- Crown of Kings Update v0.29 – Modular Damage and Map Overhaul - 9 October 2025
Crown of Kings – Act I Update v0.29Here's another development update for Crown of Kings. Version 0.29 has been a productive milestone full of system upgrades, polish, and structural improvements that bring the game another step closer to release.Modular Damage EffectsEach damage type now carries unique visuals, sounds, and game-play consequences. Fire burns, force can knock enemies back, acid corruption can damage equipment, and so on. This change adds a lot more identity and feedback to combat. I’ll continue balancing and fine tuning as development continues, but the foundation is solid.Map and Document OverhaulMaps now have a real purpose. Using a map item reveals that dungeon floor’s layout, chest locations (color coded by content), keys, entrances, and exits. The fog of war is also removed, letting players see the entire floor map's unexplored areas.The document trader in the villag…
- Crown of Kings Compendium - An Official Wiki is now Live! - 16 September 2025
Crown of Kings CompendiumAn Official WikiNow Live!We’re excited to announce the launch of the Crown of Kings Compendium, the official Wiki for Crown of Kings. This new online resource is developer-curated and designed to provide accurate, up-to-date information to support your adventures.What You’ll FindEnemies and their stats and abilitiesQuests and Dungeons (and the enemies within)Items and where to find themImbue items and recipes to enhance your gearWhy an Official Wiki?Instead of scattered notes across forums or fan pages, everything is collected in one place. The information is accurate, organized, and synced directly with the actual stats used in the game. Think of it as your adventurer’s handbook to the world of Crown of Kings.The Wiki is available here:https://www.almighty-games.com/crown-of-kings/wiki/
- Demo Update v0.28 – Act I is complete with Boss Battle Arena and Lots of Polish! - 27 August 2025
Crown of Kings – Demo Update v0.28Polishing Act I & Facing the Lich KingThis update brings Act I of Crown of Kings closer to completion. The focus has been on polishing, world detail, and finishing the long-awaited Lich King boss battle — the true climax of the first act. Alongside new battle arena, functional systems, and visual/audio polish, this is one of the most substantial updates yet.The Lich King Battle – Act I FinaleTrue Boss Arena: The Lich King is no longer just an intro cutscene — he’s a fully-fledged Act I boss.New Quest Giver: Appears after completing all 4 Act I quests, sending you to the mountaintop ritual site.Protective Sphere Mechanic: Lich King cannot be damaged directly — destroy 5 magical devices (Fire, Cold, Poison, Acid, Earth) using imbued weapons to weaken him.Summoning Chaos: The Lich King raises waves of skeletons, zombies, mummies, deadguard, wights, slime f…
- Demo Update v0.27 – Game Name Change, Sticky Arrows, Targeted Shots & Lots More - 30 July 2025
Enemy combat behavior has been reworked from the ground up. This update improves targeting, flanking, dodging, fleeing, ranged logic, and much more. Also includes big fixes for combat feel, collision, and clarity of special effects. Oh — and the game is now officially Crown of Kings.Smarter Enemy Combat TacticsEnemy Targeting TacticsEnemies now select positions around the player rather than charging head-onSimulates flanking and group tactics instead of a crowded front-row mosh pitBefore attacking, enemies close in on a staging position nearby, then advance — this prevents all enemies from bee-lining at onceFlank TacticsFixed animation stuttering caused by competing strafe/walk blendEnemies now pause briefly after reaching flank range, instead of instantly strafingCooldowns added for changing strafe direction after collisionsFlank range now respects both minimum and maximum distanceColl…
- From Dungeon Crawler to Kingdom Builder – A New Vision Unveiled - 21 July 2025
A New Name, A Bigger VisionThe game you knew as Go Deep or Go Home is now officially titled: Crown of Kings. This is more than just a name change—it's a statement of intent. What began as a simple tech demo has evolved into a fully-fledged fantasy RPG with ambition, structure, and story.From Asset Packs to AdventureWhen I first started this project, I wasn't even building a game. I was creating modular 3D environment assets, such as dungeons, terrain sets, interiors for the Unity Asset Store. Sales were slow, so I decided to showcase them in a game jam entry, which quickly turned into a simple dungeon crawler. There was no story, just randomly generated dungeons and some basic gameplay. I called it Go Deep or Go Home, a fitting name for what it was.I put the early version on itch.io, added a logo and a basic page... and nothing happened. But I wasn’t done yet.Enter: The Almighty Control…
- Demo Update v0.26 – Smarter Combat, Tactical Enemies & Cleaner Gameplay - 8 June 2025
Demo Update v0.26 – Smarter Combat, Tactical Enemies & Cleaner GameplayThe newest update to the Go Deep Or Go Home demo is live! This version introduces major improvements to combat animations, enemy tactics, loot variety, and dozens of polish and quality-of-life fixes.Enhanced Combat AnimationsAttack types like Punch, Swing, Stab, Slash, Overhead, and Thrust now feature multiple animation variations, including alternating left and right-handed motions.Adds variety and natural motion during combatLess repetitive and more satisfying!New Weapon: The DaggerCan now be picked up from environmental decorations (e.g., tabletop daggers)Added to the inventory system like any other weaponOccasionally equipped by weaker enemies as their melee weaponUses a unique reversed-hand stab animation when equippedNo backstabbing or stealth mechanics (yet) — just early-game flavorNot particularly strong or f…
- Demo Update: Smarter Loot, Dungeon Variety & Progression Tweaks - 25 May 2025
Demo Update Now Live – Smarter Loot, Better Dungeons, and a Leaner Loop! We've just pushed a big update to the Go Deep Or Go Home Demo, focusing on gameplay flow, loot systems, dungeon variety, and progression clarity. This is our first major Q2 update! Item Pickup Logic Overhaul Players will now automatically pick up certain items under smarter conditions: Stackable items (already present in your backpack) Imbue items, gems, potions, scrolls, and collectibles are now picked up automatically Everything else must be picked up with the Use Key Keeps your inventory organized and intentional This change prevents the backpack from filling up with junk while still reducing friction with common loot. Enhanced Dungeon Variety More decor randomization across Catacombs, Classic Dungeons, and Mines & Caves Less predictable room structures and visuals While subtle, these changes make dungeon layout…