- Major Update 1.3 Ghosts, New Power-Ups, Burrows and Secrets - 21 October 2025
Thank you for your support, suggestions and feedback! We’re very motivated and committed to making the game better with every update.Changelog 1.3Improvements and fixes:- Added a ghost enemy that appears primarily on underground stations and on the surface at night. The ghost cannot be killed; it will chase a target for a short time, slowing your movement, then vanish.- The Medical Laboratory has been shortened and simplified.- Some mega‑weapons can now occasionally be found fully assembled — in secret rooms, locked containers and desks.- Burrows in the Canyon now spawn different monsters in varying numbers.- Burrows can now also appear on underground stations; monsters will crawl out of them.- Added sound effects for burrow activation.- Added 17 new basic Power-ups to diversify and improve builds.- Secret rooms now always contain an additional power-up (on top of the loot already prese…
- Steam Deck Compatibility Review - 16 October 2025
The Steam team has thoroughly tested Ammo and Oxygen for Steam Deck compatibility, and it plays great!Just a couple of minor things left to fix before we get the green checkmark:- The scale of the main menu and story notes is slightly small, but still comfortable to read.- If you connect an additional gamepad after the game has already started, control currently switches to it.We’re also working on a major update that will be released before the end of October!
- Update 1.2 New Power-Ups, Rooms, and Improvements to Secrets - 18 September 2025
Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.Changelog 1.2Improvements and fixes:- Added 6 new power-ups; one is available from the start, the others unlock under various conditions.- Starting rooms in underground stations and open areas now have additional variations.- Improved weapon firing visual effects. Fixed a bug that caused bullet impact marks to rarely appear on surfaces.- Better loot will now spawn more often in secret rooms.- When oxygen is depleted, a message will now be displayed informing you that you are taking damage from it, for clarity.- During run, auto-pickup settings are now visible in the menu but cannot be changed, so players know they can be adjusted in the Main menu.- Mannequins now respawn after being destroyed.- Fixed a bug that prevented using the shop when playing with a game…
- We need your help with translations - 16 September 2025
Thank you for your support and feedback! We are continuing work on a new update that will be released this week or next week. The game is being developed by a small indie team, and we would like to ask for your help in translating the game into different languages. If you would like to help with the translation, please write to [email protected], and in the subject line, indicate which language you would like to translate the game into. Thank you! I hope this is not anabiosis.
- Update 1.1 Cloud saves and other improvements - 9 September 2025
Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.Changelog 1.1Improvements and fixes:- Added support for cloud saves. - Added a hint about the Mega-Weapon that will appear when you collect the first part of the recipe. The old hint that appeared during the transformation of the Mega-Weapon has been removed. - The longest path in the first biome will now contain fewer levels. - The Laboratory in the Hub now unlocks slightly earlier. - Improved hit detection for melee weapons. - Enhanced the stealth aspect of the game: Reduced the hearing range of monsters and overall alertness. Slightly reduced the view angle and distance for some monsters. Reduced the recognition radius when approaching monsters from behind. Mini-bosses remain unchanged; they hear, see, and react as before. - Slightly reduced the attack radi…
- Co-op survival shooter Ammo and Oxygen feels like Helldivers with a horror twist - 7 September 2025
I've been a big Helldivers fan since the days of the original. While Arrowhead has done a phenomenal job of converting its top-down co-op shooter into the full-featured, third-person Helldivers 2, I still firmly believe there's space for the classic perspective. It worked just as well in Valve's Alien Swarm, and now the latest take on the format has arrived courtesy of indie team Juvty Worlds. Ammo and Oxygen feels like a fusion of old-school Helldivers and the survival horror of Dead Space. Nearly one year since it first launched in early access, Ammo and Oxygen 1.0 is here, and you can grab it at a discount if you're quick. Read the rest of the story... RELATED LINKS: Helldivers goes horror in new co-op roguelike you can try now for free
- Ammo and Oxygen has been released! Update 1.0 - 6 September 2025
Thanks to you, we have come this far, and Ammo and Oxygen have been released!Get the game for a 20% discount until September 14th on Steam: Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update. Changelog for Version 1.0Changes and Improvements:- Added the final level and story slides.- Reduced the difficulty of the swamps, bunker, and medical laboratory.- Increased the chances of finding shops and secret rooms in levels.- Added a tutorial hint about the Fear effect and a hint regarding destructible objects.- In cooperative mode, the icons for other active interactions are no longer hidden, as multiple players can interact with them simultaneously.- Now, with the Delivery Service powerup, there will always be loot in the boxes.- Now, when the ammo store is empty, a large icon indicating the absence of ammo will a…
