- August Devlog: A Brand-New Fame System - 11 September 2026
Greetings, Innkeepers! Welcome to the August devlog! Apologies for being a little late this time, we’ve been busy preparing for the upcoming full launch 💪Before we dive in, a quick reminder: Dungeon Inn is currently at its all-time lowest price until September 17! This is your final chance to grab the game at its Early Access price before the full release, so don’t miss out!This month, we’ve been working on some major balancing changes, including a complete overhaul of the Fame system. Let’s take a look! Refining Game BalanceAs we prepare for full release, we’ve been taking a comprehensive look at the game’s economy and progression.This includes reassessing the relative value of resources and adjusting costs and rewards of events throughout the game. We’ve also rebalanced how adventurers affect inn stats such as Fame, skills, and earnings when using rooms and facilities, as well as the…
- GRAND OPENING of Dungeon Inn 1.0 on October 23—Last EA Discount NOW! - 3 September 2026
Greetings, Innkeepers!After plenty of preparation, Dungeon Inn is finally ready for its grand opening! Version 1.0 officially launches on October 23 at 3:00 AM UTC!From taking over the inn with Sara to welcoming adventurers, expanding your facilities, and dealing with all sorts of unexpected events, you've had plenty of practice keeping your double-dealing business under wraps.But the inn's story isn't over yet. As business continues to flourish, new challenges and plenty more trouble await Sara and her friends.With the 1.0 release, you'll be able to experience the complete story across Chapters 1-12, alongside new adventurer events and gifts, new gameplay mechanics, and Endless Mode! 1.0 Pricing & Launch DiscountDungeon Inn will receive a price adjustment ahead of the 1.0 launch. This reflects the additional content and features added as the game moves from Early Access to its full rel…
- 0.7.0.260811 Hotfix - 11 August 2026
Hello!We have updated the version to resolve several issues found in the previous version. We apologise for any inconvenience caused.Disabled Unity Analytics.If you have any other questions or feedback about the game, please feel free to let us know via the Steam Community Discussion, Steam Comments, or Discord. Thank you!
- July Devlog: The Art of Balancing Gameplay - 3 August 2026
Greetings, Innkeepers!Welcome to the July devlog. We've spent the past month polishing content and refining game balance, and we're excited to share our latest progress with you.New Master Adventurer EventsThis month, we completed a huge batch of content for the 16 new Master Adventurers planned for the full release.Here's what we've created:90 unique Happening events that occur during their visitsAdditional Dialogue events when adventurer requests are fulfilledNew illustrations for each ‘Happening’ event cardPersonal gifts that Master Adventurers can give to Sara and her friendsWe've also finished creating the game's ending sequence, including the credits!Rebalancing Happening EventsOur next major task is improving the balance of every Happening event in the game. (Shown below is an example of a Happening event.) As development progressed, we realised that rewards which felt meaningful…
- June Devlog: The Blizzard Arrives - 3 July 2026
Greetings, Innkeepers!Welcome to the June devlog. We have some great news: the gameplay for Chapters 10 to 12 is now complete! Our current focus is on creating the remaining assets, including music, event CGs, and the finishing touches that will bring the final chapters to life.Previously in April, we introduced the first two winter mechanics: Snowdrifts and Icy Roads. This month, we'd like to reveal the final one…New Winter Mechanic: Blizzard The Blizzard is a key mechanic of Chapter 11, designed to create one of the toughest challenges in the game.In the world of Dungeon Inn, a fierce blizzard sweeps across the land for around ten days every winter. Despite the freezing temperatures, adventurers continue their journeys in pursuit of victory for their guilds.Unlike regular snowfall, where either a Snowdrift or an Icy Road appears each turn, blizzard days work differently.During a blizz…
- May Devlog: Wrapping Up the Final Chapters - 2 June 2026
