- Critical project change - 16 October 2024
Hexagold project development stop Hello there. I spend some time to try manage my Hexagold ideas for a long time, maybe 2-3 years. I would finish my initial idea, but now I'm stuck with it. Working solo on projects like that require a lot of extra energy to put inside. Also need always to learn new technical stuff to gain progress. Now I feel there is no point to continue with the same approach, I really should change my plan and scope of features, I should focus more on gamedesign. So, right now I decided to pause Hexagold project. It's not cancelled, but right now I have not enough confidence I spending my time properly, I need to restart this project later when I become more skilled and be able to manage development process. Back to my passion physics project Probably you saw some strange screenshots with sphere and colored cubes. It's not a bug, this is one of my fist pet projects f…
- Version 0.2.03 Audio - 4 May 2024
0.2.03 - AUDIO Features added simple audio system added music added volume sliders to settings menu added sounds randomization added sounds to menu buttons added sounds to units steps for each cell type added sounds to skills added sounds to unit death added sound to unit grade construction added sound to gold collection added sound to game buttons Changes fixed back menu button in game level fixed building rotation to damage source 0.2.02 Features added filling save slot info from disk added button for open save folder added button for saving settings to disk added button for loading settings from disk added button for loading default settings from preset Changes fixed app info HUD in bottom right corner Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.2.01 - 29 April 2024
0.2.01 Features added settings menu with interactive options added resolution setting added fullscreen setting added vsync setting added framerate limit setting added framerate setting Changes improved save and load menu 0.2.00 Features added map editor (for development) added test maps added save system and test buttons added camera start position on map Changes reworked main menu combined main menu and game menu simplified cell visibility logic changed cells exploration approach, revealed cells remain visible all time Other improved performance Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Map Editor overview - 20 April 2024
In this video I tried to show my custom Map Editor with some simple features for constructing small maps. Plan to add feature to draw Lands with simple mouse drag like with Brush. Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.26 - 18 April 2024
Features added chase ai action added retreat ai action added gold pickup ai action added inverse bool to ai action response curve added ai action delay after action executed added check enemies with lowest health in view Changes reworked ai actions api with behaviours Other activated temporary king preset for test Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Versions 0.1.22-0.1.25 - 17 April 2024
v0.1.25 Features added idle ai action added explore ai action added attack ai action added ai blackboard added visible/explored/unknown cells to player controller v0.1.24 Features added skill gold spawn (for tests) added visible and explored cells lists Changes fixed cell path cost logic Other removed old unit brain v0.1.23 - cut gold feature Features added wizard and wizard clone units added remaining turns mark info on units added skill limit for recruitment added look at camera logic for some marks Changes changed camera rotation with new offset removed gold management and pockets logic Other combined creatures and buildings into universal unit prefab extracted tweener module to game manager v0.1.22 - cut build mode Features added unit auto grade progression Changes removed build mode completely fixed skill attack logic Join Discord Community - https://discord.gg/heMxJhTqCz Follow on…
- Version 0.1.21 - 9 April 2024
Features added farmer unit added status cooldown added skill recruit added showing extra text data on skills buttons Changes fixed status removing logic fixed HUD status parameters info fixed reset hud button state on disable changed rendering buildings over marks Other reworked unit mapping Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.20 - 27 March 2024
Features added farm building with unique mechanics added farming and production boost logic based on tile and unit Other minor bugfixes Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.19 - 24 March 2024
Features added hud info with hovered cell and contained units Changes moved input keys info to game menu rearranged hud selected unit buttons Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.18 - 21 March 2024
Features added descriptions to HUD buttons added unit grade info to HUD added update history to main menu added weblink buttons to main menu added back button to menu panels Changes fixed gold transferring priorities fixed select unit by mouse logic improved cursor shape improved unit HUD https://youtu.be/m91YKU1KHbc New web links buttons Update History panel in main menu Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.17 - 16 March 2024
Features added universal grades logic for units and items added skill "Unit Self Destroy" added skill status clearing method to remove based on skill statuses Changes updated characters models extracted hexagonal map settings to separate preset Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.16 - 3 March 2024
Features added Touch tween added "hit" and "destroy" tweens for buildings Changes fixed build mode copy plan feature fixed player skills focus fixed skill "Build" logic fixed unit tween root moved most tweens to tweener module reworked module units Other disabled unfinished menu buttons Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.15 - 22 February 2024
Changes unlocked attack for all Units (Creatures and Buildings) fixed gold transfer priority for Units fixed gold transfer to hidden tile Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.14 - 17 February 2024
Features added gold transfer skill logic with count, percentage and fill modes added simple buttons with gold transfer skills Changes fixed marks positions when Unit moves up on Ping() improved HUD skills events filling to dynamic Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.13 - 16 February 2024
Features added build copy plan from hovered cell added player skills keys on HUD Changes fixed recruitment skill in building HUD fixed utility keys for new indexes fixed navigation logic for building fixed building end turn checking Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.12 - 13 February 2024
v0.1.12 Changes fixed HUD build activation error when HUD is deactivated changed Build key to TAB removed Cancel button from key info Other Updated Unity engine to 2022.3.19 v0.1.11 Features added plan rotation Changes isolated build mode updated menu and submenu focus Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.1.10 - 12 February 2024
v0.1.10 Features added skill "Demolish" button for Module Build added skills "no reset" logic added HUD Build deactivation when deactivated Changes fixed build skill draw icon and demolish v0.1.9 Changes fixed player skill canceling after execution v0.1.8 Features added skill "WakeUpAll" added skills locked icon Changes reworked HUD build reworked Module Build tweaked menus Other refactored game flow v0.1.7 Features added Button script with click/hold/repeat modes and replace old v0.1.5 Features added WakeUp logic to Unit class Changes reworked turn manager fixed skill "Move" Other removed unused packages and old code, refactoring v0.1.4 Features added pop-ups for health, action points, gold and portraits v0.1.3 Features added keyboard and mouse as input devices added cursor logic for hovered cell added camera pan added pop-up manager added skill "Jump" added skill activation with butto…
- Version 0.1.7 - 2 February 2024
General update with fully reworked UI system. This update is for internal testing, more details will be in further updates. Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.0.32 - 20 October 2023
Features added drawing radius for unit/building attack range or skills ranges added Skill Gather Gold Around added Skill Defence added Skill Build added cooldown for skills added forced next turn (hold next turn button) Changes fixed player turn event time, player units update their data when player activated converted gold transfer logic to skills Other added panels visibility logic to tutorial screen added brain frame delay for turn flow fix updated controls info Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin
- Version 0.0.31 - 6 October 2023
Features added tutorial screen to ingame menu added game over screen when king destroyed Changes fixed unit deselection when move to hidden tile fixed gold drop amount when building destroyed fixed bug with gold when building cancel production speed up game flow removed modifier buttons from gamepad removed cheats hotkeys from gamepad Join Discord Community - https://discord.gg/heMxJhTqCz Follow on Twitter - https://twitter.com/EugeneGataulin