- Nest of Dust - 18 December 2025
I've been developing a new and better mouse game; Nest of Dust for the past 4-ish months.It is planned to feature a lot more content, unlockable power-ups, a proper story, dialogue, multiple gamemodes and a lot more polish.If you're interested and want to support the development, consider wishlisting it now!Check out the Steam page here.Follow development on my Discord.
- 2.8.6 Shop Update - 22 March 2024
-Added a shop, buy new cosmetics with cheese coins (get coins by collecting cheese, defeating enemies, etc.) -Added a small notification below the cheese counter when getting cheese coins -Added cheese coin counter to pause and main menu (coins are saved globally) -Renamed "Replay levels" to "Reset Levels" -Added a fast scroll to custom level select (shift/r1) -Made attack animations smoother -Fixed an oversight where Mousey would immediately jump after skipping level intro -Fixed instacomplete bug when spawning on level exit (YET AGAIN) ːsteamhappyː
- 2.8.5 Patch Notes - 24 February 2024
-Added a "global" savefile, it contains things like wardrobe, audio and other preferences -Fixed a bug where previous level exit vent animation was played even on a new game (changed to training vent) -Added a spinning loading logo to the loot race leaderboard -Added slight wobble to leaderboard UI -Removed video settings from main menu (conflicting with Steam's automatic system (?))
- 2.8.4 Patch Notes - 23 February 2024
-Added Steam leaderboards to loot races (displayed after finishing a run) -Added a replay ghost to loot races -Added an option to disable ghosts -Added a slider to adjust ghost recording interval (lower interval means more accurate but larger filesize recordings) -Added a new "Magnet" powerup (currently only available in custom levels) -Made minor changes to loot race UI (bold title, slight wobble) -Fixed instacomplete bug when spawning on level exit (again)
- 2.8.3 Patch Notes - 18 February 2024
-Fixed a bug where Mousey's rotation would act weirdly when starting to move -Added a new hotkey to place a fly-by camera to the player camera position (Shift+F4) -Added level editor beginner achievement (unlocks pipe wrench) -Removed player hip gear loading in to the level editor -Fixed clown enemy destroy sfx not being on the master audio track -Added a few decorative objects (rock, crystals (3 colors)) -Made minor changes to the lava shader
- 2.8.2 Patch Notes - 13 February 2024
Just some minor changes General -Added a savefile system (save up to 3 different games) -Upgraded the loot race stopwatch model to a more fitting toy like design -Fixed bathroom waterplane dealing no damage Level Editor -Editor objects can now be renamed -Added a toggle for fullbright view in the editor (helpful when editing dark maps) -Preview the selected song in the editor (or play it on loop for some background tunes) -Added "Hold" field for intro fly-by cameras (duration to wait before moving to next position) -New invisible material (only visible in editor, invisible collider ingame) -New full black material (unlit) -Fixed "load level" list not expanding automatically when all saved maps wouldn't fit on screen
- 2.8.1 Hotfix - 9 February 2024
-Fixed gizmo offset on camera bounds in the level editor -Increased speednerd achievement time to 10 minutes (previously 8 minutes) -Fixed win triggers activating automatically after a set time when stood on -Fixed a bug where biplane camo wrappers would count as 2 in the savedata -Fixed an issue where some damage planes wouldnt do anything after taking generic knockback damage -Fixed an oversight where no damage completions could be easily cheated -Made the mirrors in Laser Cosmos turn slower so framerate related detection issues are less likely to happen -Fixed levers sometimes rotating to weird angles after hitting them (kinda)
- Update 2.8 - 8 February 2024
Update 2.8 (Circus Trials & Level Editor BETA 2) New Level Pack "Circus Trials" -Ticket collectible to unlock the trials -3 new challenging circus themed levels; "Clown Towers", "Gloomy Gambols" and "Circuit Circus" -All of them featuring tough loot race time trials -4 new cosmetics (Clown Nose, Glove Staff, Bowtie, True Clown) -15 hidden tokens Clown Enemy -A highly annoying enemy that chases you down -Hard to kill and usually gets the first hit on you -It can fly back up if knocked down from platforms -No cheese reward for destroying it, best to avoid them Spider Enemy -The first smart enemy -Can jump from platform to platform -Can spawn baby spiders if damaged or sometimes when idling (also smart) -Will kick back after taking damage, can't spam attacks on it Changes and fixes -New damage type, popcorn drowning (lol) -Cheat codes have been disabled entirely -Levels can now be replayed…
- 2.7.1 Patch Notes - 27 December 2023
Fixes -Fixed win zone in Kitchen not activating if the cheese count goes over the required amount -Fixed fire cheese adding 11 instead of 10 cheese to the counter -Removed a bugged enemy biplane from The Snowglobe, which was used for screenshots and was accidentally left in -Fixed wrong cheese count on Laser Cosmos entrance vent Level Editor / Custom Levels -A description and author of levels is displayed upon selecting a level in the custom level select -Save structure has been changed to use folders instead of a single JSON file -Levels can now have custom icons (first PNG in level directory) -New level editor player settings (initial hp, gravity, fall damage threshold) -New pitch black sky with no ambient light -When exiting playtest mode, it now loads back in to the editor (previously loaded to level picker) -Intro camera movement can now be skipped -Fixed custom reflection probes a…
- UPDATE 2.7 (+ Level Editor BETA) - 23 December 2023