Greetings Innkeepers!Welcome to the May devlog. Over the past month, we’ve been focused on developing the remaining chapters of the story, refining gameplay systems, and tying up loose ends as we move closer to full release.Let’s dive in.Chapters 10-12 in ProgressThroughout May, we continued writing and refining the dialogue of Chapter 10-12 in detail. Alongside this, we also worked on polishing the level design for these chapters.Wrapping up a story is never easy. We’ve been constantly moving back and forth between writing dialogue and designing levels because level design often inspires improvements to the narrative while writing can sometimes lead to new gameplay ideas.To support this work, we have also expanded one of our internal development tools to help us catch missing or incorrect event connections, reduce development errors, and make adding new content more reliable.What’s Nex…
- April Devlog: Snowfall and the Final Chapters - 2 May 2026
Greetings Innkeepers!Welcome to the April devlog. Over the past month, we’ve been focused on building the winter map, developing new chapters, and refining level design.As promised, today we’re taking a closer look at the new weather features.Winter Map FeaturesWhen winter arrives, so does snow.In Chapters 10 and 11, you’ll encounter new weather mechanics, including snowdrifts, icy roads, and blizzards. Let's take a closer look at the first two.On rainy days, puddles would appear on random rows each turn. Snow works similarly, but with a twist.Snowdrifts behave like puddlesAdventurers need +1 movement point to pass throughIcy roads speed things upNo extra movement points needed to crossAdventurers effectively move one extra spaceEach turn, the system randomly spawns either snowdrifts or icy roads across different rows, and these effects will never appear on adjacent rows.New Adventurers…
- March Devlog: Winter is coming… and so is Chapter 10 - 26 March 2026
Greetings, Innkeepers!It’s already March, and we’ve got some exciting progress to share. Thank you for sticking with us! Let’s jump right in~Chapter 10 + Weather SystemsWe are currently working on Chapter 10. And in this chapter, winter arrives to the inn.Sara, her friends, and the adventurers will step into a brand new winter-themed map, built to reflect the seasonal shift. Alongside this, we are working to introducing new weather-based gameplay mechanics that will change how you play.We will be sharing more details about these weather features in our next devlog, so stay tuned!New Master AdventurersEarlier in development, we focused on building the core chapters, which meant adding adventurers took a back seat. Now that we’re approaching the final stages of the story, we’re shifting focus back to expanding the roster!When designing Master Adventurers, we put a lot of thought into thei…
- 0.7.0.260316 Hot Fix - 16 March 2026
Hello!We have updated the version to resolve several issues found in the previous version. We apologise for any inconvenience caused.Endless ModeFixed a bug where the game would not resume when using the “Continue” menu on the Title----------If you have any other questions or feedback about the game, please feel free to let us know via the Steam Community Discussion, Steam Comments, or Discord. Thank you!
- 0.7.0.260219 Hot Fix - 19 February 2026
Hello!We have updated the version to resolve several issues found in the previous version. We apologise for any inconvenience caused.StoryFixed an issue where the Execute button did not function properly on the battle standby step when progression restrictions were present during the movement preparation screen of the same turn.Fixed some English text errors.If you have any other questions or feedback about the game, please feel free to let us know via the Steam Community Discussion, Steam Comments, or Discord. Thank you!
- 0.7.0.260213 Hot Fix - 13 February 2026
Hello!We have updated the version to resolve several issues found in the previous version. We apologise for any inconvenience caused.StoryFixed some text errorsFixed some UI bugsIf you have any other questions or feedback about the game, please feel free to let us know via the Steam Community Discussion, Steam Comments, or Discord. Thank you!
- 0.7.0.260212 Hot Fix - 12 February 2026
Hello!We have updated the version to resolve several issues found in the previous version. We apologise for any inconvenience caused.StoryFixed a bug where the game would not progress if a black market event occurred during battle on the last turn due to the warehouse being full.The number of items gained from fallen adventurers during the final turn cannot exceed the maximum number of items that can be stored in the warehouse.Correction of errors in some Japanese dialogue contentFixed some UI bugsIf you have any other questions or feedback about the game, please feel free to let us know via the Steam Community Discussion, Steam Comments, or Discord. Thank you!
