SPSTEAMPULSELIVE ANALYTICS
The First Explorers®

The First Explorers® Steam metadata

Buchwald Interactive | To be announced | game

Coming Soon

GameSteam Store content

SimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID2544820
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBuchwald Interactive

The First Explorers® metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2544820
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBuchwald Interactive
  • PublisherBuchwald Interactive
  • Parent gameNot available

Genres: Simulation, Strategy, Early Access

Company pages: Developer: Buchwald InteractivePublisher: Buchwald Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The First Explorers® Steam metadata

The First Explorers® metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2544820/metadata
Steam Communityhttps://steamcommunity.com/app/2544820
PCGamingWiki search
IGDB searchSearch IGDB for The First Explorers®

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Development Summary - August 2026 - 3 September 2026

    Hey Explorers,The Monthly Summary for August is here!I managed to make solid progress this month, even if things were a bit lighter than usual between some summer vacation and preparing for and attending Gamescom. August was all about finishing the ore distribution system, implementing little ore signs aaand adding the Geologist! 🙂Before we can build mines on the mountains to gather ore, we need to know where it is hidden. This month, the main focus was implementing the new Geologist Class. You can now recruit Geologists directly from the global menu. To make sure you can easily spot them running around your settlement, I gave them distinct character visuals, with a backpack and a helmet.Their mechanics are now fully operational: they start searching from an initial search location, find the next possible ore deposit and move there. Once they examine a deposit, they mark it with an Ore…

  • Development Summary - July 2026 & Patreon Update! - 6 August 2026

    Hi Explorers,The Monthly Summary for July is here!It’s been a great month of development for TFE. I've implemented the pause & resume mechanic, the ore distribution on mineable mountains system and invested some more time in improving character movement.This time I also got a Patreon status update for you! 🙂TFE Development Summary - July 2026 & Patreon UpdateMonthly SummaryPause & Resume System Implementation🛠️ Implemented Pausable & Resumable logic for Construction Sites, Farms, Taverns, Cookhouses, Marketstalls, Harvest, Production and Recruitment buildings🛠️ Refactored logic flow for pausing and resuming to make it robust🛠️ Fixed a bug, that output stacks of paused buildings do not count down🛠️ Fixed, that road construction fails after pause/resume logic was implemented🪟 Pause/Resume Button click triggers corresponding core logic and shows an animation if pending🪟 Header of Bu…

  • Development Summary - June 2026 - 7 July 2026

    Hi Explorers,The Monthly Summary for June is here!It’s been an intense month of development for TFE and I've made some good progress on the logistic side of things, movement systems and some general improvements 🙂TFE Development Summary - June 2026Storage System Implementation🛠️ Implemented Building Class and Store functionality for the Small Storage Building🛠️ Good types are correctly assigned and unassigned + demanded and canceled for storages🛠️ Tools are stored correctly in storage (edge case)🛠️ Added automatic tests for storage functionality🛠️ Fixed a bug, that goods are delivered even during the construction phase🪟 Twofold good selection and Resource Storage Selectors implemented as a widget🪟 Alert Storage Mismatch and act accordingly if assigned good type differs from actual🪟 Improved storage popup window so it's less confusing to which slot it refersCharacter Optimizatio…

  • 48 Hours In: You are incredible! 🏰 - 28 May 2026

    Hi Explorers,It has only been 48 hours since I launched the Pre-Alpha and the new Patreon tiers, and I am honestly blown away. In just two days, this amazing community has managed to double the monthly income on Patreon!A massive thank you to all the existing supporters who have been backing me and trusting the process for a long time. And a huge, warm welcome to our newest Patrons who just joined the ranks:T. L., Antonio EU, KaZHooeL, Klaus, Lion., Shaun V., Patrick B., GR3ML1N, Heinz F., Thomas K., UncleMoradin, KorbSchmid, Luutzen, Billy, scrabbylous, mrsheep heed, Daniel A., Alex, Alex, Sebastian, Alex, Andre, Florian S., Bleibaum, Louis11101997, David K., Pongy, ElCazador & Danny J.You are awesome! Every single subscription brings me a massive step closer to working on The First Explorers full-time.Want to see your name on the next list and join the journey? The doors are always op…

  • Pre-Alpha Access, Patreon Relaunch & New Trailer! - 26 May 2026

    Hi Explorers,Today is a massive milestone for The First Explorers and its development. I have decided to open up the development process even further and give my Patreon supporters Pre-Alpha access, starting TODAY.Support the development at the Praefectus tier or higher on Patreon to get your hands on the game right now!Pre-Alpha AccessWhat can I expect from the Pre-Alpha access today and beyond?I'm very happy and proud to present the current state of the game, what's next, and what is planned as we approach the Early Access release together:Why this step now?I will go deeper into this in the FAQ below, but here is the Over the last two years, I have negotiated with several publishers and investors regarding a possible cooperation. For various reasons, it never turned into an actual deal where both sides were perfectly happy. I explored several other ways to fund the project, and I ulti…

