Basilisk looks into the Mirror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2553700
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperProjector Studios
- PublisherProjector Studios
- Parent gameNot available
Company pages: Developer: Projector StudiosPublisher: Projector Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Basilisk looks into the Mirror Steam news
Basilisk looks into the Mirror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Basilisk Update 0.13 - 0.22 - 28 June 2025
Hello.We've made some good progress recently.Basilisk has some hot config UI action, setting up the rockets, enemies now have shields, the enemy formation system is sorted, experimented with a hypnotic background and loads of little tweaks and bug fixes along the way.We've been posting across various socials so check those for daily updates: linktree Here's another compilation video here of all those recent updates...
- Basilisk Update 0.6 - 0.12 - 28 May 2025
Hello. We've switched from Unity to Godot so we restarted development on Basilisk. Luckily, Godot is so nice to use that we're not far from getting back to where we were already. We've been posting across various socials - check linktree for links: linktree Now I understand how to post YouTube shorts, we've posted a compilation video here of all the recent updates...
- Update 0.11 - Obstructions - 31 December 2024
Update 11 - Obstructions I liked the idea of clouds of spirals that linger on enemy destruction that block the player's view. Might delete later.
- Update 0.10 - Splines! - 28 November 2024
Update 10 - Splines! Now I have a nice set of weapons, I've spent some time looking at splines. Textbook shmup enemy path first...
- Update 0.9 - More progress - 19 October 2024
Its coming on nicely so I'll post another gif. Wishlist Basilisk now: https://store.steampowered.com/app/2553700/Basilisk/
- Update 0.8 - 1000x - 17 October 2024
I switched a load of stuff on and forget to set reload times which ended up with this thing of beauty. Made me think that the enemies should be powerful and require loads of hits. This will mean that the player will fill the screen with bullets to kill anything. Glorious. Wishlist Basilisk now: https://store.steampowered.com/app/2553700/Basilisk/
- Update 0.7 - More Weapons! - 26 August 2024
Added more weapons to the config screen. You can only choose 6 to use in-game so I've added limitations on selection and a Randomise! button. Wishlist Basilisk now: https://store.steampowered.com/app/2553700/Basilisk/
- Update 0.6 - Shields - 11 May 2024
There's a chance that the Basilisk ability could be overpowered. So I've added shields that can counter that ability if needed.
- Update 0.5 - Disabling - 4 May 2024
Now I have the functionality of the Basilisk ability sorted - the game will slow and an enemy can be disabled after a few seconds of targetting and hit for triple damage.
- Update 0.4 - Petrification - 30 April 2024
I needed a strobing visual effect for the Basilisk ability. The quick first attempt turned out nicely. I love it when that happens. The idea is that the player can use this ability to disable enemies. Attacks on petrified enemies will cause much more damage. Strategy!
- Update 0.3 - Sloooow-moooooo - 24 April 2024
SLOOOOOW-MOOOOOO!!! Oh yeah, and I've got the basics of the player-enemy dynamic up and running. But, more importantly, SLOW-MO!!!
- Update 0.2 - Weapon Select - 20 April 2024
Got a weapon loadout screen up and running so its nice and easy to add new weapons and abilities down the line. Loves a bit of UI I do.
- Update 0.1 - Title Screen - 20 April 2024
The most important thing in game dev before working on anything else is to get a funky Title Screen up and running. Don't let anyone tell you otherwise.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 December 2024 | Update 0.11 - Obstructions | 1786573931005847 |
| 2 | 28 November 2024 | Update 0.10 - Splines! | 1784506359023869 |
| 3 | 19 October 2024 | Update 0.9 - More progress | 6212244583183302058 |
| 4 | 17 October 2024 | Update 0.8 - 1000x | 6212244583176880912 |
| 5 | 26 August 2024 | Update 0.7 - More Weapons! | 5875595438702822866 |
| 6 | 11 May 2024 | Update 0.6 - Shields | 5768625435402802492 |
| 7 | 4 May 2024 | Update 0.5 - Disabling | 5766372999951672134 |
| 8 | 30 April 2024 | Update 0.4 - Petrification | 5759616966683972668 |
| 9 | 24 April 2024 | Update 0.3 - Sloooow-moooooo | 5759616966661799568 |
| 10 | 20 April 2024 | Update 0.2 - Weapon Select | 5762994032398675521 |
| 11 | 20 April 2024 | Update 0.1 - Title Screen | 5762994032398597496 |
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