- New Skills, New Story, New Year Update Is Here! - 11 February 2026
Hello innkeepers, It has been a while. With the Lunar New Year around the corner, we wanted to celebrate with a content packed update for Dungeon Inn.Dungeon Inn is currently available at a limited time 14 percent discount, marking the lowest price so far. If you have been waiting for the right time to step into Sara’s inn, this is a great moment to start your journey.If you enjoy the game, sharing it with friends or fellow cozy game fans helps us more than you know. Every bit of support helps Sara’s little inn grow.Main Story ProgressionThe main storyline moves forward in a big way in this update.Sara’s path as an innkeeper keeps expanding, but the challenges around her are growing too. To keep up, the inn’s companions have developed powerful new abilities to help manage both business and chaos.Here is what you can expect.New Companion SkillsBami can use “Busker”! Bami can now perform…
- January Devlog: An upcoming update! — Rival Guilds and New Beginnings - 16 January 2026
Greetings, Innkeepers!With the new year underway, we’d like to share an update on how development for Dungeon Inn has been progressing. January has been a focused and challenging month for us, as we continue work on the latter half of the game and prepare the next stage of Sara’s journey.Preparing Chapters 7 to 9We are currently preparing Chapters 7 to 9, and we’d like to first introduce some of the new mechanics that will appear in Chapters 7 and 8. These systems are designed to work closely with the unfolding story and to create new pressures and opportunities for inn management.New Mechanic: Party SystemIn the upcoming chapters, adventurers may now arrive as parties.Two or more adventurers can form a group and visit the inn together, hoping to stay at the same time. Should any member of the party fall behind, the others will wait for them at the crossroads. And if there aren’t enough…
- Devlog: December Update — New Stories, New Milestones - 3 December 2025
Greetings, Innkeepers!As the year draws to a close, we wanted to share a small update on what we’ve been working on for Dungeon Inn, and look back on some happy memories from the last month!Fixes, Adjustments, and a Big Thank YouThanks to everyone who took the time to send us feedback and bug reports over the past weeks. Because of your help, we were able to fix several important issues affecting progression and stability. Thank you ever so much!During the last update, we overhauled the reputation system and recalibrated many of its values. Unfortunately, our testing wasn’t sufficient in some areas, and this led to inconveniences while you were progressing through the game. We sincerely apologise for the trouble this caused.We’ll continue to make improvements step by step, and we’ll do our best to provide you with a smoother, more enjoyable experience going forward.Preparing a New Story…
- 0.6.0.251111 Hot Fix - 12 November 2025
Hello!We have updated the version to resolve several issues found in the previous version. We apologise for any inconvenience caused.Fixed a bug where the game would not progress after battleWhile working on this fix, we also changed the incorrectly numbered battle count.Fixed a bug where suspicion towards the Seaside Guild did not increase when both guild's bad rumour events occurred at the same timeFixed an error in the Inn Management where it would display items available for purchase even when there were no inn tiles to buy----------If you have any other questions or feedback about the game, please feel free to let us know via the Steam Community Discussion, Steam Comments, or Discord. Thank you!
- 0.6.0.251030 Hot Fix - 30 October 2025
We have updated the build to fix an issue where the game would not progress when certain events were triggered.We sincerely apologise for any inconvenience caused.
- 0.6.0.251029 Hot Fix - 29 October 2025
Hello! We have updated the version to resolve several issues found in the previous version. We apologise for any inconvenience caused.CommonUpdated to the Unity version that addresses the security vulnerabilityThis matter was already addressed in the 25.10. 24 update.Fixed an error with the increase in food proficiencyFixed a bug where bonus effect were not applying in EventsLowered the values for selection constraints and bonus occurrence conditions in EventsStrengthened the penalty for the Rumor EventsFixed a bug where the suspicion increase effect remained after responding to Rumor EventsStory Mode We have fixed several critical bugs that significantly impacted gameplay. We sincerely apologise for any inconvenience caused.Fixed proficiency requirements for room and facility tilesFollowing the last patch, the required proficiency level remained unchanged despite the rate of proficienc…
- 0.6.0.251024 Hot Fix - 24 October 2025
Hello! We have updated the version to resolve several issues found in the previous version. We apologise for any inconvenience caused.CommonFixed an issue where the Facility Fee Increase bonus within the Fame Bonus was being applied at an abnormally high valueIncreased the suspicion increase value in Simple EventsFixed text errorsImproved UI/UXStory ModeFixed an issue where the Fame Tier did not increase in the lobby after an update.The Fame Tier and Values now automatically change based on the Week played to date, regardless of the values before the update. We apologise for any inconvenience caused.Endless ModeFixed an issue where the game did not proceed to the settlement after clearing the final weekIncreased the target values for Theme Goals----------If you have any other questions or feedback about the game, please feel free to let us know via the Steam Community Discussion, Steam…
- Endless Mode & Reputation System Update! Spiral Up Games Publisher Sale Now Live - 24 October 2025
Hello, Inn Keepers!We’ve carefully listened to your feedback and are rolling out a series of optimizations and expansions to the game.Here are the highlights of this update:Reputation System Overhaul & Economic RebalanceWe’ve revamped the Reputation System—now, your reputation grants powerful buffs to help you run your inn more effectively. Additionally, we’ve adjusted the in-game economy for a smoother, more strategic experience.Expanded Event SystemTo keep every playthrough fresh, we’ve added tons of new random events, including exclusive events for the Sea Guild and Mountain Guild! Each facility also now has its own unique happenings, adding more surprises to your shady business operations.Furthermore, as you progress through the stages, you can directly trigger black market events and volunteer work events. You can earn money while accepting the penalty of arousing suspi…