  • Development Summary - April 2026 & a little teaser - 5 May 2026

    Hi ,The Monthly Summary for April is here! Make sure to read to the end of this post, its worth it 🙂April was absolutely packed with exciting stuff: I focused heavily on developing a Bot AI, which is capable of building up a full settlement, recruiting soldiers and eventually attacking the player 🙂TFE Development Summary - April 2026Bot AI🛠️Bot AIs now follow structured build orders (roasters), to build up their settlements🛠️Implemented a "Mental Memory" for the Bot AI so it can remember things like harvestables or enemy settlements (after scouting) to plan its expansions intelligently🛠️Implemented an Expansion Protocol allowing the Bot AI to expand its territory towards unknown areas or scouted harvestables🛠️The Bot AI now automatically gathers squads at frontier towers and launches coordinated attacks on enemy landmarks after peacetime ends🛠️Added a Peacetime option and Bot AI…

  • Development Summary - March 2026 - 8 April 2026

    Hey there, the Monthly Summary for March is here!March was heavily focused on the new gate siege and yard combat, and I'm really happy with how it is shaping up🙂TFE Development Summary - March 2026Gate Sieges & Yard Combat🛠️ Defenders can now hold the gate, take reduced damage, and retreat to Yard Defender slots if the gate HP drops below a certain threshold🛠️ Gate attacks now utilize SmartObjects, and only specific soldier classes are able to attack the gate🛠️ Refactored attacker and defender slot logic to prevent overcrowding and ensure soldiers engage properly🛠️ Gates get repaired by defenders once the yard is safe and not under siege anymore🛠️ Implemented the new Yard Combat mechanic, which starts after a gate is breached🛠️ When attackers win a Yard Battle, the building owner is changed correctly and the territory polygon is cleaned up🛠️ Added automated Functional Tests for…

  • Development Summary - February 2026 - 4 March 2026

    Hey there, the Monthly Summary for February is here!February was a massive push for the Combat System and unit responsiveness. It's one of those areas that takes a lot of invisible work to feel "right," but the foundation is now much more solid.TFE Development Summary - February 2026Combat & Unit Logic🛠️ Implement Move+Attack order for soldiers so they intelligently engage enemies while advancing to a destination.🛠️ Implement Damage local bonus for units holding the high ground to reward tactical positioning.🛠️ Implement Armor local bonus for high ground to make elevated positions harder to break.🛠️ Refactor Soldier BP to use the new StateTree approach for better robustness and more predictable behavior.🛠️ Fixed "circling" behavior by fine-tuning the avoidance filters specifically for soldiers in active combat.🛠️ Chaining MoveTo orders now works correctly when holding down the Shi…

  • Development Summary - January 2026 - 5 February 2026

    Hi The Monthly Summary for January is here! Welcome to the new year. It will be a quite exciting one for TFE, thats for sure 🙂 TFE Development Summary - January 2026 Topbar UI Rework 🛠️ Refactoring of PlayerState class to support new topbar functionalities 🪟 Restructure topbar to show the most crucial info in one row 🪟 Carrier Icon now shows the total carrier count and the busy count together 🪟 Bed Icon now shows the total bed count and the used bed count together 🪟 Added a new trend indicator on good counts to see whether goods are highly requested, so a future shortage can be forseen Character Optimization 🛠️ Refactoring of builders to use new spatial movement system and state trees 🛠️ Refactoring of diggers to use new spatial movement system and state trees 🛠️ Refactoring of workers to use new spatial movement system (state tree integration yet to come) 🛠️ Async moving is n…

  • Development Summary - December 2025 - 7 January 2026

    Hey there, the Monthly Summary for December is here! Because of Christmas, Holidays etc. December wasn't as productive as other months, but still I got some stuff done: TFE Development Summary - December 2025 Character Related 🛠️ Carrier Logic refactored into State Trees for better robustness and refactorability 🛠️ Movement Logic now works with State Trees 🛠️ Timeout for path avoidance revamped 🛠️ Carriers walk away from spawnpoint after spawn 🛠️ Carriers make space after they finished task like e.g. delivering a good 🛠️ Settlers get pushed to building boundary after construction site was finished if needed Building Preview 🎨 Terrain Hilliness preview is now more robust 🎨 Blocking actors are now drawing a blocked area onto the landscape, so the player can quickly spot where buildings can be placed (this can be water bodies, harvestables, static environment objects, etc.)

