- Dev Note #9 - 4 August 2026
Hello! This is JINO, the developer of Goodbye Seoul.I hope everyone is staying well through the summer heat.In this dev note, I’d like to talk about an area of development that I haven’t had the chance to introduce in much detail before: sound.🔊 Working Directly on What I Know LeastThere are many challenging aspects of making a game, but sound has always been one of the most difficult for me.The main reason is simple: it is the field I know the least about and have the least experience in. I already had some familiarity with programming and graphics from my time at school and working in the industry, but when it came to sound, I had to learn almost everything from scratch—from which software to use to how audio should be managed and played within a game.Since development began, I have gradually built the game’s audio systems while learning the fundamentals of sound software, how to int…
- Dev Note #8 - 24 June 2026
Hello! This is JINO, the developer of Goodbye Seoul.I hope everyone has been doing well. Summer has arrived quickly, and I hope you're all staying healthy in the heat.As I work on bringing the ideas and contributions gathered through our crowdfunding campaign and community events into the game, I often find myself imagining the stories behind them. Whenever I place one of these traces into the world, I can't help but wonder: Who left this behind, and what were they going through as the world approached its end?As I mentioned in the previous dev note, I'd like to share some of the ideas that are gradually becoming part of Goodbye Seoul's world, along with a few of the thoughts they inspired."I miss home" "Don't look back"As chaos first began to spread, communication networks collapsed, and many people abandoned their livelihoods to return to their families and hometowns.But with trains a…
- Dev Note #7 - 7 May 2026
Hello! This is JINO, the developer of Goodbye Seoul.In this dev note, I’d like to talk about the “temperature” of space — the feeling players experience when they first step into a fictional world. I want to briefly share some of the thoughts behind filling the screen with traces of human warmth, and how I’m trying to bring that into the game.👣 Beyond Visual Realism — Creating a Living WorldSometimes, even when we see a virtual world that perfectly recreates reality, it can still feel strangely lifeless and unfamiliar. We can feel the same way looking at photographs or videos of real places, and sometimes even in actual physical spaces themselves.There can be many reasons for this, but I believe one of the biggest is the absence of “human traces.” No matter how faithfully reality is recreated or how accurately a place is brought into a fictional world, if all signs of human presence ar…
- Dev Note #6 - 12 March 2026
Hello! This is JINO, the developer of Goodbye Seoul.It feels like it’s been a while since I last posted an update. First of all, I’d like to apologize for the recent lack of development logs. Since the beginning of the year, I’ve been extremely busy working through a series of big and small revisions to improve the overall quality of the game.In particular, I recently finished the final round of polishing the game’s core element — the story — and have been focusing on implementing changes to the game based on those updates.Today, I’d like to talk about two topics that involved a lot of consideration during development: the camera system, and an unexpected issue we encountered — motion sickness.🎥 Choosing the Right Perspective — Even at the Cost of EfficiencyGoodbye Seoul is a 2D platformer played from a side-view perspective. In this genre, it’s very common for the camera to simply fol…
- Dev Note #5 - 24 October 2025
Hello! This is JINO, the developer of Goodbye Seoul.In this month’s dev log, I’d like to talk about something that defines the entire mood of the game: Spatial Design.I truly believe that even a single ruined alleyway or a torn poster on a wall in Seoul can influence a player’s emotions, so I strive not to overlook even the smallest detail.📸 Image & Video ArchivingWhenever I come across a striking scene while walking down the street, I immediately pull out my phone to take a photo.There have been too many moments when I needed reference material but had none to rely on.Recently, I've also been capturing screenshots from dramas, films, documentaries, and books whenever I come across scenes that resonate with me. These all go into my reference archive folder.While collecting these materials is hard enough, what's even harder is retrieving the right reference at the right moment. I’ve tri…
- Dev Note #4 - 9 September 2025
