Mik news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2547010
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperStefaaan06
- PublisherStefaaan06
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: Stefaaan06Publisher: Stefaaan06
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Mik Steam news
Mik news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog 20 - 1 August 2026
The final stretch is upon us! All the pieces are basically in place now. The plan being to start internal playtesting by the end of this month. You might have also seen that there is a public release window now, Q4 2026! Heres some of the stuff ive been up to, tho i had to cut a lot so as not to spoil the full game.Level 4(i STILL dont have names for any of the areas)The BottomAt first I finished up all of the gameplay for this area, then continuing with decorating and texturing everything.The start of the level is now set up and partly decorated - it used to be a staging ground for smaller ships to be deployed into the "sea". Trash (including you) washes up here.Going outside you see the expanse of the area. I did some changes to its looks, the strong volumetrics which made everything a bit blurry and glowy are gone, in favour of clearer colors (the pillars blueish now, the clouds are…
- Devlog 19 - 1 June 2026
Hi hello its time for the 19th Bi-Monthly Devlog - with a moderate amount of new stuff (getting closer to being finished!) I tried to condense this devlog even more than the previous ones because they have gotten way too long by now, if you want some more details checkout my monthly patreon updates which are partly free: https://www.patreon.com/posts/mik-progress-may-159552471New CreaturesTWO new creatures have joined the megastructure ecosystem... (although they both dont have names yet)Flying CritterI talked about this one in the previous devlog already - i finally got around to giving him sounds and alive/dead states so now he has a system where he will continue flying with 3 or even 2 wings (if theyre on opposite sides), and die with no wings. His wings fall off if you throw him against things too harshly so treat him well!! ^not sure where he will actually appear yet Big Walking Th…
- Devlog 18 - 1 April 2026
Hi hello its the FIRST of the month and its time for another Devlog. Theres quite a lot of new stuff, parts of which i cant show yet because i dont wanna spoil the entire game.In the previous Devlog ive been working on a lot of different Areas and Features but for this one, almost all of the progress lies in Level 3, as part of my new:GameplanI now actually have a broad plan on the timeline to finish the game, as well some stuff written down on the scope and ending of the game.For example this month ive been working on Level 3 exclusively, for April i will create the Final Level / Ending to the gameLevel 3 (previously i called it level 2.5)This is where most of my efforts went to. It is now pretty far along in completion. The main things missing are polish, some decoration, SFX and of course all the lore.I originally wanted this to be wayy smaller (hence why i called it level 2.5) but i…
- Devlog 17 - 1 February 2026
Time for another devlog - the first one of 2026. Still no release date or window but HOPEFULLY itll be this year.Ive fully switched to making new stuff instead of updating the Demo, although ill probably do some bugfix for that soon as well.Spoiler warning in general - some of the names are intentionally obscured to not say too muchNew Areasin no particular order The WallWill be somewhere towards the end of the game, Its supposed to be more "pristine" / "etheral" - the whole thing isnt textued yetThe whole thing is made in Blender which was fun to do (usually i assemble things in engine)Big ShaftThis is the Area right after the Demo ends. The most obvious addition is the suspicious big tower in the middle but i wont spoil exactly what it is.Before that there are some new Testing Tracks, introducing the new Launchpad.My Plan for this Area is for it to switch between inside and outside th…
- 0.3.5 - Patch 3 - 30 December 2025
ChangesAdded new Patreon supporters (THANK YOU)Improved ReverbReplaced wallrunning arrow textureSlight optimisations (especially in file sizes)BugfixesFixed interact orientation for multiple signsFixed multiple non interactable signsFixed multiple texts clippingFixed some objects dissapearingFixed some non walkable surfacesFixed some missing collisions Fixed multiple other lighting and rendering issues/glitchesFixed sounds shortly playing while retrying or quitting to menuFixed some missplaced soundsVarious other minor changes- Stefaaan!!
- Pricing Change & 20k Wishlists - 29 December 2025
Mik hit 20000 WISHLISTS!! - Thank you everyone. Along with that comes a shift in how the game will be priced. Mik will be PAID. People kept telling me to do this but until now I stubbornly refused. Making the game free gave me a pressure to release it as soon as possible, maybe in a worse state.I totally understand that this change may be disappointing so anyone who wants to, can contact me through discord, twitter or whatever else and get a free key for the game.-Stefaaan!!
- 0.3.5 - Patch 2 - 21 December 2025
ChangesAll secret images are now interactableReplaced one secret imageMade secret in "Testing Chamber 17" realistically accessibleImproved some particles for a side chamber in "testing chamber 17"Slight improvements to camera shake for some thingsimproved bottle texture, made QR code slightly more readableImproved vaulting detection in various ways. Should be more reliable now.Bugfixes:Fixed issue where wrong logs appear on terminalFixed some main menu related bugsFixed some revelOS related bugsFixed pause menu & steam overlay related bugsFixed reverb areas not transitioning properlyOther minor bugfixes and tweaksRemoved all 0 second values from Steam Leaderboards-Stefaaan!!