2.7 New Year Update New level: Laser Cosmos (New Year Special) A short level taking place in space, solve puzzles while surrounded by a sky filled with fireworks. Includes 5 tokens. Achievements and cosmetics rewarded for completion. Level Editor (BETA) Introducing a new upcoming feature; Level Editor. Create custom levels and share them with your friends. In this beta you can create and save levels locally and share the files with friends. Full workshop support is not yet implemented. Expect bugs, bad controls and general jank. Custom levels and the editor can be accessed from the main menu. New cosmetics Chest / Back -Firecracker Knife -Firework Rocket -Cork Cracker (reactive) General changes -Cosmetics have a new "reactive" functionality, they can have effects upon striking an enemy or breakable (Items utilizing this as of now: Colby's Staff, Mallet, Cork Cracker) -New slideable tigh…
- UPDATE 2.6 - 6 November 2023
Update 2.6 Notes: New Biplane Gamemode In this new gamemode, Mousey takes control of a biplane. Fly through rings in new challenges or face the evil penguins in a dogfight! Featuring a giant snowglobe map, find the tokens, fight the penguins, take on a challenge or just fly around in free roam. Customize the paintjob in the hangar with the new camo wrappers that are scattered around the levels. Mouse hole shortcuts The unused hidey-hole feature has been repurposed as shortcuts within the levels. Walk through a hole and appear on the other side of the map! Training level has a new section for showcasing this. New cosmetics Head -Burger -Warm Beanie (+1 variation) -Aviator Cap Chest -Burger -Warm Scarf (+1 variation) Knife -Burger Stick -Candy Cane (+2 variations) -Snowflake -Mallet General changes -Main menu now has a wheel of options that can be selected one by one (previously buttons m…
- 2.5.1 Hotfix - 20 October 2023
Some issues surfaced about 4.32 seconds after 2.5 was set live, here's a hotfix. :) Fixed some visual errors in the inventroy screen Fixed a bug where pressing accept in the inventory would toggle the music Fixed tokens acting as if you collected all of them even when the target amount isn't reached
- 2.5 GUI Overhaul & Patch Notes - 20 October 2023
GUI overhaul Slight changes to border sizes on various UI elements (made thinner for more consistency) New opening and closing animations for pause menu (including settings menu) New sound effects to fit pause menu animations New inventory menu Can be accessed through the pause menu Shows progress on each level including TWEP-coins and tokens Removed TWEP-coin and donut token counter from the level select chalkboard Added smooth scaling animation to the currently selected menu item Changed the appearance of the black bars for a more stylized look (full black -> slightly transparent with yellow border) Changed the way skipping text cutscenes works (click accept -> hold accept (new skip wheel)) Made the main menu texts slightly tilted for a more goofy appearance Added a scaling animation to the loot race panel when it starts Other New archeologist comestics (belt and hat) Position resets…
- UPDATE 2.4 - 18 October 2023
UPDATE 2.4 Level Pack 1 -3 new levels in bonus level select (Nakke's Retreat, Night Drive, Hangout) -3 new Halloween themed cosmetics (Jack-o, Raven Wings, Scythe) -Each level contains new hidden tokens -Each level has a loot race after collecting all the cheese and finding the key New hidden tokens -10 hidden mini donut tokens in main levels -10 hidden chocolate chip cookie tokens in main levels (unlocks a new knife) -These tokens do not count towards game completion percentage, but collecting them has rewards Other changes & fixes -Further improved detection for sharp points to land on (if no point found in the input direction, then scan for more points directly below) -Fixed some cosmetics unlocking without the unlock condition being met (e.g. Jetpack and Swimring) -Fixed an issue where some collectibles wouldn't register on Steam if playing offline -Fixed an issue where Mousey's rot…
- 2.3 Patch Notes - 30 August 2023
GUI -Added proper menu movement to the settings menu Features / new things -Improved detection for sharp points to land on (scanning the direction Mousey is facing -> scanning points based on input direction) -Complete lighting overhaul for bedroom -Added line of sight for bug enemies Bug fixes -Fixed bats randomly entering the bedroom -Fixed the wrong collider on chopped bananas -Fixed super fast Mousey rotation bug in wardrobe -Fixed more baked lighting errors Misc. -Removed controller rumble (for now, will be added back once issues with it are resolved) -Decreased the time that "skip intro" is shown (2s -> 1s) -Mousey now looks at the other characters in level select
- 2.2 Patch Notes - 29 August 2023
GUI -Updated GUI button sprites to hand-drawn ones -Added "change type" input indicator to wardrobe as many players missed the fact you can change your knife as well -Added new pop-up message when collecting the first film reel -Added cheese slicer animation to loading screen duct (previously Mousey sprinting) Features / new things -Added POI (point of interest head tracking). Mousey now tries to look at nearby cheese, peppers, enemies, etc. -Changed the key collecting animation and key position to a leg pouch due to new back cosmetics overlapping with it -Added bats and birds outside the windows -Added controller rumble on damage (generic and electric) Cosmetics/Wardrobe -Added support for more cosmetics (chest, hips) -Added few new cosmetic items (more will be coming soon) -Added "early supporter" exclusive cape -Made wardrobe camera positions transition smoothly (previously cut insta…
- 2.1 Patch Notes - 28 August 2023
-Fixed "framerate-dependant camera turning" (super slow on low fps, super fast on high fps) -Started work on higher res hand-drawn texture overhaul -Fixed seeing out of the map on certain spots -Changed the coloring of dev-time medals -Fixed Playroom completion screen saying "Bedroom Compelted" -Made Mousey movable in the loading screen duct -Made some of the models higher poly (e.g. the plates in kitchen) -Added PearlByte intro cinematic -Added new loading screen animation -Improved collision detection on sponges floating on water