Hello, this is JINO, the developer of Goodbye Seoul.First of all, I would like to express my sincere gratitude to all the players who supported our funding campaigns. Between April and July this year, we held two rounds of funding, and thanks to your incredible support, we achieved results far beyond our expectations. On top of that, we are honored to share the joyful news that Goodbye Seoul won the “Best Game” at the Gamescom Indie Arena Booth. None of this would have been possible without your support. Thank you once again from the bottom of my heart.Through this journey, I have felt a bigger responsibility that I have to meet community's expectations, that it is not only about deliver the game, but to ensure that it becomes the best experience possible.That is why Goodbye Seoul is now moving forward with new challenges, aiming to deliver richer content and a higher level of polish. M…
- Dev Note #3 - 21 August 2025
Hello!This is JINO, the developer of Goodbye Seoul.Today, I’d like to talk about the part of the game that’s undergone the biggest changes since development began: the story.🌀 From Uncertainty to Growth 🌀The initial concept centered around a “vague and abstract atmosphere.While the story was always built around the theme of personal growth and transformation, it was originally told in a more ambiguous, interpretive style.Our goal was to let players engage with the narrative through their own interpretations—but ultimately, we received feedback that this abstract approach sometimes disrupted immersion and made it harder to emotionally connect with the story.In particular, many noted that such abstract storytelling didn’t align well with a narrative featuring defined characters, events, and worldbuilding.In response, I’ve restructured the story to focus more clearly on the inner journey…
- Dev Note #2 - 17 June 2025
Hello! I'm JINO, the developer of Goodbye Seoul.Time has been flying by as I pour my days and nights into polishing the game. We're currently running a crowdfunding campaign, and to be honest, the level of support we've received has far exceeded our expectations. I’m truly moved and incredibly grateful.There’s still plenty of work ahead, but your encouragement and excitement give me the strength to push forward every day. This month, I’ve been especially focused on refining character movement and animations. I want Rion’s presence—her footsteps, her breath, her place in the ruins of Seoul—to feel truly alive.🚶️ Walk/Run System Update 🏃Quick Steps - but Take Time to Enjoy the ViewOriginally, movement in Goodbye Seoul was designed around speed. The player could only run - no walking. This was intentional, based on the typical preference for fast-paced movement in puzzle and exploration…
- Patch Notes Demo v0.1.6 - 12 June 2025
Character Controls UpdateWalk function addedKeyboard: Hold \ to walkController: Lightly push the analog stick to walkImproved character animationsController input layout updatedLocalization ImprovementsCutscene dialogue updatedBackground translation feature addedOnly visible in languages other than KoreanWhen the 'Read' guide is activated during gameplay, background text can be translated through interactionNew languages added:RussianPortuguese (Brazil)GermanFrenchSpanishPuzzle AdjustmentsPuzzle structure and difficulty adjusted in the Seobinggo areaTutorial section near the Hangang area improvedOther ChangesTitle screen background music changedVarious bug fixes
- 🎉Tumblbug 600% Funded!🎉 Steam Wishlist Campaign Open! - 15 April 2025
Hello Seoulites! We’re excited to share that our Tumblbug crowdfunding campaign has surpassed 600% of its funding goal! Thank you for your incredible support and belief in Goodbye Seoul. Your enthusiasm means the world to us and motivates us to make the game even better. We are also kicking off our Steam Wishlist Campaign! Unlock special rewards as we hit each wishlist milestone - follow our socials for updates Discord X(Twitter)
- (Event Added on Nov 7th!) Goodbye Seoul in G-STAR - 31 October 2024
(Added on Nov 7th) ✨Extra G-STAR Tickets Event!✨ Join our Discord and leave a ⭐ on our discord announcement to win a free G-STAR ticket! Winners will be contacted individually on Nov 12th, so please make sure your Discord DMs are enabled! 📅 Until 11/11 midnight (KST) 🏆 Free G-STAR Ticket Discord Link 👉 discord.gg/BGA6RxuArE -------------------------------------------------------------------------------------------------------------- Hello everyone, this is JINO Games Goodbye Seoul is participating in this year's G-STAR 2024! We will be premiering a new build exclusively at G-STAR, along with a variety of exciting events and limited-edition merchandise. Stop by our booth to find out more! G-STAR schedue: November 14th, 2024 ~ November 17th, 2024 Booth location: 📍 Hall 1: KOCCA G-7 📍 Hall 2: Indie Showcase B-1 To celebrate Goodbye Seoul's participation in G-STAR, we are hosting an ev…
- Goodbye Seoul Developer Note / Letter - 26 September 2024
Hello, This is JINO Games. Firstly, we would like to express our heartfelt gratitude to everyone for your immense interest and support for "Goodbye Seoul" The next stop for Goodbye Seoul will be G-Star scheduled for the second half of 2024. Additionally, we plan to communicate more frequently through social media and community channels, consistently reflecting our development progress and any changes in the demo version. We also have various events planned for the latter half of the year, so please stay tuned. Meeting you and hearing your valuable feedback at recent events like the Busan Indie Connect (BIC) Festival, Gamescom, WCG, China Joy, and BitSummit has been incredibly encouraging. Your interest and support are the driving forces behind us! Today, we would like to provide our first official update regarding the game's release schedule. While previous updates have been conveyed in…