- 0.3.5 Patch 1 - 12 December 2025
ChangesTimer has a black background nowSmall improvements with how the game communicates with steam api (sometimes it did the same call multiple times)restart game now makes an new seedloading first level through a command makes a new seedloading first checkpoint through level selector makes a new seed as welladded restart command which restarts to first checkpointupdate localisationsBugfixes:Fixed bug where every uploaded score was 0 (????)Fixed bug where you could be glitched out after entering level 2Fixed bug where timer wouldnt stop after finishing gameFixed some text clipping out of notesFixed bug where main menu text was missing-Stefaaan!!
- 0.3.5 - Minigame & Localisation - 9 December 2025
Its finally time - 0.3.5 is available RIGHT NOW! This will probably be the final "major" update to demo, bringing a lot of bugfixes and improvements. There are also some experimental features, most notably VAULTING IS MANUAL NOW! Im not sure how this will play out so any feedback on this is appreciated. I might revert it later.There are also lot of significant changes to the games code so there will be new bugs again - any bug reports are appreciated!New Featuresadded Revelo Cognitive StimulatorBasically a minigame copying the popular wordgame "Wordle". The principle is the same but it features a "custom" libary of solutions which are somewhat relevant to the world/lore. It can be found on a few terminals across the game (Offices is the easiest one to get to). The solution changes every day, theres bunch already, might add more in the future (suggestions are welcome).Yes its canon.EXPER…
- Devlog 16 - New Stuff? - 1 December 2025
Its time for another bi-monthly devlog!!Reception on the new shorter devlog style for the last one was good so ill try to keep the yap as little as possible, especially since lots of stuff happened in the time since the last devlog. Mik became FOUR years old, it hit 10,000 wishlists (18,000 now THANK YOU), but the most important one is the:Demo release!In total there were 5,887 unique players which averages out to ~110 per day! I think sentiment on the demo was pretty good but theres still a lot of work to be done to properly finish & improve it for the final release. Im really grateful for all the support and attention the game gotWhile Update 0.3.5 should come soon I am focusing on working on new Content for the game for a final release, but the road there is still long. Im thinking about a 2026 release (JUST SPECULATION)New EnvironmentsI talked a bit more extensively about it on this…
- 0.3.4 Patch 1 - 9 November 2025
You might have noticed that the game was still on 0.3.3, even after the 0.3.4 update. This was because of a major game breaking bug that led to me backtracking the game to an older version. This small Patch should fix it, along with some other minor changes and optimisations.ChangesSlightly increased quick restart timefix accidental quit to menu when dyingUpdate volumetric lights backend Timer stops at end of level 2 instead of continuing until deathOptimisationsShaders preload now (the first seconds of the game might be more laggy)main menu optimisations (the image pixelation effects were expensive)BugfixesMinor timer related fixesFix game breaking bug relating to volumetric lights not working and appearing as purple.
- 0.3.4 - Polish & Bugfixes - 3 November 2025
Another small-ish update to the game. All major problems should hopefully be fixed now, along with some QOL and Polish changes. Changes:Improved Liquid shaderReverb now transitions smoothly Slightly delayed starting Voiceline for a THREE secondsNew audio processing for dialogue (sounds more like its coming from a speaker, also quieter in general)Moving Platforms have better SFX nowSubtitle toggle is "live" now (you can toggle it on and off while a subtitle is being displayed)Visual fixes / Polish across all scenesOptimisationLess stutters during gameplayBugfixesFixed bugged / corrupted lightmaps in a few areasFixed multiple occlusion problems.Fixed some LOD issuesFixed bugged secretFixed bug with area overlap in Final areas of the gameFixed visual glitch with bottlesFixed not selectable pause menu itemsFixed stuck with saving iconFixed camera FX not playing when activating statueFixed V…
- 4 Years of Mik - 1 November 2025
Special announcement time...4 YEARS OF MIKExactly 4 years ago, on November 1 2021 the first version of Mik(legacy?) released here on steam, beginning my long game dev journey. A game that started out as a bad side project of 14yo me is now finally nearing its completion (somewhat). Over the course of 16 Devlogs on this steam page, 3 Devlogs on the Mik legacy steam page and various other posts I (badly) documented the long development for this game. The current version of Mik has been in development for about 1.5 years, the previous years being used on the multitude of other iterations Mik had(read the mik history here).In total there were 5 different version of Mik, one of which is still available here on steam. The release date doesnt match the actual date which this was developed (2023). Its all uselessly complicated so either read the full mik history or this shorter post: -Stefaaan!!