  • Development Summary - November 2025 - 3 December 2025

    Hey! I'm here with the monthly development summary from November, enjoy🙂 TFE Development Summary - November 2025Resource Broker & Character Improvements🛠️ Implemented Urgencies for Production Building stacks (Empty Input & full output have a high urgency and vice versa) 🛠️ Construction sites are prioritized higher than production demands 🛠️ Implemented backend architecture for prioritization mechanic (Internal Ordering System) 🛠️ Character Movement & pathfinding is now a lot more robust 🛠️ Further refactoring activities around character system Optimization🛠️ Character Movement costs way less performance now 🎨 Lighting and Post Processing are now consistent across all graphic settings 🎨 Optimized fish flock system 🎨 GPU optimizations for shadows and reflections Visibility & QoL🛠️ Made notification messages more clear (e.g. Cookhouse missing a nearby marketstall) 🎨 Indirect sh…

  • Development Summary - October 2025 - 6 November 2025

    Hey! I'm here with the monthly development summary from October, enjoy :) TFE Development Summary - October 2025Minimap🛠️ Click on MiniMap relocates player camera 🛠️ Buildings register with MiniMap 🛠️ Territory borderstones register with MiniMap 🛠️ Harvestables register with MiniMap 🛠️ Characters can register with MiniMap if needed 🛠️ Buildings and territory borderstones have the correct PlayerColor on the MiniMap 🛠️ MiniMap rotates with player camera yaw rotation Unitselection and Commands🛠️ Added UnitSelection backend in player controller ⊞ Implemented Unit Selection Widget (first iteration) ⊞ Implemented Unit Commands Widget (first iteration) ⊞ Units and their counts are displayed together ⊞ Click on Unit Icon relocated player camera to these units Harbor🛠️ Implemented Harbor Building Class 🛠️ Implemented spatial placement checkers for water 🛠️ Added neutral ship that sail…

  • Development Summary - August & September 2025 - 8 October 2025

    Hey! I'm here with the monthly development summaries from August and September, enjoy :) TFE Development Summary - August 2025📽️ Lots of work for the Gameplay Video, which was shown at gamescom 🛠️ More character system rework 🛠️ Pathfinding improvements 🛠️ Balancing of wood production times 🛠️ Fixed a problem that harvestables were not reachable in certain situations 🛠️ Added a benchmark flyover for consistent performance measurements 🎨 Designed and implemented the Roman Great Fort building (landmark) 🎨 River visual tweaks 📔 Finished evaluation of the playtest from June 📔 Organized & clustered all bug and improvement tickets from that playtest 📔 Organizing and planning upcoming features after the big gamescom milestone TFE Development Summary - September 2025Notification System🛠️ Implemented a Notification System where notifications can be reported to from everywhere (e.g. f…

  • New Gameplay Video out now! - 20 August 2025

    Hey,I'm super excited to present you the new gameplay video showing what I was up to since last year:New Gameplay VideoNew ScreenshotsAlongside the new gameplay video I also have new screenshots for you:I hope you like the new material and I'm looking forward to hear your feedback!Best,Sebastian

  • Live on Stage at gamescom & Development Summary - July 2025 - 14 August 2025

    Hey,I have exciting news for The First Explorers. Let's dive right in:Live on Stage at gamescom!Find Your Next Game ShowYes that's right. I will reveal all new Gameplay in the Find Your Next Game Show live on stage at gamescom next week!The FYNG Show starts on Wednesday, August 20th at 05:30pm CEST and my spot will be around 06:15pm CEST. The show is in German, but will be covered worldwide by several outlets to make it also accessible for non German speakers.New Gameplay Video Next WeekAfter the massive success of the commented Gameplay I published last year (over half a million views on YouTube alone!), it was an easy decision to record new gameplay about the current state of the game again.So, I'm happy to announce that the new Gameplay Video will launch directly after the FYNG Live Show on Wednesday, August 20th at 08:00pm CEST on YouTube!Deep Dive Q&ABut that's not all. I'm also pa…

  • Development Summary - June 2025 & First Playtest Was A Success! - 4 July 2025

    Hey! This month was a lot about preparing the first Playtest. I invested a bunch of time into making sure that the playtesters have a somewhat smooth experience. I'll give a short conclusionof the playtest after the development summary. TFE Development Summary - June 2025 🛠️ Implemented Nvidia DLSS 🛠️ Implemented percentage distributions for good production and unit recruitment (backend) 🛠️ Offensive Combat Power is correctly applied based on where the unit is (inside or outside home territory) 🛠️ Made Building placing a bit more responsive 🛠️ More direct camera movement 🛠️ First iteration of a simple Bot AI that gathers its units around the start landmark and attacks the player after a given time 🛠️ Balancing (e.g. adjusting start good counts, lower amount of beds per residence, etc.) 🛠️ Improved performance of workarea circle tool 🛠️ Fixing bugs (always) 🎨 New visuals for wo…

