- Spirit X Strike 1st Anniversary + Full Release Preview & Summer Sale - 18 June 2026
Hello, Fighters! Maicha here!It has been one full year since the Early Access launch of Spirit X Strike.Today, I was surprised to discover that more than 15,000 Fighters around the world have joined us on this journey. I have the support, encouragement, and enthusiasm of so many players by my side. From the bottom of my heart, thank you to everyone who has played and supported Spirit X Strike.With the Dragon Boat Festival just around the corner, I’d like to wish everyone a wonderful holiday! To celebrate, the game will be available at 15% OFF for three weeks, with the discount running until July 10, when the Steam Summer Sale comes to an end.Development Update: The Road to Version 1.0Although updates have been quiet for a while, please don’t worry. I haven’t disappeared, and development has never stopped.The remaining content planned for Spirit X Strike consists of major story expansion…
- December 1 Update Patch - 1 December 2025
V0.621 PATCH NOTES Fixed an issue where the Perfect Dash QTE tutorial could take too long to trigger: enemy AI now locks stagger and attacks sooner. Fixed missing localization for part of the Dash Attack tutorial in English.
- Steam Awards Underway | November 28 Update: Follow-Up Combo Improvements - 25 November 2025
Hello fighters! We are planning to push an update on November 28 that focuses on refining cross-style follow-up combo for smoother moves, and improving tutorial for easier pickup. Also, a small announcement here: Spirit X Strike is up for “Best Game You Suck At” in the 2025 Steam Awards! I know that Spirit X Strike’s high-speed combat can be demanding (certain sections may have caused smashed keyboards), but watching players practice, improve, go from getting stuck to progress, from beaten up to beating them up… maybe that feeling of triumph is exactly why we love action games! If that is also how you felt playing Spirit X Strike, I’d be incredibly grateful if you could vote for the game! You’ll find the detailed patch notes below for reference. If you run into any issues or have suggestions, feel free to reach out in our official Discord server. I’ll work on everything as quickly as po…
- November 14 Update: Hot-Blooded Trial & Mouse Support - 14 November 2025
Hello, fighters! Maicha here. This new update added a brand-new challenge mode, Hot-Blooded Trial. Hope it'll bring you a fresh gameplay experience and more fun. A quick progress update first: After launching the Boss Rush mode "True Self Arena" last time and the Arcade mode this time, the goals for the Update 1 are finally complete! Thanks everyone for your patience and continued support. I’ll continue to work on the next updates, steadily pushing new content forward. Now introduce the Hot-Blooded Trial. In this mode, Carter enters a meditation space and battles waves of enemies, aiming to score as high as possible within a time limit. You can boost your score through advanced moves and quick combos. This mode emphasizes speed and rhythm, perfect for fighters chasing the ultimate high-score challenge! Currently there are three stages to unlock in the Trial. Clearing the Prologue, Chapt…
- September 30 Update Patch Notes - 30 September 2025
Resolved a bug where the prologue blocking tutorial could not be completed when the maximum frame rate was set to 30 FPS.
- September 28 Update Patch Notes - 28 September 2025
Fixed freeze and crash issues triggered by tutorial videos. Improved overall stability.
- September 26 Update Patch Notes - 26 September 2025
\ Fixed an issue where the game could not progress properly in the initial QTE tutorial when starting in a different style state with inherited save data.Fixed an issue where the action style stored by Spirit Fist Mimicry was not cleared after death, causing subsequent action storage to become corrupted.
