- AGF Update February 6, 2020 - 6 February 2020
hi Guys & Gals! I have patched the "AGF_SceneLoader.unitypackage" to be compatible with Unity versions 2018..2019 Cheers! =D
- AGF November Update - 4 November 2017
Hi all! This update lets you build and import your own enemies if you have AGF Premium. It also has a few fantasy creatures for the rest of you. I go over the creation process in the video below. https://youtu.be/1whmA7BbeGc Enjoy!
- AGF November Update - 4 November 2017
Hi all! This update lets you build and import your own enemies if you have AGF Premium. It also has a few fantasy creatures for the rest of you. I go over the creation process in the video below. https://youtu.be/1whmA7BbeGc Enjoy!
- AGF Update July 18 - 18 July 2017
Hi all! It's been a little while, but we finally have another update for you. In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to load. Next, there is the ability to add height and slope constraints when painting textures onto terrains. So, if you want a texture to only appear at sea level, or on a hill, this could be useful for you. Objects can now be grouped in the Object List window. This allows you to hide everything inside of the group and could be useful if you want to hide a house roof and edit the objects inside. You can now use certain objects as vegetation. Be aware however, that more than the most simple objects may not appear correctly as objects with too many polygons may be too much for it to handle. For those of you with Premi…
- AGF Update July 18 - 18 July 2017
Hi all! It's been a little while, but we finally have another update for you. In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to load. Next, there is the ability to add height and slope constraints when painting textures onto terrains. So, if you want a texture to only appear at sea level, or on a hill, this could be useful for you. Objects can now be grouped in the Object List window. This allows you to hide everything inside of the group and could be useful if you want to hide a house roof and edit the objects inside. You can now use certain objects as vegetation. Be aware however, that more than the most simple objects may not appear correctly as objects with too many polygons may be too much for it to handle. For those of you with Premi…
- Editing Weapons and Ammo - 15 May 2017
Hi all, In this update we added the ability to edit stats on weapons and ammo. To do this, you need to open the Properties window and select some weapons or ammo. You can see it in action in the video below. https://www.youtube.com/watch?v=eADgL6tG0Ek In addition there are a few other changes: 1: Fixed damage dealing in the internal ARPG players 2: Added a button to clear the intro cutscene 3: Added a 'None' cutscene option, which clears the cutscene from the slot 4: You can now export .OBJs into a single file. Make sure to keep the poly count from being too high, otherwise abnormalities may occur 5: Fixed a bug allowing you to be reloading more than once at a time Enjoy!
- Editing Weapons and Ammo - 15 May 2017
Hi all, In this update we added the ability to edit stats on weapons and ammo. To do this, you need to open the Properties window and select some weapons or ammo. You can see it in action in the video below. https://www.youtube.com/watch?v=eADgL6tG0Ek In addition there are a few other changes: 1: Fixed damage dealing in the internal ARPG players 2: Added a button to clear the intro cutscene 3: Added a 'None' cutscene option, which clears the cutscene from the slot 4: You can now export .OBJs into a single file. Make sure to keep the poly count from being too high, otherwise abnormalities may occur 5: Fixed a bug allowing you to be reloading more than once at a time Enjoy!
- Cutscenes and Audio Importing - 26 April 2017
Hi all! This update includes a few new features: 1: The ability to import audio and use it in triggers and music playlist 2: The ability to add full conversations on message locators 3: The ability to add cutscenes (Premium only) Check out the video for these things here! https://www.youtube.com/watch?v=Rj5HC2Fn0ME It also includes some fixes and changes: 1: Fixed a shader error in the Sidescroller start locator 2: Fixed the cursor tooltips when rotating the camera in the World Builder and Constructor while no object is selected 3: Removed the duplicate locked Sidescroller asset pack 4: Slightly increased performance 5: Fixed a terrain bug causing lag every minute Bug noted: 1: External players cannot walk on top of simple colliders (the green ones) Enjoy!
- Cutscenes and Audio Importing - 26 April 2017
Hi all! This update includes a few new features: 1: The ability to import audio and use it in triggers and music playlist 2: The ability to add full conversations on message locators 3: The ability to add cutscenes (Premium only) Check out the video for these things here! https://www.youtube.com/watch?v=Rj5HC2Fn0ME It also includes some fixes and changes: 1: Fixed a shader error in the Sidescroller start locator 2: Fixed the cursor tooltips when rotating the camera in the World Builder and Constructor while no object is selected 3: Removed the duplicate locked Sidescroller asset pack 4: Slightly increased performance 5: Fixed a terrain bug causing lag every minute Bug noted: 1: External players cannot walk on top of simple colliders (the green ones) Enjoy!
- April 12, Update - 13 April 2017
Hi all, This update has a bunch of fixes. There were a few trees and sidescroller assets with the wrong shaders. These have been fixed. The start and exit locator for Drone Kombat assets has been fixed. Drone pieces of destroyed drones are cleaned up when new scene loads. Some text in the World Builder Voxel Editor window was incorrectly sized. This has been fixed. Lastly, you can now use the Properties WIndow to change the wave length and wave interval in the FPS players. Enjoy!
- April 12, Update - 13 April 2017
Hi all, This update has a bunch of fixes. There were a few trees and sidescroller assets with the wrong shaders. These have been fixed. The start and exit locator for Drone Kombat assets has been fixed. Drone pieces of destroyed drones are cleaned up when new scene loads. Some text in the World Builder Voxel Editor window was incorrectly sized. This has been fixed. Lastly, you can now use the Properties WIndow to change the wave length and wave interval in the FPS players. Enjoy!
