on the Steam Deck Steam Deck Compatibility is also good news for Linux users as the Steam Deck OS is Linux-based and uses Proton to run Windows games, so Linux users should be able to use Proton to run Small Kingdoms Prologue
- Small Update - 4 September 2023
Hello, We've just released a small update with a few fixes Fixed an issue with getting stuck at the start and not loading into the main menu Right-click drag scrolling speed adjusted based on Camera Speed setting in Options Screen no longer snaps to cities when clicking on them Mouse-over pop-ups are now more responsive Mouse-over pop-up for units in the unit training window shows required building (if any) Mouse-over pop-up for buildings in the building construction window shows units trained (if any) Fixed an issue where an unused flag placement feature would pop up depending on buttons pressed If you encounter any bugs or problems, let us know so we can fix them
- Resolution Update - 29 August 2023
Hello, We've made a small update to what happens when you change resolution in the Options menu to fix some weird behaviour If you encounter any issues with the game, let us know so we can fix them
- Out Now! - 28 August 2023
Hello, The free Small Kingdoms Prologue is out now, launching in time for the Steam Strategy Fest The prologue offers a complete campaign, playing as either of two kingdoms, with each kingdom having 3 cities to conquer. In addition to conquering cities, you can also engage in army vs army field combat and ship vs ship naval combat with units crossing between ships on gangplanks. The full game of Small Kingdoms has more campaigns, more kingdoms, more cities, more buildings and more units. We hope you like Small Kingdoms Prologue and consider wishlisting Small Kingdoms
- The First Guide - 28 August 2023
Hello We've published the first guide for Small Kingdoms Prologue. It's about world map basics, covering building construction, unit training, and commanding armies. Guide: World Map Basics The guide should be enough to get new players started and similar information is shown at the start of each campaign and is accessible by selecting Help from the in-game menu when on the world map. We will be added more guides soon, starting with Battle Basics with similar information already available in-game when you start your first battle in each campaign and is accessible by selecting Help from the in-game menu when in battle. Let us know if there are any topics you want us to cover We hope you have fun with the game Small Kingdoms Prologue Devs Bad Logic Studios
- German and Simplified Chinese translations added - 25 August 2023
Hello everyone, Just a quick announcement to say we've added German and Simplified Chinese translations added to Small Kingdoms Prologue which will of course carry over to the full game We will be looking to add more translations over the next several weeks The languages we'll be adding include French, Spanish and Italian We look forward to sharing the Small Kingdoms Prologue with everyone soon and adding more translations means more people can enjoy the game