- 09-26 Major Content Update 1 - 26 September 2025
Hello, everyone! Maicha Here! We've just released a brand-new version, marking the very first major update since Spirit X Strike launched. Thank you all for your support along the way! As mentioned in the previous post, the update highlights the following new content: Energy Assault, replacing the old colored attack mechanics, True Self Arena, the new Boss Rush mode, and Air Combo extensions, now all ground combos have a corresponding in-air version. We've gone over the details before, so I won't repeat them all here. Honestly, the best way to get a feel for it is just to dive in and try it yourself. Full patch notes is below for easy reference. If you run into any issues or have suggestions, please feel free to join the official Discord and reach out to me directly! v0.600 PATCH NOTES Energy Assault System: Replaces the old color signal mechanic. Enemies now gather different elemental…
- Publisher Sale & UPDATE 1 Preview - Enemy Energy System, Boss Rush - 12 September 2025
Hello fighters! Maicha here. It’s hard to believe three months have already passed since Spirit X Strike launched. During this time, I’ve been busy addressing issues players encountered, while also preparing our very first major update. What really surprised me is seeing the wishlists still growing. Knowing that so many of you are excited about Spirit X Strike means a lot. Any anxiety or uncertainty I had before has been replaced by a steady sense of purpose, thanks to your clear feedback and support. I am deeply grateful for your patience and love! The first major update is scheduled to roll out next week. Here’s a quick look at what’s coming. Also, starting September 15, Spirit X Strike will join the XD Publisher Sale at 10% OFF, lasting for three weeks until the Autumn Sale ends on October 6. Enemy Energy System The biggest change in this update is the removal of the much-criticized…
- August 8 Update: New Game+ & Frame Rate Limit - 8 August 2025
Hello Fighters! We've just released a new version, adding New Game+: when starting a new game, you can now choose a previous save to carry over special attacks, gold, and other items.Several optimizations have been made to frame rate settings, training mode, and boss fight. The full patchnote is listed below for your reference. If you encounter any issues or have feedback during gameplay, feel free to join our official Discord server. We'll respond and fix things as soon as possible. V0.506 PATCHNOTE New Game+ option is now available when starting a new game. This includes inheriting special attacks, gold, and items. A confirmation will appear when overwriting an existing save. New setting to cap maximum frame rate: 30 / 60 / 120 / Unlimited. New enemy types (Rocket Mob, Claw Mob, Motorcycle Mob) added to Training Mode. Stage switching now available in Training Mode. Boss fight adjusted…
- July 25 Update – New Air Moves & Practice Mode Options - 25 July 2025
Hello fighters! In the past few updates, I’ve mainly focused on improving enemy combat feedback and behaviors, revisiting bosses chapter by chapter to adjust their stun, stagger, and related mechanics for a smoother and more responsive combat experience. With that round of fixes mostly wrapped up, I’ve finally had some breathing room to work on new content. One thing I wanted to address was the similarity between air combos across the three styles. Even mid-air, I want each style to feel distinct. So in the update, I've added 9 new air moves for the Tiger and Eagle styles, giving them more unique flair. I've also expanded the Practice Mode with more customizable options, and made some performance optimizations for game stability when facing large numbers of enemies. You can find the detailed patch notes below. If you encounter any issues or have any suggestions while playing, feel free…
- July 16 Update Patch Notes - 16 July 2025
V0.504 Patch Note Fixed an issue where the battle BGM would not play during the first gameplay session.
- July 11 Update Patch Notes——Kai, Stone Kai, and Eileen Boss Stagger Adjustments - 11 July 2025
Hello fighters! We’ve just released a new update that focuses on tuning the stagger mechanics for Kai, Stone Kai, and Eileen. We’ve also improved Stone Kai’s AI behavior to make the boss fight more engaging and better balanced. Full patch notes are below. If you encounter any issues while playing, please join our Discord to share your feedback, and I'll address them as soon as possible. V0.503 Patch Notes Adjusted stagger mechanics for Kai in Chapter 3: Spirit mimicry can now reliably trigger stagger Adjusted stagger behavior for Eileen in Chapter 4: Players can now follow up with combos after triggering small staggers Stone Kai (Chapter 5), Stagger & Stun System Overhaul: Non-glowing attacks can now trigger attack offset and stagger, heavy attacks in Carter’s combos can also trigger stagger Stone Kai’s stun threshold has been lowered Carter now deals proper stun damage while Kai is sta…
- July 4 Update — Tiger and Eagle Style Adjustments & Iron Ball King Boss Tweaks - 4 July 2025
Hello fighters! We’ve just pushed out a new update with adjustments to the King of Iron Balls boss, along with changes to the Tiger and Eagle styles. We’ve also expanded key remapping support. Full patch notes are below for your reference. As always, if you run into any issues or have suggestions, please feel free to share them in our official Discord community! V0.502 Patch Notes Expanded key remapping to cover the full keyboard area, including the style switch keys and the inventory key Added color to the Dragon, Eagle, and Tiger style icons for easier differentiation King of Iron Balls Boss Fight ○Added new move patterns in Phase 1 ○Adjusted the King of Iron Balls’s stagger mechanics: Now it is possible to trigger attack offset with his attacks, he can be comboed after a stagger, and Spirit Mimicry can consistently stagger him ○Added yellow-glow attack indicators ○Fixed incorrect int…
