Viscera Cleanup Detail: Shadow Warrior news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players9 · 25 September 2026 - 18:30:20 UTC
- SteamPulse tracked peak25
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews4,604
- Release dateOct 11, 2013
- DeveloperRuneStorm
- PublisherDevolver Digital
Genres: Indie, Simulation
Company pages: Developer: RuneStormPublisher: Devolver Digital
Viscera Cleanup Detail: Shadow Warrior Steam news
Viscera Cleanup Detail: Shadow Warrior news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update v1.14; Small fixes. - 19 October 2019
Greetings, wise mop masters. I come bearing a few droplets of bug fixings. Mostly to do with a save game crash and flickering lanterns getting a bit painful to look at in dark areas. Here is the full(albeit very short) list: Changelog: Game Added an internal limit of 3,000 on the number of player-generated bloody footsteps the game is allowed to save. This should mitigate crashing on save-file loading. Slightly increased the general surface offset distance for attached paper notes. UI Added a "No Flickering" option to the Light Complexity setting, allowing you to keep full detail shadowing without the flickering. There it is. Stay sharp and clean, everyone!
- Update v1.135; Fixes slash their way out of purgatory! - 13 April 2019
Greetings, janitor-san. I come with long awaited fixes and improvements, gathered from the dark crucibles of the katana forge. It sure has been a long time, but finally we've wrapped up countless fixes from the main game and rolled them on into the Standalones. We've also added a number of improvements and minor features to the game that I think you'll find useful. Read on for the full list! Changelog: Game: Improved the office "Punchout Result" Viewing Screen interaction. Moving the cursor left and right was slightly inaccurate. Made physics time-stepping adjustable. Making it possible to prevent small objects falling through bins and buckets at the cost of performance. Made Punchout report form "Tick Boxes" also assess the boxes that you don't tick. Items placed in the trunk in your office are no longer carried with you to Speedrun sessions. Added a "Collectibles" read-out screen to t…
- Update v1.091 now emblazoned upon your Katana! - 22 December 2016
Greetings nefarious Ninjas and suspicious Samurai! I bring with me a briefcase containing nothing less than the rather handy update v1.091 for the VCD:Shadow Warrior spin-off. It's an update of mostly fixes with a couple improvements splattered on the side. Don't take my word for it though, consult the old master; changelog-sensei: Game: Reduced startup memory usage, helping to eleviate the "Ran out of Virtual Memory" crash issue. Fixed issue with P.I.D names being replaced with random ones if the game is saved before the P.I.D has been picked up at least once. Fixed controller input getting stuck on the Janitor PDA when switching weapons; interacting with PDA now uses Trigger keys, and not Shoulder keys. Fixed Escape Menu pause lock-up when playing splitscreen. UI: Added Key Bindings for Next and Previous tools to Controls Menu. Improved navigation in Options menu, making it possible t…
- Update v1.091 now emblazoned upon your Katana! - 22 December 2016
Greetings nefarious Ninjas and suspicious Samurai! I bring with me a briefcase containing nothing less than the rather handy update v1.091 for the VCD:Shadow Warrior spin-off. It's an update of mostly fixes with a couple improvements splattered on the side. Don't take my word for it though, consult the old master; changelog-sensei: Game: Reduced startup memory usage, helping to eleviate the "Ran out of Virtual Memory" crash issue. Fixed issue with P.I.D names being replaced with random ones if the game is saved before the P.I.D has been picked up at least once. Fixed controller input getting stuck on the Janitor PDA when switching weapons; interacting with PDA now uses Trigger keys, and not Shoulder keys. Fixed Escape Menu pause lock-up when playing splitscreen. UI: Added Key Bindings for Next and Previous tools to Controls Menu. Improved navigation in Options menu, making it possible t…
- Update v1.09 live! - 16 September 2016
Greetings Mopping Ninjas and Swabbing Samurai, Zilla Enterprize brings you another update! Not a whole lot going on in this one, just a few things that seemed to have been forgotten, and a couple all important fixes. Zilla assures me that the contents are not dangerous, but something about his demeanor told me otherwise. Oh well, you'll have to judge for yourself by looking at the list: Maps: Fixed use of the wrong Mop in Office. Fixed a note spawn point in the Office being stuck in the doorframe. Game: Overhauled the trophy collection and trunk transfer systems, hopefully resolving the duplication and vanishing item issues once and for all. Multiplayer: Made several experimental changes that 'may' improve network connectivity. Fixed clients' Always Run setting being overridden by the server, resulting in very "steppy" movement. Fixed Trunk contents not appearing in the trunk when clien…
- Update v1.09 live! - 16 September 2016
Greetings Mopping Ninjas and Swabbing Samurai, Zilla Enterprize brings you another update! Not a whole lot going on in this one, just a few things that seemed to have been forgotten, and a couple all important fixes. Zilla assures me that the contents are not dangerous, but something about his demeanor told me otherwise. Oh well, you'll have to judge for yourself by looking at the list: Maps: Fixed use of the wrong Mop in Office. Fixed a note spawn point in the Office being stuck in the doorframe. Game: Overhauled the trophy collection and trunk transfer systems, hopefully resolving the duplication and vanishing item issues once and for all. Multiplayer: Made several experimental changes that 'may' improve network connectivity. Fixed clients' Always Run setting being overridden by the server, resulting in very "steppy" movement. Fixed Trunk contents not appearing in the trunk when clien…
- Updated to v1.075 - 22 July 2016
Hi all! We've just uploaded a small update which fixes a couple things from v1.07. Changes below: Maps: Removed the Funk Ninja from the Office. Game: Fixed mouse cursor being frozen, usually upon entering the "Options Menu". Briefcase lid no longer gets duplicated upon returning it to the office. UI: Fixed Debriefing screen stamp showing "Granted" in the event that you make a truly terrible mess, instead of "Company Liquidated". Have a great weekend!