- 0.3.3 - Polish, Bugfixes, Performance - 24 October 2025
Hi hello again - thank you everyone who played the Demo and left feedback and reported bugs, Ive been working on fixing the majority of issues in this patch. I will continue updating the demo to fix major bugs, but I will start focusing the majority of my dev time towards finishing the game and adding actual new content (probably no content updates for the demo!!) The only new major thing to speak of is this reworked secret: Features:Added invert X button to settingsChanges:Added new Patreon supporters (THANK YOU!!)Added more lore to secret in first Ventilation Shafts Area and reworked one of themPolish across the entirety of the first Venitlation Shafts Area (prettier)Polish across the entirety of "Containers" (more obvious to navigate)More Polish and improvements across all scenes Added a way to get up into "The Canyon" again after dropping down.Platforms in area "Platforms?" move sli…
- Mik 0.3.2 - Bugfixes & Polish - 14 October 2025
Hi - Small update fixing some bugs and adding minor polish for Nextfest.Features:Added "reload level" button when enabling timerAdded "checkpoint currrent" and "level currentl" display - displaying your time "splits" when having timer enabledChanges:Added new save point in "Sewage?"Decreased volumetric fog downscaling (caused the heavy blur in some areas)Improved visibility in "containers?" & "The Northern Rift."Polish across multiple scenesUpdate level selector image of "containers"Expanded supporter section with new patreon Bugfixes:Volumetric lights update properly through ingame settings menu nowFixed some lightbulbs not glowing and being too largeBugfixes with fog in "Ventilation system 2"Fixed not working save point in "Testing Track 17"Various bugfixes across all scenesFixed testing platforms in "Testing Track 17" all starting at 0 and being weirdly symmetricalFixed "countdown lo…
- Mik 0.3.1 - Bugfixes & Performance - 12 October 2025
Small patch addressing mainly the large performance problems (sorry). Thank you to everyone who gave feedback!We also passed 10.000k wishlists! absolutely crazy - cant understate how blessed I am. (even if the game is mid?)FeaturesAdded command to reset all achievements and progress on collectibles (resetstats)ChangesImproved menu controller navigationFixed problems with detecting if controller or mouse are usedcan now rebind zoom keypolish across multiple scenes (mainly lighting)removed level selector lock introduce more stable save system - your old saves will be corrupted, you can load checkpoints freely through the level selector nowcollected statues and destroyed radios are not affected.Optimizationsadded new Optimizationsto volumetric lights (also fixxes volumetric lights blur)better loading times?Fixed performance issues in Ventilation System 2 and The Northern RiftFixed general…
- Mik 0.3 Patch 1 - 11 October 2025
Small Patch fixing some critical issuesYou can now login into terminalsNET achievement is actually achievable Checkpoint saving system works properly nowFixed blurry volumetric lightsPerformance fixes, lightning fixes, other bugfixesTHANK YOU FOR PLAYING!
- Mik Demo out NOW - 10 October 2025
Hi HelloThe Mik Demo is out NOW. Theres new achievements and a few new side / secret areas.Even if you already played the Playtest, it would help a lot if you could give it another try. Theres some new stuff as well.ContentFirst 2 Levels10 achievements, including 2 new onesTons of secrets, side areas and rooms too exploreLore.For those who played the playtest: The Radio achievement has new radios, as well as a counter in the achievement menu showing you how many you already destroyed.THANK YOU!!
- Demo Release Date - Devlog 15 - 1 October 2025
Hi hello, its the first of the month and its time for another (mini) devlog. Mainly about the Mik Demo Release date on...Friday, Oct 10The content will be similar to the Playtest, with a few bugfixes, more polish and new achievements and secrets / side areas! So even if you played the Playtest, maybe you can give the Demo another shot.Actual Devlog PartOk now that thats out of the way, here is the progress of the past 2 months. Ill keep it short (im lazy)Fun Stuff(cheat console sadly not for everyone) InteractionsTheres a bunch of new interactions with various items, from fans to doors and even plimbos. Theres also new collision sounds for Wooden and (hollow) metal objects. The highlight is probably the new Water Bottle (i stole most of it) :(ignore giant creature) New CreatureName yet to be revealed, they are flying mantra rays (stolen straight out of blame), which you can find in one…
- End of the Mik Playtest - Demo Announcement - 9 September 2025
Hi hello everyone - the Mik Beta Playtest is now officially over, there are no new signups and it the playtest is not playable anymore. In total 5,377 people signed up for the playtest, 2,993 launched the game with about 60 daily active users peaking at 238 - THANK YOU to everyone who decided to play the game and an even bigger thank you to all the people who gave feedback, reported bugs... etc - I cannot understand how much the game improved with your feedback. Now it is time to prepare for the upcoming Mik demo, launching in October 2025 (exact release date following soon). There will be new content (side areas - no level 3) and lots of bugfixes and quality of life changes. Even if you already played the Playtest, I hope that you will be able to give it a tryAlso: here is currently a Mik community translation happening, if you are interested in helping out (any language really), take…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 December 2025 | 0.3.5 - Patch 3 | 1819386365114378 |
| 2 | 21 December 2025 | 0.3.5 - Patch 2 | 1819386365099751 |
| 3 | 12 December 2025 | 0.3.5 Patch 1 | 1818752592128535 |
| 4 | 9 November 2025 | 0.3.4 Patch 1 | 1815580768370300 |
| 5 | 11 October 2025 | Mik 0.3 Patch 1 | 1813041031266985 |
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