- Pre-release Update 0.95. Optimization improvements, important fixes, and more - 26 August 2025
On September 6, Ammo and Oxygen will transition from Early Access to full release. We decided to release this update earlier because it contains many important fixes.We are continuing preparations for the release, and the next update will include the continuation of the story, the final level, as well as improvements and fixes.Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update. Changes and Improvements:- Monsters no longer push the player and other monsters while moving, only when they attack.- Improved game optimization and stability.- Several new achievements added, and outdated ones updated (not all can be obtained before release).- When oxygen and health levels are low, the indicators now flash in the interface. The camera effect for low oxygen has been enhanced for better visibility.- The Reactor Complex…
- Major Update 0.9. Research Institute and new powerups - 7 August 2025
Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update. Research Institute and Stories:- In the Rocky Permafrost biome, an entrance to the Research Institute can now be found; this is the second-to-last level of the game.- 9 new storyline notes have been added in the Swamp and Permafrost biomes. New Powerups and Equipment:- 8 new powerups have been added, 3 of which are related to energy weapons.- 2 new pieces of equipment have been added.Energy Weapons:- Active time duration has been increased by 36%. Reload time has been increased fourfold.- The BFG charge now accumulates faster, but damage has been slightly reduced.- Explosions from the plasma gun now deal 25% damage to players, while damage to monsters remains unchanged. The fire rate has been slightly decreased.- Damage from the energy machine gun has been re…
- Hotfix for Update 0.8.4 - 6 June 2025
- Fixed an issue where rare spawns added in the last update were not appearing. - Fixed a bug that caused loot from breakable objects to appear in inaccessible places. - Corrected the display issue with the name of the medkit in areas with multiple spawn. - Spawn points in secret rooms have been improved. - Credits are now more frequently found in locked containers and tables. - Breakable cardboards can now contain Credits. The chance of finding ammo in cardboards has been increased. - Prices in automatic shops have been reduced. - The size of the shop icon on the mini-map has been increased. - Fixed an issue where players could get stuck in one of the variations of residential rooms. - Improved water quality on High graphics settings.
- Major Update 0.8.4: Shops, Rocky Permafrost, Mini-Bosses, and more - 4 June 2025
Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update. Automatic Shops: - You can now find Credits in loot – the currency for local Shops. Credits do not persist between runs. - In the outdoor levels, you'll encounter Automatic Shops where you can purchase ammo, gear, and other useful items for Credits. The offered items can be refreshed using a keycard. Some shops may appear disabled and will require a battery to activate. Rocky Permafrost: - A new biome, Rocky Permafrost, has been added. To access it, you need to get through the Medical Laboratory. - You will encounter several new monsters in the levels of Rocky Permafrost. - Later, mini-stations and the final level of the game will be added. Mini-Bosses: - There’s a small chance to encounter an enhanced version of regular monsters. These mini-bosses are larger…
- Major Update 0.8.3: Destructible Objects and Secret Rooms - 16 April 2025
Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update. Destructible Objects: - Part of the environment is now interactive. You might encounter destructible alien eggs, barrels filled with explosive mixtures, cardboard boxes, and barrels of sticky fuel. They can either help you in battle or cause harm, serving as a source of loot or trouble. Secret Rooms: - Now some walls in the underground stations are destructible (you can identify them visually by cracks) and lead to small secret rooms. These rooms may hold extra loot, but be careful. Other Improvements and Fixes: - Now, if your weapon runs out of ammo, it is indicated by an icon on the weapon switch icons. - New corridor variations have been added in the Reactor Complex. - Fixed an issue that caused delays when switching to melee weapons. - Fixed an issue wher…
- What We Are Working On: Destructible Objects and Secret Rooms - 12 March 2025
Hello! Are there any other survivors here? Thank you for your support and feedback. We are working on adding destructible objects to the game. Now, all levels will feature interactions with the environment that impact gameplay: - Monster eggs. These can be both a source of extra DNA and trouble (toxic clouds, monster spawns). - Boxes that may contain loot. - Explosive barrels that deal damage to both enemies and characters. - Barrels with thick liquid that slow down movement. In addition to the above, some passages will also be destructible. For example, to access Secret Rooms! You will be able to identify a secret room by cracks in the wall, and if you break it, you will enter a small area with extra loot. Thank you! I hope this is not cryostasis.