  • Playtest #1 Applications Are Now Open! - 11 June 2025

    Hi together, end of June is coming and that means that the first closed playtest for The First Explorers is just around the corner. Here are the infos regarding the application process: - Playtest #1 is running from June 26th until June 30th (incl.) - Applications are open until June 17th 20:00 CET - You have to fill out an application form which is hosted by Google Forms - You won't need a google account - Selected Playtesters will be contacted via mail - NDA is mandatory, so you won't be able show anything from the playtest to the public (no screenshots, no videos, no streaming, etc.) - I won't announce how many playtesters will be allowed in this Playtest #1 - There will be more playtests in the future. This is the first one with the least amount of testers APPLICATION LINK The Playtest Application window is closed. No more applications get accepted. I'm looking forward to a successf…

  • Dev Blog #29: Recipes for Success - 5 May 2025

    Welcome back, Explorers! We're continuing our journey into the heart of The First Explorers' mechanics. In previous blogs, we touched upon gathering resources and setting up basic production. Today, we're going to delve into something truly vital for your growing settlement: food, meals, and the very people who make your economy hum – your Carriers! These systems are deeply interconnected, forming core loops that will dictate the pace and success of your expansion. Make sure to read until the end: there might be something interesting regarding an upcoming playtest ;) Now let's pull back the curtain on what's been cooking! The Cook's Culinary Crusade: Your Shopping Tour At the heart of your settlement's more complex food needs is the Cookhouse and its diligent Cook. Unlike basic raw food which often goes directly from storage to miners, Meals require preparation. And before a meal can be…

  • Devlog #28 - Recap and Plan for 2025 - 16 January 2025

    Hi together and welcome to the next devlog! A fantastic year 2024 came to an end. Let me give you a small rundown what happened the last couple of months and why 2025 will be an even more fantastic year for The First Explorers! About the last three months The last couple of months were pretty exciting, both fo me personally, but also for TFE. I've become a dad in October and went on parental leave for two months until December. Needless to say, that I shifted all of my time to my new family during this period :) During that time, while have a short break from the development of TFE, I thought a bit about the current state of the development and decided to get into a more high level view as soon as I was back from parental leave. So after that period, I stepped out of being knees deep in the development hole and spend some time on further structuring the whole content planned for the gam…

  • Gameplay Video reached over 500 000 views today! - 19 November 2024

    The TFE Spring Gameplay reached over 500 000 views on YouTube today! 😱 I'm really amazed how many people are interested in the game and this motivates me even more 🎉🚀 I will be back with a new devlog in January latest, stay tuned! Thanks for your support. Best, Sebastian

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2544820
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperBuchwald Interactive
PublisherBuchwald Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The First Explorers® is a settlers-like game, that offers the perfect mix of organic city-building and RTS in a bustling world. Set in the time of antiquity in Europe, you will play as the Romans, Carthaginians or Gauls. Are you ready to raise an army backed by a thriving economy?

About this game

The First Explorers® is a Settlers-like game, that offers the perfect mix of organic city-building and RTS in a bustling world. Set in the time of antiquity in Europe, you will play as the Romans, Carthaginians or Gauls. Are you ready to raise an army backed by a thriving economy? Every building is assembled piece by piece. In what kind of world is The First Explorers® set? The game is set in the time of antiquity in Europe. The antiquity and late antiquity serve as a template for the factions, the game world, artstyle and goods. However, historical accuracy is not a focus of the game. What is special about The First Explorers®? You'll experience an atmospheric, Settlers-like game that offers the perfect mix between building and real-time strategy. Look forward to a bustling world with an aquarium effect, which means every good and every inhabitant is graphically represented and you can follow every production step. Only by observing the game world you will be able to see where your fortunes are needed. Will there be fantasy elements? No. Fantasy elements are not planned. There will be no fantasy peoples, wizards, werewolves or anything like that. What is the objective in the game? You will land with your ship and your crew on an island and have to build a thriving settlement from scratch using the available resources on the map. To successfully complete your game, you must defeat all opponents on the map. What will be the victory conditions? Victory by military success is firmly planned. However, there will also be other victory variants, which depend on the map or game mode. Friends of peaceful victories should not miss out here. There are plans for victory through economic success or through the construction of special building-projects. How long will a game last? A game can last between 1.5 hours and 4-5 hours and depends on how the players play. The game mechanics offer a lot of flexibility here. What game modes are planned? Currently, the focus is on skirmish against the AI and human opponents, i.e. PvE and PvP. There is also a story campaign planned, but that depends somewhat on the development process. How will building work? Buildings and road…

Supported languages

English * , French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Japanese, Korean, Dutch, Portuguese - Portugal, Russian, Swedish, Czech, Turkish, Ukrainian, Hungarian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The First Explorers®'s USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The First Explorers®'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The First Explorers® at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.