- Event Winner Announcements - 4 September 2024
Hello everyone, Gamescom has been an unforgettable experience and we would like to thank everyone who visited both online and offline. Thank you so much for showing great interest in our event. We are grateful to all of you who wishlisted and left amazing reviews for Goodbye Seoul. Your enthusiastic participation was greatly appreciated. Now, the moment you've all been waiting for - winner announcements!🎁 Steam Gift Card $25.00 (2 winners) lee***[email protected] dls***[email protected] Seoul Steam Key (15 winners) b***[email protected] suh***[email protected] sprt***[email protected] khan***[email protected] b***[email protected] tel***[email protected] nuls***[email protected] c***[email protected] ps***[email protected] mad***[email protected] game***[email protected] jp***[email protected] mar***[email protected] olbi***[email protected] cel***[email protected]👏 Congratulations! We will be contacting the winners mentioned above individu…
- Free Steam Keys! New Trailer! Gamescom! - 15 August 2024
Hello everyone, this is JINO Games We are excited to bring you several updates and news today. A new Story Trailer for Goodbye Seoul has been released! Enjoy the scenary as you scroll through the BIG updates below. Goodbye Seoul has opened a brand new Demo page on Steam! https://store.steampowered.com/app/2711590/_/ Players can not leave a review directly on the Demo store page for Goodbye Seoul. To celebrate, we're kicking off a special Review Event just for you! Event Schedule 📅 Event Period: August 14th, 2024 - August 28th, 2024 🏆 Winner Announcements: September 4th How to participate: 1️⃣ Wishlist 'Goodbye Seoul' on Steam 2️⃣ Leave a review for 'Goodbye Seoul' on Steam! 3️⃣ Submit a screenshot to the form below 👉 https://forms.gle/QHhCQDJqXpZWbiYf6 Prize 🎁 Prize: Steam Gift Card OR a Steam Key for Goodbye Seoul 🏆Winners: We will be awarding Steam Gift Cards to the 2 most active…
- Development Update & Game Show Participation - 18 July 2024
Hello, players This is JINO Games. It's been a while since I've posted an update. Today I'd like to briefly intoruce the current development status of Goodbye Seoul and its participation in upcoming game shows. Goodbye Seoul is now in the final stages of preparing the build for its Early Access release, with further work being done on polishing and the soundtrack. Particularly, I have made significant progress on story, controls, puzzles, and other elements based on the feedback from many of you who played the demo. I am eager to show you these improvements as soon as possible. Committed to depicting the stark contrast between the dark, despairing Seoul on the brink of destruction and its final, dazzling moments — I hope you look forward to more that is to come. I wholeheartedly appreciate the support of everyone rooting for Goodbye Seoul, and I am constantly striving to create opportun…
- Goodbye Seoul x NEOWIZ 🎉 - 4 June 2024
Hello from JINO Games, developer of 'Goodbye Seoul'. I am thrilled to announce that 'Goodbye Seoul' has entered into a publishing contract with NEOWIZ! Through this exciting collaboration, we aim to bring our players an even more immersive and engaging experience within the vibrant streets and captivating stories of 'Goodbye Seoul'. We promise to continue striving to deliver more enjoyable games and kindly ask for your ongoing interest and love. Best wishes, JINO Games Join our socials 📱 Discord : https://discord.gg/vjFpjm8vrh Twitter : https://x.com/goodbyeseoul_
- New Languages Support and Enhanced English Translation - 23 May 2024
Hello from the Goodbye Seoul Team! We are thrilled to announce our latest update, which brings the much-awaited language support and significant improvements to your gaming experience What's new: Language Support We have added support for Japanese, Chinese (Simplified), and Chinese (Traditional). Now you can enjoy the immersive world of Goodbye Seoul in these languages, making your gaming experience more comfortable and enjoyable. Enhanced English Translation We've also taken a critical look at our existing English version and made extensive improvements. This update brings more polished and nuanced English translations across the board, ensuring a smoother and more engaging gameplay experience for our English-speaking players. Furthermore, we've changed the English title from 'GoodbyeSeoul: Itaewon' to 'Goodbye Seoul' in order to deliver a better understanding of the game to our Englis…
- [Bugfix] Demo v0.0.2 - 5 December 2023
- Achievement bug fixed - Tutorial Error fixed - UI Packing Bug Fixed - UI Size Bug Fixed (Screen Resolution)