- Updated to v1.075 - 22 July 2016
Hi all! We've just uploaded a small update which fixes a couple things from v1.07. Changes below: Maps: Removed the Funk Ninja from the Office. Game: Fixed mouse cursor being frozen, usually upon entering the "Options Menu". Briefcase lid no longer gets duplicated upon returning it to the office. UI: Fixed Debriefing screen stamp showing "Granted" in the event that you make a truly terrible mess, instead of "Company Liquidated". Have a great weekend!
- Overhaul: Update v1.07 is here! - 6 July 2016
Greetings all! Whew, it's been a really long time since an update, but finally we have one, and it's large! While we have mostly been busy with the main Viscera Cleanup Detail game, the collection of fixes and improvements made along the way have now finally been integrated into Shadow Warrior. This means that the game has been almost completely overhauled, making it much more stable and fleshed out than its current version. Among the significant changes are: New "Office" system, where instead of getting an instant readout on your performance, you are now escorted to a separate level where you can collect items and receive a detailed review of your actions in the level, telling you exactly what objects you missed, what the consequences were, etc. Also, the single "generic" character has been complimented with another 18 different characters, including 9 female skins. New User Interface,…
- Overhaul: Update v1.07 is here! - 6 July 2016
Greetings all! Whew, it's been a really long time since an update, but finally we have one, and it's large! While we have mostly been busy with the main Viscera Cleanup Detail game, the collection of fixes and improvements made along the way have now finally been integrated into Shadow Warrior. This means that the game has been almost completely overhauled, making it much more stable and fleshed out than its current version. Among the significant changes are: New "Office" system, where instead of getting an instant readout on your performance, you are now escorted to a separate level where you can collect items and receive a detailed review of your actions in the level, telling you exactly what objects you missed, what the consequences were, etc. Also, the single "generic" character has been complimented with another 18 different characters, including 9 female skins. New User Interface,…
- Update v0.28. - 1 August 2014
Hey ya'll! Small update here; mostly just fixes and a few modernization's present in full VCD. Changelog down here: Removed 'View Leaning' effect while 'View Bob' is off. Added autosaving. Implemented Steam networking. Added 'Steam Friend Games' list to Main Menu for easily connecting to VCD games hosted by friends. Added 'Text-To-Speech' option for silencing/unleashing MS-Sam.
- Update v0.28. - 1 August 2014
Hey ya'll! Small update here; mostly just fixes and a few modernization's present in full VCD. Changelog down here: Removed 'View Leaning' effect while 'View Bob' is off. Added autosaving. Implemented Steam networking. Added 'Steam Friend Games' list to Main Menu for easily connecting to VCD games hosted by friends. Added 'Text-To-Speech' option for silencing/unleashing MS-Sam.
- Viscera Cleanup Detail: Shadow Warrior Released - 11 October 2013
Exclusively for Shadow Warrior owners! Introducing Viscera Cleanup Detail: Shadow Warrior from RuneStorm, a unique crossover mini-game that combines the worlds of Viscera Cleanup Detail and Shadow Warrior.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 October 2019 | Update v1.14; Small fixes. | 2404285581867155878 |
| 2 | 13 April 2019 | Update v1.135; Fixes slash their way out of purgatory! | 3763229740649446851 |
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