- June 26th Update: Motorcycle Enemy Adjustments, New Camera Sensitivity Slider - 26 June 2025
Hey Fighters! I've just pushed a new update, introducing more settings options as you suggested, allowing adjustments for camera sensitivity, combat music volume, and more. The motorcycle mobs have taken another whack, as an effort to reduce the frustration their non-stop attacks bring. Since launch, I've been carefully reading all of your discussions about the game, the love, criticisms, and suggestions. These discussions help me brainstorm how to address the various issues. However, it's crucial to avoid rushing things; a step-by-step approach is necessary to bring out the true potential of Spirit X Strike. Thank you for being so patient. Check out the full, detailed patch notes! V0.501 PATCH NOTES 1.New windowed/fullscreen toggle, invert camera Y-axis, camera sensitivity, and music volume adjustment in the settings. 1.Motorcycle enemies now only deal damage during their attack animat…
- Spirit X Strike is Now Available! - 20 June 2025
Hey everyone, this is Maicha. After over 1000 days of development, my first solo-developed indie game, "Spirit X Strike," has finally launched today as scheduled! Thank you all for your continuous love and support!10% off for the first two weeks three weeks after its release! The game’s release conveniently overlaps with the Summer Sale, so I will extend the offer until the Steam sale ends on July 10th. (Launch discount timing has changed due to platform policy. Appreciate your understanding.) I also want to express my gratitude for the invitation to participate in the Eastern Martial Artists Week on Steam. A lot of good games there as well! Please check it out!Since this is an Early Access release, I've poured most of my energy and all my passion into the combat, which is the most crucial aspect of a character action game. My aim is for "Spirit X Strike" to make you feel like, "Ah, thi…
- Release Preview: Launches This Friday! Some Handy Tips & FAQs - 17 June 2025
Hello, Fighters! This is Maicha.Only three days to go until Spirit X Strike’s Early Access launch on Friday, June 20 (no delay this time)!The release date announcement got our community some new friends, and many of them expressed concern that an old-school character action game might have a steep learning curve. I completely understand, and the combat-assist features added after the closed beta just came in handy! Besides that, I’m also sharing a few tips in this dev blog. Together, they’ll help your combos flow smoothly once the game is out. I hope newcomers and those less confident with action games can also enjoy the thrill of character action games!I’ve also gathered the community’s FAQs about the EA version’s contents and plans. Without further ado, let’s jump right into them!Optimal Counterplay Against Bosses: Spirit Mimicry & ReleaseMany bosses have multiple phases and are unint…
- June 20th! Spirit X Strike is finally here! - 8 June 2025
Hello, fighters! Maicha here.During the just-concluded PC Gaming Show livestream, the release date announcement trailer was finally revealed. Spirit X Strike will launch in Early Access on June 20th!Regarding pricing: Although many of you suggested a higher price tier in the survey, Spirit X Strike remains a solo-developed indie game, designed to deliver a tight, fluid, high-octane combat experience. In that spirit, it’ll be priced modestly compared to other 3D titles: launch price is $12.99, with a 10% discount for the first two weeks.From placing the very first Blueprint node four years ago and uploading the debut gameplay video to Bilibili two years ago, to showcasing it at GDC and the PC Gaming Show. Along the way, I even got a like from my inspiration, my childhood hero, Team Ninja.But most importantly, meeting this community of like-minded action fans, especially the beta testers,…
- Difficulty Adjustment, Custom Settings, EA Release & Update Roadmap | Dev Blog#6 - 6 June 2025
Hello, fighters! Maicha here.We’ve just wrapped up the latest round of our closed beta, and I’ve been busy sorting through all the feedback these past few days. Seeing you all discussing boss strategies intensely, and reading all the lengthy, thoughtful feedback, it really hit me how much you care about what we’re building. Thank you so much for your participation and support!Difficulty Adjustments & Custom SettingsThe core content for the Early Access version is nearly complete, the focus now is on fine-tuning the game. Based on the recent invaluable playtest bug reports and feedback, I’ve been implementing solutions. In this dev blog, I want to address the biggest topic you’ve all raised: game difficulty. It’s not only our beta testers saying this, but demo players as well. The updated demo added three difficulties (that’s all but the hardest difficulty), and most players have told us…
- May 26 Demo Update Patch Notes - 26 May 2025
Added 1.Background music and controller vibration options in the settings in the main menu. Fixed 1.Music not playing due to previous demo settings. 2.Tutorials failing to appear. 3.Occasional crashes when loading the save after dying. 4.During the Block tutorial, enemies not attacking after you die and respawn. 5.Incorrect display of savefile timestamps. 6.Player HP exceeding the maximum when entering Spirit Mimicry. If you encounter any problems, please hop into our Discord and let us know. You’re also welcome to join our discussions! Discord: https://discord.gg/gjhmdzdfM6