- Early Access Roadmap - 11 February 2025
- Major Update 0.8.2: Library, new dungeon, co-op enhancements, and more - 7 February 2025
Thank you for your support and feedback! We are very inspired and committed to making the game better with every update. New Dungeon: - A new dungeon, the Medical Laboratory, has been added. This will be the final dungeon for the Toxic Swamps biome and the starting point for the Rocky Frost. This means that in the future, after beating this dungeon, you will be able to start new runs in the Medical Laboratory. - In the Medical Laboratory, you might encounter a new monster that instills fear and causes rapid breathing in your character, so be careful with the monster and your oxygen supply! Library: - A new room, the Library, is now available in the Hub. Access can be obtained by collecting storyline entries. In the Library, you can see all collected notes and the number of uncollected ones. We plan to add similar sections for Weapons, Monsters, Equipment, and Enhancements in the future.…
- What we are working on: Swamp Boss, Medical Laboratory, and Library - 19 December 2024
Hello! Are there any other survivors here? Thank you for your support and feedback. We are working on the next update, which will introduce new content: - Swamp Boss. A large monster with several stages in a separate room from which you cannot escape until the boss is defeated. - Medical Laboratory. A large final station in the Swamp Biome, where you will encounter new puzzles, monsters, and loot! - Library. A new room will open in the hub where you can browse unlocked mysteries, weapon recipes, and additional information about monsters and loot. - Power-ups with new mechanics. We plan to add more interesting power-ups that significantly differ from the current ones, featuring mechanics such as transformation, corpse interaction, creature summoning, new weapons, and more. These mechanics will likely be introduced gradually over future updates, but we want to share this with you now. For…
- Major Update 0.8: Residential Station, Melee Combat Changes, Power-ups, and more - 21 November 2024
Thank you for your support and feedback! We are very inspired and committed to making the game better with every update. New Dungeon: - Added a new dungeon: Residential Station. You can find the entrance in the Swamps, and a key card will be required to enter. As with other mini-dungeons, you can find upgrades, equipment, armor, ammunition, and oxygen here, as well as take shelter during the dark and skip the night. You can also discover a new secret and several storyline notes here. New and Improved: - You can now disable auto-pickup of weapons, ammunition, and other consumables in the settings from the main menu for both single-player and co-op modes. - Now, when a gamepad is detected at the start of the game, you will be prompted to choose your control scheme. - The melee combat system has been revamped. Now, during an attack, the character does not move, making fights with large mon…
- Public testing - Experimental changes to melee combat - 14 November 2024
Hello! Are there any other survivors here? Thank you for your support and feedback. We are working on update 0.8, which will include mini-dungeons in the Swamps, new power-ups and equipment, a variety of monsters in the lairs, and many other improvements. We are releasing a test version to gather feedback on the changes to melee combat. What has changed: Movement is blocked during attacks, but you can change the direction of the attack after swinging. To compensate for the immobility, attacks occur more frequently, the hit area has been increased, and it responds better to moving targets. We want to hear your opinion on these experimental changes. How to test: Select Ammo and Oxygen in your Steam library. Right-click -> Properties -> Betas -> Switch to development at the top right (you can switch back here whenever you want to use the main version of the game). We recommend testing in E…
- I wanted to review my game, but I found out Steam has no such feature - 7 November 2024
I have always loved roguelikes like TBOI, survivals like Don't Starve (both especially in couch co-op with my wife) and hardcore top-down shooters like Hotline Miami. Finally, I have combined these elements in our game. It's not perfect, and there’s still a lot to improve, fix, and add, but we are ready to work even harder after the game's release. We hope you will understand and help make this game much bigger and better! P.S. My mom also bought this game and said she would be reading the reviews. Please don't write nasty things here — if you really want to, you can message me privately. Pros: + At some point during development, I became genuinely interested in play new and new runs, though I was afraid that our game might turn out to be boring. Cons: - I want much more content. - Bugs don't want to fix themselves.
- Ammo and Oxygen is now available in Early Access! - 7 November 2024
We have waited a long time for this day to present the game to you. However, we believe that the launch of Early Access is just the beginning. It's a starting point for us to gather more feedback and ideas from you, and based on your suggestions, create a truly engaging game! We kindly ask for your understanding regarding any possible shortcomings and encourage you to report bugs and suggestions on the game's Steam forum or Discord. We will do our utmost to ensure you have the best experience possible as soon as we can. Enjoy the game! We look forward to your feedback. In November, we will release the first content update. Stay tuned and follow our news!