- March 20, Update - 20 March 2017
Hi all! This update contains a few small fixes and tweaks. First, the autosave toggle settings were not being saved between sessions. This has been fixed. Second, fonts used in the intro and outro of the FPS player story were not showing up correctly. This has been fixed Third, the battery pickup in the FPS players has been fixed. Fourth, the initial settings window for the FPS players as well as Platformer and ARPG players has been removed. This is so that you can still customize your splash screen and menu background without worrying about seeing any default info before even opening your game. Fifth, some tree shaders in the Scene Loader have been fixed. They were showing up pink. Sixth, the preview tile in the World Builder warehouse would stop rotating when you use the Select Tool. This has been fixed. Seventh, Depth of Field has been added back into the World Builder. This was remo…
- March 20, Update - 20 March 2017
Hi all! This update contains a few small fixes and tweaks. First, the autosave toggle settings were not being saved between sessions. This has been fixed. Second, fonts used in the intro and outro of the FPS player story were not showing up correctly. This has been fixed Third, the battery pickup in the FPS players has been fixed. Fourth, the initial settings window for the FPS players as well as Platformer and ARPG players has been removed. This is so that you can still customize your splash screen and menu background without worrying about seeing any default info before even opening your game. Fifth, some tree shaders in the Scene Loader have been fixed. They were showing up pink. Sixth, the preview tile in the World Builder warehouse would stop rotating when you use the Select Tool. This has been fixed. Seventh, Depth of Field has been added back into the World Builder. This was remo…
- March 10, Update - 11 March 2017
Hi all, This update is all over the place. The first change is merely minor GUI fixes in the external players. The second change is a fix to the ammo pickups in the FPS players. Some of them were not disappearing on pickup, and may have swapped weapons to an empty one. The third change is a bit exciting. You now have the ability to change the splash screen and background of the FPS players, as well as the Platformer and ARPG players. https://www.youtube.com/watch?v=z7hKyxLoksg&t=1s Each of the players now has the ability to interact with sidescroller objects, such as the super jump and barrels. In the future, I would like to add something like a shop so you can spend your sidescroller coins for stuff like health and ammo. Lastly, a shader error in the scene loader has been fixed. Certain trees were importing without a shader, causing them to be pink. Enjoy!
- March 10, Update - 11 March 2017
Hi all, This update is all over the place. The first change is merely minor GUI fixes in the external players. The second change is a fix to the ammo pickups in the FPS players. Some of them were not disappearing on pickup, and may have swapped weapons to an empty one. The third change is a bit exciting. You now have the ability to change the splash screen and background of the FPS players, as well as the Platformer and ARPG players. https://www.youtube.com/watch?v=z7hKyxLoksg&t=1s Each of the players now has the ability to interact with sidescroller objects, such as the super jump and barrels. In the future, I would like to add something like a shop so you can spend your sidescroller coins for stuff like health and ammo. Lastly, a shader error in the scene loader has been fixed. Certain trees were importing without a shader, causing them to be pink. Enjoy!
- February 19, Update - 19 February 2017
Hi all, This update has a few more fixes as well as an interesting new addition. First, the fixes. - Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed. - The prisoner zombie attack animation was bugged. This has been fixed. - Scenes with custom normal maps using the Custom Warehouse were taking a long time to load. The load times will be back to normal now. - There is now a toggle to automatically create normal maps from a color map when you import a texture in the Custom Warehouse. - There were a few errors in the Scene Loader causing scenes using custom textures to load incorrectly. - The Properties window in the World Builder now has the ability to set the health, number of respawns, and number of FPS waves. More attributes will be added soon. Enjoy!
- February 19, Update - 19 February 2017
Hi all, This update has a few more fixes as well as an interesting new addition. First, the fixes. - Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed. - The prisoner zombie attack animation was bugged. This has been fixed. - Scenes with custom normal maps using the Custom Warehouse were taking a long time to load. The load times will be back to normal now. - There is now a toggle to automatically create normal maps from a color map when you import a texture in the Custom Warehouse. - There were a few errors in the Scene Loader causing scenes using custom textures to load incorrectly. - The Properties window in the World Builder now has the ability to set the health, number of respawns, and number of FPS waves. More attributes will be added soon. Enjoy!
- February 11, Update - 12 February 2017
Hi all, We have enabled Steam Cloud storage for AGF. Your projects should now upload to the cloud when you next start AGF. They will also download to a new computer if you run it from there. If you have any issues with this, please let me know. Also, we have fixed a bug in the Drone Kombat DLC, preventing some scenes from loading correctly in multiplayer. Enjoy!
- February 11, Update - 12 February 2017
Hi all, We have enabled Steam Cloud storage for AGF. Your projects should now upload to the cloud when you next start AGF. They will also download to a new computer if you run it from there. If you have any issues with this, please let me know. Also, we have fixed a bug in the Drone Kombat DLC, preventing some scenes from loading correctly in multiplayer. Enjoy!
- 2/1 Update - 2 February 2017
Hi all, This update mainly has a few minor fixes. -Some extra code in the Scene Loader has been removed. It was causing errors in certain Unity versions. Just a reminder, if you receive an error in the Scene Loader, try updating to Unity version 5.5.0f3 -Fog on the Haunted Mansion spooky trees was turning pink. This has been fixed. -Terrain should no longer disappear when you change the screen size. -Fixed the Depth of Field toggle in the Sidescroller menu. -The Game Packager now preserves the name of your project folder when you package a game. Before it renamed your project folder to match the name you select for your package. -The specular color and shininess inside of the Constructor has been fixed. Enjoy!